def setup(self, all_sprites): # Load BG image all_sprites.add(LcarsBackgroundImage("assets/lcars_bg.png"), layer=0) # Time/Date display self.stardate = LcarsText(colours.BLUE, (12, 380), "", 1.5) self.lastClockUpdate = 0 all_sprites.add(self.stardate, layer=1) # Static text all_sprites.add(LcarsText(colours.BLACK, (8, 40), "LCARS 1123"), layer=1) all_sprites.add(LcarsText(colours.ORANGE, (0, 135), "NETWORK STATUS", 2), layer=1) # Interfaces all_sprites.add(LcarsButton(colours.RED_BROWN, "btn", (6, 660), "MAIN", self.logoutHandler), layer=2) all_sprites.add(LcarsButton(randomcolor(), "nav", (145, 15), "LAN", self.display_lan), layer=2) all_sprites.add(LcarsButton(randomcolor(), "nav", (200, 15), "INTERNET", self.display_internet), layer=2) all_sprites.add(LcarsButton(randomcolor(), "nav", (255, 15), "SERVER", self.nullfunction), layer=2) all_sprites.add(LcarsButton(randomcolor(), "nav", (310, 15), "", self.nullfunction), layer=2) all_sprites.add(LcarsButton(randomcolor(), "nav", (365, 15), "", self.nullfunction), layer=2) all_sprites.add(LcarsButton(randomcolor(), "btn", (140, 660), "ROUTERS", self.display_lan), layer=3) all_sprites.add(LcarsButton(randomcolor(), "btn", (200, 660), "PRINTERS", self.display_printers), layer=3) all_sprites.add(LcarsButton(randomcolor(), "btn", (260, 660), "SENSORS", self.display_sensors), layer=3) self.lan_buttons = all_sprites.get_sprites_from_layer(3) # Pull in information self.loadfile(all_sprites, "routers", 4) self.loadfile(all_sprites, "sites", 5) self.toggle_sprites(self.sites, False) self.loadfile(all_sprites, "sensors", 6) self.toggle_sprites(self.sensors, False) self.loadfile(all_sprites, "printers", 7) self.toggle_sprites(self.printers, False) # SFX self.beep1 = Sound("assets/audio/panel/201.wav") Sound("assets/audio/hail_2.wav").play()
def setup(self, all_sprites): all_sprites.add(LcarsBackgroundImage("assets/lcars_splash.png"), layer=0) all_sprites.add(LcarsText(colours.ORANGE, (270, -1), "AUTHORIZATION REQUIRED", 2), layer=1) all_sprites.add(LcarsGifImage("assets/animated/st_logo.gif", (103, 369), 50), layer=1) all_sprites.add(LcarsButton(colours.GREY_BLUE, "btn", (320, 130), "1", self.num_1), layer=2) all_sprites.add(LcarsButton(colours.GREY_BLUE, "btn", (370, 130), "2", self.num_2), layer=2) all_sprites.add(LcarsButton(colours.GREY_BLUE, "btn", (320, 270), "3", self.num_3), layer=2) all_sprites.add(LcarsButton(colours.GREY_BLUE, "btn", (370, 270), "4", self.num_4), layer=2) all_sprites.add(LcarsButton(colours.GREY_BLUE, "btn", (320, 410), "5", self.num_5), layer=2) all_sprites.add(LcarsButton(colours.GREY_BLUE, "btn", (370, 410), "6", self.num_6), layer=2) all_sprites.add(LcarsButton(colours.GREY_BLUE, "btn", (320, 550), "7", self.num_7), layer=2) all_sprites.add(LcarsButton(colours.GREY_BLUE, "btn", (370, 550), "8", self.num_8), layer=2) # sounds Sound("assets/audio/panel/215.wav").play() Sound("assets/audio/enter_authorization_code.wav").play() self.sound_granted = Sound("assets/audio/accessing.wav") self.sound_beep1 = Sound("assets/audio/panel/206.wav") self.sound_denied = Sound("assets/audio/access_denied.wav") self.sound_deny2 = Sound("assets/audio/deny_2.wav") ############ # SET PIN CODE WITH THIS VARIABLE ############ self.pin = 1234 ############ # Variables for PIN code verification self.correct = 0 self.pin_i = 0 self.granted = False
def setup(self, all_sprites): # Load BG image all_sprites.add(LcarsBackgroundImage("assets/lcars_bg.png"), layer=0) # Time/Date display self.stardate = LcarsText(colours.BLUE, (12, 380), "", 1.5) self.lastClockUpdate = 0 all_sprites.add(self.stardate, layer=1) # Static text all_sprites.add(LcarsText(colours.BLACK, (8, 40), "LCARS 1123"), layer=1) all_sprites.add(LcarsText(colours.ORANGE, (0, 135), "OPERATIONS", 2), layer=1) # Interfaces all_sprites.add(LcarsButton(colours.RED_BROWN, "btn", (6, 660), "MAIN", self.logoutHandler), layer=2) all_sprites.add(LcarsButton(randomcolor(), "nav", (145, 15), "TERMINAL", self.display_hw), layer=2) all_sprites.add(LcarsButton(randomcolor(), "nav", (200, 15), "LCARS UI", self.display_lcars), layer=2) all_sprites.add(LcarsButton(randomcolor(), "nav", (255, 15), "BUTTON 3", self.nullfunction), layer=2) all_sprites.add(LcarsButton(randomcolor(), "nav", (310, 15), "BUTTON 4", self.nullfunction), layer=2) all_sprites.add(LcarsButton(randomcolor(), "nav", (365, 15), "", self.nullfunction), layer=2) # Local hardware all_sprites.add(LcarsText(colours.ORANGE, (140, 175), "UPTIME", 2), layer=3) all_sprites.add(LcarsText(colours.BLUE, (200, 175), get_uptime(), 2), layer=3) all_sprites.add(LcarsText(colours.ORANGE, (260, 175), "SYSTEM LOAD AVG", 2), layer=3) all_sprites.add(LcarsText(colours.BLUE, (320, 175), get_load(), 2), layer=3) all_sprites.add(LcarsButton(colours.ORANGE, "btn", (380, 175), "REBOOT", self.reboot), layer=3) all_sprites.add(LcarsButton(colours.RED, "btn", (380, 350), "SHUTDOWN", self.shutdown), layer=3) self.hw = all_sprites.get_sprites_from_layer(3) # LCARS UI # Check for update if update_available() == False: all_sprites.add(LcarsText(colours.ORANGE, (140, 175), "LATEST VERSION INSTALLED", 2), layer=4) elif update_available() == True: all_sprites.add(LcarsText(colours.ORANGE, (140, 175), "UPDATE AVAILABLE", 2), layer=4) all_sprites.add(LcarsButton(colours.BLUE, "btn", (200, 175), "UPDATE LCARS", self.git_pull), layer=4) all_sprites.add(LcarsButton(colours.ORANGE, "btn", (260, 175), "RESTART LCARS", self.exit), layer=4) self.lcars = all_sprites.get_sprites_from_layer(4) self.toggle_sprites(self.lcars, False) # SFX self.beep1 = Sound("assets/audio/panel/201.wav") Sound("assets/audio/hail_2.wav").play()
def setup(self, all_sprites): all_sprites.add(LcarsBackgroundImage("assets/lcars_screen_2.png"), layer=0) all_sprites.add(LcarsGifImage("assets/gadgets/stlogorotating.gif", (103, 369), 50), layer=0) all_sprites.add(LcarsText(colours.ORANGE, (270, -1), "AUTHORIZATION REQUIRED", 2), layer=0) all_sprites.add(LcarsText(colours.BLUE, (330, -1), "ONLY AUTHORIZED PERSONNEL MAY ACCESS THIS TERMINAL", 1.5), layer=1) all_sprites.add(LcarsText(colours.BLUE, (360, -1), "TOUCH TERMINAL TO PROCEED", 1.5), layer=1) #all_sprites.add(LcarsText(colours.BLUE, (390, -1), "FAILED ATTEMPTS WILL BE REPORTED", 1.5),layer=1) all_sprites.add(LcarsButton(colours.GREY_BLUE, (320, 130), "1", self.num_1), layer=2) all_sprites.add(LcarsButton(colours.GREY_BLUE, (370, 130), "2", self.num_2), layer=2) all_sprites.add(LcarsButton(colours.GREY_BLUE, (320, 270), "3", self.num_3), layer=2) all_sprites.add(LcarsButton(colours.GREY_BLUE, (370, 270), "4", self.num_4), layer=2) all_sprites.add(LcarsButton(colours.GREY_BLUE, (320, 410), "5", self.num_5), layer=2) all_sprites.add(LcarsButton(colours.GREY_BLUE, (370, 410), "6", self.num_6), layer=2) all_sprites.add(LcarsButton(colours.GREY_BLUE, (320, 550), "7", self.num_7), layer=2) all_sprites.add(LcarsButton(colours.GREY_BLUE, (370, 550), "8", self.num_8), layer=2) self.layer1 = all_sprites.get_sprites_from_layer(1) self.layer2 = all_sprites.get_sprites_from_layer(2) # sounds Sound("assets/audio/panel/215.wav").play() self.sound_granted = Sound("assets/audio/accessing.wav") self.sound_beep1 = Sound("assets/audio/panel/201.wav") self.sound_denied = Sound("assets/audio/access_denied.wav") self.sound_deny1 = Sound("assets/audio/deny_1.wav") self.sound_deny2 = Sound("assets/audio/deny_2.wav") ############ # SET PIN CODE WITH THIS VARIABLE ############ self.pin = 7212 ############ self.reset()
