Example #1
0
def drawground():
    s = turtle.Shape("compound")
    ground = (
        (-320, 120),
        (-280, 41),
        (-240, 27),
        (-200, 59),
        (-160, 25),
        (-120, 43),
        (-80, 56),
        (-40, 20),
        (0, 20),
        (40, 20),
        (80, 44),
        (120, 28),
        (160, 66),
        (200, 29),
        (240, 64),
        (280, 34),
        (320, 140),
        (320, 0),
        (-320, 0),
    )
    s.addcomponent(ground, "#8B4513", "#8B4513")
    turtle.register_shape("ground", s)
Example #2
0
def makeshape():
	B = 25				# base unit size
	turtle.begin_poly()
	turtle.fd(B)			# roof
	turtle.rt(45)
	turtle.fd(B * 3/4)		# windshield
	turtle.lt(45)
	turtle.fd(B)			# hood
	turtle.rt(90)
	turtle.fd(B * 3/4)		# front
	turtle.rt(90)
	turtle.fd(B * 1/7)
	turtle.lt(90)
	turtle.circle(-B/2, 180)	# front tire
	turtle.lt(90)
	turtle.fd(B)
	turtle.lt(90)
	turtle.circle(-B/2, 180)	# back tire
	turtle.lt(90)
	turtle.fd(B * 1/7)
	turtle.rt(90)
	turtle.fd(B * 5/6)		# back
	turtle.end_poly()
	poly = turtle.get_poly()
	turtle.register_shape('car', poly)
Example #3
0
   def initialize_plot(self, positions):
      self.positions = positions
      self.minX = minX = min(x for x,y in positions.values())
      maxX = max(x for x,y in positions.values())
      minY = min(y for x,y in positions.values())
      self.maxY = maxY = max(y for x,y in positions.values())
      
      ts = turtle.getscreen()
      if ts.window_width > ts.window_height:
          max_size = ts.window_height()
      else:
          max_size = ts.window_width()
      self.width, self.height = max_size, max_size
      
      turtle.setworldcoordinates(minX-5,minY-5,maxX+5,maxY+5)
      
      turtle.setup(width=self.width, height=self.height)
      turtle.speed("fastest") # important! turtle is intolerably slow otherwise
      turtle.tracer(False)    # This too: rendering the 'turtle' wastes time
      turtle.hideturtle()
      turtle.penup()
      
      self.colors = ["#d9684c","#3d658e","#b5c810","#ffb160","#bd42b3","#0eab6c","#1228da","#60f2b7" ]

      for color in self.colors:         
         s = turtle.Shape("compound")
         poly1 = ((0,0),(self.cell_size,0),(self.cell_size,-self.cell_size),(0,-self.cell_size))
         s.addcomponent(poly1, color, "#000000")
         turtle.register_shape(color, s)
      
      s = turtle.Shape("compound")
      poly1 = ((0,0),(self.cell_size,0),(self.cell_size,-self.cell_size),(0,-self.cell_size))
      s.addcomponent(poly1, "#000000", "#000000")
      turtle.register_shape("uncolored", s)
Example #4
0
def drawfus(): # spaceship!
	global basesize
	B = basesize
	turtle.begin_poly()
	turtle.fd(B)
	turtle.rt(90)
	turtle.fd(B)
	turtle.rt(90)
	turtle.fd(B)
	turtle.rt(90)
	turtle.fd(B)
	turtle.fd(2.25 * B)
	turtle.rt(90)
	turtle.fd(B)
	turtle.rt(90)
	turtle.fd(B)
	turtle.rt(90)
	turtle.fd(B)
	turtle.fd(3 * B)
	turtle.rt(-90)
	turtle.fd(1.25 * B)
	
	turtle.end_poly()
	poly = turtle.get_poly() # c'est le poly... yveslemaire.poly
	turtle.register_shape('fusee', poly)
Example #5
0
def maketree(name, scale, L):
	turtle.home()
	turtle.begin_poly()
	stack = [ (0, 0) ]
	maketree_r(stack, L, scale)
	turtle.end_poly()
	poly = turtle.get_poly()
	turtle.register_shape(name, poly)
Example #6
0
def makepop(fn, *args):
	turtle.home()
	turtle.begin_poly()
	fn(*args)
	turtle.end_poly()
	name = 'pop%d' % len(POPS)
	turtle.register_shape(name, turtle.get_poly())
	POPS.append(name)
Example #7
0
def reg_bullet():
    turtle.home()
    turtle.setpos(0, -5)
    turtle.begin_poly()
    turtle.circle(5, None, None)
    turtle.end_poly()
    circ = turtle.get_poly()
    turtle.register_shape('bullet', circ)
Example #8
0
def radar_chart(data):
    # Some "typical" test data
    #print "Hello"
    length=len(data) # stores the length of the data provided
    turtle.home()   # Sets the turtle to position (0,0)
    division=360/length #what angle is needed for invidual lines
    poslist=[] #list to store current position
    valpos=[]   #list to store position
    j=0
    turtle.hideturtle() #hides the arrow
        #Draw the foundation of the Radar Chart
    for i in range(length): # Loop until all the given data is plotted
        turtle.forward(200) #move turtle forward
        turtle.dot(10,"black") # Draw the black dot at the end of each data
        nowpos=turtle.pos() # store the current position
        poslist.append(nowpos) #append the current position to list
        #turtle.hideturtle()
        turtle.setpos(nowpos[0]+10,nowpos[1]) #get the turtle to new postion to write data
        turtle.write(data[i], True, align="center") # Write the label of data
        turtle.setpos(nowpos[0],nowpos[1]) #return to the previous position
        turtle.back(200) #return home
        turtle.left(division) # rotate by the specific angle
    turtle.home()    # return to turtle home
    #Connect the ends points of the radar chart
    for i in poslist: #
        turtle.setpos(i[0],i[1])
        #turtle.setpos(i[j],i[j+1])
        #turtle.forward(100)
        #turtle.home()
        #turtle.degree(division)
        #turtle.heading()
        #turtle.forward(100)
    turtle.setpos(poslist[0][0],poslist[0][1])
    turtle.home()
    #Draw green Dots 
    for i in range(length):
        incval=data[i]
        turtle.forward(incval*2)
        turtle.dot(15,"green")
        nowpos=turtle.pos()
        valpos.append(nowpos) 
        turtle.back(incval*2)
        turtle.left(division)
    turtle.begin_poly()
    turtle.fill(True)
    #Fill the green Dots
    for i in valpos:
        turtle.setpos(int(i[0]),int(i[1]))
    turtle.setpos(valpos[0][0],valpos[0][1])
    turtle.end_poly()
    p = turtle.get_poly()
    turtle.register_shape("jpt", p)
    turtle.color("Green", "Green")
    turtle.begin_fill()
    #turtle.p(80)
    turtle.end_fill()
    turtle.fill(False)
Example #9
0
def makeground():
	for i in range(GROUNDLEN-3, GROUNDLEN+9):
		turtle.home()
		turtle.begin_poly()
		turtle.fd(i)
		turtle.end_poly()
		name = 'gr%d' % i
		turtle.register_shape(name, turtle.get_poly())
		GROUND.append(name)
Example #10
0
	def __init__(self, ulx, uly, lrx, lry):
		# refer to counter as class variable
		name = 'BigRect.%d' % BigRect._counter
		BigRect._counter = BigRect._counter + 1
		
