Example #1
0
def updateUtilMatchStatus(match_count, userId):
    if util_match_map.has_key(match_count):
        util_match_map[match_count][userId] = 1
        start = 1
        userId_b = 0
        for uid, status in util_match_map[match_count].items():
            if _DEBUG:
                debug("IN updateUtilMatchStatus @@@ in LOOP:  userId = ", userId, " status = ", status)
            if status == 0:
                start = 0
                break
            if uid != userId:
                userId_b = uid
                if _DEBUG:
                    debug("IN updateUtilMatchStatus @@@ userId_b = ", userId_b)

        if start == 1:
            #随机取出roomId
            roomid_key = choice(tyglobal.bigRoomIdsMap().keys())
            roomid = choice(tyglobal.bigRoomIdsMap()[roomid_key])
            #随机取出shadowRoomId
            allrooms = tyglobal.roomIdDefineMap()
            shadowRoomId = choice(allrooms[roomid].shadowRoomIds)
            if _DEBUG:
                debug("IN updateUtilMatchStatus @@@ roomid = ", roomid, " shadowRoomId = ", shadowRoomId,
                      "userId_a =", userId, "userId_b =", userId_b)

            gameRpcRoomOne.srvtable.doCreateNewTable(shadowRoomId, userId, userId_b)
Example #2
0
    def _doJoinCreateTable(self, room, msg):
        '''
        加入牌桌
        '''
        assert room.roomId == msg.getParam("roomId")
        userId = msg.getParam("userId")
        gameId = msg.getParam("gameId")
        shadowRoomId = msg.getParam("shadowRoomId")
        tableId = msg.getParam("tableId")
        clientId = msg.getParam("clientId")
        tableIdNo = msg.getParam("createTableNo")
        playMode = room.roomConf.get("playMode")
        initParams = CreateTableData.getTableParamsByCreateTableNo(tableIdNo)
        ftlog.debug('RoomTcpHandler._doJoinCreateTable tableNo:', tableIdNo,
                    ' initParams:', initParams)

        fangKaCount = self.getFangKaCountByTableNo(tableIdNo, initParams,
                                                   userId, gameId, playMode)
        ftlog.info(
            "RoomTcpHandler._doJoinCreateTable >>> userId, clientId, roomId, shadowRoomId, tableId, fangKaCount:",
            userId, clientId, room.roomId, shadowRoomId, tableId, fangKaCount)
        if (fangKaCount > 0) and (not self.consumeFangKa(
                room, userId, gameId, initParams, playMode, fangKaCount)):
            return

        assert isinstance(shadowRoomId, int) and tyglobal.roomIdDefineMap(
        )[shadowRoomId].bigRoomId == room.roomDefine.bigRoomId
        extParams = msg.getKey('params')
        room.querySitReq(userId, shadowRoomId, tableId, clientId, extParams)
Example #3
0
def doAwardCertificate(userId, gameId, match_id, clientId, msg):
    '''
    TCP 发送的至UTIL服务的quick_start暂时不能用lock userid的方式, 
    因为,消息流 CO->UT->GR->GT->UT会死锁
    '''
    roomId = msg.getParam("roomId")
    ftlog.debug('doAwardCertificate', userId, gameId, roomId, match_id)
    if len(str(roomId)) != 4 and len(str(roomId)) != 8 and len(
            str(roomId)) != 0:
        roomIdx = roomId
        roomId = roomId * 100
        ftlog.info("doAwardCertificate roomID error, from %d change to %d" %
                   (roomIdx, roomId))

    allrooms = tyglobal.roomIdDefineMap()
    ctrlRoomId = roomId
    if roomId in allrooms:
        roomDef = allrooms[roomId]
        if roomDef.parentId > 0:  # this roomId is shadowRoomId
            ctrlRoomId = roomDef.parentId
    else:
        ftlog.warn("doAwardCertificate, error roomId", roomId)
        return

    ftlog.debug("ctrlRoomId:", ctrlRoomId)

    msg1 = MsgPack()
    msg1.setCmd('room')
    msg1.setParam('gameId', gameId)
    msg1.setParam('userId', userId)
    msg1.setParam('roomId', ctrlRoomId)
    msg1.setParam('action', "match_award_certificate")
    msg1.setParam('match_id', match_id)
    msg1.setParam('clientId', clientId)

    router.sendRoomServer(msg1, roomId)