def __init__(self, site, uid, **kw): Session.__init__(self, site, uid, **kw) self.in_room = None self.phonebook = IGameServer(-1).players name = 'anon-%s' % rndname(3,6) NamedComponentized.__init__(self, name) if not self.config.debug: self.sessionTimeout *= 60
def __init__(self, site, uid): Session.__init__(self, site, uid) print 'create session' self.fd = mydownload.myDownload() self.notifyOnExpire(lambda: self.userExpired()) self.lock = threading.Condition() self.queue = [] reactor.callInThread(downloadThread, self.fd, self.lock, self.queue)
def __init__(self,site,uid): Session.__init__(self,site,uid) print 'create session' self.fd = mydownload.myDownload() self.notifyOnExpire(lambda: self.userExpired()) self.lock = threading.Condition() self.queue = [] reactor.callInThread(downloadThread,self.fd,self.lock,self.queue)
def __init__(self, *args, **kwargs): Session.__init__(self, *args, **kwargs) # Reference to connection object (Protocol instance) self.protocol = None # Synchronizing object for avoiding race condition on session self.lock = semaphore.Semaphore(1) # Output buffering self.transport = Transport(self.uid, self.lock) # Setup cleanup method on session expiration self.notifyOnExpire(lambda: HttpSession.on_expire(self))
def __init__(self, *args, **kwargs): Session.__init__(self, *args, **kwargs) # Reference to connection object (Protocol instance) self.protocol = None # Synchronizing object for avoiding race condition on session self.lock = semaphore.Semaphore(1) # Output buffering self.transport = Transport(self.uid, self.lock) # Setup cleanup method on session expiration self.notifyOnExpire(lambda: HttpSession.on_expire(self))
def __init__(self, site, uid, reactor=None): Session.__init__(self, site, uid, reactor=None) self.yuzuki_session_data = dict()
def __init__(self, site, uid, reactor=None): Session.__init__(self, site, uid, reactor=None) self.yuzuki_session_data = dict()