Example #1
0
 def on_show(self):
     """Create the 'next' button."""
     super().on_show()
     self.buttons.append(
         ViewButton(self, WIDTH - 110, HEIGHT - 40, 'back',
                    MultiplayerMenu))
     self.buttons.append(
         ViewButton(self, WIDTH - 40, HEIGHT - 40, 'next',
                    MultiplayerHelpTwo))
Example #2
0
 def on_show(self):
     """Create the buttons."""
     super().on_show()
     self.buttons.append(
         ViewButton(self, WIDTH / 2 - 35, HEIGHT / 2 - 50, 'two_player',
                    lambda: MultiplayerGame(2)))
     self.buttons.append(
         ViewButton(self, WIDTH / 2 + 35, HEIGHT / 2 - 50, 'three_player',
                    lambda: MultiplayerGame(3)))
     self.buttons.append(
         ViewButton(self, WIDTH / 2 - 35, HEIGHT / 2 - 120, 'help',
                    MultiplayerHelpOne))
     self.buttons.append(
         ViewButton(self, WIDTH / 2 + 35, HEIGHT / 2 - 120, 'home', Menu))
Example #3
0
 def on_show(self):
     """Create buttons and image."""
     super().on_show()
     self.buttons.append(
         ViewButton(self, WIDTH - 110, HEIGHT - 40, 'back',
                    MultiplayerHelpOne))
     self.buttons.append(
         ViewButton(self, WIDTH - 40, HEIGHT - 40, 'next', MultiplayerMenu))
     x_scale = WIDTH / 1280
     y_scale = HEIGHT / 640
     scale = min((x_scale, y_scale))
     self.main = arcade.Sprite(ASSETS + 'multiplayer_help.png',
                               scale=scale,
                               center_x=WIDTH / 2,
                               center_y=HEIGHT / 2)
Example #4
0
 def on_update(self, timedelta: float):
     """Switch to the next frame."""
     super().on_update(timedelta)
     self.time_till_change -= timedelta
     if self.time_till_change <= 0 and not self.done:
         try:
             self.texture, self.time_till_change = next(self.textures)
         except StopIteration:
             self.done = True
             self.buttons = []
             self.on_top = []
             self.buttons.append(
                 ViewButton(self, WIDTH / 2 - 35, HEIGHT / 2, 'home', Menu))
             self.buttons.append(
                 ViewButton(self, WIDTH / 2 + 35, HEIGHT / 2, 'play', Game))
Example #5
0
 def on_show(self):
     """Create displays for all the achievements."""
     super().on_show()
     achievements = get_achievements()
     x = WIDTH / 2 - 140
     y = HEIGHT / 2 + 175
     for row in achievements:
         for data in row:
             x += 70
             self.buttons.append(
                 Achievement(self, x, y, data['type'], data['level'],
                             data['name'], data['description'],
                             data['achieved']))
         y -= 70
         x = WIDTH / 2 - 140
     awards = get_awards()
     x = WIDTH / 2 - 140
     for n, award in enumerate(awards):
         x += 70
         self.buttons.append(
             Award(self, x, y, n, award['name'], award['description'],
                   award['achieved']))
         if not (n + 1) % 3:
             y -= 70
             x = WIDTH / 2 - 140
     self.buttons.append(
         ViewButton(self, WIDTH / 2, HEIGHT / 2 - 260, 'home', Menu))
Example #6
0
 def __init__(self):
     """Create the buttons."""
     super().__init__()
     sfx_vol = get_sfx_volume()
     x = WIDTH / 2
     y = HEIGHT / 2 + 32.5
     self.sfx_slider = Slider(self, x, y, sfx_vol, self.set_sfx)
     self.buttons.append(self.sfx_slider)
     music_vol = get_music_volume()
     y -= 70
     self.music_slider = Slider(self, x, y, music_vol, self.set_music)
     self.buttons.append(self.music_slider)
     y -= 55
     self.buttons.append(ViewButton(self, x, y, 'home', Menu))
Example #7
0
 def on_show(self):
     """Create the buttons."""
     super().on_show()
     buttons = {
         'multiplayer': MultiplayerMenu,
         'play': Game,
         'help': Tutorial,
         'about': About,
         'achievements': Achievements,
         'settings': Settings
     }
     x = WIDTH / 2 - 70
     y = HEIGHT / 2 - 50
     for n, name in enumerate(buttons):
         self.buttons.append(ViewButton(self, x, y, name, buttons[name]))
         x += 70
         if n % 3 == 2:
             x = WIDTH / 2 - 70
             y -= 70
     self.buttons.append(
         IconButton(self, x + 70, y, 'quit', self.window.close))
     if music.track != 'menu':
         music.switch_track('menu')
Example #8
0
 def on_show(self):
     """Create back button."""
     super().on_show()
     self.buttons.append(
         ViewButton(self, WIDTH / 2, HEIGHT / 2 - 150, 'home', Menu))