def test_fx_image(self):
        content = textwrap.dedent("""
            Scene
            ~~~~~

            Shot
            ----

            .. fx:: turberfield.dialogue.sequences.battle_royal whack.{0}
               :offset: 0
               :duration: 3000
               :loop: 1
               :width: 480

            """)
        for suffix in ("jpg", "jpeg", "png"):
            with self.subTest(suffix=suffix):
                text = content.format(suffix)
                script = SceneScript("inline", doc=SceneScript.read(text))
                model = script.run()
                shot, cue = next(iter(model))
                self.assertIsInstance(cue, Model.Still)
                self.assertEqual("turberfield.dialogue.sequences.battle_royal",
                                 cue.package)
                self.assertEqual("whack.{0}".format(suffix), cue.resource)
                self.assertEqual(0, cue.offset)
                self.assertEqual(3000, cue.duration)
                self.assertEqual(1, cue.loop)
                self.assertIsNone(cue.height)
                self.assertEqual(480, cue.width)
Example #2
0
    def test_hyperlink_body_text(self):
        content = textwrap.dedent("""
            Hyperlinks
            ==========

            Standalone
            ----------

            See http://www.python.org for info.

            Embedded
            --------

            See the `Python site <http://www.python.org>`_ for info.

            Named
            -----

            See the `Python home page`_ for info.

            .. _Python home page: http://www.python.org

        """)
        script = SceneScript("inline", doc=SceneScript.read(content))
        model = script.run()
        for shot in model.shots:
            with self.subTest(shot_name=shot.name):
                self.assertFalse(any("  " in line.text for line in shot.items))
                self.assertTrue(all('<a href="http://www.python.org">' in i.html for i in shot.items), shot)
    def test_fx_audio(self):
        content = textwrap.dedent("""
            Scene
            ~~~~~

            Shot
            ----

            .. fx:: turberfield.dialogue.sequences.battle_royal whack.{0}
               :offset: 0
               :duration: 3000
               :loop: 1

            """)
        for suffix in ("mp3", ".oga", "ogg", "wav"):
            with self.subTest(suffix=suffix):
                text = content.format(suffix)
                script = SceneScript("inline", doc=SceneScript.read(text))
                model = script.run()
                shot, cue = next(iter(model))
                self.assertIsInstance(cue, Model.Audio)
                self.assertEqual("turberfield.dialogue.sequences.battle_royal",
                                 cue.package)
                self.assertEqual("whack.{0}".format(suffix), cue.resource)
                self.assertEqual(0, cue.offset)
                self.assertEqual(3000, cue.duration)
                self.assertEqual(1, cue.loop)
Example #4
0
 def test_scripts_bad_pkg(self):
     folder = SceneScript.Folder(
         "turberfield.dialogue.sequences.not_there", "test", None,
         ["combat.rst"], None
     )
     rv = list(SceneScript.scripts(**folder._asdict()))
     self.assertFalse(rv)
Example #5
0
 def test_scripts_bad_scenefile(self):
     folder = SceneScript.Folder(
         "turberfield.dialogue.sequences.battle.logic", "test", None,
         ["not_there.rst"], None
     )
     rv = list(SceneScript.scripts(**folder._asdict()))
     self.assertFalse(rv)
    def test_fx_video(self):
        content = textwrap.dedent("""
            Scene
            ~~~~~

            Shot
            ----

            .. fx:: turberfield.dialogue.sequences.battle_royal whack.{0}
                :offset:    0
                :duration:  3000
                :loop:      1
                :label:     A clip of someone getting whacked
                :height:    720
                :poster:    http://soundcloud.com/abcdef/cover.jpg
                :url:       http://soundcloud.com/abcdef/
                :width:     1080

