Example #1
0
    def __init__(self, root_console_width, root_console_height, frame_manager):
        self.entity_manager = frame_manager.parent_menu.entity_manager

        # load xp for bg
        console_bg_xp = gzip.open('assets\\ui\\ui_frame_libraries_bg.xp')
        self.bg_data = xp_loader.load_xp_string(console_bg_xp.read())

        Frame.__init__(self, root_console_width, root_console_height,
                       self.bg_data['width'], self.bg_data['height'],
                       frame_manager)

        library_start_xy = xp_loader.get_position_key_xy(
            self.bg_data['layer_data'][1], xp_loader.poskey_color_red)

        self.library_start_xy = Vec2d(library_start_xy[0], library_start_xy[1])
        self.library_line_extent = xp_loader.get_position_key_xy(
            self.bg_data['layer_data'][1], xp_loader.poskey_color_green)

        #TODO put these in config somewhere
        self.line_char = chr(196)
        self.line_bg = libtcod.Color(2, 22, 12)
        self.line_fg = libtcod.Color(6, 130, 60)
        self.libname_fg = libtcod.Color(102, 255, 178)

        libtcod.console_set_default_background(self.console, self.line_bg)
        libtcod.console_set_default_foreground(self.console, self.libname_fg)
        libtcod.console_set_alignment(self.console, libtcod.LEFT)

        xp_loader.load_layer_to_console(self.console,
                                        self.bg_data['layer_data'][0])
Example #2
0
 def __init__(self, root_console_width, root_console_height, start_x,
              frame_height, frame_manager):
     #TODO make and load .XP file with background, and arrange it to have an autoextending background
     Frame.__init__(self, root_console_width, root_console_height,
                    root_console_width - start_x, frame_height,
                    frame_manager)
     self.start_x = start_x
Example #3
0
	def __init__(self, root_console_width, root_console_height, frame_manager):
		self.entity_manager = frame_manager.parent_menu.entity_manager

		# load xp for bg
		console_bg_xp = gzip.open('assets\\ui\\ui_frame_libraries_bg.xp')
		self.bg_data = xp_loader.load_xp_string(console_bg_xp.read())

		Frame.__init__(self, root_console_width, root_console_height, self.bg_data['width'], self.bg_data['height'], frame_manager)

		library_start_xy = xp_loader.get_position_key_xy(self.bg_data['layer_data'][1], xp_loader.poskey_color_red)

		self.library_start_xy = Vec2d(library_start_xy[0], library_start_xy[1])
		self.library_line_extent = xp_loader.get_position_key_xy(self.bg_data['layer_data'][1], xp_loader.poskey_color_green)

		#TODO put these in config somewhere
		self.line_char = chr(196)
		self.line_bg = libtcod.Color(2, 22, 12)
		self.line_fg = libtcod.Color(6, 130, 60)
		self.libname_fg = libtcod.Color(102, 255, 178)

		libtcod.console_set_default_background(self.console,self.line_bg)
		libtcod.console_set_default_foreground(self.console,self.libname_fg)
		libtcod.console_set_alignment(self.console, libtcod.LEFT)

		xp_loader.load_layer_to_console(self.console, self.bg_data['layer_data'][0])
Example #4
0
 def __init__(self, root_console_width, root_console_height, world_x_start,
              world_y_start, frame_manager):
     Frame.__init__(self, root_console_width, root_console_height,
                    root_console_width - world_x_start,
                    root_console_height - world_y_start, frame_manager)
     self.entity_manager = frame_manager.parent_menu.entity_manager
     self.world_x_start = world_x_start
     self.world_y_start = world_y_start
Example #5
0
	def __init__(self, root_console_width, root_console_height, world_x_start, world_y_start, frame_manager):
		#TODO manage offset of code
		Frame.__init__(self, root_console_width, root_console_height, root_console_width - world_x_start, root_console_height - world_y_start, frame_manager)
		self.world_x_start = world_x_start
		self.world_y_start = world_y_start
		self.entity_manager = frame_manager.parent_menu.entity_manager
		self.actions = []
		libtcod.console_set_default_background(self.console, libtcod.Color(255, 0, 255))
		libtcod.console_set_key_color(self.console, libtcod.Color(255, 0, 255))
 def __init__(self, root_console_width, root_console_height, world_x_start,
              world_y_start, frame_manager):
     #TODO manage offset of code
     Frame.__init__(self, root_console_width, root_console_height,
                    root_console_width - world_x_start,
                    root_console_height - world_y_start, frame_manager)
     self.world_x_start = world_x_start
     self.world_y_start = world_y_start
     self.entity_manager = frame_manager.parent_menu.entity_manager
     self.actions = []
     libtcod.console_set_default_background(self.console,
                                            libtcod.Color(255, 0, 255))
     libtcod.console_set_key_color(self.console, libtcod.Color(255, 0, 255))
Example #7
0
    def __init__(self, root_console_width, root_console_height, start_y,
                 frame_manager):
        # constants and initialization
        self.current_action_count = 0
        self.max_actions = 0
        self.highlighted_tile_count = 0
        self.y_blit_offset = start_y
        self.entity_manager = frame_manager.parent_menu.entity_manager

        # load xp for bg
        console_bg_xp = gzip.open('assets\\ui\\ui_frame_actionclock_bg.xp')
        self.bg_data = xp_loader.load_xp_string(console_bg_xp.read())

