class D25697_LaiziRoom_Talk_Display(TestCase): ''' 房间内聊天 ''' owner = "LucyLiu" status = EnumStatus.Design priority = EnumPriority.High timeout = 15 # pending = True def pre_test(self): self.common = Common() self.hall_page = Hall_Page() self.game_page = Game_Page() self.level_page = Level_Page() self.start_step("初始化driver") self.luadriver = self.common.setupdriver() self.common.closeactivity() self.common.user_money(money=1000) def run_test(self): self.start_step("进去癞子场") while self.hall_page.element_is_exist("游戏列表"): elments1 = self.hall_page.get_elements("游戏列表") elments1[1].click() self.game_page.wait_element("切换按钮").click() elments = self.game_page.get_elements("切换玩法") elments[0].click() # self.level_page.wait_element("快速开始").click() self.start_step("进入房间") while self.level_page.element_is_exist("房间列表"): self.level_page.wait_element("房间列表").click() while self.game_page.element_is_exist("常用语聊天列表") == False: self.game_page.wait_element("聊天").click() self.game_page.wait_element("常用语聊天列表").click() self.game_page.screenshot("常用语聊天.png", sleeptime=0) while self.game_page.element_is_exist("常用表情tab") == False: self.game_page.wait_element("聊天").click() self.game_page.wait_element("常用表情tab").click() self.game_page.wait_element("表情1").click() self.game_page.screenshot("常用表情聊天.png", sleeptime=0) while self.game_page.element_is_exist("常用语tab") == False: self.game_page.wait_element("聊天").click() self.game_page.wait_element("常用语tab").click() text = self.common.random_str(5) self.game_page.wait_element("输入聊天信息").send_keys(text) self.game_page.wait_element("输入聊天信息").click() self.game_page.wait_element("发送").click() self.game_page.screenshot("发送自定义聊天信息.png") self.start_step("退出玩牌房间") self.game_page.is_in_gameroom(self.luadriver) def post_test(self): try: self.game_page.is_in_gameroom(self.luadriver) finally: self.common.closedriver()
def pre_test(self): self.common = Common() self.hall_page = Hall_Page() self.game_page = Game_Page() self.level_page = Level_Page() self.start_step("初始化driver") self.luadriver = self.common.setupdriver() self.common.closeactivity() self.common.user_money(money=1000)
def pre_test(self): self.common = Common() global mid mid = self.common.get_config_value("casecfg", "mid") self.common.set_money(mid, 999) self.hall_page = Hall_Page() self.level_page = Level_Page() self.game_page = Game_Page() self.start_step("初始化driver") self.luadriver = self.common.setupdriver() self.common.closeactivity()
class D25759_FourRoom_Enter(TestCase): ''' 玩家金币不足 ''' owner = "LucyLiu" status = EnumStatus.Design priority = EnumPriority.High timeout = 15 pending = True def pre_test(self): self.common = Common() global mid mid = self.common.get_config_value("casecfg", "mid") self.common.set_money(mid, 4000) self.hall_page = Hall_Page() self.level_page = Level_Page() self.game_page = Game_Page() self.start_step("初始化driver") self.luadriver = self.common.setupdriver() self.common.closeactivity() def run_test(self): self.hall_page.wait_element("同步标志") self.start_step("进去四人场") while self.hall_page.element_is_exist("游戏列表"): elments = self.hall_page.get_elements("游戏列表") elments[3].click() elments = self.level_page.get_elements("房间列表") print len(elments) for j in range(len(elments) / 2): self.start_step("点击第%s个房间" % (j + 1)) elments[j].click() try: self.level_page.wait_element("关闭2").click() except: self.log_info("未出现此按钮") self.game_page.element_is_exist("立即购买") self.assert_equal( "检查是否出现立即购买", self.level_page.wait_element("立即购买文本").get_attribute("text") == "立即购买") self.game_page.screenshot("点击第%s个房间界面.png" % (j + 1)) self.hall_page.wait_element("关闭1").click() self.game_page.is_in_gameroom(self.luadriver) def post_test(self): try: self.game_page.is_in_gameroom(self.luadriver) self.common.set_money(mid, 5000) finally: self.common.closedriver()
def pre_test(self): self.common = Common() global mid, money mid = self.common.get_config_value("casecfg", "mid") self.common.set_money("mid", value="5000") money = Interface.get_money(mid) self.log_info("金币数:%s" % money) self.hall_page = Hall_Page() self.game_page = Game_Page() self.level_page = Level_Page() self.start_step("初始化driver") self.luadriver = self.common.setupdriver() self.common.closeactivity()
def pre_test(self): self.common = Common() self.start_step("设置金币数为5000") global mid, money, starttime, endtime starttime = time.time() mid = self.common.get_config_value("casecfg", "mid") self.common.set_money(mid, 5000) self.hall_page = Hall_Page() self.game_page = Game_Page() self.level_page = Level_Page() self.start_step("初始化driver") self.luadriver = self.common.setupdriver() self.common.closeactivity()
def pre_test(self): global starttime,endtime starttime=time.time() self.common = Common() self.hall_page = Hall_Page() self.level_page = Level_Page() self.game_page = Game_Page() env = self.common.get_config_value('casecfg', 'env') if env == "0": self.log_info("当前环境为正式服") elif env == "1": mid = self.common.get_config_value('casecfg', 'mid') self.common.set_money(mid,5000)