            """)
        for suffix in ("mp4", "ogv", "webm"):
            with self.subTest(suffix=suffix):
                text = content.format(suffix)
                script = SceneScript("inline", doc=SceneScript.read(text))
                model = script.run()
                shot, cue = next(iter(model))
                self.assertIsInstance(cue, Model.Video)
                self.assertEqual("turberfield.dialogue.sequences.battle_royal",
                                 cue.package)
                self.assertEqual("whack.{0}".format(suffix), cue.resource)
                self.assertEqual(0, cue.offset)
                self.assertEqual(3000, cue.duration)
                self.assertEqual(1, cue.loop)
                self.assertEqual(720, cue.height)
                self.assertEqual(1080, cue.width)
Example #7
0
 def test_scripts(self):
     folder = SceneScript.Folder(
         "turberfield.dialogue.sequences.battle.logic", "test", None,
         ["combat.rst"], None
     )
     rv = list(SceneScript.scripts(**folder._asdict()))
     self.assertEqual(1, len(rv))
     self.assertIsInstance(rv[0], SceneScript)
Example #8
0
 def setUp(self):
     self.personae = {
         Animal(name="Itchy").set_state(1),
         Animal(name="Scratchy").set_state(1),
         Tool(name="Rusty Chopper").set_state(1),
     }
     folder = SceneScript.Folder(
         "turberfield.dialogue.sequences.battle.logic", "test", None,
         ["combat.rst"], None
     )
     self.script = next(SceneScript.scripts(**folder._asdict()))
    def test_markup_body_text(self):
        content = textwrap.dedent("""
            Markup
            ======

            Emphasis
            --------

            I *keep* telling you.

            I :emphasis:`keep` telling you.

            Strong
            ------

            I **keep** telling you.

            I :strong:`keep` telling you.

            Preformat
            ---------

            I ``keep`` telling you.

            I :literal:`keep` telling you.
        """)
        script = SceneScript("inline", doc=SceneScript.read(content))
        model = script.run()
        for shot in model.shots:
            with self.subTest(shot_name=shot.name):
                self.assertTrue(all("keep" in line.text
                                    for line in shot.items))
                self.assertFalse(any("  " in line.text for line in shot.items),
                                 shot)
                if shot.name.startswith("em"):
                    self.assertTrue(
                        all('<em class="text">' in line.html
                            for line in shot.items))
                    self.assertTrue(
                        all("</em>" in line.html for line in shot.items))
                elif shot.name.startswith("strong"):
                    self.assertTrue(
                        all('<strong class="text">' in line.html
                            for line in shot.items))
                    self.assertTrue(
                        all("</strong>" in line.html for line in shot.items))
                elif shot.name.startswith("pre"):
                    self.assertTrue(
                        all('<pre class="text">' in line.html
                            for line in shot.items))
                    self.assertTrue(
                        all("</pre>" in line.html for line in shot.items))
    def test_select_with_two_roles(self):

        content = textwrap.dedent("""
            .. entity:: CHARACTER_1
               :roles: CHARACTER_2

            .. entity:: CHARACTER_2

            """)
        ensemble = copy.deepcopy(PropertyDirectiveTests.personae[0:1])
        script = SceneScript("inline", doc=SceneScript.read(content))
        rv = list(script.select(ensemble, roles=2).values())
        self.assertEqual(ensemble[0], rv[0])
        self.assertEqual(ensemble[0], rv[1])
Example #11
0
    def test_escape_ampersand(self):
        content = textwrap.dedent("""
            Characters
            ==========

            Ampersand
            ---------

            Three pints of M&B please.

        """)
        script = SceneScript("inline", doc=SceneScript.read(content))
        model = script.run()
        line = model.shots[0].items[0]
        self.assertIn("M&amp;B", line.html)
Example #12
0
    def test_noescape_common_characters(self):
        content = textwrap.dedent("""
            Characters
            ==========