        Frame.__init__(self, root_console_width, root_console_height,
                       self.bg_data['width'], self.bg_data['height'],
                       frame_manager)

        xp_loader.load_layer_to_console(self.console,
                                        self.bg_data['layer_data'][0])

        queued_actions_display_start = None
        queued_actions_display_end = None

        #scrape the xp file for position markers for action clock bar and text for actions remaining
        x = 0
        for row in self.bg_data['layer_data'][1]['cells']:
            y = 0
            for cell in row:
                if cell['fore_r'] == 255 and cell['fore_g'] == 0 and cell[
                        'fore_b'] == 0:
                    self.remaining_actions_display_position = Vec2d(x, y)
                if cell['fore_r'] == 0 and cell['fore_g'] == 0 and cell[
                        'fore_b'] == 255:
                    self.max_actions_display_position = Vec2d(x, y)
                elif cell['fore_r'] == 255 and cell['fore_g'] == 255 and cell[
                        'fore_b'] == 0:
                    queued_actions_display_start = Vec2d(x, y)
                elif cell['fore_r'] == 0 and cell['fore_g'] == 255 and cell[
                        'fore_b'] == 0:
                    queued_actions_display_end = Vec2d(x, y)
                elif cell['fore_r'] == 0 and cell['fore_g'] == 255 and cell[
                        'fore_b'] == 0:
                    queued_actions_display_end = Vec2d(x, y)
                y += 1
            x += 1

        self.queued_actions_display_start = queued_actions_display_start
        self.queued_actions_bar_width = queued_actions_display_end[
            0] - queued_actions_display_start[0]
Example #8
0
	def __init__(self, root_console_width, root_console_height, terminal_width, terminal_height, frame_manager):
		# constants and initialization
		self.prompt_string = "X:\\>"
		self.input_command = ""
		self.blinking_cursor = "_"
		self.cursor_blink_delay = 500
		self.cursor_timer = 0
		self.console_command_history = []
		self.console_max_history_length = terminal_height - 2
		self.input_enabled = True

		Frame.__init__(self, root_console_width, root_console_height, terminal_width, terminal_height, frame_manager)
		#-1 to account for border tile
		self.max_command_size = self.width - len(self.prompt_string) - 1 

		libtcod.console_set_key_color(self.console, libtcod.Color(255, 0, 255))
Example #9
0
    def __init__(self, root_console_width, root_console_height, terminal_width,
                 terminal_height, frame_manager):
        # constants and initialization
        self.prompt_string = "X:\\>"
        self.input_command = ""
        self.blinking_cursor = "_"
        self.cursor_blink_delay = 500
        self.cursor_timer = 0
        self.console_command_history = []
        self.console_max_history_length = terminal_height - 2
        self.input_enabled = True

        Frame.__init__(self, root_console_width, root_console_height,
                       terminal_width, terminal_height, frame_manager)
        #-1 to account for border tile
        self.max_command_size = self.width - len(self.prompt_string) - 1

        libtcod.console_set_key_color(self.console, libtcod.Color(255, 0, 255))
Example #10
0
	def __init__(self, root_console_width, root_console_height, start_y, frame_manager):
		# constants and initialization
		self.current_action_count = 0
		self.max_actions = 0
		self.highlighted_tile_count = 0
		self.y_blit_offset = start_y
		self.entity_manager = frame_manager.parent_menu.entity_manager

		# load xp for bg
		console_bg_xp = gzip.open('assets\\ui\\ui_frame_actionclock_bg.xp')
		self.bg_data = xp_loader.load_xp_string(console_bg_xp.read())

		Frame.__init__(self, root_console_width, root_console_height, self.bg_data['width'], self.bg_data['height'], frame_manager)


		xp_loader.load_layer_to_console(self.console, self.bg_data['layer_data'][0])

		queued_actions_display_start = None
		queued_actions_display_end = None

		#scrape the xp file for position markers for action clock bar and text for actions remaining
		x = 0
		for row in self.bg_data['layer_data'][1]['cells']:
			y = 0
			for cell in row:
				if cell['fore_r'] == 255 and cell['fore_g'] == 0 and cell['fore_b'] == 0:
					self.remaining_actions_display_position = Vec2d(x, y)
				if cell['fore_r'] == 0 and cell['fore_g'] == 0 and cell['fore_b'] == 255:
					self.max_actions_display_position = Vec2d(x, y)
				elif cell['fore_r'] == 255 and cell['fore_g'] == 255 and cell['fore_b'] == 0:
					queued_actions_display_start = Vec2d(x, y)
				elif cell['fore_r'] == 0 and cell['fore_g'] == 255 and cell['fore_b'] == 0:
					queued_actions_display_end = Vec2d(x, y)
				elif cell['fore_r'] == 0 and cell['fore_g'] == 255 and cell['fore_b'] == 0:
					queued_actions_display_end = Vec2d(x, y)
				y += 1
			x += 1

		self.queued_actions_display_start = queued_actions_display_start
		self.queued_actions_bar_width = queued_actions_display_end[0] - queued_actions_display_start[0]
Example #11
0
 def __init__(self, root_console_width, root_console_height, start_x, frame_height, frame_manager):
     # TODO make and load .XP file with background, and arrange it to have an autoextending background
     Frame.__init__(
         self, root_console_width, root_console_height, root_console_width - start_x, frame_height, frame_manager
     )
     self.start_x = start_x
Example #12
0
	def __init__(self, root_console_width, root_console_height, world_x_start, world_y_start, frame_manager):
		Frame.__init__(self, root_console_width, root_console_height, root_console_width - world_x_start, root_console_height - world_y_start, frame_manager)
		self.entity_manager = frame_manager.parent_menu.entity_manager
		self.world_x_start = world_x_start
		self.world_y_start = world_y_start