class D25770_FourRoom_Money_Display(TestCase): ''' 金币和元宝信息显示正常 ''' owner = "LucyLiu" status = EnumStatus.Design priority = EnumPriority.High timeout = 15 def pre_test(self): self.common = Common() global mid, money mid = self.common.get_config_value("casecfg", "mid") self.common.set_money("mid", value="5000") money = Interface.get_money(mid) self.log_info("金币数:%s" % money) self.hall_page = Hall_Page() self.game_page = Game_Page() self.level_page = Level_Page() self.start_step("初始化driver") self.luadriver = self.common.setupdriver() self.common.closeactivity() def run_test(self): self.hall_page.wait_element("同步标志") self.start_step("进入四人场") while self.hall_page.element_is_exist("游戏列表"): elments = self.hall_page.get_elements("游戏列表") elments[3].click() self.start_step("进入房间") while self.level_page.element_is_exist("房间列表"): self.level_page.wait_element("房间列表").click() time.sleep(5) self.game_page.screenshot("金币元宝显示.png") image_element = self.game_page.wait_element("购买金币") text = self.common.image_text(image_element) self.log_info("text:" + text) self.start_step("接口获取的金币数目为:%s,界面获取的金币数目为:%s,核对是否一致" % (money, text)) # if text.isdigit(): # self.assert_equal("金币数是否一致",actual=text,expect=money) self.game_page.is_in_gameroom(self.luadriver) def post_test(self): try: self.game_page.is_in_gameroom(self.luadriver) self.common.set_money(mid, 5000) finally: self.common.closedriver()
class D25708_DoubleLaizi_Quickstart(TestCase): ''' 金币不足,快速开始 ''' owner = "LucyLiu" status = EnumStatus.Design priority = EnumPriority.High timeout = 20 def pre_test(self): self.common = Common() global mid mid = self.common.get_config_value("casecfg", "mid") self.common.set_money(mid, 999) self.hall_page = Hall_Page() self.level_page = Level_Page() self.game_page = Game_Page() self.start_step("初始化driver") self.luadriver = self.common.setupdriver() self.common.closeactivity() def run_test(self): self.hall_page.wait_element("同步标志") self.start_step("进去癞子场") while self.hall_page.element_is_exist("游戏列表"): elments1 = self.hall_page.get_elements("游戏列表") print len(elments1) elments1[1].click() self.level_page.wait_element("快速开始").click() try: self.level_page.wait_element("关闭2").click() except: self.log_info("未出现此按钮") self.game_page.element_is_exist("立即购买") self.assert_equal( "检查是否出现立即购买", self.level_page.wait_element("立即购买文本").get_attribute("text") == "立即购买") self.game_page.screenshot("快速开始界面.png") self.hall_page.wait_element("关闭1").click() self.game_page.is_in_gameroom(self.luadriver) def post_test(self): try: self.game_page.is_in_gameroom(self.luadriver) self.common.set_money(mid, 5000) finally: self.common.closedriver()
class D25726_DoubleLaizi_Money_Display(TestCase): ''' 房间金币元宝显示 ''' owner = "LucyLiu" status = EnumStatus.Design priority = EnumPriority.High timeout = 15 def pre_test(self): self.common = Common() global money money = 1000 self.hall_page = Hall_Page() self.game_page = Game_Page() self.level_page = Level_Page() self.start_step("初始化driver") self.luadriver = self.common.setupdriver() self.common.closeactivity() self.common.user_money(money=money) def run_test(self): self.start_step("进入双癞子场") while self.hall_page.element_is_exist("游戏列表"): elments1 = self.hall_page.get_elements("游戏列表") elments1[1].click() self.start_step("进入房间") while self.level_page.element_is_exist("房间列表"): self.level_page.wait_element("房间列表").click() time.sleep(5) self.game_page.screenshot("金币元宝显示.png") elment1 = self.game_page.wait_element("购买金币") text = self.common.image_text(elment1) self.log_info("text:" + text) self.start_step("界面获取的金币数目为:%s,核对是否一致" % text) env = self.common.get_config_value('casecfg', 'env') if env == "0": if text.isdigit(): self.game_page.screenshot("界面金币数") self.log_info("当前为正式服,界面获取的金币数目为:%s" % text) elif env == "1": if text.isdigit(): self.assert_equal("当前为测试服,判断金币数是否一致", actual=int(text) == 1000) self.game_page.is_in_gameroom(self.luadriver) def post_test(self): self.game_page.is_in_gameroom(self.luadriver) self.common.closedriver()
def pre_test(self): self.common = Common() self.hall_page = Hall_Page() self.level_page = Level_Page() self.game_page = Game_Page() self.start_step("初始化driver") self.luadriver = self.common.setupdriver() self.common.closeactivity() global env,mid,starttime,endtime starttime=time.time() env = self.common.get_config_value('casecfg', 'env') if env == "0": self.log_info("当前环境为正式服") elif env == "1": mid = self.common.get_config_value('casecfg', 'mid') self.common.set_money(mid,5000)