            Unchanged
            ---------

            !"*()+-:;'.,@#{}=~

        """)
        script = SceneScript("inline", doc=SceneScript.read(content))
        model = script.run()
        line = model.shots[0].items[0]
        self.assertNotIn("&", line.html)
Example #13
0
 def setUp(self):
     self.folders = [
         SceneScript.Folder(
             "turberfield.dialogue.test", "Folder 2", {"pos": 1},
             ["two.rst"], None),
         SceneScript.Folder(
             "turberfield.dialogue.test", "Folder 1", {"pos": 0.5},
             ["one.rst"], None),
         SceneScript.Folder(
             "turberfield.dialogue.test", "Folder 4", {"pos": 3},
             ["four.rst"], None),
         SceneScript.Folder(
             "turberfield.dialogue.test", "Folder 3", {"pos": 2},
             ["three.rst"], None),
     ]
Example #14
0
    def test_escape_common_characters(self):
        content = textwrap.dedent("""
            Characters
            ==========

            Changed
            -------

            $%^©£

        """)
        script = SceneScript("inline", doc=SceneScript.read(content))
        model = script.run()
        line = model.shots[0].items[0]
        self.assertEqual(5, line.html.count("&"), line.html)
Example #15
0
    def test_entitys_with_declared_state_and_content(self):

        content = textwrap.dedent("""
            .. entity:: FIGHTER_1

            .. entity:: FIGHTER_2
               :types: turberfield.dialogue.test.test_battle.CastingTests.Animal
               :states: Aggression.angry Contentment.sad

            .. entity:: WEAPON

               A weapon which makes a noise in use. 
            """)
        doc = SceneScript.read(content)
        for n, obj in enumerate(doc):
            with self.subTest(n=n):
                self.assertIsInstance(obj, Entity.Declaration)
                self.assertTrue(obj["names"])

                if n == 0:
                    self.assertFalse(obj["content"])
                elif n == 1:
                    self.assertEqual([
                        "turberfield.dialogue.test.test_battle.CastingTests.Animal"
                    ], obj["options"]["types"])
                    self.assertEqual(["Aggression.angry", "Contentment.sad"],
                                     obj["options"]["states"])
                    self.assertFalse(obj["content"])
                elif n == 2:
                    self.assertTrue(obj["content"])
Example #16
0
    def dialogue(self, folders, ensemble, strict=True, roles=2):
        """ Return the next selected scene script as compiled dialogue."""
        for folder in folders:
            for script in SceneScript.scripts(**folder._asdict()):
                with script as dialogue:
                    try:
                        selection = dialogue.select(ensemble, roles=roles)
                    except Exception as e:
                        self.log.error(
                            "Unable to process {0.fP}".format(script))
                        self.log.exception(e)
                        continue

                    if selection and all(selection.values()):
                        self.log.debug("Selection made strictly")
                    elif not strict and any(selection.values()):
                        self.log.debug("Selection made")
                    else:
                        continue

                    try:
                        return dialogue.cast(selection).run()
                    except Exception as e:
                        self.log.error("Unable to run {0.fP}".format(script))
                        self.log.exception(e)
                        continue
Example #17
0
    def test_unspoken_footnote_html_to_weasyprint(self):
        content = textwrap.dedent("""
            Don't worry, I'm a doctor [*]_.

            .. [*] Not a medical doctor.

        """)
        script = SceneScript("inline", doc=SceneScript.read(content))
        model = script.run()
        self.assertEqual(1, len(model.shots))
        lines = model.shots[0].items
        self.assertEqual(2, len(lines))
        self.assertIn('class="footnote"', lines[-1].html)
        self.assertIn('role="note"', lines[-1].html)
        self.assertNotIn("<p>", lines[-1].html)
        self.assertNotIn("</p>", lines[-1].html)
    def test_fx_unknown(self):
        content = textwrap.dedent("""
            Scene
            ~~~~~

            Shot
            ----

            .. fx:: turberfield.dialogue.sequences.battle_royal whack.nomime
               :offset: 0
               :duration: 3000
               :loop: 1

            """)
        script = SceneScript("inline", doc=SceneScript.read(content))
        model = script.run()
        self.assertRaises(StopIteration, next, iter(model))
    def test_speaker_reset_by_dedent(self):
        content = textwrap.dedent("""
            .. entity:: P

            Scene
            ~~~~~

            One
            ---

            [P]_

                I'm speaking.