def setup(self, all_sprites): # Load standard LCARS BG image all_sprites.add(LcarsBackgroundImage("assets/lcars_bg.png"), layer=0) # Setup time/date display self.stardate = LcarsText(colours.BLUE, (12, 380), "", 1.5) self.lastClockUpdate = 0 all_sprites.add(self.stardate, layer=1) # Static text all_sprites.add(LcarsText(colours.BLACK, (8, 40), "LCARS 1123"), layer=1) all_sprites.add(LcarsText(colours.ORANGE, (0, 135), "MAIN MENU", 2), layer=1) # Buttons all_sprites.add(LcarsButton(colours.RED_BROWN, "btn", (6, 660), "LOGOUT", self.load_idle), layer=4) all_sprites.add(LcarsButton(randomcolor(), "nav", (145, 15), "ENVIRO", self.load_enviro), layer=4) all_sprites.add(LcarsButton(randomcolor(), "nav", (200, 15), "NETWORK", self.load_network), layer=4) all_sprites.add(LcarsButton(randomcolor(), "nav", (255, 15), "POWER", self.load_power), layer=4) all_sprites.add(LcarsButton(randomcolor(), "nav", (310, 15), "OPERATIONS", self.load_auth), layer=4) all_sprites.add(LcarsButton(randomcolor(), "nav", (365, 15), "", self.load_template), layer=4) # Load data from file #returnpayload = read_txt("/opt/local/var/lib/lcars/alert") # First line in file is always going to be heading #all_sprites.add(LcarsText(colours.ORANGE, (137, 133), returnpayload[0], 1.8), layer=3) # Loop through results starting at second element #index = 1 #ypos = 190 #while index < len(returnpayload): # all_sprites.add(LcarsText(colours.BLUE, (ypos, 150), returnpayload[index], 1.5), layer=3) # Bump index and vertical pos # index += 1 # ypos += 50 # Rotating Deep Space 9 #yieldall_sprites.add(LcarsGifImage("assets/animated/ds9_3d.gif", (148, 475), 100), layer=1) weather = get_weather() #"%s\nTemperature: %s\nPrecipitations %s" % (current.summary, current.temperature, current.precipProbability) all_sprites.add(LcarsText(colours.BLUE, (150, 300), weather.summary , 1.5), layer=3) all_sprites.add(LcarsText(colours.BLUE, (200, 300), "Temperature: %s C / Feels like: %s" % (weather.temperature, weather.apparentTemperature) , 1.5), layer=3) all_sprites.add(LcarsText(colours.BLUE, (250, 300), "Wind: %s KPH %s" % (weather.windSpeed, degrees_to_cardinal(weather.windBearing)) , 1.5), layer=3) all_sprites.add(LcarsText(colours.BLUE, (300, 300), "Precipitations: %s" % (weather.precipProbability) , 1.5), layer=3) #all_sprites.add(LcarsText(colours.BLUE, (350, 300), "Type: %s / Qty: %s cm" % (weather.precipType, weather.precipAccumulation) , 1.5), layer=3) #all_sprites.add(LcarsText(colours.BLUE, (350, 300), "Sunset: %s / Sunrise: %s cm" % (weather.precipType, weather.precipAccumulation) , 1.5), layer=3) all_sprites.add(LcarsGifImage("assets/weather/%s.gif" % (weather.icon), (100, 144), 50), layer=1) self.beep1 = Sound("assets/audio/panel/201.wav") Sound("assets/audio/panel/220.wav").play()
def setup(self, all_sprites): # Load BG image all_sprites.add(LcarsBackgroundImage("assets/lcars_bg.png"), layer=0) # Time/Date display self.stardate = LcarsText(colours.BLUE, (12, 380), "", 1.5) self.lastClockUpdate = 0 all_sprites.add(self.stardate, layer=1) # Static text all_sprites.add(LcarsText(colours.BLACK, (8, 40), "LCARS 1123"), layer=1) all_sprites.add(LcarsText(colours.ORANGE, (0, 135), "SECTION NAME", 2), layer=1) # Interfaces all_sprites.add(LcarsButton(colours.RED_BROWN, "btn", (6, 660), "MAIN", self.logoutHandler), layer=2) all_sprites.add(LcarsButton(randomcolor(), "nav", (145, 15), "BUTTON 1", self.nullfunction), layer=2) all_sprites.add(LcarsButton(randomcolor(), "nav", (200, 15), "BUTTON 2", self.nullfunction), layer=2) all_sprites.add(LcarsButton(randomcolor(), "nav", (255, 15), "BUTTON 3", self.nullfunction), layer=2) all_sprites.add(LcarsButton(randomcolor(), "nav", (310, 15), "BUTTON 4", self.nullfunction), layer=2) all_sprites.add(LcarsButton(randomcolor(), "nav", (365, 15), "", self.nullfunction), layer=2) # Info text all_sprites.add(LcarsText(colours.BLUE, (244, 174), "TEXT GOES HERE", 1.5), layer=3) self.info_text = all_sprites.get_sprites_from_layer(3) # SFX self.beep1 = Sound("assets/audio/panel/201.wav") Sound("assets/audio/hail_2.wav").play()
def setup(self, all_sprites): if config.DEV_MODE: all_sprites.add(LcarsButton(colours.GREY_BLUE, (0, 770), "X", self.exitHandler, (30, 30)), layer=2) self.layer1 = all_sprites.get_sprites_from_layer(1) self.layer2 = all_sprites.get_sprites_from_layer(2) self.all_sprites = all_sprites # Uncomment for fullscreen #DISPLAYSURF = pygame.display.set_mode((0, 0), pygame.FULLSCREEN) # For some reason, coordinates are passed in as y,x pad = 5 hpad = 10 leftStackWidth = 0.1345 screenWidth = pygame.display.get_surface().get_width() screenHeight = pygame.display.get_surface().get_height() # Elbow topLeftElbow = LcarsElbow(colours.PEACH, 0, (-40, hpad - 1), self.convertFloatToPoints(x=0.3, y=0.15)) #0.225 all_sprites.add(topLeftElbow, layer=1) # Second elbow secondElbow = LcarsElbow(colours.PEACH, 1, (topLeftElbow.nextObjCoordY(pad), hpad - 1), self.convertFloatToPoints(x=0.3, y=0.15)) #0.225 all_sprites.add(secondElbow, layer=1) # First Horizontal Bar h1 = LcarsHStrip( colours.PEACH, (self.yPercToPoints(0.0595), topLeftElbow.nextObjCoordX(pad)), 60, self.yPercToPoints(0.035), "") all_sprites.add(h1, layer=1) h2 = LcarsHStrip(colours.ORANGE, (self.yPercToPoints(0.0595), h1.nextObjCoordX(pad)), 120, self.yPercToPoints(0.035), "") all_sprites.add(h2, layer=1) h3 = LcarsHStrip(colours.PEACH, (self.yPercToPoints(0.0595), h2.nextObjCoordX(pad)), 20, self.yPercToPoints(0.035), "") all_sprites.add(h3, layer=1) h4 = LcarsHStrip(colours.ORANGE, (self.yPercToPoints(0.0595), h3.nextObjCoordX(pad)), 50, self.yPercToPoints(0.035), "") all_sprites.add(h4, layer=1) h5 = LcarsHStrip(colours.PEACH, (self.yPercToPoints(0.0595), h4.nextObjCoordX(pad)), 140, self.yPercToPoints(0.035), "") all_sprites.add(h5, layer=1) h6 = LcarsHStrip(colours.ORANGE, (self.yPercToPoints(0.0595), h5.nextObjCoordX(pad)), 20, self.yPercToPoints(0.035), "") all_sprites.add(h6, layer=1) remainingWidth = screenWidth - h6.rect.left - h6.rect.width - (hpad * 2) hlast = LcarsHStrip( colours.PEACH, (self.yPercToPoints(0.0595), h6.nextObjCoordX(pad)), remainingWidth - pad, self.yPercToPoints(0.035), "") all_sprites.add(hlast, layer=1) # Second Horizontal Bar h7 = LcarsHStrip( colours.PEACH, (secondElbow.rect.top + 1, secondElbow.nextObjCoordX(0)), 40, self.yPercToPoints(0.035), "") all_sprites.add(h7, layer=1) h8 = LcarsHStrip(colours.ORANGE, (h7.rect.top, h7.nextObjCoordX(pad)), 240, self.yPercToPoints(0.035), "") all_sprites.add(h8, layer=1) h9 = LcarsHStrip(colours.PEACH, (h7.rect.top, h8.nextObjCoordX(pad)), 30, self.yPercToPoints(0.035), "") all_sprites.add(h9, layer=1) h10 = LcarsHStrip(colours.ORANGE, (h7.rect.top, h9.nextObjCoordX(pad)), 90, self.yPercToPoints(0.035), "") all_sprites.add(h10, layer=1) h11 = LcarsHStrip(colours.PEACH, (h7.rect.top, h10.nextObjCoordX(pad)), 100, self.yPercToPoints(0.035), "") all_sprites.add(h11, layer=1) h12 = LcarsHStrip(colours.ORANGE, (h7.rect.top, h11.nextObjCoordX(pad)), 75, self.yPercToPoints(0.035), "") all_sprites.add(h12, layer=1) secondRemainingWidth = screenWidth - h12.rect.left - h12.rect.width - ( hpad * 2) secondHLast = LcarsHStrip(colours.PEACH, (h7.rect.top, h12.nextObjCoordX(pad)), secondRemainingWidth - pad, self.yPercToPoints(0.035), "") all_sprites.add(secondHLast, layer=1) # Left Menu Stack l1 = LcarsBlockSmall( colours.ORANGE, (secondElbow.nextObjCoordY(pad), hpad), "MEDIA", self.convertFloatToPoints(x=leftStackWidth, y=0.10)) l1.handler = self.musicHandler all_sprites.add(l1, layer=1) l2 = LcarsBlockSmall( colours.RED_BROWN, (l1.nextObjCoordY(pad), hpad), "COMMUNICATION", self.convertFloatToPoints(x=leftStackWidth, y=0.10)) all_sprites.add(l2, layer=1) l3 = LcarsBlockSmall( colours.DARK_BLUE, (l2.nextObjCoordY(pad), hpad), "NAVIGATION", self.convertFloatToPoints(x=leftStackWidth, y=0.10)) all_sprites.add(l3, layer=1) l4 = LcarsBlockSmall( colours.RED, (l3.nextObjCoordY(pad), hpad), "PERFORMANCE", self.convertFloatToPoints(x=leftStackWidth, y=0.075)) all_sprites.add(l4, layer=1) l5 = LcarsBlockSmall( colours.BLUE, (l4.nextObjCoordY(pad), hpad), "ENGINEERING", self.convertFloatToPoints(x=leftStackWidth, y=0.075)) all_sprites.add(l5, layer=1) # Variable height spacer bottomElbowHeight = 0.15 remainingHeight = screenHeight - l5.rect.top - l5.rect.height - self.yPercToPoints( bottomElbowHeight) - (hpad * 2) bottomLeftSpacer = LcarsBlockSmall( colours.WHITE, (l5.nextObjCoordY(pad), hpad), "", self.convertFloatToPoints( x=leftStackWidth, y=self.convertScreenHeightPointsToFloat(remainingHeight))) all_sprites.add(bottomLeftSpacer, layer=1) # Bottom