Example #1
0
def ueSaveVers():
    if maya.cmds.file(q=True, sn=True) == "":
        ueSaveAs()
        return

    fi = ueMaya.parseFileInfo(maya.cmds.fileInfo(query=True))

    spec = ueSpec.Spec(fi["ueproj"], fi["uegrp"], fi["ueasst"], fi["ueclass"], fi["uetype"], fi["uename"])

    ueMayaUtils.saveUtility(spec)
Example #2
0
def ueSaveVers():
    if maya.cmds.file(q=True, sn=True) == "":
        ueSaveAs()
        return

    fi = ueMaya.parseFileInfo(maya.cmds.fileInfo(query=True))

    spec = ueSpec.Spec(fi["ueproj"], fi["uegrp"], fi["ueasst"], fi["ueclass"],
                       fi["uetype"], fi["uename"])

    ueMayaUtils.saveUtility(spec)
Example #3
0
File: Utilities.py Project: hdd/ue
def saveUtility(spec, dbMeta={}, fileType="ma", export=False, animated=False):
    fi = ueMaya.parseFileInfo(maya.cmds.fileInfo(query=True))

    e = ueAssetUtils.getElement(spec)
    if e == {}:
        e = ueCreate.createElement(spec, dbMeta=dbMeta)

    v = ueCreate.createVersion(spec, dbMeta=dbMeta)

    spec.vers = v["version"]

    maPath = v["path"]
    maName = v["file_name"]

    # Load plugins needed for export
    if fileType == "obj":
        maya.cmds.loadPlugin("objExport.so")
    elif fileType == "fbx":
        maya.cmds.loadPlugin("fbxmaya.so")

    # Export or save
    f = os.path.join(maPath, maName+"."+fileType)
    if export:
        if fileType == "fbx":
            maya.mel.eval("FBXExport -s -f \""+f+"\";")
        else:
            if animated:
                start = int(maya.cmds.playbackOptions(query=True, minTime=True))
                end = int(maya.cmds.playbackOptions(query=True, maxTime=True))
                for i in range(start, end+1):
                    maya.cmds.currentTime(i, edit=True)
                    f = os.path.join(maPath, "%s.%04d.%s" % (maName, i, fileType))
                    maya.cmds.file(f, exportSelected=True,
                                   options=__fileTypes__[fileType][1],
                                   type=__fileTypes__[fileType][0])
            else:
                maya.cmds.file(f, exportSelected=True,
                               options=__fileTypes__[fileType][1],
                               type=__fileTypes__[fileType][0])
    else:
        maya.cmds.fileInfo("ueproj", spec.proj)
        maya.cmds.fileInfo("uegrp", spec.grp)
        maya.cmds.fileInfo("ueasst", spec.asst)
        maya.cmds.fileInfo("ueclass", spec.elclass)
        maya.cmds.fileInfo("uetype", spec.eltype)
        maya.cmds.fileInfo("uename", spec.elname)
        maya.cmds.fileInfo("uevers", spec.vers)
        maya.cmds.fileInfo("version_path", maPath)

        maya.cmds.file(rename=f)
        maya.cmds.file(save=True,
                       type=__fileTypes__[fileType][0])

#    if "thumbnail" in p:
#        source = os.path.join(os.getenv("ASST_ROOT"), "tmp", "ueSaveThumbs_"+str(p["thumbnail"])+".png")
#        dest = ueAssetUtils.getThumbnailPath(spec)
#        if not os.path.exists(os.path.dirname(dest)):
#            ueFileUtils.createDir(os.path.dirname(dest))
#        ueFileUtils.moveFile(source, dest)

    print "Saved %s" % spec
Example #4
0
def saveUtility(spec, dbMeta={}, fileType="ma", export=False, animated=False):
    fi = ueMaya.parseFileInfo(maya.cmds.fileInfo(query=True))

    e = ueAssetUtils.getElement(spec)
    if e == {}:
        e = ueCreate.createElement(spec, dbMeta=dbMeta)

    v = ueCreate.createVersion(spec, dbMeta=dbMeta)

    spec.vers = v["version"]

    maPath = v["path"]
    maName = v["file_name"]

    # Load plugins needed for export
    if fileType == "obj":
        maya.cmds.loadPlugin("objExport.so")
    elif fileType == "fbx":
        maya.cmds.loadPlugin("fbxmaya.so")