class D25749_ThreeRoom_Talkfor1000_Display(TestCase): ''' 1000、5000底注场 ''' owner = "LucyLiu" status = EnumStatus.Design priority = EnumPriority.High timeout = 15 # pending = True def pre_test(self): self.common = Common() self.start_step("设置金币数为100000") global mid,money mid = self.common.get_config_value("casecfg", "mid") self.common.set_money(mid,100000) self.hall_page = Hall_Page() self.game_page = Game_Page() self.level_page = Level_Page() self.start_step("初始化driver") self.luadriver = self.common.setupdriver() self.common.closeactivity() def run_test(self): self.hall_page.wait_element("同步标志") self.start_step("进去三人场") elments1 = self.hall_page.get_elements("游戏列表") print len(elments1) elments1[2].click() self.start_step("查看房间列表") self.hall_page.screenshot("查看房间列表.png") elments = self.level_page.get_elements("房间列表") self.common.swipeelement(elments[3], elments[1]) elments = self.level_page.get_elements("房间列表") print len(elments) self.start_step("进入房间") elments[len(elments)*1/2-2].click() self.game_page.wait_element("聊天").click() self.hall_page.screenshot("聊天.png",sleeptime=0) self.game_page.is_in_gameroom(self.luadriver) def post_test(self): try: self.game_page.is_in_gameroom(self.luadriver) self.common.set_money(mid, 3000) finally: self.common.closedriver()
class D25748_LaiziRoom_Money_Display(TestCase): ''' 房间金币元宝显示 ''' owner = "LucyLiu" status = EnumStatus.Design priority = EnumPriority.High timeout = 15 pending = True def pre_test(self): self.common = Common() self.hall_page = Hall_Page() self.game_page = Game_Page() self.level_page = Level_Page() self.start_step("初始化driver") self.luadriver = self.common.setupdriver() self.common.closeactivity() self.common.user_money(money=1000) def run_test(self): self.hall_page.wait_element("同步标志") self.start_step("进去癞子场") while self.hall_page.element_is_exist("游戏列表"): elments1 = self.hall_page.get_elements("游戏列表") elments1[1].click() self.game_page.wait_element("切换按钮").click() elments = self.game_page.get_elements("切换玩法") elments[0].click() # self.level_page.wait_element("快速开始").click() self.start_step("进入房间") while self.level_page.element_is_exist("房间列表"): self.level_page.wait_element("房间列表").click() time.sleep(5) self.game_page.screenshot("金币元宝显示.png") elment1 = self.game_page.wait_element("购买金币") text = self.common.image_text(elment1) self.log_info("text:" + text) if text.isdigit(): self.start_step("界面获取的金币数目为:%s" % text) self.game_page.is_in_gameroom(self.luadriver) def post_test(self): try: self.game_page.is_in_gameroom(self.luadriver) finally: self.common.closedriver()
class D25763_FourRoom_Cards_Display(TestCase): ''' 房间内底牌及倍数显示是否正常 ''' owner = "LucyLiu" status = EnumStatus.Design priority = EnumPriority.High timeout = 15 pending = True def pre_test(self): self.common = Common() self.start_step("设置金币数为30001") global mid, money mid = self.common.get_config_value("casecfg", "mid") self.common.set_money(mid, 30001) self.hall_page = Hall_Page() self.game_page = Game_Page() self.level_page = Level_Page() self.start_step("初始化driver") self.luadriver = self.common.setupdriver() self.common.closeactivity() def run_test(self): self.hall_page.wait_element("同步标志") self.start_step("进入四人场") while self.hall_page.element_is_exist("游戏列表"): elments = self.hall_page.get_elements("游戏列表") elments[3].click() self.start_step("查看房间列表") elments = self.level_page.get_elements("房间列表") self.start_step("进入房间") difenlist = {'1': '10', '2': '50', '3': '100'} for j in range(len(elments) / 2): if j < 3: self.start_step("进入第%s个房间" % (j + 1)) elments[j].click() time.sleep(5) self.game_page.wait_element("四人场房间底分") self.game_page.screenshot("第%s个房间底分为%s.png" % ((j + 1), difenlist[str(j + 1)])) image_element = self.game_page.wait_element("四人场房间底分") beishutext = self.common.image_text(image_element) # if beishutext.isdigit(): # self.assert_equal("底分展示",actual=beishutext,expect=difenlist[str(j+1)]) while self.game_page.element_is_exist("退出"): self.game_page.wait_element("退出").click() self.game_page.is_in_gameroom(self.luadriver) def post_test(self): try: self.game_page.is_in_gameroom(self.luadriver) self.common.set_money(mid, 5000) finally: self.common.closedriver()
class D25685and25686_LaiziRoom_Effect(TestCase): ''' 金币推荐场次特效 ''' owner = "LucyLiu" status = EnumStatus.Design priority = EnumPriority.High timeout = 15 # pending = True def pre_test(self): self.common = Common() self.hall_page = Hall_Page() self.level_page = Level_Page() self.game_page = Game_Page() self.start_step("初始化driver") self.luadriver = self.common.setupdriver() self.common.closeactivity() self.common.user_money(money=1000) def run_test(self): self.start_step("进去癞子场") while self.hall_page.element_is_exist("游戏列表"): elments1 = self.hall_page.get_elements("游戏列表") elments1[1].click() self.game_page.wait_element("切换按钮").click() elments = self.game_page.get_elements("切换玩法") elments[0].click() self.level_page.wait_element("快速开始").click() self.start_step("查看场次特效") self.game_page.screenshot("场次界面特效_1.png", sleeptime=2) self.game_page.screenshot("场次界面特效_2.png", sleeptime=0) self.game_page.screenshot("场次界面特效_3.png", sleeptime=0) def post_test(self): try: self.game_page.is_in_gameroom(self.luadriver) finally: self.common.closedriver()