Left Elbow bottomLeftElbow = LcarsElbow( colours.PEACH, 0, (bottomLeftSpacer.nextObjCoordY(pad), l5.rect.left), self.convertFloatToPoints(x=0.3, y=bottomElbowHeight)) #0.225 all_sprites.add(bottomLeftElbow, layer=1) # Bottom Horizontal Bar h13 = LcarsHStrip( colours.PEACH, (self.yPercToPoints(0.95), bottomLeftElbow.nextObjCoordX(pad)), self.yPercToPoints(0.1), self.yPercToPoints(0.035), "") all_sprites.add(h13, layer=1) # Variable width spacer bottomRightElbowWidth = 0.3 bottomRemainingWidth = screenWidth - h13.rect.left - h13.rect.width - self.xPercToPoints( bottomRightElbowWidth) - (hpad * 2) bottomRightSpacer = LcarsBlockSmall( colours.WHITE, (h13.rect.top, h13.nextObjCoordX(pad)), "", self.convertFloatToPoints( x=self.convertScreenWidthPointsToFloat(bottomRemainingWidth), y=0.035)) all_sprites.add(bottomRightSpacer, layer=1) # Bottom Right Elbow bottomRightElbow = LcarsElbow( colours.PEACH, 3, (bottomRightSpacer.rect.top, bottomRightSpacer.nextObjCoordX(pad)), self.convertFloatToPoints(x=bottomRightElbowWidth, y=bottomElbowHeight)) #0.225 all_sprites.add(bottomRightElbow, layer=1) # weather = LcarsImage("assets/weather.jpg", (l1.rect.y , l1.nextObjCoordX(10))) # all_sprites.add(weather, layer=2) # b1 = LcarsHStrip(colours.PEACH, (400, hpad), 200, "") # all_sprites.add(b1, layer=1) # bottomRightElbow = LcarsElbow(colours.PEACH, 2, (250, 250)) # all_sprites.add(bottomRightElbow, layer=1) # l2 = LcarsBlockMedium(colours.GREY_BLUE, (10, 10), "MEDIUM") # all_sprites.add(l2, layer=1) # l3 = LcarsBlockLarge(colours.PURPLE, (120, 10), "LARGE") # all_sprites.add(l3, layer=1) # sounds Sound("assets/audio/panel/215.wav").play() self.sound_granted = Sound("assets/audio/accessing.wav") self.sound_beep1 = Sound("assets/audio/panel/201.wav") self.sound_denied = Sound("assets/audio/access_denied.wav") self.sound_deny1 = Sound("assets/audio/deny_1.wav") self.sound_deny2 = Sound("assets/audio/deny_2.wav") self.reset()
def setup(self, all_sprites): # Load standard LCARS BG image all_sprites.add(LcarsBackgroundImage("assets/lcars_bg.png"), layer=0) # Setup time/date display self.stardate = LcarsText(colours.BLUE, (12, 380), "", 1.5) self.lastClockUpdate = 0 all_sprites.add(self.stardate, layer=1) # Static text all_sprites.add(LcarsText(colours.BLACK, (8, 40), "LCARS 1123"), layer=1) all_sprites.add(LcarsText(colours.ORANGE, (0, 135), "MAIN MENU", 2), layer=1) # Buttons all_sprites.add(LcarsButton(colours.RED_BROWN, "btn", (6, 660), "LOGOUT", self.load_idle), layer=4) all_sprites.add(LcarsButton(randomcolor(), "nav", (145, 15), "ENVIRO", self.load_enviro), layer=4) all_sprites.add(LcarsButton(randomcolor(), "nav", (200, 15), "NETWORK", self.load_network), layer=4) all_sprites.add(LcarsButton(randomcolor(), "nav", (255, 15), "POWER", self.load_power), layer=4) all_sprites.add(LcarsButton(randomcolor(), "nav", (310, 15), "OPERATIONS", self.load_auth), layer=4) all_sprites.add(LcarsButton(randomcolor(), "nav", (365, 15), "", self.load_template), layer=4) # Load data from file returnpayload = read_txt("/var/lib/lcars/alert") # First line in file is always going to be heading all_sprites.add(LcarsText(colours.ORANGE, (137, 133), returnpayload[0], 1.8), layer=3) # Loop through results starting at second element index = 1 ypos = 190 while index < len(returnpayload): all_sprites.add(LcarsText(colours.BLUE, (ypos, 150), returnpayload[index], 1.5), layer=3) # Bump index and vertical pos index += 1 ypos += 50 # Rotating Deep Space 9 all_sprites.add(LcarsGifImage("assets/animated/ds9_3d.gif", (148, 475), 100), layer=1) self.beep1 = Sound("assets/audio/panel/201.wav") Sound("assets/audio/panel/220.wav").play()
def setup(self, all_sprites): all_sprites.add(LcarsBackgroundImage("assets/lcars_screen_3.png"), layer=0) all_sprites.add(LcarsGifImage("assets/gadgets/stlogorotating2.gif", (232, 895), 50), layer=0) all_sprites.add(LcarsText(colours.ORANGE, (608, -1), "AUTHORIZATION REQUIRED", 2), layer=0) all_sprites.add(LcarsText( colours.BLUE, (743, -1), "ONLY AUTHORIZED PERSONNEL MAY ACCESS THIS TERMINAL", 1.5), layer=1) all_sprites.add(LcarsText(colours.BLUE, (810, -1), "TOUCH TERMINAL TO PROCEED", 1.5), layer=1) #all_sprites.add(LcarsText(colours.BLUE, (878, -1), "FAILED ATTEMPTS WILL BE REPORTED", 1.5), layer=1) all_sprites.add(LcarsButton(colours.GREY_BLUE, (740, 312), "1", self.num_1), layer=2) all_sprites.add(LcarsButton(colours.GREY_BLUE, (843, 312), "2", self.num_2), layer=2) all_sprites.add(LcarsButton(colours.GREY_BLUE, (740, 648), "3", self.num_3), layer=2) all_sprites.add(LcarsButton(colours.GREY_BLUE, (843, 648), "4", self.num_4), layer=2) all_sprites.add(LcarsButton(colours.GREY_BLUE, (740, 984), "5", self.num_5), layer=2) all_sprites.add(LcarsButton(colours.GREY_BLUE, (843, 984), "6", self.num_6), layer=2) all_sprites.add(LcarsButton(colours.GREY_BLUE, (740, 1320), "7", self.num_7), layer=2) all_sprites.add(LcarsButton(colours.GREY_BLUE, (843, 1320), "8", self.num_8), layer=2) if config.DEV_MODE: all_sprites.add(LcarsButton(colours.GREY_BLUE, (0, 1848), "X", self.exitHandler, (68, 72)), layer=2) self.layer1 = all_sprites.get_sprites_from_layer(1) self.layer2 = all_sprites.get_sprites_from_layer(2) # sounds Sound("assets/audio/panel/215.wav").play() self.sound_granted = Sound("assets/audio/accessing.wav") self.sound_beep1 = Sound("assets/audio/panel/201.wav") self.sound_denied = Sound("assets/audio/access_denied.wav") self.sound_deny1 = Sound("assets/audio/deny_1.wav") self.sound_deny2 = Sound("assets/audio/deny_2.wav") ############ # SET PIN CODE WITH THIS VARIABLE ############ self.pin = 1234 ############ self.reset()
class ScreenMain(LcarsScreen): def setup(self, all_sprites): # Weather parameters self.temperature = -9999 self.tStr = None self.pressure = -9999 self.pStr = None self.humidity = -9999 self.hStr = None self.battery = -9999 self.load = -9999 self.pwrStr = None self.timestamp = -9999 self.tsStr = None self.displayedValue = "Temp" self.paramStr = self.tStr self.timestampDT = dt.datetime.now() self.beatWarningTime = 10. * 60. self.runningCam = False self.cmdCamGo = [ 'sudo', '-H', '-u', 'pi', 'adafruit-io', 'camera', 'start', '-f', 'camera_feed', '-m', 'false', '-r', '5', '-v', 'false' ] self.cmdCamStop = [ 'sudo', '-H', '-u', 'pi', 'adafruit-io', 'camera', 'stop' ] # Background image/overall layout script_dir = dirname(__file__) ipath = join(script_dir, '../assets/mainscreen.png') all_sprites.add(LcarsBackgroundImage(ipath), layer=0) # Screen brightness we start from self.sbrightness = 0.5 # Need this to not crash the auto brightness # button, so choose a default that's easily elimated # from any logging activity just in case self.lux = 86.75309 # Screen control buttons buttonBri = LcarsButton((255, 204, 153), (5, 270), "BRIGHTER", self.screenBrighterHandler) buttonDim = LcarsButton((255, 153, 102), (5, 375), "DIMMER", self.screenDimmerHandler) buttonOff = LcarsButton((204, 102, 102), (50, 270), "OFF", self.logoutHandler) # Add this one to self to make it easily changed elsewhere self.buttonAuto = LcarsButton(colours.BLUE, (50, 375), "AUTO", self.autoBrightHandler) all_sprites.add(buttonBri, layer=4) all_sprites.add(buttonDim, layer=4) all_sprites.add(buttonOff, layer=4) all_sprites.add(self.buttonAuto, layer=4) # Header text all_sprites.add(LcarsText((255, 204, 153), (-5, 55), "WEATHER", size=3), layer=1) # date display sDateFmt = "%d%m.