                Still speaking.

            Not any more.
            """)
        script = SceneScript("inline", doc=SceneScript.read(content))
        script.cast(script.select([self.personae[0]]))
        model = script.run()
        one, two, three = list(model)
        self.assertTrue(one[1].persona)
        self.assertTrue(two[1].persona)
        self.assertIsNone(three[1].persona, three)
    def test_fx_label_substitution(self):
        content = textwrap.dedent("""
            .. entity:: P

            Scene
            ~~~~~

            Shot
            ----

            .. fx:: turberfield.dialogue.sequences.battle_royal faces/|P_NAME|/surprise.png
               :offset: 0
               :duration: 3000
               :label: |P_NAME| looks surprised

            .. |P_NAME| property:: P.name.firstname
            """)
        ensemble = copy.deepcopy(PropertyDirectiveTests.personae)
        script = SceneScript("inline", doc=SceneScript.read(content))
        script.cast(script.select([ensemble[0]]))
        model = script.run()
        shot, cue = next(iter(model))
        self.assertEqual("turberfield.dialogue.sequences.battle_royal",
                         cue.package)
        self.assertEqual("faces/William/surprise.png", cue.resource)
        self.assertEqual(0, cue.offset)
        self.assertEqual(3000, cue.duration)
        self.assertEqual("William looks surprised", cue.label)
Example #21
0
    def test_shot_duplicates_scene(self):
        content = textwrap.dedent(
            """
            Scene 1
            =======

            Shot 1
            ------

            Text

            Scene 2
            =======

            Scene 1
            -------

            Text
        """)
        script = SceneScript("inline", doc=SceneScript.read(content))
        script.cast(script.select([]))
        model = list(script.run())
        shot, line = next(iter(model))
        self.assertEqual("scene 1", shot.scene)
        self.assertEqual("shot 1", shot.name)
    def test_property_getter_indent(self):
        content = textwrap.dedent("""
            .. entity:: P

            Scene
            ~~~~~

            Shot
            ----

            [P]_

                Hi, I'm |P_FIRSTNAME|.

                |P_SURNAME|.

            .. |P_FIRSTNAME| property:: P.name.firstname
            .. |P_SURNAME| property:: P.name.surname
            """)
        script = SceneScript("inline", doc=SceneScript.read(content))
        script.cast(script.select([self.personae[0]]))
        model = iter(script.run())
        shot, line = next(model)
        self.assertEqual("scene", shot.scene)
        self.assertEqual("shot", shot.name)
        self.assertEqual("Hi, I'm William.", line.text)
        self.assertTrue(line.persona)
        shot, line = next(model)
        self.assertTrue(line.persona, line)
    def test_single_fx_splits_frame(self):
        content = textwrap.dedent("""
            .. entity:: P

            Scene
            ~~~~~

            Shot
            ----

            [P]_

                |P_FIRSTNAME| says, "{0}".

            .. fx:: logic slapwhack.wav
               :offset: 0
               :duration: 3000
               :loop: 1

            [P]_

                |P_FIRSTNAME| says, "{0}".

            .. |P_FIRSTNAME| property:: P.name.firstname
            """.format("Hello"))
        script = SceneScript("inline", doc=SceneScript.read(content))
        script.cast(script.select(self.ensemble))
        rv = list(
            Handler.frames(None,
                           HandlerTests.dialogue(script.run()),
                           dwell=0.3,
                           pause=1))
        self.assertEqual(2, len(rv))
        self.assertTrue(all(i for i in rv))
        self.assertIsInstance(rv[1][0].dialogue, Model.Audio)
    def test_fx_bad_substitution(self):
        content = textwrap.dedent("""

            Scene
            ~~~~~

            Shot
            ----

            .. fx:: turberfield.dialogue.sequences.battle_royal barks/|P_NONE|/surprise.wav
               :offset: 0
               :duration: 3000
               :loop: 1