class Game_Page(Element): def exit_game(self, luadriver): ''' 退出玩牌房间 ''' self.game_page = Game_Page() self.level_page = Level_Page() self.hall_page = Hall_Page() luadriver.keyevent(4) try: self.game_page.wait_element("关闭2", 1).click() except: print "未出现破产页面" i = 0 while self.game_page.element_is_exist("退出", 1): self.game_page.wait_element("退出", 2).click() try: self.hall_page.wait_element("关闭1", 2).click() except: print "未出现破产页面" i += 1 print "点击退出次数:%s" % i try: i += 1 self.level_page.wait_element("同步标志", 1) self.level_page.wait_element("退出场次界面", 2).click() self.hall_page.wait_element("同步标志", 1) except: print "点击退出次数:%s" % i def is_in_gameroom(self, luadriver): ''' 玩牌房间内 ''' self.game_page = Game_Page() while self.game_page.element_is_exist( "继续游戏", 1) or self.game_page.element_is_exist("退出", 1): self.exit_game(luadriver)
class D25703_LaiziRoom_Change_Table(TestCase): ''' 换桌 ''' owner = "LucyLiu" status = EnumStatus.Design priority = EnumPriority.High timeout = 15 def pre_test(self): self.common = Common() self.hall_page = Hall_Page() self.game_page = Game_Page() self.level_page = Level_Page() self.start_step("初始化driver") self.luadriver = self.common.setupdriver() self.common.closeactivity() self.common.user_money(money=1000) def run_test(self): self.hall_page.wait_element("同步标志") self.start_step("进去癞子场") while self.hall_page.element_is_exist("游戏列表",1): elments1 = self.hall_page.get_elements("游戏列表") elments1[1].click() self.game_page.wait_element("切换按钮").click() elments = self.game_page.get_elements("切换玩法") elments[0].click() # self.level_page.wait_element("快速开始").click() self.start_step("进入房间") while self.level_page.element_is_exist("房间列表"): self.level_page.wait_element("房间列表").click() time.sleep(6) self.game_page.wait_element("换桌").click() self.level_page.screenshot("换桌.png",sleeptime=0) self.level_page.screenshot("换桌1.png",sleeptime=1) self.start_step("退出玩牌房间") self.game_page.is_in_gameroom(self.luadriver) def post_test(self): try: self.game_page.is_in_gameroom(self.luadriver) finally: self.common.closedriver()
class D25774_FourRoom_Change_Table(TestCase): ''' 换桌 ''' owner = "LucyLiu" status = EnumStatus.Design priority = EnumPriority.High timeout = 15 def pre_test(self): self.common = Common() global mid, money mid = self.common.get_config_value("casecfg", "mid") self.common.set_money(mid, 5000) self.hall_page = Hall_Page() self.game_page = Game_Page() self.level_page = Level_Page() self.start_step("初始化driver") self.luadriver = self.common.setupdriver() self.common.closeactivity() def run_test(self): self.hall_page.wait_element("同步标志") self.start_step("进去四人场") while self.hall_page.element_is_exist("游戏列表"): elments1 = self.hall_page.get_elements("游戏列表") elments1[3].click() self.start_step("进入房间") while self.level_page.element_is_exist("房间列表"): self.level_page.wait_element("房间列表").click() time.sleep(6) self.game_page.wait_element("换桌").click() self.level_page.screenshot("换桌.png") self.level_page.screenshot("换桌1.png") self.start_step("退出玩牌房间") self.game_page.is_in_gameroom(self.luadriver) def post_test(self): try: self.game_page.is_in_gameroom(self.luadriver) self.common.set_money(mid, 5000) finally: self.common.closedriver()
class D25753_ThreeRoom_Change_Table(TestCase): ''' 换桌 ''' owner = "LucyLiu" status = EnumStatus.Design priority = EnumPriority.High timeout = 15 def pre_test(self): self.common = Common() self.hall_page = Hall_Page() self.game_page = Game_Page() self.level_page = Level_Page() self.start_step("初始化driver") self.luadriver = self.common.setupdriver() self.common.closeactivity() self.common.user_money(money=1000) def run_test(self): self.hall_page.wait_element("同步标志") self.start_step("进去三人场") while self.hall_page.element_is_exist("游戏列表"): elments1 = self.hall_page.get_elements("游戏列表") print len(elments1) elments1[2].click() self.start_step("查看房间列表") while self.level_page.element_is_exist("房间列表"): self.level_page.wait_element("房间列表").click() self.game_page.wait_element("换桌").click() self.level_page.screenshot("换桌.png") self.level_page.screenshot("换桌1.png") self.start_step("退出玩牌房间") self.game_page.is_in_gameroom(self.luadriver) def post_test(self): try: self.game_page.is_in_gameroom(self.luadriver) finally: self.common.closedriver()
class D25743_ThreeRoom_Setting(TestCase): ''' 房间内设置 ''' owner = "LucyLiu" status = EnumStatus.Design priority = EnumPriority.High timeout = 15 # pending = True def pre_test(self): self.common = Common() self.hall_page = Hall_Page() self.game_page = Game_Page() self.level_page = Level_Page() self.start_step("初始化driver") self.luadriver = self.common.setupdriver() self.common.closeactivity() self.common.user_money(money=3000) def run_test(self): self.hall_page.wait_element("同步标志") self.start_step("进去三人场") while self.hall_page.element_is_exist("游戏列表"): elments1 = self.hall_page.get_elements("游戏列表") print len(elments1) elments1[2].click() self.start_step("查看房间列表") while self.level_page.element_is_exist("房间列表"): self.level_page.wait_element("房间列表").click() self.start_step("开始玩牌") self.game_page.wait_element("开始").click() self.start_step("叫地主") while self.game_page.element_is_exist("出牌", 1) == False: list = ["抢地主", "叫地主", "加倍"] self.log_info("叫地主中") for name in list: try: self.game_page.wait_element(name, 