%y %H:%M:%S" sDate = "{}".format(datetime.now().strftime(sDateFmt)) self.stardate = LcarsText(colours.BLUE, (55, 55), sDate, size=2.0) self.lastClockUpdate = 0 self.whenLastRead = dt.datetime.now() all_sprites.add(self.stardate, layer=1) # Section/Parameter ID Text self.sensorTimestampText = LcarsText((0, 0, 0), (95, 275), "LAST UPDATE: ", 1.0) # self.sectionText = LcarsText((255, 204, 153), (120, 55), # "TEMPERATURE:", 3.) all_sprites.add(self.sensorTimestampText, layer=4) # all_sprites.add(self.sectionText, layer=4) # Section Value Text. If the temperature isn't nuts, it's probably # a good enough value to display so start with that. self.paramValueText = LcarsText((255, 204, 153), (170, -1), "XX.X C|XX.X F", 4.5) all_sprites.add(self.paramValueText, layer=3) self.info_text = all_sprites.get_sprites_from_layer(3) # buttons # (Bottom) #buttrowpos = (270, 65) # (Top) buttrowpos = (125, 55) self.butt1 = LcarsButton(colours.PURPLE, buttrowpos, "Temperature", self.cTempHandler) self.butt2 = LcarsButton( colours.PURPLE, (buttrowpos[0], buttrowpos[1] + self.butt1.size[0]), "Pressure", self.cPressHandler) self.butt3 = LcarsButton(colours.PURPLE, (buttrowpos[0], buttrowpos[1] + self.butt1.size[0] + self.butt2.size[0]), "Humidity", self.cHumiHandler) self.butt4 = LcarsButton( colours.PURPLE, (buttrowpos[0], buttrowpos[1] + self.butt1.size[0] + self.butt2.size[0] + self.butt3.size[0]), "Power", self.cPowerHandler) all_sprites.add(self.butt1, layer=5) all_sprites.add(self.butt2, layer=5) all_sprites.add(self.butt3, layer=5) all_sprites.add(self.butt4, layer=5) campos = (270, 320) self.buttcam = LcarsButton((204, 102, 102), campos, "KITTY CAM", self.camHandler) all_sprites.add(self.buttcam, layer=4) # Local (intranet) MQTT server setup; Hopefully we can can start # with the current values already there if all is well with MQTT self.client = mqtt.Client() self.client.on_connect = self.on_connect self.client.on_message = self.on_message self.client.username_pw_set("WeatherduinoUser", "rainyday") self.client.connect("localhost", 1883, 60) # Non-blocking call that processes network traffic, dispatches # callbacks and handles reconnecting. Must call client.loop_stop() # when you're done with stuff. self.client.loop_start() if self.temperature != -9999: self.paramStr = self.tStr # Note: We need to explicitly update the strings since they're # caught in the time loop and may lag self.updateDisplayedSensorStrings() # Highlight the default choice so we know where we are and trigger self.butt1.changeColor(colours.WHITE) self.butt2.changeColor(self.butt2.inactiveColor) self.butt3.changeColor(self.butt3.inactiveColor) self.butt4.changeColor(self.butt4.inactiveColor) # Automatically control screen brightness at start? self.autosbrightness = True self.buttonAuto.changeColor(colours.WHITE) def update(self, screenSurface, fpsClock): if pygame.time.get_ticks() - self.lastClockUpdate > 1000: sDateFmt = "%d%m.%y %H:%M:%S" sDate = "{}".format(datetime.now().strftime(sDateFmt)) self.stardate.setText(sDate) self.lastClockUpdate = pygame.time.get_ticks() LcarsScreen.update(self, screenSurface, fpsClock) # Update the heartbeat indicator(s) self.beatCounterDT = (dt.datetime.now() - self.timestampDT) self.beatCounter = self.beatCounterDT.total_seconds() # Heartbeat bar for whether we read the timestamp remotely correctly if self.beatCounter > self.beatWarningTime: self.beatColor = (255, 0, 0) else: self.beatColor = (0, 255, 0) # Changing text color depending on time of last good (outdoor) read if ((dt.datetime.now() - self.whenLastRead).total_seconds()) > self.beatWarningTime * 2.: # Warning text color self.paramValueText.changeColour((204, 102, 102)) else: # Normal text color self.paramValueText.changeColour((255, 204, 153)) self.curHeartbeat(screenSurface) def handleEvents(self, event, fpsClock): LcarsScreen.handleEvents(self, event, fpsClock) if event.type == pygame.MOUSEBUTTONDOWN: # self.beep1.play() pass if event.type == pygame.MOUSEBUTTONUP: return False def autoBrightHandler(self, item, event, clock): if self.autosbrightness is True: self.autosbrightness = False self.buttonAuto.changeColor(colours.BLUE) else: self.autosbrightness = True self.buttonAuto.changeColor(colours.WHITE) try: # First read/scale the last value from the sensor self.theLuxRanger() print "setting to %f" % (self.sbrightness) self.screenBrightAbsolute() except: # If we're here, something went wrong # but I don't know what to say yet print "Whoops" pass def camHandler(self, item, event, clock): try: if self.runningCam is False: self.runningCam = True sub.call(self.cmdCamGo) else: self.runningCam = False sub.call(self.cmdCamStop) except OSError: pass def screenBrightAbsolute(self): try: screenPWM.screenPWM(self.sbrightness, pin=18) except OSError: print "Failure to set screen brightness to %f" % \ (self.sbrightness) self.autosbrightness = False def screenBrighterHandler(self, item, event, clock): try: self.sbrightness += 0.1 if self.sbrightness < 0.1: self.sbrightness = 0.1 if self.sbrightness > 1.0: self.sbrightness = 1.0 screenPWM.screenPWM(self.sbrightness, pin=18) except OSError: pass def screenDimmerHandler(self, item, event, clock): try: self.sbrightness -= 0.1 if self.sbrightness < 0.1: self.sbrightness = 0.1 if self.sbrightness > 1.0: self.sbrightness = 1.0 screenPWM.screenPWM(self.sbrightness, pin=18) except OSError: pass def cTempHandler(self, item, event, clock): self.displayedValue = "Temp" self.paramStr = self.tStr self.updateDisplayedSensorStrings() self.butt1.changeColor(colours.WHITE) self.butt2.changeColor(self.butt2.inactiveColor) self.butt3.changeColor(self.butt3.inactiveColor) self.butt4.changeColor(self.butt4.inactiveColor) def cPressHandler(self, item, event, clock): self.displayedValue = "Pre" self.paramStr = self.pStr self.updateDisplayedSensorStrings() self.butt1.changeColor(self.butt1.inactiveColor) self.butt2.changeColor(colours.WHITE) self.butt3.changeColor(self.butt3.inactiveColor) self.butt4.changeColor(self.butt4.inactiveColor) def cHumiHandler(self, item, event, clock): self.displayedValue = "Humi" self.paramStr = self.hStr self.updateDisplayedSensorStrings() self.butt1.changeColor(self.butt1.inactiveColor) self.butt2.changeColor(self.butt2.inactiveColor) self.butt3.changeColor(colours.WHITE) self.butt4.changeColor(self.butt4.inactiveColor) def cPowerHandler(self, item, event, clock): self.displayedValue = "Powr" self.paramStr = self.pwrStr self.updateDisplayedSensorStrings() self.butt1.changeColor(self.butt1.inactiveColor) self.butt2.changeColor(self.butt2.inactiveColor) self.butt3.changeColor(self.butt3.inactiveColor) self.butt4.changeColor(colours.WHITE) def logoutHandler(self, item, event, clock): from screens.blanker import ScreenBlanker self.client.loop_stop() self.client.unsubscribe("Ostation/#") self.client.unsubscribe("Istation/#") self.client.disconnect() self.loadScreen(ScreenBlanker()) def updateDisplayedSensorStrings(self): """ Update the sensor value and associated timestamp when demanded """ self.paramValueText.setText(self.paramStr) self.sensorTimestampText.setText(self.tsStr) def curHeartbeat(self, screenSurface): pygame.draw.rect(screenSurface, self.beatColor, (211, 98.5, 235, 14.5), 0) def on_connect(self, client, userdata, flags, rc): """ Callback for when the client receives a CONNACK response from server. """ print("Connected with result code " + str(rc)) # Subscribing in on_connect() means that if we lose the connection and # reconnect then subscriptions will be renewed. # The character '#' is a wildcard meaning all. client.subscribe("Ostation/#") client.subscribe("Istation/lux") def on_message(self, client, userdata, msg): """ Callback for when a PUBLISH message is received from the server. """ if msg.topic.find("Ostation") > -1: if msg.topic.find("temperature") > -1: self.temperature = np.float(msg.payload) self.tStr = "%02.1f C | %02.1f F" % (self.temperature, CtoF(self.temperature)) print "Update", self.tStr self.whenLastRead = dt.datetime.now() elif msg.topic.find("pressure") > -1: self.pressure = np.float(msg.payload) self.pStr = "%04.2f mB" % (self.pressure) print "Update", self.pStr self.whenLastRead = dt.datetime.now() elif msg.topic.find("humidity") > -1: self.humidity = np.float(msg.payload) self.hStr = "%03.0f %%" % (self.humidity) print "Update", self.hStr self.whenLastRead = dt.datetime.now() elif msg.topic.find("battery") > -1: self.battery = np.float(msg.payload) self.pwrStr = "%01.2f / %01.2f V" % (self.battery, self.load) print "Update", self.pwrStr self.whenLastRead = dt.datetime.now() elif msg.topic.find("load") > -1: self.load = np.float(msg.payload) self.pwrStr = "%01.2f / %01.2f V" % (self.battery, self.load) print "Update", self.pwrStr self.whenLastRead = dt.datetime.now() elif msg.topic.find("timestamp") > -1: sDateFmt = "%d%m.