Example #1
0
 def testSerializableEqual(self):
     testobj1 = _RPCTestClass()
     testobj2 = _RPCTestClass()
     self.assertEqual(testobj1, testobj2)
     self.assertFalse(testobj1 != testobj2)
     decoded1 = rpc.rpc_decode(_RPCTestClass, rpc.rpc_encode(testobj1))
     decoded2 = rpc.rpc_decode(_RPCTestClass, rpc.rpc_encode(testobj2))
     self.assertEqual(decoded1, decoded2)
     self.assertFalse(decoded1 != decoded2)
Example #2
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 def testCardRPC(self):
     card = Card(common.HEART, 5)
     encoded = rpc.rpc_encode(card)
     self.assertFalse(isinstance(encoded, common.Card))
     decoded = rpc.rpc_decode(common.Card, encoded)
     self.assert_(isinstance(decoded, common.Card))
     self.assertEqual(card, decoded)
Example #3
0
 def testGame(self):
     iface = I()
     gamelist = iface.game_list()
     self.assert_(isinstance(gamelist, dict))
     self.assertEqual(len(gamelist), 0)
     # register
     p_encoded = self._encoded_player()
     p_data = iface.player_register(p_encoded)
     # create game
     g_id = iface.game_create(p_data['akey'])
     # list
     gamelist = iface.game_list()
     self.assert_(gamelist.has_key(str(g_id)))
     players_raw = gamelist[str(g_id)]
     self.assert_(isinstance(players_raw, list))
     # decode
     players = [rpc.rpc_decode(Player, pl) for pl in players_raw]
     self.assert_(p_data['id'] in [pl.id for pl in players])
     # get_info
     info = iface.game_get_info(g_id)
     self.assert_(info == players_raw)
     # leave
     ret = iface.player_quit(p_data['akey'])
     self.assertEqual(ret, True)
     # after the only player leaves, the game should get deleted
     gamelist = iface.game_list()
     self.assertFalse(gamelist.has_key(g_id))
Example #4
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 def testMessage(self):
     e = events.MessageEvent('from', 'lorem ipsum')
     e2 = rpc.rpc_decode(events.Event, rpc.rpc_encode(e))
     self.assert_(isinstance(e2, events.MessageEvent))
     self.assertEqual(e.type, e2.type)
     self.assertEqual(e.sender, e2.sender)
     self.assertEqual(e.message, e2.message)
Example #5
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 def testSuitRPC(self):
     heart = common.HEART
     encoded = rpc.rpc_encode(heart)
     decoded = rpc.rpc_decode(common.Suit, encoded)
     self.assert_(isinstance(decoded, common.Suit))
     self.assertEqual(heart.value, decoded.value)
     self.assertEqual(heart.name, decoded.name)
Example #6
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 def testGameStateRPC(self):
     gs = common.GameState()
     gs.table.append(Card(common.HEART, 5))
     encoded = rpc.rpc_encode(gs)
     gs2 = rpc.rpc_decode(common.GameState, encoded)
     self.assert_(isinstance(gs2, common.GameState))
     self.assert_(isinstance(gs2.table, gs.table.__class__))
     self.assertEqual(len(gs2.table), len(gs.table))
Example #7
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 def testSerializeSimple(self):
     testobj = _RPCTestClass()
     encoded = rpc.rpc_encode(testobj)
     self.assertEqual(encoded, {"a": 1, "b": "2"})
     # change something
     encoded["a"] = 2
     decoded = rpc.rpc_decode(_RPCTestClass, encoded)
     self.assert_(isinstance(decoded, _RPCTestClass))
     self.assertEqual(decoded.a, 2)
Example #8
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 def testStateChanged(self):
     cls = events.StateChangedEvent
     game_state = common.GameState()
     game_state.state = common.GameState.VOTING
     e = cls(game_state)
     self.assert_(e.game_state is not None)
     e2 = rpc.rpc_decode(events.Event, rpc.rpc_encode(e))
     self.assert_(isinstance(e2, cls))
     self.assertEqual(e.type, e2.type)
     self.assertEqual(e.game_state, e2.game_state)
Example #9
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 def testEventList(self):
     el = events.EventList()
     el.append(events.MessageEvent('a', 'b'))
     el.append(events.MessageEvent('c', 'd'))
     num = len(el)
     self.assertEqual(num, 2)
     el2 = rpc.rpc_decode(events.EventList, rpc.rpc_encode(el))
     self.assert_(isinstance(el2, events.EventList))
     self.assertEqual(len(el2), num)
     for i in range(0, num):
         self.assertEqual(el[i], el2[i])
Example #10
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 def testCardPlayed(self):
     cls = events.CardPlayedEvent
     plr = players.Player('Seppo')
     card = common.Card(common.HEART, 5)
     e = cls(plr, card)
     e2 = rpc.rpc_decode(events.Event, rpc.rpc_encode(e))
     self.assert_(isinstance(e2, cls))
     self.assertEqual(e.type, e2.type)
     self.assertEqual(e.player.player_name, e2.player.player_name)
     self.assertEqual(e.card, e2.card)
     self.assertEqual(e2.game_state, None)
Example #11
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    def testFullGame(self):
        iface = I()
        plrs = []
        for i in range(1, 5):
            plrs.append(self._encoded_player(str(i)))