1).click() except: self.log_info("未出现抢地主按钮") if self.game_page.element_is_exist("继续游戏", 1): break self.start_step("设置屏蔽聊天,查看设置结果") self.game_page.wait_element("设置").click() self.game_page.wait_element("屏蔽聊天").click() booltext = self.game_page.wait_element("屏蔽聊天").get_attribute( 'selected') self.game_page.wait_element("设置").click() self.game_page.wait_element("聊天").click() self.game_page.wait_element("常用语聊天列表").click() self.game_page.wait_element("聊天").click() self.game_page.wait_element("常用语聊天列表").click() if booltext == 'false': self.start_step("设置为非屏蔽聊天后的效果") self.game_page.screenshot("设置为非屏蔽聊天后截图.png") else: self.start_step("设置为屏蔽聊天后的效果") self.game_page.screenshot("设置为屏蔽聊天后截图.png") self.start_step("恢复") self.game_page.wait_element("设置").click() self.game_page.wait_element("屏蔽聊天").click() self.game_page.wait_element("设置").click() self.start_step("设置屏蔽连发表情,查看设置结果") self.game_page.wait_element("设置").click() while self.game_page.element_is_exist("屏蔽连发表情") == False: self.game_page.wait_element("设置").click() self.game_page.wait_element("屏蔽连发表情").click() booltext1 = self.game_page.wait_element("屏蔽连发表情").get_attribute( 'selected') self.game_page.wait_element("设置").click() self.game_page.wait_element("玩家头像").click() self.game_page.wait_element("连发十次互动表情").click() if booltext1 == 'false': # self.start_step("设置为非屏蔽连发表情后的效果") self.game_page.screenshot("设置为非屏蔽连发表情后截图.png", sleeptime=0) else: # self.start_step("设置为屏蔽连发表情后的效果") self.game_page.screenshot("设置为屏蔽连发表情后截图.png", sleeptime=0) self.start_step("恢复") self.game_page.wait_element("设置").click() self.game_page.wait_element("设置").click() self.game_page.wait_element("屏蔽连发表情").click() self.game_page.wait_element("设置").click() self.start_step("托管") if self.game_page.element_is_exist("机器人") == False: self.game_page.wait_element("托管").click() while self.game_page.element_is_exist("继续游戏", 1) == False: time.sleep(1) self.log_info("正在游戏中") self.game_page.screenshot("结算界面.png") self.start_step("退出玩牌房间") self.game_page.is_in_gameroom(self.luadriver) def post_test(self): try: self.game_page.is_in_gameroom(self.luadriver) finally: self.common.closedriver()
class D25742_ThreeRoom_Interaction(TestCase): ''' 玩家互动 ''' owner = "LucyLiu" status = EnumStatus.Design priority = EnumPriority.High timeout = 15 # pending = True def pre_test(self): self.common = Common() self.hall_page = Hall_Page() self.game_page = Game_Page() self.level_page = Level_Page() self.start_step("初始化driver") self.luadriver = self.common.setupdriver() self.common.closeactivity() self.common.user_money(money=3000) def run_test(self): self.hall_page.wait_element("同步标志") self.start_step("进去三人场") while self.hall_page.element_is_exist("游戏列表"): elments1 = self.hall_page.get_elements("游戏列表") print len(elments1) elments1[2].click() self.start_step("查看房间列表") while self.level_page.element_is_exist("房间列表"): self.level_page.wait_element("房间列表").click() self.start_step("开始玩牌") while self.game_page.element_is_exist("开始"): self.game_page.wait_element("开始").click() self.start_step("叫地主") while self.game_page.element_is_exist("出牌", 1) == False: list = ["抢地主", "叫地主", "加倍"] self.log_info("叫地主中") for name in list: try: self.game_page.wait_element(name, 1).click() except: self.log_info("未出现抢地主按钮") if self.game_page.element_is_exist("继续游戏", 1): break self.start_step("查看玩家信息") head_elements = self.game_page.get_elements("玩家头像") for i in range(1): head_elements[i].click() time.sleep(2) self.start_step("添加第%s个玩家为好友" % (i + 1)) self.game_page.wait_element("添加好友").click() self.game_page.screenshot("添加好友%s.png" % (i + 1), sleeptime=0) head_elements[i].click() self.game_page.wait_element("发送表情").click() self.game_page.screenshot("发送表情%s.png" % (i + 1), sleeptime=0) self.game_page.screenshot("发送表情%s_1.png" % (i + 1), sleeptime=0) head_elements[i].click() self.game_page.wait_element("举报").click() self.game_page.wait_element("举报信息").click() self.game_page.screenshot("举报信息%s.png" % (i + 1), sleeptime=0) self.game_page.wait_element("确定").click() self.game_page.screenshot("确定举报%s.png" % (i + 1), sleeptime=3) # while self.game_page.element_is_exist("继续游戏", 1): # break # while self.game_page.element_is_exist("QQ分享"): # self.game_page.screenshot("出现分享页面.png") # self.luadriver.keyevent(4) # break self.start_step("托管") if self.game_page.element_is_exist("机器人") == False: self.game_page.wait_element("托管").click() while self.game_page.element_is_exist("继续游戏", 1) == False: time.sleep(1) self.log_info("正在游戏中") self.game_page.screenshot("结算界面.png") self.start_step("退出玩牌房间") self.game_page.is_in_gameroom(self.luadriver) def post_test(self): try: self.game_page.is_in_gameroom(self.luadriver) finally: self.common.closedriver()