%y %H:%M:%S" self.timestamp = np.int(msg.payload) self.timestampDT = datetime.fromtimestamp(self.timestamp) sDate = "{}".format(self.timestampDT.strftime(sDateFmt)) self.tsStr = "Last Update: %s" % (sDate) print "Update", self.tsStr # Display string updates if self.displayedValue == "Temp": self.paramStr = self.tStr if self.displayedValue == "Pres": self.paramStr = self.pStr if self.displayedValue == "Humi": self.paramStr = self.hStr if self.displayedValue == "Powr": self.paramStr = self.pwrStr elif msg.topic.find("Istation") > -1: if msg.topic.find("lux") > -1: self.lux = np.float(msg.payload) if self.autosbrightness is True: self.theLuxRanger() self.screenBrightAbsolute() self.updateDisplayedSensorStrings() def theLuxRanger(self): # Turn the lux into a brightness value # > xr == full brightness # < mr == min brightness # Screen range - 1.0 to 0.2 inclusive mr = 3. xr = 100. if self.lux >= xr: self.sbrightness = 1.0 elif self.lux < xr and self.lux >= mr: self.sbrightness = ((self.lux - mr) * (1.0 - 0.2) / (xr - mr)) + 0.2 self.sbrightness = np.round(self.sbrightness, 3) else: self.sbrightness = 0.05 print "Lux: ", self.lux, self.sbrightness
def setup(self, all_sprites): # Weather parameters self.temperature = -9999 self.tStr = None self.pressure = -9999 self.pStr = None self.humidity = -9999 self.hStr = None self.battery = -9999 self.load = -9999 self.pwrStr = None self.timestamp = -9999 self.tsStr = None self.displayedValue = "Temp" self.paramStr = self.tStr self.timestampDT = dt.datetime.now() self.beatWarningTime = 10.*60. self.runningCam = False self.cmdCamGo = ['sudo', '-H', '-u', 'pi', 'adafruit-io', 'camera', 'start', '-f', 'camera_feed', '-m', 'false', '-r', '5', '-v', 'false'] self.cmdCamStop = ['sudo', '-H', '-u', 'pi', 'adafruit-io', 'camera', 'stop'] # Background image/overall layout script_dir = dirname(__file__) ipath = join(script_dir, '../assets/mainscreen.png') all_sprites.add(LcarsBackgroundImage(ipath), layer=0) # Screen brightness we start from self.sbrightness = 0.5 # Need this to not crash the auto brightness # button, so choose a default that's easily elimated # from any logging activity just in case self.lux = 86.75309 # Screen control buttons buttonBri = LcarsButton((255, 204, 153), (5, 270), "BRIGHTER", self.screenBrighterHandler) buttonDim = LcarsButton((255, 153, 102), (5, 375), "DIMMER", self.screenDimmerHandler) buttonOff = LcarsButton((204, 102, 102), (50, 270), "OFF", self.logoutHandler) # Add this one to self to make it easily changed elsewhere self.buttonAuto = LcarsButton(colours.BLUE, (50, 375), "AUTO", self.autoBrightHandler) all_sprites.add(buttonBri, layer=4) all_sprites.add(buttonDim, layer=4) all_sprites.add(buttonOff, layer=4) all_sprites.add(self.buttonAuto, layer=4) # Header text all_sprites.add(LcarsText((255, 204, 153), (-5, 55), "WEATHER", size=3), layer=1) # date display sDateFmt = "%d%m.%y %H:%M:%S" sDate = "{}".format(datetime.now().strftime(sDateFmt)) self.stardate = LcarsText(colours.BLUE, (55, 55), sDate, size=2.0) self.lastClockUpdate = 0 self.whenLastRead = dt.datetime.now() all_sprites.add(self.stardate, layer=1) # Section/Parameter ID Text self.sensorTimestampText = LcarsText((0, 0, 0), (95, 275), "LAST UPDATE: ", 1.0) # self.sectionText = LcarsText((255, 204, 153), (120, 55), # "TEMPERATURE:", 3.) all_sprites.add(self.sensorTimestampText, layer=4) # all_sprites.add(self.sectionText, layer=4) # Section Value Text. If the temperature isn't nuts, it's probably # a good enough value to display so start with that. self.paramValueText = LcarsText((255, 204, 153), (170, -1), "XX.X C|XX.X F", 4.5) all_sprites.add(self.paramValueText, layer=3) self.info_text = all_sprites.get_sprites_from_layer(3) # buttons # (Bottom) #buttrowpos = (270, 65) # (Top) buttrowpos = (125, 55) self.butt1 = LcarsButton(colours.PURPLE, buttrowpos, "Temperature", self.cTempHandler) self.butt2 = LcarsButton(colours.PURPLE, (buttrowpos[0], buttrowpos[1] + self.butt1.size[0]), "Pressure", self.cPressHandler) self.butt3 = LcarsButton(colours.PURPLE, (buttrowpos[0], buttrowpos[1] + self.butt1.size[0] + self.butt2.size[0]), "Humidity", self.cHumiHandler) self.butt4 = LcarsButton(colours.PURPLE, (buttrowpos[0], buttrowpos[1] + self.butt1.size[0] + self.butt2.size[0] + self.butt3.size[0]), "Power", self.cPowerHandler) all_sprites.add(self.butt1, layer=5) all_sprites.add(self.butt2, layer=5) all_sprites.add(self.butt3, layer=5) all_sprites.add(self.butt4, layer=5) campos = (270, 320) self.buttcam = LcarsButton((204, 102, 102), campos, "KITTY CAM", self.camHandler) all_sprites.add(self.buttcam, layer=4) # Local (intranet) MQTT server setup; Hopefully we can can start # with the current values already there if all is well with MQTT self.client = mqtt.Client() self.client.on_connect = self.on_connect self.client.on_message = self.on_message self.client.username_pw_set("WeatherduinoUser", "rainyday") self.client.connect("localhost", 1883, 60) # Non-blocking call that processes network traffic, dispatches # callbacks and handles reconnecting. Must call client.loop_stop() # when you're done with stuff. self.client.loop_start() if self.temperature != -9999: self.paramStr = self.tStr # Note: We need to explicitly update the strings since they're # caught in the time loop and may lag self.updateDisplayedSensorStrings() # Highlight the default choice so we know where we are and trigger self.butt1.changeColor(colours.WHITE) self.butt2.changeColor(self.butt2.inactiveColor) self.butt3.changeColor(self.butt3.inactiveColor) self.butt4.changeColor(self.butt4.inactiveColor) # Automatically control screen brightness at start? self.autosbrightness = True self.buttonAuto.changeColor(colours.WHITE)
class ScreenMain(LcarsScreen): def setup(self, all_sprites): # Weather parameters self.temperature = -9999 self.tStr = None self.pressure = -9999 self.pStr = None self.humidity = -9999 self.hStr = None self.battery = -9999 self.load = -9999 self.pwrStr = None self.timestamp = -9999 self.tsStr = None self.displayedValue = "Temp" self.paramStr = self.tStr self.timestampDT = dt.datetime.now() self.beatWarningTime = 10.*60. self.runningCam = False self.cmdCamGo = ['sudo', '-H', '-u', 'pi', 'adafruit-io', 'camera', 'start', '-f', 'camera_feed', '-m', 'false', '-r', '5', '-v', 'false'] self.cmdCamStop = ['sudo', '-H', '-u', 'pi', 'adafruit-io', 'camera', 'stop'] # Background image/overall layout script_dir = dirname(__file__) ipath = join(script_dir, '../assets/mainscreen.png') all_sprites.add(LcarsBackgroundImage(ipath), layer=0) # Screen brightness we start from self.sbrightness = 0.5 # Need this to not crash the auto brightness # button, so choose a default that's easily elimated # from any logging activity just in case self.lux = 86.75309 # Screen control buttons buttonBri = LcarsButton((255, 204, 153), (5, 270), "BRIGHTER", self.screenBrighterHandler) buttonDim = LcarsButton((255, 153, 102), (5, 375), "DIMMER", self.screenDimmerHandler) buttonOff = LcarsButton((204, 102, 102), (50, 270), "OFF", self.logoutHandler) # Add this one to self to make it easily changed elsewhere self.buttonAuto = LcarsButton(colours.BLUE, (50, 375), "AUTO", self.autoBrightHandler) all_sprites.add(buttonBri, layer=4) all_sprites.add(buttonDim, layer=4) all_sprites.add(buttonOff, layer=4) all_sprites.add(self.buttonAuto, layer=4) # Header text all_sprites.add(LcarsText((255, 204, 153), (-5, 55), "WEATHER", size=3), layer=1) # date display sDateFmt = "%d%m.