		turtle.register_shape(name, (
			(ulx, uly), (lrx, uly), (lrx, lry), (ulx, lry)
		))
		super().__init__(0, 0, 0, 1, name, 'yellow')
Example #11
0
def reg_sun():
    global sundiam
    turtle.home()
    turtle.setpos(0, -sundiam / 2)
    turtle.begin_poly()
    turtle.circle(sundiam/2, None, None)
    turtle.end_poly()
    circ = turtle.get_poly()
    turtle.register_shape('sun', circ)
Example #12
0
def makepipes():
	for i in range(PIPEMIN, PIPEUNITS):
		name = ht2name(i)
		ulx = i * PIPEUNIT
		lrx = 0
		uly = 0
		lry = PIPEWIDTH
		turtle.register_shape(name, (
			(ulx, uly), (lrx, uly), (lrx, lry), (ulx, lry)
		))
Example #13
0
def makeshapes():
	B = 25				# base unit size

	for i in range(1, 16):
		name = 'a%d' % i
		turtle.register_shape(name, makepoly(B, B/i, B + B*i*0.2))
		SEQ.append(name)
	
	# flip sequence except for first one
	for i in range(len(SEQ)-1, 0, -1):
		SEQ.append(SEQ[i])
Example #14
0
def mkHand(name, length):
    #注册turtle形状,建立表针turtle
    turtle.reset()
    Skip(-length*0.1)
    #开始记录多边形的顶点,当前的位置是多边形的第一个顶点
    turtle.begin_poly()
    turtle.forward(length*1.1)
    #停止记录多边形的顶点,当前位置是多边形的最后一个顶点,将于第一个顶点相连
    turtle.end_poly()
    #返回最后记录的多边形
    handForm = turtle.get_poly()
    turtle.register_shape(name, handForm)
Example #15
0
def mkHand(name, length):  
    # 注册Turtle形状,建立表针TuConsolartle  
    turtle.reset()  
    Skip(-length * 0.1)  
    # 开始记录多边形的顶点。当前的乌龟位置是多边形的第一个顶点。  
    turtle.begin_poly()  
    turtle.forward(length * 1.1)  
    # 停止记录多边形的顶点。当前的乌龟位置是多边形的最后一个顶点。将与第一个顶点相连。  
    turtle.end_poly()  
    # 返回最后记录的多边形。  
    handForm = turtle.get_poly()  
    turtle.register_shape(name, handForm)  
def create_leg_shape():
    WN.tracer(0) #do not draw screen.
    t = turtle.Turtle()
    t.pen(speed=0, shown=False, pendown=False)
    t.lt(90)
    t.fd(10)
    t.begin_poly()
    t.fd(100)
    t.circle(7)
    t.end_poly()
    p = t.get_poly()
    turtle.register_shape('leg', p)
Example #17
0
def maketweendata(kf1, kf2, steps, scale):
	global _kfsegments
	assert len(kf1) == len(kf2)	# must be able to match segments up

	L = []
	for i in range(len(kf1)):
		[ (x1, y1), (x2, y2) ] = normalize(kf1, i, scale)

		# Euclidean distance gives segment length
		seglen = ( (x2 - x1) ** 2 + (y2 - y1) ** 2 ) ** 0.5

		# make line segment into shape
		turtle.home()
		turtle.begin_poly()
		turtle.fd(seglen)
		turtle.end_poly()
		name = 'kf%d' % _kfsegments
		_kfsegments += 1
		turtle.register_shape(name, turtle.get_poly())

		# and compute initial heading
		heading = getheading(x1, y1, x2, y2)

		# extract out corresponding segment from key frame 2
		[ (x1b, y1b), (x2b, y2b) ] = normalize(kf2, i, scale)

		# use it to compute deltas for x, y, and heading; this is
		# where we need to be after N steps
		dx = x1b - x1
		dy = y1b - y1
		dh = getheading(x1b, y1b, x2b, y2b) - heading
		# weird special case that cropped up between BKF3 and BKF4 of
		# bird flap, where the computed delta in the heading takes the
		# long way around, as it were - adjust it to compensate
		if dh > 180:
			dh = dh - 360
		elif dh < -180:
			dh = dh + 360
		dx /= steps
		dy /= steps
		dh /= steps

		# place everything in a container
		c = Tween()
		c.name = name
		c.x, c.y = x1, y1
		c.heading = heading
		c.dx, c.dy = dx, dy
		c.dh = dh
		L.append(c)

	return L
Example #18
0
def reg_enemy():
    global basesize
    B = 2*basesize
    enemyship = turtle.Shape("compound")
    enemy_mesh = ((0, -1*B), (1*B, -0.33*B), (1*B, 0.33*B),
                  (0, 1*B), (-1*B, 0))
    left_antenna = ((-0.33*B, -0.66*B), (-B, -B), (-0.66*B, -0.33*B))
    right_antenna = ((-0.33*B, 0.66*B), (-B, B), (-0.66*B, 0.33*B))

    enemyship.addcomponent(enemy_mesh, "red", "green")
    enemyship.addcomponent(left_antenna, "red", "green")
    enemyship.addcomponent(right_antenna, "red", "green")
    turtle.register_shape("enemy", enemyship)
	def __init__(self, dx, x_cor, y_cor,width, speed, color):
		Turtle.__init__(self)
		turtle.register_shape("pad.gif")
		self.shape("pad.gif")
		self.ht()
		self.dx = dx
		self.x_cor = x_cor
		self.y_cor = y_cor
		self.width=width
		self.speed=speed
		self.goto(self.x_cor, self.y_cor)
		self.color=color
		self.st()	
Example #20
0
def drawfus_alt():
    global basesize
    B = basesize

    ship = turtle.Shape("compound")
    mesh = ((1 * B, 0), (2 * B, 2 * B), (-2 * B, 0), (2 * B, -2 * B), (1 * B, 0))
    ship.addcomponent(mesh, "black", "black")

    redship = turtle.Shape("compound")
    redship.addcomponent(mesh, "red", "red")

    turtle.register_shape("fusee", ship)
    turtle.register_shape("fusee reac", redship)
Example #21
0
def reg_ship():
    global basesize
    B = basesize

    ship = turtle.Shape("compound")
    mesh = ((1*B, 0), (2*B, 2*B), (-2*B, 0), (2*B, -2*B), (1*B, 0))
    ship.addcomponent(mesh, "#555555", "#555555")