class D25737_ThreeRoom_InAndOut(TestCase): ''' 房间内按钮跳转 ''' owner = "LucyLiu" status = EnumStatus.Design priority = EnumPriority.High timeout = 20 # print "开始" # pending = True def pre_test(self): self.common = Common() self.hall_page = Hall_Page() self.game_page = Game_Page() self.level_page = Level_Page() self.start_step("初始化driver") self.luadriver = self.common.setupdriver() self.common.closeactivity() self.common.user_money(money=3000) def run_test(self): self.hall_page.wait_element("同步标志") self.start_step("进去三人场") while self.hall_page.element_is_exist("游戏列表"): elments1 = self.hall_page.get_elements("游戏列表") print len(elments1) elments1[2].click() self.start_step("查看房间列表") while self.level_page.element_is_exist("房间列表"): self.level_page.wait_element("房间列表").click() self.game_page.wait_element("聊天") self.game_page.screenshot("第一次进房间.png") self.start_step("点击退出键退出房间") i = 0 while self.game_page.element_is_exist("退出"): self.game_page.wait_element("退出").click() i += 1 self.log_info("点击退出次数:%s" % i) self.level_page.wait_element("同步标志") self.hall_page.screenshot("点击退出键退出房间.png") self.level_page.wait_element("房间列表").click() self.game_page.wait_element("聊天") self.game_page.screenshot("第二次进房间.png") self.start_step("点击物理返回键退出房间") while self.game_page.element_is_exist("同步标志"): self.luadriver.keyevent(4) time.sleep(4) self.log_info("点击物理返回键") self.level_page.wait_element("同步标志", 30) self.hall_page.screenshot("物理返回键退出房间.png") self.level_page.wait_element("房间列表").click() self.game_page.wait_element("聊天") self.game_page.screenshot("第三次进房间.png") self.start_step("点击开始按钮") self.game_page.wait_element("开始", 30).click() self.hall_page.screenshot("点击开始按钮.png") i = 0 while self.game_page.element_is_exist("退出"): self.game_page.wait_element("退出").click() i += 1 self.log_info("点击退出次数:%s" % i) if i > 5: while self.game_page.element_is_exist("出牌", 1) == False: list = ["抢地主", "叫地主", "不加倍", "加倍"] self.log_info("叫地主中") for name in list: try: self.game_page.wait_element(name, 1).click() except: self.log_info("未出现抢地主按钮") if self.game_page.element_is_exist("继续游戏", 1): break self.start_step("托管") if self.game_page.element_is_exist("机器人") == False: self.game_page.wait_element("托管").click() while self.game_page.element_is_exist("继续游戏", 1) == False: time.sleep(1) self.log_info("正在游戏中") self.start_step("退出玩牌房间") self.game_page.is_in_gameroom(self.luadriver) def post_test(self): try: self.game_page.is_in_gameroom(self.luadriver) finally: self.common.closedriver()
class D25754_ThreeRoom_Broke_Display(TestCase): ''' 结算触发封顶或破产 ''' owner = "LucyLiu" status = EnumStatus.Design priority = EnumPriority.High timeout = 30 # pending = True def pre_test(self): self.common = Common() self.hall_page = Hall_Page() self.game_page = Game_Page() self.level_page = Level_Page() self.start_step("初始化driver") self.luadriver = self.common.setupdriver() self.common.closeactivity() self.common.user_money(money=3000) def play_game(self): self.start_step("开始玩牌") i = 1 while self.game_page.element_is_exist("破产对话框", 1) == False: while self.game_page.element_is_exist("开始"): self.game_page.wait_element("开始").click() while self.game_page.element_is_exist("继续游戏"): self.game_page.wait_element("继续游戏").click() self.start_step("开始玩第%s场牌" % i) starttime = time.time() while self.game_page.element_is_exist("正在配桌中", 1): time.sleep(1) self.log_info("正在配桌中,等待") endtime = time.time() time.sleep(3) try: self.game_page.wait_element("换桌").click() except: self.log_info("换桌失败") if (endtime - starttime) / 60 > self.timeout - 5: self.game_page.is_in_gameroom(self.luadriver) self.log_info("等待超时") return while self.game_page.element_is_exist("出牌", 1) == False: list = ["抢地主", "叫地主", "加倍"] self.log_info("叫地主中") for name in list: try: self.game_page.wait_element(name, 1).click() except: self.log_info("未出现抢地主按钮") try: self.game_page.wait_element("明牌X2", 2).click() except: self.log_info("未出现明牌按钮") if self.game_page.element_is_exist("继续游戏", 1): break if self.game_page.element_is_exist("机器人") == False: self.game_page.wait_element("托管").click() self.game_page.screenshot("第%s次托管玩牌.png" % i) while self.game_page.element_is_exist("继续游戏", 1) == False: time.sleep(1) self.log_info("正在游戏中") while self.game_page.element_is_exist("继续游戏", 1): self.game_page.screenshot("第%s次玩牌结算.png" % i) while self.game_page.element_is_exist("QQ分享", 1): self.luadriver.keyevent(4) while self.game_page.element_is_exist("破产气泡"): self.game_page.screenshot("三人场破产气泡.png") return try: string = "赢取达到携带金币上限" string in self.game_page.wait_element( "赢取达到携带金币上限").get_attribute("text") self.game_page.screenshot("赢取达到携带金币上限气泡.png") return except: self.log_info("未出现气泡") self.game_page.wait_element("继续游戏").click() while self.game_page.element_is_exist("去底倍场", 1): self.game_page.screenshot("第%s次玩牌提示去底倍场.png" % i) self.game_page.wait_element("去底倍场").click() i += 1 def run_test(self): self.hall_page.wait_element("同步标志") self.start_step("进去三人场") while self.hall_page.element_is_exist("游戏列表"): elments1 = self.hall_page.get_elements("游戏列表") elments1[2].click() self.start_step("进入房间") while self.level_page.element_is_exist("房间列表"): self.level_page.wait_element("房间列表").click() self.play_game() self.level_page.screenshot("破产界面.png") try: # self.game_page.wait_element("立即领取").click() self.assert_equal( "检查是否出现立即购买", self.level_page.wait_element("立即购买文本").get_attribute("text") == "立即购买") except: self.log_info("未出现此按钮") self.start_step("退出玩牌房间") self.game_page.is_in_gameroom(self.luadriver) def post_test(self): try: self.game_page.is_in_gameroom(self.luadriver) finally: self.common.closedriver()