%y %H:%M:%S" sDate = "{}".format(datetime.now().strftime(sDateFmt)) self.stardate = LcarsText(colours.BLUE, (55, 55), sDate, size=2.0) self.lastClockUpdate = 0 self.whenLastRead = dt.datetime.now() all_sprites.add(self.stardate, layer=1) # Section/Parameter ID Text self.sensorTimestampText = LcarsText((0, 0, 0), (95, 275), "LAST UPDATE: ", 1.0) # self.sectionText = LcarsText((255, 204, 153), (120, 55), # "TEMPERATURE:", 3.) all_sprites.add(self.sensorTimestampText, layer=4) # all_sprites.add(self.sectionText, layer=4) # Section Value Text. If the temperature isn't nuts, it's probably # a good enough value to display so start with that. self.paramValueText = LcarsText((255, 204, 153), (170, -1), "XX.X C|XX.X F", 4.5) all_sprites.add(self.paramValueText, layer=3) self.info_text = all_sprites.get_sprites_from_layer(3) # buttons # (Bottom) #buttrowpos = (270, 65) # (Top) buttrowpos = (125, 55) self.butt1 = LcarsButton(colours.PURPLE, buttrowpos, "Temperature", self.cTempHandler) self.butt2 = LcarsButton(colours.PURPLE, (buttrowpos[0], buttrowpos[1] + self.butt1.size[0]), "Pressure", self.cPressHandler) self.butt3 = LcarsButton(colours.PURPLE, (buttrowpos[0], buttrowpos[1] + self.butt1.size[0] + self.butt2.size[0]), "Humidity", self.cHumiHandler) self.butt4 = LcarsButton(colours.PURPLE, (buttrowpos[0], buttrowpos[1] + self.butt1.size[0] + self.butt2.size[0] + self.butt3.size[0]), "Power", self.cPowerHandler) all_sprites.add(self.butt1, layer=5) all_sprites.add(self.butt2, layer=5) all_sprites.add(self.butt3, layer=5) all_sprites.add(self.butt4, layer=5) campos = (270, 320) self.buttcam = LcarsButton((204, 102, 102), campos, "KITTY CAM", self.camHandler) all_sprites.add(self.buttcam, layer=4) # Local (intranet) MQTT server setup; Hopefully we can can start # with the current values already there if all is well with MQTT self.client = mqtt.Client() self.client.on_connect = self.on_connect self.client.on_message = self.on_message self.client.username_pw_set("WeatherduinoUser", "rainyday") self.client.connect("localhost", 1883, 60) # Non-blocking call that processes network traffic, dispatches # callbacks and handles reconnecting. Must call client.loop_stop() # when you're done with stuff. self.client.loop_start() if self.temperature != -9999: self.paramStr = self.tStr # Note: We need to explicitly update the strings since they're # caught in the time loop and may lag self.updateDisplayedSensorStrings() # Highlight the default choice so we know where we are and trigger self.butt1.changeColor(colours.WHITE) self.butt2.changeColor(self.butt2.inactiveColor) self.butt3.changeColor(self.butt3.inactiveColor) self.butt4.changeColor(self.butt4.inactiveColor) # Automatically control screen brightness at start? self.autosbrightness = True self.buttonAuto.changeColor(colours.WHITE) def update(self, screenSurface, fpsClock): if pygame.time.get_ticks() - self.lastClockUpdate > 1000: sDateFmt = "%d%m.%y %H:%M:%S" sDate = "{}".format(datetime.now().strftime(sDateFmt)) self.stardate.setText(sDate) self.lastClockUpdate = pygame.time.get_ticks() LcarsScreen.update(self, screenSurface, fpsClock) # Update the heartbeat indicator(s) self.beatCounterDT = (dt.datetime.now() - self.timestampDT) self.beatCounter = self.beatCounterDT.total_seconds() # Heartbeat bar for whether we read the timestamp remotely correctly if self.beatCounter > self.beatWarningTime: self.beatColor = (255, 0, 0) else: self.beatColor = (0, 255, 0) # Changing text color depending on time of last good (outdoor) read if ((dt.datetime.now() - self.whenLastRead).total_seconds()) > self.beatWarningTime*2.: # Warning text color self.paramValueText.changeColour((204, 102, 102)) else: # Normal text color self.paramValueText.changeColour((255, 204, 153)) self.curHeartbeat(screenSurface) def handleEvents(self, event, fpsClock): LcarsScreen.handleEvents(self, event, fpsClock) if event.type == pygame.MOUSEBUTTONDOWN: # self.beep1.play() pass if event.type == pygame.MOUSEBUTTONUP: return False def autoBrightHandler(self, item, event, clock): if self.autosbrightness is True: self.autosbrightness = False self.buttonAuto.changeColor(colours.BLUE) else: self.autosbrightness = True self.buttonAuto.changeColor(colours.WHITE) try: # First read/scale the last value from the sensor self.theLuxRanger() print "setting to %f" % (self.sbrightness) self.screenBrightAbsolute() except: # If we're here, something went wrong # but I don't know what to say yet print "Whoops" pass def camHandler(self, item, event, clock): try: if self.runningCam is False: self.runningCam = True sub.call(self.cmdCamGo) else: self.runningCam = False sub.call(self.cmdCamStop) except OSError: pass def screenBrightAbsolute(self): try: screenPWM.screenPWM(self.sbrightness, pin=18) except OSError: print "Failure to set screen brightness to %f" % \ (self.sbrightness) self.autosbrightness = False def screenBrighterHandler(self, item, event, clock): try: self.sbrightness += 0.1 if self.sbrightness < 0.1: self.sbrightness = 0.1 if self.sbrightness > 1.0: self.sbrightness = 1.0 screenPWM.screenPWM(self.sbrightness, pin=18) except OSError: pass def screenDimmerHandler(self, item, event, clock): try: self.sbrightness -= 0.1 if self.sbrightness < 0.1: self.sbrightness = 0.1 if self.sbrightness > 1.0: self.sbrightness = 1.0 screenPWM.screenPWM(self.sbrightness, pin=18) except OSError: pass def cTempHandler(self, item, event, clock): self.displayedValue = "Temp" self.paramStr = self.tStr self.updateDisplayedSensorStrings() self.butt1.changeColor(colours.WHITE) self.butt2.changeColor(self.butt2.inactiveColor) self.butt3.changeColor(self.butt3.inactiveColor) self.butt4.changeColor(self.butt4.inactiveColor) def cPressHandler(self, item, event, clock): self.displayedValue = "Pre" self.paramStr = self.pStr self.updateDisplayedSensorStrings() self.butt1.changeColor(self.butt1.inactiveColor) self.butt2.changeColor(colours.WHITE) self.butt3.changeColor(self.butt3.inactiveColor) self.butt4.changeColor(self.butt4.inactiveColor) def cHumiHandler(self, item, event, clock): self.displayedValue = "Humi" self.paramStr = self.hStr self.updateDisplayedSensorStrings() self.butt1.changeColor(self.butt1.inactiveColor) self.butt2.changeColor(self.butt2.inactiveColor) self.butt3.changeColor(colours.WHITE) self.butt4.changeColor(self.butt4.inactiveColor) def cPowerHandler(self, item, event, clock): self.displayedValue = "Powr" self.paramStr = self.pwrStr self.updateDisplayedSensorStrings() self.butt1.changeColor(self.butt1.inactiveColor) self.butt2.changeColor(self.butt2.inactiveColor) self.butt3.changeColor(self.butt3.inactiveColor) self.butt4.changeColor(colours.WHITE) def logoutHandler(self, item, event, clock): from screens.blanker import ScreenBlanker self.client.loop_stop() self.client.unsubscribe("Ostation/#") self.client.unsubscribe("Istation/#") self.client.disconnect() self.loadScreen(ScreenBlanker()) def updateDisplayedSensorStrings(self): """ Update the sensor value and associated timestamp when demanded """ self.paramValueText.setText(self.paramStr) self.sensorTimestampText.setText(self.tsStr) def curHeartbeat(self, screenSurface): pygame.draw.rect(screenSurface, self.beatColor, (211, 98.5, 235, 14.5), 0) def on_connect(self, client, userdata, flags, rc): """ Callback for when the client receives a CONNACK response from server. """ print("Connected with result code "+str(rc)) # Subscribing in on_connect() means that if we lose the connection and # reconnect then subscriptions will be renewed. # The character '#' is a wildcard meaning all. client.subscribe("Ostation/#") client.subscribe("Istation/lux") def on_message(self, client, userdata, msg): """ Callback for when a PUBLISH message is received from the server. """ if msg.topic.find("Ostation") > -1: if msg.topic.find("temperature") > -1: self.temperature = np.float(msg.payload) self.tStr = "%02.1f C | %02.1f F" % (self.temperature, CtoF(self.temperature)) print "Update", self.tStr self.whenLastRead = dt.datetime.now() elif msg.topic.find("pressure") > -1: self.pressure = np.float(msg.payload) self.pStr = "%04.2f mB" % (self.pressure) print "Update", self.pStr self.whenLastRead = dt.datetime.now() elif msg.topic.find("humidity") > -1: self.humidity = np.float(msg.payload) self.hStr = "%03.0f %%" % (self.humidity) print "Update", self.hStr self.whenLastRead = dt.datetime.now() elif msg.topic.find("battery") > -1: self.battery = np.float(msg.payload) self.pwrStr = "%01.2f / %01.2f V" % (self.battery, self.load) print "Update", self.pwrStr self.whenLastRead = dt.datetime.now() elif msg.topic.find("load") > -1: self.load = np.float(msg.payload) self.pwrStr = "%01.2f / %01.2f V" % (self.battery, self.load) print "Update", self.pwrStr self.whenLastRead = dt.datetime.now() elif msg.topic.find("timestamp") > -1: sDateFmt = "%d%m.