    redship = turtle.Shape("compound")
    reaction = ((1.5*B, 1*B), (2*B, 0), (1.5*B, -1*B), (1*B, 0))

    redship.addcomponent(mesh, "#555555", "#555555")
    redship.addcomponent(reaction, "yellow", "yellow")

    turtle.register_shape('lander', ship)
    turtle.register_shape('powered_lander', redship)
def drawfus_alt():
	global basesize
	B = basesize
	
	ship = turtle.Shape("compound")
	mesh = ((1*B,0), (2*B, 2*B), (-2*B,0), (2*B, -2*B), (1*B,0) ) 
	ship.addcomponent(mesh, "#555555", "#555555")
	
	redship = turtle.Shape("compound")
	reaction = ((1.5*B, 1*B), (2*B, 0), (1.5*B, -1*B), (1*B, 0))
	
	redship.addcomponent(mesh, "#555555", "#555555")
	redship.addcomponent(reaction, "yellow", "yellow") # réacteur, (c) Antonin
	
	turtle.register_shape('fusee', ship)
	turtle.register_shape('fusee reac', redship)
	 def showParticles(self, _loc):
		 turtle.tracer(50000, delay=0)
		 turtle.register_shape("dot", ((-3, -3), (-3, 3), (3, 3), (3, -3)))
		 turtle.register_shape("tri", ((-3, -2), (0, 3), (3, -2), (0, 0)))
		 turtle.speed(0)
		 turtle.setworldcoordinates(0,(self.maze.resolution+1)*3,(self.maze.resolution+1)*3,0)
		 turtle.up()
		 turtle.clearstamps()
		 lines = turtle.Turtle()
		 lines.color("black")
		 lines.pensize(5)
		 for i in range(len(self.maze.layout)):
			 for j in range(len(self.maze.layout[0])):
				 if self.maze.layout[i][j][2]=='X':
					 lines.penup()
					 lines.goto(j*(self.maze.resolution)-1,(i+1)*self.maze.resolution-1)
					 lines.pendown()
					 lines.forward(self.maze.resolution)
					 lines.penup()
				 if self.maze.layout[i][j][1] == 'X':
					 lines.penup()
					 lines.goto(j * (self.maze.resolution) - 1, i * self.maze.resolution)
					 lines.pendown()
					 lines.forward(self.maze.resolution)
					 lines.penup()
		 turtle.shape('tri')
		 for p in self.particles:
			 #print(p.x, p.y)
			 turtle.setposition(p.x,p.y)
			 heading = ((p.orientation +math.pi/2) / (2 * math.pi)) * 360
			 turtle.setheading(heading)
			 turtle.color("red")
			 turtle.stamp()
			 #turtle.update()
		 turtle.shape('dot')
		 turtle.color("blue")
		 turtle.setposition(self.bestParticle.x, self.bestParticle.y)
		 turtle.stamp()
		 turtle.shape('turtle')
		 turtle.color("green")
		 turtle.setposition(_loc[0], _loc[1])
		 headingr = ((_loc[2] +math.pi/2) / (2 * math.pi)) * 360
		 turtle.setheading(headingr)
		 #heading = (self.particles[self.prWithHeighestW].orientation / (2 * math.pi)) * 360
		 #turtle.setheading(heading)
		 turtle.update()
Example #24
0
def makeshipshape():
	turtle.home()			# return to known location & orientation

	# cockpit is a trapezoid - figure out angles and length of side
	adj = (S / 3 - S / 8) / 2
	thetarad = math.atan2(S, adj)
	theta = math.degrees(thetarad)
	hyp = S / math.sin(thetarad)

	turtle.begin_poly()
	turtle.bk(S * 1/2 / 2)		# origin = center of wing - move to back
	turtle.lt(90)			# left wing
	turtle.fd(S / 2)
	turtle.rt(30)			# left rear turret
	turtle.bk(S / 8)
	turtle.fd(S / 8)
	turtle.rt(60)
	turtle.fd(S * 1/2)
	turtle.rt(60)			# left front turret
	turtle.fd(S / 8)
	turtle.bk(S / 8)
	turtle.rt(30)
	turtle.fd(S / 3)		# join of wing and left side of cockpit
	turtle.lt(theta)		# left side of cockpit
	turtle.fd(hyp)
	turtle.rt(theta)
	turtle.fd(S / 8)		# front of cockpit
	turtle.rt(theta)		# right side of cockpit
	turtle.fd(hyp)
	turtle.lt(theta)		# join of right side of cockpit and wing
	turtle.fd(S / 3)		# right wing
	turtle.rt(30)			# right front turret
	turtle.bk(S / 8)
	turtle.fd(S / 8)
	turtle.rt(60)
	turtle.fd(S * 1/2)
	turtle.rt(60)			# right rear turret
	turtle.fd(S / 8)
	turtle.bk(S / 8)
	turtle.rt(30)
	turtle.fd(S / 2)
	turtle.end_poly()

	poly = turtle.get_poly()
	turtle.register_shape('spaceship', poly)
Example #25
0
def maketileshape():
	turtle.home()			# return to known location & orientation

	turtle.begin_poly()		# square
	for i in range(4):
		turtle.fd(B)
		turtle.rt(90)
	turtle.end_poly()
	poly1 = turtle.get_poly()

	# don't put this inside begin_poly...end_poly or it draws an extra line
	turtle.goto( (B / 2, -B * 2/3 - B/6) )

	turtle.begin_poly()		# circle, inside square
	turtle.circle(B / 3)
	turtle.end_poly()
	poly2 = turtle.get_poly()

	cs = turtle.Shape('compound')
	# args are poly, fill color, line color
	cs.addcomponent(poly1, 'gray', 'black')
	cs.addcomponent(poly2, 'blue', 'gray42')

	turtle.register_shape('tile', cs)
Example #26
0
def makeshape():
    """
    Define the shapes of the various elements of the game.

