Example #1
0
class Main():
    def __init__(self, resolution, block_size):
        self.window_size = resolution
        self.block_size = block_size
        self.display = DrawWindow(self.window_size)
        self.menu = Menu((self.window_size), Eventqueue(
            self.block_size), self.display)
        self.game = Game(self.window_size, self.block_size, self.menu)

    def init_game(self):
        self.menu.main_menu(self.game)
Example #2
0
def main():
    player = Tracker(color='blue')
    game = Game(flag=False)
    s = Server(handler=game.opponent,
               host=args.host,
               sender=args.sender,
               receiver=args.receiver)
    screen = game.get_screen()
    menu = Menu(screen, s.pubsub)
    menu.main_menu()

    while True:
        player.track(show=False)
        s.send(player.y_loc)
        game.update(player.y_loc, s.pubsub)