def update_UFO(ai_settings, screen, stats, sb, ship, bullets, UFO): UFO.update() check_bullet_UFO_collision(ai_settings, screen, stats, sb, ship, bullets, UFO)
def run_game(): # Initialize pygame, settings, and screen object. pygame.init() ai_settings = Settings() screen = pygame.display.set_mode((ai_settings.screen_width, ai_settings.screen_height)) pygame.display.set_caption("Alien Invasion") # Make the play button. play_button = Button(ai_settings, screen, "Play") highscore_button = Button(ai_settings, screen, 'High Score') hs_file = open("score.txt", "r") ai_settings.hs = int(hs_file.read()) hs_file.close() msgg = 'The high score is ' + str(ai_settings.hs) score = Button(ai_settings, screen, msgg) score.rect.centery += 150 score.msg_image_rect.center = score.rect.center highscore_button.rect.centery += 80 highscore_button.msg_image_rect.center = highscore_button.rect.center savescore = 0 space_invaders = Button(ai_settings, screen, "Space Invaders") space_invaders.rect.centery -= 350 space_invaders.msg_image_rect.center = space_invaders.rect.center s10 = Button(ai_settings, screen, " = 10") s10.rect.centerx = 1200 / 2 + 100 s10.rect.top = 80 s10.msg_image_rect.center = s10.rect.center s20 = Button(ai_settings, screen, " = 20") s20.rect.centerx = 1200 / 2 + 100 s20.rect.top = 140 s20.msg_image_rect.center = s20.rect.center s30 = Button(ai_settings, screen, " = 30") s30.rect.centerx = 1200 / 2 + 100 s30.rect.top = 200 s30.msg_image_rect.center = s30.rect.center # Create an instance to store game statistics and create a scoreboard. stats = GameStats(ai_settings) sb = Scoreboard(ai_settings, screen, stats) stats.high_score = ai_settings.hs # Make a ship, a group of bullets, and a group of aliens. ship = Ship(ai_settings, screen) ufo = UFO(ai_settings, screen) bullets = Group() alienbullets = Group() aliens = Group() alien = Alien(ai_settings, screen) # Create the fleet of aliens. gf.create_fleet(ai_settings, screen, ship, aliens) # Music music1 = pygame.mixer.Sound('audio/deep1.wav') music2 = pygame.mixer.Sound('audio/deep2.wav') music3 = pygame.mixer.Sound('audio/deep3.wav') # Start the main loop for the game. while True: if ai_settings.hs < stats.high_score and stats.game_active: ai_settings.hs = stats.high_score msgg = 'The high score is ' + str(ai_settings.hs) score = Button(ai_settings, screen, msgg) score.rect.centery += 150 score.msg_image_rect.center = score.rect.center gf.check_events(ai_settings, screen, stats, sb, play_button, ship, aliens, bullets, savescore, highscore_button, msgg) if stats.game_active: ship.update() ufo.update() gf.update_bullets(ai_settings, screen, stats, sb, ship, aliens, bullets, alienbullets, play_button, ufo) gf.update_aliens(ai_settings, screen, stats, sb, ship, aliens, bullets, play_button, alienbullets) gf.update_screen(ai_settings, screen, stats, sb, ship, aliens, bullets, play_button, highscore_button, score, alien, space_invaders, s10, s20, s30, music1, music2, music3, alienbullets, ufo)
def run_game(): # Initialize game and create a screen object. pygame.init() ai_settings = Settings() screen = pygame.display.set_mode( (ai_settings.screen_width, ai_settings.screen_height)) screen = pygame.display.set_mode((1200, 800)) pygame.display.set_caption("Alien Invasion") # Make the Play button. play_button = Button(ai_settings, screen, "Play") hi_button = Button2(ai_settings, screen) # Create an instance to store game statistics. stats = GameStats(ai_settings) # foo = open("foo.txt", "w") # foo.write("0") # foo.close() fo = open("foo.txt", "r+") stats.high_score = int(fo.readline()) stats.high_score2 = int(fo.readline()) stats.high_score3 = int(fo.readline()) fo.close() print("hiscore: " + str(stats.high_score)) # Create an instance to store game statistics and create a scoreboard. sb = Scoreboard(ai_settings, screen, stats) title = Title(ai_settings, screen, "", stats) # Make a ship, a group of bullets, and a group of aliens. ship = Ship(ai_settings, screen) ufo = UFO(ai_settings, screen) # Make a group to store bullets in. # blue = Blue(ai_settings, screen) # red = Red(ai_settings, screen) # green = Green(ai_settings, screen) bullets = Group() alien_bullets = Group() aliens = Group() # Create the fleet of aliens. gf.create_fleet(ai_settings, screen, ship, aliens, alien_bullets) # Start the main loop for the game. while True: title.prep_title("") title.prep_rules("") title.prep_blue_msg("") title.prep_red_msg("") title.prep_green_msg("") gf.check_events(ai_settings, screen, stats, sb, play_button, hi_button, ship, aliens, bullets, alien_bullets) if stats.game_active: ship.update(clock) ufo.update() # ship.explode(hit) # if hit == True and ship.image == 'images/Ship Full.gif': # ship.center_ship() # We update the aliens’ positions after the bullets have been updated, # because we’ll soon be checking to see whether any bullets hit any aliens. gf.update_bullets(ai_settings, screen, stats, sb, ship, aliens, bullets, alien_bullets) # print(len(bullets)) gf.update_aliens(ai_settings, screen, stats, sb, ship, aliens, bullets, alien_bullets) gf.update_screen(ai_settings, screen, stats, sb, ship, aliens, ufo, title, bullets, alien_bullets, play_button, hi_button)