            """)
        ensemble = copy.deepcopy(PropertyDirectiveTests.personae)
        script = SceneScript("inline", doc=SceneScript.read(content))
        script.cast(script.select([ensemble[0]]))
        model = script.run()
        shot, cue = next(iter(model))
        self.assertEqual("turberfield.dialogue.sequences.battle_royal",
                         cue.package)
        self.assertEqual("barks//surprise.wav", cue.resource)
        self.assertEqual(0, cue.offset)
        self.assertEqual(3000, cue.duration)
        self.assertEqual(1, cue.loop)
    def test_exact_matching(self):
        content = textwrap.dedent("""
            .. entity:: WHATEVER

            Test exact
            ~~~~~~~~~~

            One
            ---

            .. condition:: WHATEVER.value 1

            One.

            Two
            ---

            .. condition:: WHATEVER.value 2

            Two.

        """)
        script = SceneScript("inline", doc=SceneScript.read(content))
        selection = script.select([DataObject(value=1)])
        self.assertTrue(all(selection.values()))
        script.cast(selection)
        model = script.run()
        conditions = [l for s, l in model if isinstance(l, Model.Condition)]
        self.assertEqual(2, len(conditions))

        self.assertTrue(Performer.allows(conditions[0]))
        self.assertFalse(Performer.allows(conditions[1]))
Example #26
0
 def build_folder(pkg, **kwargs):
     path = importlib.resources.files(pkg)
     description = kwargs.get("description", "")
     return SceneScript.Folder(pkg=pkg,
                               description=description,
                               metadata={},
                               paths=sorted(i.name
                                            for i in path.glob("*.rst")),
                               interludes=None)
Example #27
0
    def test_raw_html(self):
        content = textwrap.dedent("""
            Scene
            =====

            Shot
            ----

            I know what it needs...

            .. raw:: html

                <marquee>Puppies die when you do bad design</marquee>
        """)
        script = SceneScript("inline", doc=SceneScript.read(content))
        model = script.run()
        self.assertEqual(2, model.shots[-1].items[-1].html.count("marquee"))
        self.assertEqual(0, model.shots[-1].items[-1].text.count("marquee"))
Example #28
0
    def test_bullet_lists(self):
        content = textwrap.dedent("""
            Scene
            =====

            Shot
            ----

            ABC.

            * Always
            * Be
            * Closing

        """)
        script = SceneScript("inline", doc=SceneScript.read(content))
        model = script.run()
        self.assertEqual(["Always", "Be", "Closing"], model.shots[-1].items[-1].text.splitlines())
        self.assertEqual(2, model.shots[-1].items[-1].html.count("ul>"))
        self.assertEqual(6, model.shots[-1].items[-1].html.count("li>"))
Example #29
0
    def test_empty_entitys(self):
        content = textwrap.dedent("""
            .. entity:: FIGHTER_1

            .. entity:: FIGHTER_2

            .. entity:: WEAPON

            """)
        objs = SceneScript.read(content)
        groups = group_by_type(objs)
        self.assertEqual(3, len(groups[Entity.Declaration]), groups)
    def test_set_refresh_enabled(self):
        text = textwrap.dedent("""
        .. entity:: THEME_SETTINGS

        Scene
        =====

        one
        ---

        .. property:: THEME_SETTINGS.punchline-states-refresh none

        two
        ---

        .. property:: THEME_SETTINGS.punchline-states-refresh inherit

        """)
        theme = Theme()
        script = SceneScript("inline", doc=SceneScript.read(text))
        script.cast(script.select([theme.settings]))
        model = ModelAssignsStrings(script.fP, script.doc)
        script.doc.walkabout(model)
        presenter = Presenter(model)
        self.assertEqual(2, len(presenter.frames))
        presenter.animate(presenter.frames[0])
        self.assertEqual("none", theme.refresh_target)
        presenter.animate(presenter.frames[1])
        self.assertEqual("inherit", theme.refresh_target)