class D25765_FourRoom_Setting(TestCase): ''' 房间内设置 ''' owner = "LucyLiu" status = EnumStatus.Design priority = EnumPriority.High timeout = 20 pending = True def pre_test(self): self.common = Common() global mid, money mid = self.common.get_config_value("casecfg", "mid") self.common.set_money(mid, 5000) self.hall_page = Hall_Page() self.game_page = Game_Page() self.level_page = Level_Page() self.start_step("初始化driver") self.luadriver = self.common.setupdriver() self.common.closeactivity() def run_test(self): self.hall_page.wait_element("同步标志") self.start_step("进入四人场") while self.hall_page.element_is_exist("游戏列表"): elments1 = self.hall_page.get_elements("游戏列表") elments1[3].click() self.start_step("进入房间") while self.level_page.element_is_exist("房间列表"): self.level_page.wait_element("房间列表").click() self.start_step("开始玩牌") self.game_page.wait_element("开始").click() self.start_step("叫分") while self.game_page.element_is_exist("出牌", 2) == False: list = ["3分", "2分", "1分"] self.log_info("叫分") for name in list: try: self.game_page.wait_element(name, 1).click() except: self.log_info("未出现叫分按钮") if self.game_page.element_is_exist("继续游戏", 1): break self.start_step("设置屏蔽聊天,查看设置结果") self.game_page.wait_element("设置").click() self.game_page.wait_element("屏蔽聊天").click() booltext = self.game_page.wait_element("屏蔽聊天").get_attribute( 'selected') self.game_page.wait_element("设置").click() self.game_page.wait_element("聊天").click() self.game_page.wait_element("常用语聊天列表").click() self.game_page.wait_element("聊天").click() self.game_page.wait_element("常用语聊天列表").click() if booltext == 'false': self.start_step("设置为非屏蔽聊天后的效果") self.game_page.screenshot("设置为非屏蔽聊天后截图.png") else: self.start_step("设置为屏蔽聊天后的效果") self.game_page.screenshot("设置为屏蔽聊天后截图.png") self.start_step("恢复") self.game_page.wait_element("设置").click() self.game_page.wait_element("屏蔽聊天").click() self.game_page.wait_element("设置").click() self.start_step("设置屏蔽连发表情,查看设置结果") self.game_page.wait_element("设置").click() self.game_page.wait_element("屏蔽连发表情").click() booltext1 = self.game_page.wait_element("屏蔽连发表情").get_attribute( 'selected') self.game_page.wait_element("设置").click() self.game_page.wait_element("玩家头像").click() self.game_page.wait_element("连发十次互动表情").click() if booltext1 == 'false': # self.start_step("设置为非屏蔽连发表情后的效果") self.game_page.screenshot("设置为非屏蔽连发表情后截图.png", sleeptime=0) else: # self.start_step("设置为屏蔽连发表情后的效果") self.game_page.screenshot("设置为屏蔽连发表情后截图.png", sleeptime=0) self.start_step("恢复") self.game_page.wait_element("设置").click() self.game_page.wait_element("设置").click() self.game_page.wait_element("屏蔽连发表情").click() self.game_page.wait_element("设置").click() self.start_step("托管") if self.game_page.element_is_exist("机器人") == False: self.game_page.wait_element("托管").click() while self.game_page.element_is_exist("继续游戏", 1) == False: time.sleep(1) self.log_info("正在游戏中") self.game_page.screenshot("结算界面.png") self.start_step("退出玩牌房间") self.game_page.is_in_gameroom(self.luadriver) def post_test(self): try: self.game_page.is_in_gameroom(self.luadriver) self.common.set_money(mid, 5000) finally: self.common.closedriver()
class D25764_FourRoom_Interaction(TestCase): ''' 玩家互动 ''' owner = "LucyLiu" status = EnumStatus.Design priority = EnumPriority.High timeout = 20 pending = True def pre_test(self): self.common = Common() global mid, money mid = self.common.get_config_value("casecfg", "mid") self.common.set_money(mid, 5000) self.log_info("金币数为5000") self.hall_page = Hall_Page() self.game_page = Game_Page() self.level_page = Level_Page() self.start_step("初始化driver") self.luadriver = self.common.setupdriver() self.common.closeactivity() def run_test(self): self.hall_page.wait_element("同步标志") self.start_step("进去四人场") while self.hall_page.element_is_exist("游戏列表"): elments1 = self.hall_page.get_elements("游戏列表") elments1[3].click() self.start_step("进入房间") while self.level_page.element_is_exist("房间列表"): self.level_page.wait_element("房间列表").click() self.start_step("开始玩牌") self.game_page.wait_element("开始").click() self.start_step("叫分") while self.game_page.element_is_exist("出牌", 1) == False: list = ["3分", "2分", "1分"] self.log_info("叫分") for name in list: try: self.game_page.wait_element(name, 1).click() except: self.log_info("未出现叫分按钮") if self.game_page.element_is_exist("继续游戏", 1): break self.start_step("查看玩家信息") head_elements = self.game_page.get_elements("玩家头像") for i in range(1): head_elements[i].click() time.sleep(2) self.start_step("添加第%s个玩家为好友" % (i + 1)) self.game_page.wait_element("添加好友").click() self.game_page.screenshot("添加好友%s.png" % (i + 1), sleeptime=0) head_elements[i].click() self.game_page.wait_element("发送表情").click() self.game_page.screenshot("发送表情%s.png" % (i + 