    :return: None
    """
    B = 15

    s1 = turtle.Shape("compound")
    landerS = ((B, B-5), (B-5, B), (-B+5, B), (-B, B-5), (-B, -B+5), (-B+5, -B), (B-5, -B), (B, -B+5))
    leg1 = ((B-5, -B), (B, -B), (B+3, -B-10), (B, -B-10), (B+6, -B-10), (B+3, -B-10))
    leg2 = ((-B+5, -B), (-B, -B), (-B-3, -B-10), (-B, -B-10), (-B-6, -B-10), (-B-3, -B-10))
    s1.addcomponent(landerS, "white", 'black')
    s1.addcomponent(leg1, "white", "black")
    s1.addcomponent(leg2, "white", "black")
    turtle.register_shape('lander', s1)
    s2 = turtle.Shape("compound")
    s2.addcomponent(landerS, "white", "black")
    s2.addcomponent(leg1, "white", "black")
    s2.addcomponent(leg2, "white", "black")
    motor = ((0, -B), (B/3, -B*2), (0, -B*2 -2), (-B/3, -B*2))
    s2.addcomponent(motor, "red", "red")
    turtle.register_shape('lander with motor', s2)

    turtle.begin_poly()
    turtle.rt(90)
    turtle.fd(60)
    turtle.lt(90)
    turtle.circle(60)
    turtle.end_poly()
    poly = turtle.get_poly()
    turtle.register_shape('sun', poly)

    s = turtle.Shape("compound")
    groundS = ((-320, 120), (-280, 41), (-240, 27), (-200, 59), (-160, 25), (-120, 43), (-80, 56), (-40, 20), (0, 20),
               (40, 20), (80, 44), (120, 28), (160, 66), (200, 29), (240, 64), (280, 34), (320, 140), (320, 0),
               (-320, 0))
    s.addcomponent(groundS, "black", "black")
    turtle.register_shape('ground', s)
Example #27
0
border.goto(250, -250)
border.goto(-250, -250)
border.goto(-250, 250)
border.goto(250, 250)
border.penup()

# random_maze ( how many blocks )

#################################the food and the score##########################
score = 0

pos_list = []
stamp_list = []
food_pos = []
food_stamps = []
turtle.register_shape('car3.gif')
car = turtle.clone()
car.shape("car3.gif")
turtle.hideturtle()
car.showturtle()
turtle.register_shape('car.gif')
car = turtle.clone()
car.shape("car.gif")

turtle.penup()
pos_list = []
stamp_list = []
food_pos = []
food_stamps = []
number_of_burgers = random.randint(5, 15)
turtle.register_shape("burger.gif")
Example #28
0
import turtle


class Direction(Enum):
    STOP = 0
    UP = 1
    DOWN = 2
    RIGHT = 3
    LEFT = 4


SCREEN = 750
GRID = 600
STEP = 20
DELAY = 0.12
BORD = GRID // 2 - 10

SNAKE_START = (-30, 30)
FOOD_START = (-30, 110)
SCORE_POS = (320, 320)
RECORD_POS = (260, 320)

APPLE_LOGO_POS = (300, 330)
TROPHY_LOGO_POS = (240, 330)

BG_PATH = os.getcwd() + '/resources/sn.gif'
APPLE_PATH = os.getcwd() + '/resources/apple.gif'
TROPHY_PATH = os.getcwd() + '/resources/trophy.gif'

turtle.register_shape(APPLE_PATH)
turtle.register_shape(TROPHY_PATH)
import turtle
import random
turtle.register_shape('fireball.gif')
turtle.register_shape('sc.gif')
turtle.register_shape('pizza.gif')

character = turtle.clone()
character.shape('sc.gif')
height = 600
character.penup()
character.goto(0, -height / 2 + 100)

width = 800
unitsize = 20
turtle.tracer(1, 0)
turtle.setup(width, height)
#turtle.hideturtle()
turtle.penup()
counter_fireballs = 0

fire_list = []
step = 20
bottom = -height / 2 + 100


def create_fire():
    y_pos = height / 2 - 40
    min_x = -int(width / 2 / unitsize) + 1
    max_x = int(width / 2 / unitsize) - 1
    x_pos = random.randint(min_x, max_x) * unitsize
    fire = turtle.clone()
Example #30
0
box.hideturtle()
box.goto(300, -200)
box.pendown()
box.goto(300, 200)
box.goto(-300, 200)
box.goto(-300, -200)
box.goto(300, -200)
box.penup()

win.tracer(0)
# Turns off the screen updates

# Snake head
head = turtle.Turtle()
head.speed(0)
turtle.register_shape("sq", ((0, 0), (0, 20), (20, 20), (20, 0)))
head.shape("sq")
head.color("green")
head.penup()
head.goto(-300, -180)
head.direction = "stop"

# Snake food
food = turtle.Turtle()
food.speed(0)
food.shape("sq")
food.color("blue")
food.penup()
food.goto(0, 100)
segments = []
Example #31
0
import turtle
import math

wn = turtle.Screen()
wn.bgcolor("black")
wn.title("Maze Game")
wn.setup(700, 700)

#registershapes
turtle.register_shape("wizardright.gif")
turtle.register_shape("wizardleft.gif")
turtle.register_shape("treasure.gif")
turtle.register_shape("wall.gif")


#create pen
class Pen(turtle.Turtle):
    def __init__(self):

        turtle.Turtle.__init__(self)
        self.shape("circle")
        self.color("white")
        self.penup()
        self.speed(0)


class Player(turtle.Turtle):
    def __init__(self):
        turtle.Turtle.__init__(self)
        self.shape("wizardright.gif")
        self.color("blue")
import turtle
import math
import random
from tkinter import *
from threading import Thread
a = turtle.Screen()
a.title('Difficult Level')
a.bgcolor('black')
a.setup(700, 760)
a.tracer(0)
# register shapes - registration of our images
turtle.register_shape("mg_chucha_front.gif")
turtle.register_shape("mg_chucha_right.gif")
turtle.register_shape("mg_chucha_left.gif")
turtle.register_shape("mg_corn.gif")
turtle.register_shape("mg_enemy.gif")
turtle.register_shape("mg_wal.gif")


class Pen(turtle.Turtle):
    # self refers to the object that we are calling the method
    def __init__(self):
        # because Pen is child class of Turtle class . So we also have to initialise Turtle class
        turtle.Turtle.__init__(self)
        self.shape('mg_wal.gif')
        self.color('white')
        # turtle usually leaves a little trail behind because the pen is down in this case. We want pen to be up becasue we don't want to draw anything
        self.penup()
        #Speed doesn't referes to the speed of the motion. It's the animation speed. This is that which we need for out total graphice to work as a game
        #And set the speed as 0 means that speed is fastest.
        self.speed(0)
Example #33
0
	def random_color(self):

		r = random.randint(0, 255)
		g = random.randint(0, 255)
		b = random.randint(0, 255)

		self.color(r,g,b)
s=Square(5)
s.random_color()
turtle.mainloop()
'''

from turtle import Turtle
import turtle
turtle.begin_poly()
turtle.register_shape("strawberry",(turtle.get_poly()))
import turtle
turtle.pu()
turtle.forward(50)
for i in range (6):
	turtle.pd()
	turtle.right(60)
	turtle.forward(50)
turtle.mainloop()
turtle.end_poly()
class Hexagon(Turtle):
	def __init__(self,size):
		self.shapesize(size)
		self.shape(strawberry)

c=Hexagon(200)
Example #34
0
# ------------------------------------------------------------------------
# coding=utf-8
# ------------------------------------------------------------------------
#
#  Created by Martin J. Laubach on 2011-11-15
#  Modified by Joseph Tosey on 2011-11-16
#
# ------------------------------------------------------------------------

import turtle
import random

turtle.tracer(50000, delay=0)
turtle.register_shape("dot", ((-3,-3), (-3,3), (3,3), (3,-3)))

class Maze(object):
    def __init__(self, maze):
        self.maze = maze
        self.width   = len(maze[0])
        self.height  = len(maze)
        turtle.setworldcoordinates(0, 0, self.width, self.height)
        self.blocks = []

        self.beacons = []
        for y, line in enumerate(self.maze):
            for x, block in enumerate(line):
                if block:
                    nb_y = self.height - y - 1
                    self.blocks.append((x, nb_y))
                    if block == 2:
                        self.beacons.extend(((x, nb_y), (x, nb_y+1), (x+1, nb_y+1)))
    timestep = int(timestep)

    print('timestep; ' + str(timestep))
    print('score: ' + str(score_int))
    
    if timestep == 0:
        return 1
    else:
        return timestep
        
    
    