    # Export or save
    f = os.path.join(maPath, maName + "." + fileType)
    if export:
        if fileType == "fbx":
            maya.mel.eval("FBXExport -s -f \"" + f + "\";")
        else:
            if animated:
                start = int(maya.cmds.playbackOptions(query=True,
                                                      minTime=True))
                end = int(maya.cmds.playbackOptions(query=True, maxTime=True))
                for i in range(start, end + 1):
                    maya.cmds.currentTime(i, edit=True)
                    f = os.path.join(maPath,
                                     "%s.%04d.%s" % (maName, i, fileType))
                    maya.cmds.file(f,
                                   exportSelected=True,
                                   options=__fileTypes__[fileType][1],
                                   type=__fileTypes__[fileType][0])
            else:
                maya.cmds.file(f,
                               exportSelected=True,
                               options=__fileTypes__[fileType][1],
                               type=__fileTypes__[fileType][0])
    else:
        maya.cmds.fileInfo("ueproj", spec.proj)
        maya.cmds.fileInfo("uegrp", spec.grp)
        maya.cmds.fileInfo("ueasst", spec.asst)
        maya.cmds.fileInfo("ueclass", spec.elclass)
        maya.cmds.fileInfo("uetype", spec.eltype)
        maya.cmds.fileInfo("uename", spec.elname)
        maya.cmds.fileInfo("uevers", spec.vers)
        maya.cmds.fileInfo("version_path", maPath)

        maya.cmds.file(rename=f)
        maya.cmds.file(save=True, type=__fileTypes__[fileType][0])

#    if "thumbnail" in p:
#        source = os.path.join(os.getenv("ASST_ROOT"), "tmp", "ueSaveThumbs_"+str(p["thumbnail"])+".png")
#        dest = ueAssetUtils.getThumbnailPath(spec)
#        if not os.path.exists(os.path.dirname(dest)):
#            ueFileUtils.createDir(os.path.dirname(dest))
#        ueFileUtils.moveFile(source, dest)

    print "Saved %s" % spec
Example #5
0
    def export(self):
        destSpec, dbMeta = ueCommonSave.getValues()

        fi = ueMaya.parseFileInfo(maya.cmds.fileInfo(query=True))

        sourceSpec = ueSpec.Spec(fi["ueproj"], fi["uegrp"], fi["ueasst"],
                                 fi["ueclass"], fi["uetype"], fi["uename"],
                                 fi["uevers"])

        dbMeta["comment"] = "Exported from %s" % str(sourceSpec)

        # Get the selected nodes from the dialog list
        selection = []
        for i in self.itemMenu.selectedItems():
            selection.append(str(i.text()))

        # If we're exporting all our seleted items into one element,
        # add the entire list into another list so when we iterate over
        # it, we return the list once and export everything
        if not self.exportAsSeparateElements.isChecked():
            newSelection = []
            newSelection.append(selection)
            selection = newSelection

        # Iterate over our selection and export
        if destSpec.elclass == "ms":
            for item in selection:
                if self.exportAsSeparateElements.isChecked():
                    destSpec.elname = item.replace(":", "")
                maya.cmds.select(item, r=True)
                ueMayaUtils.saveUtility(destSpec,
                                        dbMeta=dbMeta,
                                        fileType="ma",
                                        export=True)
        elif destSpec.elclass == "cam":
            for item in selection:
                if self.exportAsSeparateElements.isChecked():
                    destSpec.elname = item.replace(":", "")
                maya.cmds.select(item, r=True)
                destSpec.elclass = "ms"
                ueMayaUtils.saveUtility(destSpec,
                                        dbMeta=dbMeta,
                                        fileType="ma",
                                        export=True)
                if self.exportCache.isChecked():
                    destSpec.elclass = "cam"
                    ueMayaUtils.saveUtility(destSpec,
                                            dbMeta=dbMeta,
                                            fileType="fbx",
                                            export=True)
        elif destSpec.elclass == "lgt":
            for item in selection:
                if self.exportAsSeparateElements.isChecked():
                    destSpec.elname = item.replace(":", "")
                maya.cmds.select(item, r=True)
                destSpec.elclass = "ms"
                ueMayaUtils.saveUtility(destSpec,
                                        dbMeta=dbMeta,
                                        fileType="ma",
                                        export=True)
                if self.exportCache.isChecked():
                    destSpec.elclass = "lgt"
                    ueMayaUtils.saveUtility(destSpec,
                                            dbMeta=dbMeta,
                                            fileType="fbx",
                                            export=True)
        elif destSpec.elclass == "geo":
            for item in selection:
                if self.exportAsSeparateElements.isChecked():
                    destSpec.elname = item.replace(":", "")
                maya.cmds.select(item, r=True)
                destSpec.elclass = "ms"
                ueMayaUtils.saveUtility(destSpec,
                                        dbMeta=dbMeta,
                                        fileType="ma",
                                        export=True)
                if self.exportCache.isChecked():
                    destSpec.elclass = "geo"
                    ueMayaUtils.saveUtility(destSpec,
                                            dbMeta=dbMeta,
                                            fileType="obj",
                                            export=True)
        elif destSpec.elclass == "mrs":
            for item in selection:
                if self.exportAsSeparateElements.isChecked():
                    destSpec.elname = item.replace(":", "")
                maya.cmds.select(item, r=True)
                ueMayaUtils.saveUtility(destSpec,
                                        dbMeta=dbMeta,
                                        fileType="ma",
                                        export=True)