        p_datas = []
        for p in plrs:
            p_datas.append(iface.player_register(p))

        g_id = iface.game_create(p_datas[0]['akey'])
        ret = iface.game_enter(p_datas[1]['akey'], g_id)
        self.assertEqual(ret, g_id)
        ret = iface.game_enter(p_datas[2]['akey'], g_id)
        self.assertEqual(ret, g_id)
        ret = iface.game_enter(p_datas[3]['akey'], g_id)
        self.assertEqual(ret, g_id)

        gamelist = iface.game_list()
        self.assert_(gamelist.has_key(str(g_id)))
        players = gamelist[str(g_id)]
        self.assertEqual(len(players), len(p_datas))
        # decode
        players = [rpc.rpc_decode(Player, pl) for pl in players]
        for p_data in p_datas:
            self.assert_(p_data['id'] in [pl.id for pl in players])

        state = iface.game_get_state(p_datas[0]['akey'], g_id)
        self.assert_(state.has_key('game_state'))
        self.assertEqual(state['game_state']['state'], 0)

        try:
            ret = iface.game_start(p_datas[0]['akey'], g_id)
            self.assertEqual(ret, True)

            state = iface.game_get_state(p_datas[0]['akey'], g_id)
            self.assert_(state.has_key('game_state'))
            self.assertEqual(state['game_state']['state'], 1)
            self.assert_(state.has_key('hand'))

            ret = iface.game_leave(p_datas[0]['akey'], g_id)
            self.assertEqual(ret, True)

            for p_data in p_datas:
                ret = iface.player_quit(p_data['akey'])
                self.assertEqual(ret, True)

        finally:
            for game in iface.games:
                game._reset()
Example #12
0
 def testRegisterPlayer(self):
     iface = I()
     encoded = self._encoded_player()
     p_data = iface.player_register(encoded)
     self.assert_(isinstance(p_data['id'], basestring))
     self.assert_(isinstance(p_data['akey'], basestring))
     plr = iface._ensure_auth(p_data['akey'])
     self.assertEqual(plr.id, p_data['id'])
     # list players
     players_raw = iface.player_list(p_data['akey'])
     self.assert_(isinstance(players_raw, list))
     players = [rpc.rpc_decode(Player, pl) for pl in players_raw]
     me = None
     for pl in players:
         if pl.id == p_data['id']:
             me = pl
             break
     self.assert_(me is not None)
     self.assertEqual(me.player_name, encoded['player_name'])
     iface._clear_auth()
Example #13
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 def testSerializeCustom(self):
     testobj = _CustomClass()
     encoded = rpc.rpc_encode(testobj)
     self.assertEqual(encoded, "hilipati")
     decoded = rpc.rpc_decode(_CustomClass, encoded)
     self.assertEqual(decoded, "joop")
Example #14
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 def testEventListEmpty(self):
     el = events.EventList()
     self.assertEqual(len(el), 0)
     el2 = rpc.rpc_decode(events.EventList, rpc.rpc_encode(el))
     self.assert_(isinstance(el2, events.EventList))
     self.assertEqual(len(el2), 0)
Example #15
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 def testMessageEmpty(self):
     cls = events.MessageEvent
     e = cls()
     e2 = rpc.rpc_decode(events.Event, rpc.rpc_encode(e))
     self.assert_(isinstance(e2, cls))
     self.assertEqual(e.type, e2.type)
Example #16
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 def testEvent(self, cls=None):
     cls = events.Event
     e = cls()
     e2 = rpc.rpc_decode(events.Event, rpc.rpc_encode(e))
     self.assert_(isinstance(e2, cls))
     self.assertEqual(e.type, e2.type)