    

turtle.register_shape("trash.gif") #Add trash picture
                      # Make sure you have downloaded this shape 
                      # from the Google Drive folder and saved it
                      # in the same folder as this Python script

food = turtle.clone()
food.shape("trash.gif") 

#Locations of food
food_pos = [(100,100), (-100,100), (-100,-100), (100,-100)]
food_stamps = []

# Write code that:
#1. moves the food turtle to each food position
for i in food_pos :
    food.goto(i)
Example #36
0
#Space Invaders - Part 10
#Sound (MacOSX / Linux Only)
#Python 2.7 on Mac
import turtle
import os
import math
import random

#Set up the screen
wn = turtle.Screen()
wn.bgcolor("black")
wn.title("Space Invaders")
wn.bgpic("~/Desktop/space_invaders_background.gif")

#Register the shapes
turtle.register_shape("~/Desktop/invader.gif")
turtle.register_shape("~/Desktop/player.gif")

#Draw border
border_pen = turtle.Turtle()
border_pen.speed(0)
border_pen.color("white")
border_pen.penup()
border_pen.setposition(-300,-300)
border_pen.pendown()
border_pen.pensize(3)
for side in range(4):
	border_pen.fd(600)
	border_pen.lt(90)
border_pen.hideturtle()	
Example #37
0
SQUARE_SIZE = 20
START_LENGTH = 5

pos_list = []
stamp_list = []
food_pos = []
food_stamps = []

snake = turtle.clone()
snake.shape("circle")
snake.color('blue')
turtle.hideturtle()

background = turtle.clone()
turtle.register_shape("adam.gif")
background.shape("adam.gif")
background.goto(0, 0)
background.pendown()
background.stamp()

edges = turtle.clone()
turtle.register_shape("taco.gif")
edges.shape("taco.gif")
edges.penup()
edges.goto(400, 250)
edges.pendown()
edges.stamp()
edges.goto(400, -250)
edges.stamp()
edges.goto(-400, -250)
def second_game():
    tracer(0)
    # ghost = turtle.clone()
    ghost.penup()

    # go = turtle.clone()
    go.ht()

    turtle.register_shape("small_ghost.gif")
    ghost.shape("small_ghost.gif")

    # door = turtle.clone()
    turtle.register_shape("Door.gif")
    door.shape("Door.gif")
    door.penup()
    door.goto(0, 325)

    ghost.goto(0, -400)

    turtle.ht()
    turtle.speed(0)

    # right_wall = turtle.clone()
    right_wall.color("red")
    right_wall.st()
    right_wall.penup()
    right_wall.shape("square")
    right_wall.speed(1000000)
    right_wall.shapesize(60)
    right_wall.goto(1000, 0)

    # left_wall = turtle.clone()
    left_wall.color("red")
    left_wall.st()
    left_wall.penup()
    left_wall.shape("square")
    left_wall.speed(100000)
    left_wall.shapesize(60)
    left_wall.goto(-1000, 0)

    # rx = right_wall.xcor()

    # lx = left_wall.xcor()

    isSafe = True
    #temp=turtle.clone()
    temp.st()
    temp.penup()
    temp.shape("square")
    temp.goto(0, 0)

    def collide(ghost, left_wall, right_wall):
        global isSafe
        if (left_wall.xcor() + 600) >= ghost.xcor() or (right_wall.xcor() -
                                                        600) <= ghost.xcor():
            print("collided")
            isSafe = False
            return True
        return False

    def col_with_door(ghost, door):
        if ghost == door:
            return False
        distance = math.sqrt(
            math.pow(ghost.xcor() - door.xcor(), 2) +
            math.pow(ghost.ycor() - door.ycor(), 2))
        if distance <= 30:
            return True
        else:
            return False

    def walls_move():
        global isSafe
        rx = right_wall.xcor()

        lx = left_wall.xcor()
        while isSafe:
            collide(ghost, left_wall, right_wall)
            right_wall.goto(rx, 0)
            rx = rx - 1
            left_wall.goto(lx, 0)
            lx = lx + 1
            ghost.clear()
            update()
            time.sleep(0.01)
            if collide(ghost, left_wall, right_wall):
                go.write("GAME OVER!!! TRY AGAIN IN 1000 YEARS!!!",
                         align="center",
                         font=("david", 30, "normal"))
                time.sleep(4)
                #print("Reached")
                quit()
            if col_with_door(ghost, door):
                #turtle.clearscreen()
                # turtle.bgpic("heaven_bg1.png")
                # turtle.write("CONGRATS! YOU'VE MADE IT TO HEAVEN!!", align = "center", font = ("david", 30, "normal"))
                isSafe = False
                ghost.hideturtle()
                door.hideturtle()
                left_wall.hideturtle()
                right_wall.hideturtle()
                third_game()

    # t = threading.Thread(name = 'walls', target = walls_move)
    #t.start()

    def key1():
        ghost.setheading(90)
        ghost.fd(4.5)
        update()

    def key2():
        ghost.setheading(180)
        ghost.fd(4.5)
        update()

    def key3():
        ghost.setheading(270)
        ghost.fd(4.5)
        update()

    def key4():
        ghost.setheading(360)
        ghost.fd(4.5)
        update()

    Screen().onkey(key1, "Up")
    Screen().onkey(key2, "Left")
    Screen().onkey(key3, "Down")
    Screen().onkey(key4, "Right")

    Screen().listen()

    walls_move()
Example #39
0
turtle.fd(0)
# set the animation speed to max
turtle.speed(0)
turtle.bgcolor("black")
turtle.bgpic("starfield.gif")
turtle.title("StarWars")
# hide the default turtle
turtle.ht()
# This saves memory
turtle.setundobuffer(1)
# This speeds up drawing
turtle.tracer(0)
screen = turtle.Screen()