%y %H:%M:%S" self.timestamp = np.int(msg.payload) self.timestampDT = datetime.fromtimestamp(self.timestamp) sDate = "{}".format(self.timestampDT.strftime(sDateFmt)) self.tsStr = "Last Update: %s" % (sDate) print "Update", self.tsStr # Display string updates if self.displayedValue == "Temp": self.paramStr = self.tStr if self.displayedValue == "Pres": self.paramStr = self.pStr if self.displayedValue == "Humi": self.paramStr = self.hStr if self.displayedValue == "Powr": self.paramStr = self.pwrStr elif msg.topic.find("Istation") > -1: if msg.topic.find("lux") > -1: self.lux = np.float(msg.payload) if self.autosbrightness is True: self.theLuxRanger() self.screenBrightAbsolute() self.updateDisplayedSensorStrings() def theLuxRanger(self): # Turn the lux into a brightness value # > xr == full brightness # < mr == min brightness # Screen range - 1.0 to 0.2 inclusive mr = 3. xr = 100. if self.lux >= xr: self.sbrightness = 1.0 elif self.lux < xr and self.lux >= mr: self.sbrightness = ((self.lux - mr)*(1.0 - 0.2)/(xr - mr)) + 0.2 self.sbrightness = np.round(self.sbrightness, 3) else: self.sbrightness = 0.05 print "Lux: ", self.lux, self.sbrightness
def setup(self, all_sprites): all_sprites.add(LcarsBackgroundImage("assets/lcars_screen_1b.png"), layer=0) # panel text all_sprites.add(LcarsText(colours.BLACK, (11, 52), "LCARS 105"), layer=1) all_sprites.add(LcarsText(colours.ORANGE, (0, 135), "HOME AUTOMATION", 2), layer=1) all_sprites.add(LcarsText(colours.BLACK, (444, 612), "192 168 0 3"), layer=1) # info text all_sprites.add(LcarsText(colours.WHITE, (192, 174), "EVENT LOG:", 1.5), layer=3) all_sprites.add(LcarsText(colours.BLUE, (244, 174), "2 ALARM ZONES TRIGGERED", 1.5), layer=3) all_sprites.add(LcarsText(colours.BLUE, (286, 174), "14.3 kWh USED YESTERDAY", 1.5), layer=3) all_sprites.add(LcarsText(colours.BLUE, (330, 174), "1.3 Tb DATA USED THIS MONTH", 1.5), layer=3) self.info_text = all_sprites.get_sprites_from_layer(3) # date display self.stardate = LcarsText(colours.BLUE, (12, 380), "STAR DATE 2711.05 17:54:32", 1.5) self.lastClockUpdate = 0 all_sprites.add(self.stardate, layer=1) # buttons all_sprites.add(LcarsButton(colours.RED_BROWN, "rounded", (6, 662), "LOGOUT", self.logoutHandler), layer=4) all_sprites.add(LcarsButton(colours.BEIGE, "rect", (145, 15), "SENSORS", self.sensorsHandler), layer=4) all_sprites.add(LcarsButton(colours.PURPLE, "rect", (200, 15), "GAUGES", self.gaugesHandler), layer=4) all_sprites.add(LcarsButton(colours.PEACH, "rect", (255, 15), "WEATHER", self.weatherHandler), layer=4) # gadgets all_sprites.add(LcarsGifImage("assets/gadgets/fwscan.gif", (277, 556), 100), layer=1) self.sensor_gadget = LcarsGifImage("assets/gadgets/lcars_anim2.gif", (235, 150), 100) self.sensor_gadget.visible = False all_sprites.add(self.sensor_gadget, layer=2) self.dashboard = LcarsImage("assets/gadgets/dashboard.png", (187, 232)) self.dashboard.visible = False all_sprites.add(self.dashboard, layer=2) self.weather = LcarsImage("assets/weather.jpg", (188, 122)) self.weather.visible = False all_sprites.add(self.weather, layer=2) #all_sprites.add(LcarsMoveToMouse(colours.WHITE), layer=1) self.beep1 = Sound("assets/audio/panel/201.wav") Sound("assets/audio/panel/220.wav").play()
def setup(self, all_sprites): # Load BG image all_sprites.add(LcarsBackgroundImage("assets/lcars_bg.png"), layer=0) # Time/Date display self.stardate = LcarsText(colours.BLUE, (12, 380), "", 1.5) self.lastClockUpdate = 0 all_sprites.add(self.stardate, layer=1) # Static text all_sprites.add(LcarsText(colours.BLACK, (8, 40), "LCARS 1123"), layer=1) all_sprites.add(LcarsText(colours.ORANGE, (0, 135), "ENVIRONMENT", 2), layer=1) # Interfaces all_sprites.add(LcarsButton(colours.RED_BROWN, "btn", (6, 660), "MAIN", self.logoutHandler), layer=2) all_sprites.add(LcarsButton(randomcolor(), "nav", (145, 15), "CURRENT", self.nullfunction), layer=2) all_sprites.add(LcarsButton(randomcolor(), "nav", (200, 15), "TODAY", self.nullfunction), layer=2) all_sprites.add(LcarsButton(randomcolor(), "nav", (255, 15), "TOMORROW", self.nullfunction), layer=2) all_sprites.add(LcarsButton(randomcolor(), "nav", (310, 15), "WEEK", self.nullfunction), layer=2) all_sprites.add(LcarsButton(randomcolor(), "nav", (365, 15), "", self.nullfunction), layer=2) # Info text weather = get_weather() #"%s\nTemperature: %s\nPrecipitations %s" % (current.summary, current.temperature, current.precipProbability) all_sprites.add(LcarsText(colours.BLUE, (150, 300), weather.summary, 1.5), layer=3) all_sprites.add(LcarsText( colours.BLUE, (200, 300), "Temperature: %s C / Feels like: %s" % (weather.temperature, weather.apparentTemperature), 1.5), layer=3) all_sprites.add(LcarsText( colours.BLUE, (250, 300), "Wind: %s KPH %s" % (weather.windSpeed, degrees_to_cardinal(weather.windBearing)), 1.5), layer=3) all_sprites.add(LcarsText( colours.BLUE, (300, 300), "Precipitations: %s" % (weather.precipProbability), 1.5), layer=3) #all_sprites.add(LcarsText(colours.BLUE, (350, 300), "Type: %s / Qty: %s cm" % (weather.precipType, weather.precipAccumulation) , 1.5), layer=3) #all_sprites.add(LcarsText(colours.BLUE, (350, 300), "Sunset: %s / Sunrise: %s cm" % (weather.precipType, weather.precipAccumulation) , 1.5), layer=3) all_sprites.add(LcarsGifImage("assets/weather/%s.gif" % (weather.icon), (100, 144), 50), layer=1) self.info_text = all_sprites.get_sprites_from_layer(3) # SFX self.beep1 = Sound("assets/audio/panel/201.wav") Sound("assets/audio/hail_2.wav").play()
def setup(self, all_sprites): # Weather parameters self.temperature = -9999 self.tStr = None self.pressure = -9999 self.pStr = None self.humidity = -9999 self.hStr = None self.battery = -9999 self.load = -9999 self.pwrStr = None self.timestamp = -9999 self.tsStr = None self.displayedValue = "Temp" self.paramStr = self.tStr self.timestampDT = dt.datetime.now() self.beatWarningTime = 10. * 60. self.runningCam = False self.cmdCamGo = [ 'sudo', '-H', '-u', 'pi', 'adafruit-io', 'camera', 'start', '-f', 'camera_feed', '-m', 'false', '-r', '5', '-v', 'false' ] self.cmdCamStop = [ 'sudo', '-H', '-u', 'pi', 'adafruit-io', 'camera', 'stop' ] # Background image/overall layout script_dir = dirname(__file__) ipath = join(script_dir, '../assets/mainscreen.png') all_sprites.add(LcarsBackgroundImage(ipath), layer=0) # Screen brightness we start from self.sbrightness = 0.5 # Need this to not crash the auto brightness # button, so choose a default that's easily elimated # from any logging activity just in case self.lux = 86.75309 # Screen control buttons buttonBri = LcarsButton((255, 204, 153), (5, 270), "BRIGHTER", self.screenBrighterHandler) buttonDim = LcarsButton((255, 153, 102), (5, 375), "DIMMER", self.screenDimmerHandler) buttonOff = LcarsButton((204, 102, 102), (50, 270), "OFF", self.logoutHandler) # Add this one to self to make it easily changed elsewhere self.buttonAuto = LcarsButton(colours.BLUE, (50, 375), "AUTO", self.autoBrightHandler) all_sprites.add(buttonBri, layer=4) all_sprites.add(buttonDim, layer=4) all_sprites.add(buttonOff, layer=4) all_sprites.add(self.buttonAuto, layer=4) # Header text all_sprites.add(LcarsText((255, 204, 153), (-5, 55), "WEATHER", size=3), layer=1) # date display sDateFmt = "%d%m.