#        ueFileUtils.deleteFiles(os.path.join(os.path.join(os.getenv("ASST_ROOT"), "tmp", "ueSaveThumbs_*.png")))

        self.close()
Example #6
0
File: Export.py Project: hdd/ue
    def export(self):
        destSpec, dbMeta = ueCommonSave.getValues()

        fi = ueMaya.parseFileInfo(maya.cmds.fileInfo(query=True))

        sourceSpec = ueSpec.Spec(fi["ueproj"], fi["uegrp"], fi["ueasst"],
                                 fi["ueclass"], fi["uetype"], fi["uename"],
                                 fi["uevers"])

        dbMeta["comment"] = "Exported from %s" % str(sourceSpec)

        # Get the selected nodes from the dialog list
        selection = []
        for i in self.itemMenu.selectedItems():
            selection.append(str(i.text()))

        # If we're exporting all our seleted items into one element,
        # add the entire list into another list so when we iterate over
        # it, we return the list once and export everything
        if not self.exportAsSeparateElements.isChecked():
            newSelection = []
            newSelection.append(selection)
            selection = newSelection

        # Iterate over our selection and export
        if destSpec.elclass == "ms":
            for item in selection:
                if self.exportAsSeparateElements.isChecked():
                    destSpec.elname = item.replace(":", "")
                maya.cmds.select(item, r=True)
                ueMayaUtils.saveUtility(destSpec, dbMeta=dbMeta, fileType="ma", export=True)
        elif destSpec.elclass == "cam":
            for item in selection:
                if self.exportAsSeparateElements.isChecked():
                    destSpec.elname = item.replace(":", "")
                maya.cmds.select(item, r=True)
                destSpec.elclass = "ms"
                ueMayaUtils.saveUtility(destSpec, dbMeta=dbMeta, fileType="ma", export=True)
                if self.exportCache.isChecked():
                    destSpec.elclass = "cam"
                    ueMayaUtils.saveUtility(destSpec, dbMeta=dbMeta, fileType="fbx", export=True)
        elif destSpec.elclass == "lgt":
            for item in selection:
                if self.exportAsSeparateElements.isChecked():
                    destSpec.elname = item.replace(":", "")
                maya.cmds.select(item, r=True)
                destSpec.elclass = "ms"
                ueMayaUtils.saveUtility(destSpec, dbMeta=dbMeta, fileType="ma", export=True)
                if self.exportCache.isChecked():
                    destSpec.elclass = "lgt"
                    ueMayaUtils.saveUtility(destSpec, dbMeta=dbMeta, fileType="fbx", export=True)
        elif destSpec.elclass == "geo":
            for item in selection:
                if self.exportAsSeparateElements.isChecked():
                    destSpec.elname = item.replace(":", "")
                maya.cmds.select(item, r=True)
                destSpec.elclass = "ms"
                ueMayaUtils.saveUtility(destSpec, dbMeta=dbMeta, fileType="ma", export=True)
                if self.exportCache.isChecked():
                    destSpec.elclass = "geo"
                    ueMayaUtils.saveUtility(destSpec, dbMeta=dbMeta, fileType="obj", export=True)
        elif destSpec.elclass == "mrs":
            for item in selection:
                if self.exportAsSeparateElements.isChecked():
                    destSpec.elname = item.replace(":", "")
                maya.cmds.select(item, r=True)
                ueMayaUtils.saveUtility(destSpec, dbMeta=dbMeta, fileType="ma", export=True)

#        ueFileUtils.deleteFiles(os.path.join(os.path.join(os.getenv("ASST_ROOT"), "tmp", "ueSaveThumbs_*.png")))

        self.close()