# Register shapes
turtle.register_shape("enemy.gif")
turtle.register_shape("ally.gif")


class Ufo(turtle.Turtle):
    def __init__(self, ufo_shape, color, init_x, init_y):
        turtle.Turtle.__init__(self, shape=ufo_shape)
        self.speed(0)  # animation speed in the range 0..10
        self.penup()  # start drawing
        self.color(color)
        self.fd(0)
        self.goto(init_x, init_y)
        self.speed = 1

    def move(self):
        self.fd(self.speed)
    global direction
    direction = RIGHT
    print("You pressed the right key!")


turtle.onkeypress(up, UP_ARROW)  # Create listener for up key
#3. Do the same for the other arrow keys
####WRITE YOUR CODE HERE!!
turtle.onkeypress(down, DOWN_ARROW)
turtle.onkeypress(left, LEFT_ARROW)
turtle.onkeypress(right, RIGHT_ARROW)
turtle.listen()

for color in color_list:
    print(color)
    turtle.register_shape(color)

food = turtle.clone()
rand_color = random.randint(0, len(color_list) - 1)
rand_Shape = color_list[rand_color]
food.shape(rand_Shape)

food_pos = [(100, 100), (-100, 100), (-100, -100), (100, -100)]
food_stamps = []

for pos in food_pos:
    food.goto(pos)
    st = food.stamp()
    food_stamps.append(st)

food.ht()
Example #41
0
import turtle
import random
import time
turtle.tracer(1, 0)
SIZE_X = 900
SIZE_Y = 600

turtle.setup(SIZE_X, SIZE_Y)
#size.
turtle.penup()
SQUARE_SIZE = 50

turtle.register_shape("Space_Shipp.gif")

START_LENGTH = 1
#Initialize lists

space = turtle.clone()
space.goto(0, -200)
space.shape("Space_Shipp.gif")

turtle.hideturtle()

arrow_circle = turtle.clone()
arrow_circle.shape('circle')

LEFT_ARROW = "Left"
RIGHT_ARROW = "Right"
SPACEBAR = "space"
TIME_STEP = 0
Example #42
0
import random
import time
import turtle
countdownT = turtle.clone()
countdownT.ht()
turtle.tracer(1, 0)
enemy = turtle.clone()
enemy.st()
enemy.penup()
enemy.goto(200, -100)
turtle.register_shape("ghost.gif")
enemy.shape("ghost.gif")
does_player_have_food = False
import timer


def check_time():
    if timer.choose == 0:
        countdownT.clear()
        countdownT.penup()
        countdownT.goto(0, 0)
        countdownT.pendown()
        countdownT.pencolor("white")
        countdownT.write("Player won!", font=("Ariel", 48, "normal"))
        time.sleep(3)
        quit()
        turtle.ontimer(check_time, TIME_STEP)


#enemy.shape("circle")
#screan size
Example #43
0
#Space Invaders - Part 2
#Set up the screen
#Python 3.7 on Win
import turtle
import winsound
import math
import random

#Set up the screen
wn = turtle.Screen()
wn.bgcolor("black")
wn.title("Space Invaders")
wn.bgpic("space_invaders_background.gif")

#Register the shapes
turtle.register_shape('computerman.gif')

#Draw border
border_pen = turtle.Turtle()
border_pen.speed(0)
border_pen.color('white')
border_pen.penup()
border_pen.setposition(-300, -300)
border_pen.pendown()
border_pen.pensize(3)
for side in range(4):
    border_pen.fd(600)
    border_pen.lt(90)
border_pen.hideturtle()

#Set the score to 0
Example #44
0
def controller():
    """set controller function for game"""
    win.listen()
    win.onkey(snoopy.up, 'Up')
    win.onkey(snoopy.down, 'Down')
    win.onkey(snoopy.left, 'Left')
    win.onkey(snoopy.right, 'Right')
    win.onkey(quit, 'q')
    win.onkey(start, 's')
    win.onkey(instruct, 'space')


##########PLAYER CLASS SETUP##############

turtle.register_shape("snoopy.gif")
turtle.register_shape("woodstock_2.gif")


class Player(turtle.Turtle):
    def __init__(self):
        turtle.Turtle.__init__(self)
        self.penup()
        self.speed(0)

    def up(self):
        """moves player up maze by 24 pixels"""
        if (self.xcor(), self.ycor() + 24) not in barriers and (
                self.xcor(), self.ycor() + 24) not in winner:
            self.goto(self.xcor(), self.ycor() + 24)
        if (self.xcor(), self.ycor()) in trivia_list:
Example #45
0
 def __init__(self, x, y):
     Turtle.__init__(self)
     turtle.register_shape("rectangle",
                           ((0, 0), (0, y), (x, y), (x, 0), (0, 0)))
     self.shape("rectangle")
turtle.setup(size_x, size_y)
square_size = 20

good_food_names = ["apple", "banana", "strawberry", "orange"]
good_food_clones = []
bad_food_names = ["bad_apple", "bad_banana", "bad_strawberry", "bad_orange"]
bad_food_clones = []
other_names = ["gun", "handbomb", "rocket"]
other_clones = []

turtle.hideturtle()
# make good_food_clones list
for i in range(len(good_food_names)):
    obj = turtle.clone()
    shape_name = good_food_names[i] + ".gif"
    turtle.register_shape(shape_name)
    obj.shape(shape_name)
    good_food_clones.append(obj)

# make bad_food_clones list
for i in range(len(bad_food_names)):
    obj1 = turtle.clone()
    shape_name = bad_food_names[i] + ".gif"
    turtle.register_shape(shape_name)
    obj1.shape(shape_name)
    bad_food_clones.append(obj1)

# make other_clones list
for i in range(len(other_names)):
    obj2 = turtle.clone()
    shape_name = other_names[i] + ".gif"
Example #47
0
import turtle
import random
turtle.tracer(1, 0)

SIZE_X = 800
SIZE_Y = 500
square_size = 30

turtle.penup()
turtle.hideturtle()
turtle.register_shape('plane1.gif')
turtle.goto(-300, 250)
turtle.showturtle()

plane = turtle.clone()
plane.shape('plane1.gif')
plane.goto(100, 100)
turtle.hideturtle()

number_of_types = 4
food_pos = []
food_drop_pos = []
food_drop_stamp = []
food_stamp = []
turtle.penup()
turtle.hideturtle()

food = turtle.clone()
food_type = 0
drop_time = 200
drf = 0
    turtle.ontimer(move_snake, TIME_STEP)


move_snake()

score_turtle = turtle.clone()
score = 0


def counter():
    global score
    score += 1
    score_turtle.clear()
    score_turtle.write(score)
    score_turtle.goto(390, 240)
    turtle.goto(400, 260)


turtle.register_shape("trash.gif")
food = turtle.clone()
food.shape("trash.gif")
#locations of food
food_pos = [(100, 100), (-100, 100), (-100, -100), (100, -100)]
food_stamps = []
for this_food_pos in food_pos:
    food.goto(this_food_pos)
    stampoo = food.stamp()
    food_stamps.append(stampoo)