%y %H:%M:%S" sDate = "{}".format(datetime.now().strftime(sDateFmt)) self.stardate = LcarsText(colours.BLUE, (55, 55), sDate, size=2.0) self.lastClockUpdate = 0 self.whenLastRead = dt.datetime.now() all_sprites.add(self.stardate, layer=1) # Section/Parameter ID Text self.sensorTimestampText = LcarsText((0, 0, 0), (95, 275), "LAST UPDATE: ", 1.0) # self.sectionText = LcarsText((255, 204, 153), (120, 55), # "TEMPERATURE:", 3.) all_sprites.add(self.sensorTimestampText, layer=4) # all_sprites.add(self.sectionText, layer=4) # Section Value Text. If the temperature isn't nuts, it's probably # a good enough value to display so start with that. self.paramValueText = LcarsText((255, 204, 153), (170, -1), "XX.X C|XX.X F", 4.5) all_sprites.add(self.paramValueText, layer=3) self.info_text = all_sprites.get_sprites_from_layer(3) # buttons # (Bottom) #buttrowpos = (270, 65) # (Top) buttrowpos = (125, 55) self.butt1 = LcarsButton(colours.PURPLE, buttrowpos, "Temperature", self.cTempHandler) self.butt2 = LcarsButton( colours.PURPLE, (buttrowpos[0], buttrowpos[1] + self.butt1.size[0]), "Pressure", self.cPressHandler) self.butt3 = LcarsButton(colours.PURPLE, (buttrowpos[0], buttrowpos[1] + self.butt1.size[0] + self.butt2.size[0]), "Humidity", self.cHumiHandler) self.butt4 = LcarsButton( colours.PURPLE, (buttrowpos[0], buttrowpos[1] + self.butt1.size[0] + self.butt2.size[0] + self.butt3.size[0]), "Power", self.cPowerHandler) all_sprites.add(self.butt1, layer=5) all_sprites.add(self.butt2, layer=5) all_sprites.add(self.butt3, layer=5) all_sprites.add(self.butt4, layer=5) campos = (270, 320) self.buttcam = LcarsButton((204, 102, 102), campos, "KITTY CAM", self.camHandler) all_sprites.add(self.buttcam, layer=4) # Local (intranet) MQTT server setup; Hopefully we can can start # with the current values already there if all is well with MQTT self.client = mqtt.Client() self.client.on_connect = self.on_connect self.client.on_message = self.on_message self.client.username_pw_set("WeatherduinoUser", "rainyday") self.client.connect("localhost", 1883, 60) # Non-blocking call that processes network traffic, dispatches # callbacks and handles reconnecting. Must call client.loop_stop() # when you're done with stuff. self.client.loop_start() if self.temperature != -9999: self.paramStr = self.tStr # Note: We need to explicitly update the strings since they're # caught in the time loop and may lag self.updateDisplayedSensorStrings() # Highlight the default choice so we know where we are and trigger self.butt1.changeColor(colours.WHITE) self.butt2.changeColor(self.butt2.inactiveColor) self.butt3.changeColor(self.butt3.inactiveColor) self.butt4.changeColor(self.butt4.inactiveColor) # Automatically control screen brightness at start? self.autosbrightness = True self.buttonAuto.changeColor(colours.WHITE)
def setup(self, all_sprites): all_sprites.add(LcarsBackgroundImage("assets/lcars_screen_1b.png"), layer=0) # panel text all_sprites.add(LcarsText(colours.BLACK, (11, 52), "LCARS 105"), layer=1) all_sprites.add(LcarsText(colours.ORANGE, (0, 135), "DATA INTERFACE", 2), layer=1) all_sprites.add(LcarsText(colours.BLACK, (183, 74), "LIGHTS"), layer=1) all_sprites.add(LcarsText(colours.BLACK, (222, 57), "CAMERAS"), layer=1) all_sprites.add(LcarsText(colours.BLACK, (372, 70), "ENERGY"), layer=1) all_sprites.add(LcarsText( colours.BLACK, (444, 612), socket.gethostbyname(socket.gethostname()).replace(".", " ")), layer=1) # info text all_sprites.add(LcarsText(colours.WHITE, (192, 130), "EVENT LOG:", 1.5), layer=3) all_sprites.add(LcarsText(colours.BLUE, (244, 130), "acpi", 1), layer=3) all_sprites.add(LcarsText(colours.BLUE, (286, 130), "uptime", 1), layer=3) all_sprites.add(LcarsText(colours.BLUE, (330, 130), "fqdn", 1), layer=3) self.info_text = all_sprites.get_sprites_from_layer(3) # date display self.stardate = LcarsText(colours.BLUE, (12, 380), "STAR DATE 2711.05 17:54:32", 1.5) self.lastClockUpdate = 0 all_sprites.add(self.stardate, layer=1) # buttons all_sprites.add(LcarsButton(colours.RED_BROWN, (6, 662), "LOGOUT", self.logoutHandler), layer=4) all_sprites.add(LcarsButton(colours.BEIGE, (107, 127), "SENSORS", self.sensorsHandler), layer=4) all_sprites.add(LcarsButton(colours.PURPLE, (107, 262), "GAUGES", self.gaugesHandler), layer=4) all_sprites.add(LcarsButton(colours.PEACH, (107, 398), "WEATHER", self.weatherHandler), layer=4) # gadgets all_sprites.add(LcarsGifImage("assets/gadgets/fwscan.gif", (277, 556), 100), layer=1) self.sensor_gadget = LcarsGifImage("assets/gadgets/lcars_anim2.gif", (235, 150), 100) self.sensor_gadget.visible = False all_sprites.add(self.sensor_gadget, layer=2) self.dashboard = LcarsImage("assets/gadgets/dashboard.png", (187, 232)) self.dashboard.visible = False all_sprites.add(self.dashboard, layer=2) self.weather = LcarsImage("assets/weather.jpg", (188, 122)) self.weather.visible = False all_sprites.add(self.weather, layer=2) #all_sprites.add(LcarsMoveToMouse(colours.WHITE), layer=1) self.beep1 = Sound("assets/audio/panel/201.wav") Sound("assets/audio/panel/220.wav").play()
def setup(self, all_sprites): #self.mainscreen=mainscr all_sprites.add( LcarsBackgroundImage("assets/lcars_screen_2_modern.png"), layer=0) all_sprites.add(LcarsGifImage("assets/gadgets/stlogorotating.gif", (103, 369), 50), layer=0) all_sprites.add(LcarsText(colours.BLUEMID, (270, -1), "AUTHORIZATION REQUIRED", 2), layer=1) all_sprites.add(LcarsText( colours.BLUEMID, (330, -1), "ONLY AUTHORIZED PERSONNEL MAY ACCESS THIS TERMINAL", 1.5), layer=1) all_sprites.add(LcarsText(colours.BLUEMID, (360, -1), "TOUCH TERMINAL TO PROCEED", 1.5), layer=1) #all_sprites.add(LcarsText(colours.BLUE, (390, -1), "FAILED ATTEMPTS WILL BE REPORTED", 1.5),layer=1) button_row_1 = 230 button_row_2 = 270 button_row_3 = 310 button_row_4 = 350 button_col_1 = 210 button_col_2 = 340 button_col_3 = 470 button_image = pygame.image.load("assets/buttonpad.png") button_image_down = pygame.image.load("assets/buttonpaddown.png") all_sprites.add(UltimateButton( (button_row_1, button_col_1), text="1", handler=self.num_1, image_set=[button_image, button_image, button_image_down]), layer=2) all_sprites.add(UltimateButton( (button_row_1, button_col_2), text="2", handler=self.num_2, image_set=[button_image, button_image, button_image_down]), layer=2) all_sprites.add(UltimateButton( (button_row_1, button_col_3), text="3", handler=self.num_3, image_set=[button_image, button_image, button_image_down]), layer=2) all_sprites.add(UltimateButton( (button_row_2, button_col_1), text="4", handler=self.num_4, image_set=[button_image, button_image, button_image_down]), layer=2) all_sprites.add(UltimateButton( (button_row_2, button_col_2), text="5", handler=self.num_5, image_set=[button_image, button_image, button_image_down]), layer=2) all_sprites.add(UltimateButton( (button_row_2, button_col_3), text="6", handler=self.num_6, image_set=[button_image, button_image, button_image_down]), layer=2) all_sprites.add(UltimateButton( (button_row_3, button_col_1), text="7", handler=self.num_7, image_set=[button_image, button_image, button_image_down]), layer=2) all_sprites.add(UltimateButton( (button_row_3, button_col_2), text="8", handler=self.num_8, image_set=[button_image, button_image, button_image_down]), layer=2) all_sprites.add(UltimateButton( (button_row_3, button_col_3), text="9", handler=self.num_3, image_set=[button_image, button_image, button_image_down]), layer=2) all_sprites.add(UltimateButton( (button_row_4, button_col_2), text="0", handler=self.num_7, image_set=[button_image, button_image, button_image_down]), layer=2) if config.DEV_MODE: all_sprites.add(LcarsButton(colours.GREY_BLUE, (0, 770), "X", self.exitHandler, (30, 30)), layer=2) self.layer1 = all_sprites.get_sprites_from_layer(1) self.layer2 = all_sprites.get_sprites_from_layer(2) # sounds Sound("assets/audio/panel/215.wav").play() self.sound_granted = Sound("assets/audio/accessing.wav") self.sound_beep1 = Sound("assets/audio/panel/201.wav") self.sound_denied = Sound("assets/audio/access_denied.wav") self.sound_deny1 = Sound("assets/audio/deny_1.wav") self.sound_deny2 = Sound("assets/audio/deny_2.wav") ############ # SET PIN CODE WITH THIS VARIABLE ############ self.pin = 1337 ############ self.reset()