turtle.mainloop()
Example #49
0
# Space Invaders
# set up the screen

import turtle
import os
import math
import random

# set up the screen
wn = turtle.Screen()
wn.bgcolor("black")
wn.title("vinod Space War")
wn.bgpic("Space.gif")

#registers the shape
turtle.register_shape("enemy.gif")
turtle.register_shape("shooter.gif")
#draw border

border_pen = turtle.Turtle()
border_pen.speed(0)
border_pen.color("white")
border_pen.penup()
border_pen.setposition(-300, -300)
border_pen.pendown()
border_pen.pensize(3)

for side in range(4):
    border_pen.fd(600)
    border_pen.lt(90)
border_pen.hideturtle()
Example #50
0
def Game():
    faces = ["sadnizar-final.gif", "happynizar-final.gif"]
    turtle.setup(1000, 1000)
    player = turtle.Turtle()
    scoreCounter = turtle.Turtle()
    screen = turtle.Screen()
    screen.setup(1000, 1000)
    screen.bgpic("DUCKBACKGROUND.gif")
    nizar_width = 200
    nizar_height = 67
    turtle.listen()
    global counter
    counter = 0
    #creating borderscounter
    title = turtle.Turtle()
    title.penup()
    title.goto(0, 400)
    title.write("Catch the nizars!!",
                font=("Comic Sans MS", 40),
                align="center")
    title.hideturtle()
    border = turtle.Turtle()
    border.speed(0)
    border.penup()
    border.goto(-400, -400)
    border.pendown()
    border.goto(-400, 400)
    border.goto(400, 400)

    border.goto(400, -400)

    border.goto(-400, -400)
    border.hideturtle()

    scoreCounter.penup()
    scoreCounter.hideturtle()
    scoreCounter.goto(370, 400)

    #creating the recycle bin
    turtle.register_shape("nada-transparent.gif")
    turtle.register_shape('boaz-transparent.gif')
    player.penup()
    turtle.register_shape("mahmoud-final.gif")
    player.shape("mahmoud-final.gif")
    player.goto(0, -300)

    ######################3def StartGame():
    #for happy nizars
    def scoreup():
        global counter
        scoreCounter.clear()
        scoreCounter.penup()
        scoreCounter.hideturtle()
        scoreCounter.goto(370, 400)
        counter = counter + 2
        scoreCounter.write("Score = " + str(counter),
                           font=("Comic Sans MS", 30),
                           align="center")

    #for sad nizars //we need minus 1 counter
    def scoredown():
        global counter
        scoreCounter.clear()
        scoreCounter.penup()
        scoreCounter.hideturtle()
        scoreCounter.goto(370, 400)
        counter = counter - 1
        scoreCounter.write("Score = " + str(counter),
                           font=("Comic Sans MS", 30),
                           align="center")

    #making the player move

    def right():
        if player.xcor() > 280:
            player.setpos(280, -300)
        else:
            player.forward(80)

    def left():
        if player.xcor() < -280:
            player.setpos(-280, -300)
        else:
            player.back(80)

    turtle.onkeypress(right, "Right")

    turtle.onkeypress(left, "Left")

    def falling_trash():
        global counter
        nizars = []
        trash = turtle.Turtle()

        trash.hideturtle()
        trash.setheading(270)
        trash.penup()

        #spawns trash/nizar's bootiful face
        nizars.append(trash.setpos(random_xpos, 400))
        turtle.register_shape("happynizar-final.gif")
        turtle.register_shape("sadnizar-final.gif")
        trash.shape(random.choice(faces))
        trash.showturtle()

        while trash.pos()[1] > -299:
            leftside_nizar = trash.xcor() - 100
            rightside_nizar = trash.xcor() + 100
            topside_nizar = trash.ycor() + 33.5
            player_width = 500
            trash.forward(5)
            #collision
        if topside_nizar <= -120 and rightside_nizar >= player.xcor(
        ) - 250 and rightside_nizar <= player.xcor(
        ) + 250 and leftside_nizar >= player.xcor(
        ) - 250 and leftside_nizar <= player.xcor() + 250:
            if trash.shape() == 'happynizar-final.gif':
                scoreup()
                print('ok')
            elif trash.shape() == 'sadnizar-final.gif':
                scoredown()
                print('not ok')

        # score+=1
            trash.hideturtle()

        if counter == 10:
            scoreCounter.goto(0, 0)
            scoreCounter.color('blue')
            scoreCounter.write("YOU WON!!!",
                               font=("Comic Sans MS", 100),
                               align="center")
            quit()
        if counter <= -2:
            scoreCounter.goto(0, 0)
            scoreCounter.color('red')
            scoreCounter.write("YOU LOSE!!!",
                               font=("Comic Sans MS", 100),
                               align="center")
            answer2 = input('would you like to restart?')
            if answer2 == 'yes':
                turtle.clearscreen()
                counter += 2
                Game()
                print('yes')

        if trash.shape() == 'happynizar-final.gif' and trash.ycor() <= -100:
            scoredown()

    #falling trash function
    while True:
        xpos = [-240, -160, 80, 0, 80, 160, 240]
        random_xpos = random.choice(xpos)
        random_xpos2 = random.choice(xpos)

        falling_trash()
#river location
turtle.tracer(1, 0)
##river drawing
turtle.penup()
turtle.goto(0, 210)
turtle.pendown()
turtle.goto(1000, 210)
turtle.goto(-1000, 210)
turtle.penup()
turtle.goto(-1000, -170)
turtle.pendown()
turtle.goto(1000, -170)

turtle.tracer(1, 1)

turtle.register_shape("index.gif")
bin1 = turtle.clone()
bin1.shape("index.gif")
bin1.penup()
bin1.goto(-240, 350)

turtle.register_shape("RecycleBinIPyramidlid.gif")
bin2 = turtle.clone()
bin2.shape("RecycleBinIPyramidlid.gif")
bin2.penup()
bin2.goto(0, 350)

turtle.register_shape("paperbin.gif")
bin3 = turtle.clone()
bin3.shape("paperbin.gif")
bin3.penup()
Example #52
0
##
## for the explosion add           winsound.PlaySound("explosion", winsound.SND_ASYNC)
## for the laser add           winsound.PlaySound("laser", winsound.SND_ASYNC)

end = False

# Criar tela para o jogo

screen = turtle.Screen()
screen.bgcolor("black")
screen.title("Space Invaders")
screen.bgpic("space_background.gif")  # adiciona imagem de fundo

# Podemos registrar imagens para serem nossos objetos

turtle.register_shape("invader.gif")
turtle.register_shape("player.gif")

# Desenhar borda para a tela

borda = turtle.Turtle()
borda.speed(0)  # 0 eh a maior velocidade possivel
borda.color("White")
borda.penup()  # faz com que ao mover a pen, nao crie um traco.
borda.setposition(-300, -300)
borda.pendown()  # permite que a pen crie um traco
borda.pensize(3)
for side in range(4):
    borda.fd(600)
    borda.lt(90)
borda.hideturtle()
Example #53
0
#creating score
score = 0
scorestr = "score: %s" %score
score_pen =t.Turtle()
score_pen.color("white")
score_pen.speed(0)
score_pen.penup()
score_pen.setposition(-290,280)
score_pen.pensize(1)
score_pen.write(scorestr,False,"left",font=("Cookies",15,"normal")) 
score_pen.hideturtle()

#player(ship) ui
player = t.Turtle()
t.register_shape("Pyramid.gif")
player.shape("Pyramid.gif")
#player.shapesize(0.2,0.2)
#player.color("blue")
player.penup()
player.speed(0)                         # 0 - fastest speed
player.setposition(0,-250)
player.setheading(90)                   # 90 - facing towards upward direction

#player movement
player_spd = 30
def move_left():
    x = player.xcor()                   # set x coordinate of player as value of x i.e 0
    x -= player_spd                     # set x = -15 every time we press left key
    if x<-280:                          # boundary checking for left side
        x = -280    
Example #54
0
caterpillar.shape("square")
caterpillar.color("red")
caterpillar.speed(0)
caterpillar.penup()
caterpillar.hideturtle()

caterpillar2 = turtle.Turtle()
caterpillar2.shape("square")
caterpillar2.color("blue")
caterpillar2.speed(0)
caterpillar2.penup()
caterpillar2.hideturtle()

leaf = turtle.Turtle()
leaf_shape = ((0, 0), (14, 2), (18, 6), (20, 20), (6, 18), (2, 14))
turtle.register_shape("leaf", leaf_shape)
leaf.shape("leaf")
leaf.color("green")
leaf.penup()
leaf.hideturtle()
leaf.speed(0)

game_started = False
text_turtle = turtle.Turtle()
text_turtle.write("Press SPACE to start",
                  align="center",
                  font=("Arial", 16, "bold"))
text_turtle.hideturtle()

score_turtle = turtle.Turtle()
score_turtle.hideturtle()
Example #55
0
def reg_speed_bar(level):
    s = turtle.Shape("compound")
    rect = ((level, 0), (level, 10), (0, 10), (0, 0))
    s.addcomponent(rect, "#FF3000", "#FF3000")
    turtle.register_shape('speed', s)
Example #56
0
t.pd()
t.begin_fill()
t.circle(50)
t.end_fill()
t.pu()
t.goto(0, 0)
earth = t.Turtle()
t.pencolor(0, 200, 255)
t.pu()
shape = t.Shape('compound')
t.pu()
t.begin_poly()
t.circle(25)
t.end_poly()
shape.addcomponent(t.get_poly(), (0, 200, 255))
t.register_shape('earth', shape)
earth.shape('earth')
earth.pu()
moon = t.Turtle()
shape = t.Shape('compound')
t.begin_poly()
t.circle(10)
t.end_poly()
shape.addcomponent(t.get_poly(), (255, 255, 255))
t.register_shape('moon', shape)
moon.shape('moon')
earth.goto(0, -100)
moon.speed(10)
moon.pencolor(255, 255, 255)
while True:
    earth.fd(3.5)
 # deals the initial two cards
 for i in range(2):
     a.addCard(p.hand)
     a.addCard(dealer.hand)
     
 # calculates scores
 playerScore = getScore(p.hand, playerScore)
 dealerScore = getScore(dealer.hand, dealerScore)
 
 # score text
 text.setposition(320,-350)
 text.write('Player Score: '+str(playerScore)+' \nDealer Score: ???\nPlayer Money: $'
 +str(playerMoney),font=('Arial',18))
 
 # first player card    
 turtle.register_shape(a.images[p.hand[0]])
 playerHand = turtle.Turtle(a.images[p.hand[0]], visible=False)
 playerHand.pu()  
 playerHand.setposition(playerCoords[0],playerCoords[1])
 playerHand.showturtle()  
 
 redrawCard(playerCoords,playerHand)
 
 # second player card
 turtle.register_shape(a.images[p.hand[1]])
 playerHand = turtle.Turtle(a.images[p.hand[1]], visible=False)
 playerHand.pu() 
 playerHand.setposition(playerCoords[0],playerCoords[1])
 playerHand.showturtle()
 
 redrawCard(playerCoords,playerHand)
Example #58
0
import random
import time

t.bgcolor('yellow')
""" ========================================================================== """
""" CREATE GAME ELEMENTS """
""" ========================================================================== """
caterpillar = t.Turtle()
caterpillar.shape('square')
caterpillar.speed(0)
caterpillar.penup()
caterpillar.hideturtle()

leaf = t.Turtle()
leaf_shape = ((0, 0), (14, 2), (18, 6), (20, 20), (6, 18), (2, 14))
t.register_shape('leaf', leaf_shape)
leaf.shape('leaf')
leaf.color('green')
leaf.hideturtle()

text_turtle = False
text_turtle = t.Turtle()
text_turtle.write('Press SPACE to start',
                  align='center',
                  font=('Arial', 18, 'bold'))
text_turtle.hideturtle()

score_turtle = t.Turtle()
score_turtle.hideturtle()
score_turtle.speed(0)
""" ========================================================================== """
__author__ = 'cherieho'
# ------------------------------------------------------------------------
# coding=utf-8
# ------------------------------------------------------------------------
#
#  Created by Martin J. Laubach on 2011-11-15
#
# ------------------------------------------------------------------------

import math
import turtle
import random

turtle.tracer(50000, delay=0)
turtle.register_shape("dot", ((-3,-3), (-3,3), (3,3), (3,-3)))
turtle.register_shape("tri", ((-3, -2), (0, 3), (3, -2), (0, 0)))
turtle.speed(0)
turtle.title("Find the robot")

UPDATE_EVERY = 0
DRAW_EVERY = 0

class Maze(object):
    def __init__(self, maze, half_width, half_height):
        self.maze = maze
        self.half_width = half_width
        self.half_height = half_height
        self.width   = half_width * 2.0
        self.height  = half_height * 2.0
        turtle.setworldcoordinates(-self.half_width, -self.half_height, self.half_width, self.half_height)
        self.blocks = []
Example #60
0
import turtle
import os
import math
import random

#set up screen
wn = turtle.Screen()
wn.title("space invasion")
wn.bgcolor("black")
wn.bgpic("background.gif")

#register the shapes
turtle.register_shape("enemy.gif")
turtle.register_shape("player.gif")

#draw border
border_pen = turtle.Turtle()
border_pen.speed(0)
border_pen.color("white")
border_pen.penup()
border_pen.setposition(-300, -300)
border_pen.pendown()
border_pen.pensize(3)
for side in range(4):
    border_pen.fd(600)
    border_pen.lt(90)
border_pen.hideturtle()

#set the score to 0
score = 0