1), sleeptime=0) self.game_page.screenshot("发送表情%s_1.png" % (i + 1), sleeptime=0) head_elements[i].click() self.game_page.wait_element("举报").click() self.game_page.wait_element("举报信息").click() self.game_page.screenshot("举报信息%s.png" % (i + 1), sleeptime=0) self.game_page.wait_element("确定").click() self.game_page.screenshot("确定举报%s.png" % (i + 1), sleeptime=3) # while self.game_page.element_is_exist("继续游戏", 1): # break # while self.game_page.element_is_exist("QQ分享"): # self.game_page.screenshot("出现分享页面.png") # self.luadriver.keyevent(4) # break self.start_step("托管") if self.game_page.element_is_exist("机器人") == False: self.game_page.wait_element("托管").click() while self.game_page.element_is_exist("继续游戏", 1) == False: time.sleep(1) self.log_info("正在游戏中") self.game_page.screenshot("结算界面.png") self.start_step("退出玩牌房间") self.game_page.is_in_gameroom(self.luadriver) def post_test(self): try: self.game_page.is_in_gameroom(self.luadriver) self.common.set_money(mid, 5000) finally: self.common.closedriver()
class D25751_ThreeRoom_Account_Display(TestCase): ''' 房间内结算显示 ''' owner = "LucyLiu" status = EnumStatus.Design priority = EnumPriority.High timeout = 15 # pending = True def pre_test(self): self.common = Common() self.hall_page = Hall_Page() self.game_page = Game_Page() self.level_page = Level_Page() self.start_step("初始化driver") self.luadriver = self.common.setupdriver() self.common.closeactivity() self.common.user_money(money=3000) def run_test(self): self.hall_page.wait_element("同步标志") self.start_step("进去三人场") while self.hall_page.element_is_exist("游戏列表"): elments1 = self.hall_page.get_elements("游戏列表") print len(elments1) elments1[2].click() self.start_step("查看房间列表") while self.level_page.element_is_exist("房间列表"): self.level_page.wait_element("房间列表").click() self.start_step("开始玩牌") self.game_page.wait_element("开始").click() starttime = time.time() while self.game_page.element_is_exist("正在配桌中"): time.sleep(1) self.log_info("正在配桌中,等待") endtime = time.time() time.sleep(3) try: self.game_page.wait_element("换桌").click() except: self.log_info("换桌失败") if (endtime - starttime) / 60 > self.timeout - 5: self.game_page.is_in_gameroom(self.luadriver) self.log_info("等待超时") return self.start_step("叫地主") while self.game_page.element_is_exist("出牌", 1) == False: list = ["抢地主", "叫地主", "加倍"] self.log_info("叫地主中") for name in list: try: self.game_page.wait_element(name, 1).click() except: self.log_info("未出现抢地主按钮") if self.game_page.element_is_exist("继续游戏", 1): break self.start_step("托管") if self.game_page.element_is_exist("机器人") == False: self.game_page.wait_element("托管").click() while self.game_page.element_is_exist("继续游戏", 1) == False: time.sleep(1) self.log_info("正在游戏中") self.game_page.screenshot("结算界面.png") self.start_step("退出玩牌房间") self.game_page.is_in_gameroom(self.luadriver) def post_test(self): try: self.game_page.is_in_gameroom(self.luadriver) finally: self.common.closedriver()
class D25756_ThreeRoom_Network_Reconnect(TestCase): ''' 房间内玩牌断线重回 ''' owner = "LucyLiu" status = EnumStatus.Design priority = EnumPriority.High timeout = 30 # pending = True def pre_test(self): self.common = Common() self.hall_page = Hall_Page() self.game_page = Game_Page() self.level_page = Level_Page() self.start_step("初始化driver") self.luadriver = self.common.setupdriver() self.common.closeactivity() self.common.user_money(money=3000) def run_test(self): self.hall_page.wait_element("同步标志") self.start_step("进去三人场") while self.hall_page.element_is_exist("游戏列表"): elments1 = self.hall_page.get_elements("游戏列表") elments1[2].click() self.start_step("进入房间") while self.level_page.element_is_exist("房间列表"): self.level_page.wait_element("房间列表").click() self.start_step("开始玩牌") self.game_page.wait_element("开始").click() starttime = time.time() while self.game_page.element_is_exist("正在配桌中"): time.sleep(1) self.log_info("正在配桌中,等待") endtime = time.time() time.sleep(3) try: self.game_page.wait_element("换桌").click() except: self.log_info("换桌失败") if (endtime - starttime) / 60 > self.timeout - 5: self.game_page.is_in_gameroom(self.luadriver) self.log_info("等待超时") return self.start_step("叫地主") while self.game_page.element_is_exist("出牌", 1) == False: list = ["抢地主", "叫地主", "加倍"] self.log_info("叫地主中") for name in list: try: self.game_page.wait_element(name, 1).click() except: self.log_info("未出现抢地主按钮") if self.game_page.element_is_exist("继续游戏", 1): break # self.start_step("托管") # while self.game_page.element_is_exist("机器人") == False: # self.game_page.wait_element("托管").click() self.start_step("重连") self.game_page.screenshot("断开网络前.png") self.common.switchnetwork(self.luadriver, u"无网络") self.game_page.screenshot("断开网络时.png") self.common.switchnetwork(self.luadriver, u"WIFI模式") self.common.network_connect() time.sleep(5) self.game_page.screenshot("重新连接网络.png") self.start_step("进去三人场") while self.hall_page.element_is_exist("游戏列表"): elments1 = self.hall_page.get_elements("游戏列表") elments1[2].click() while self.level_page.element_is_exist("房间列表"): self.level_page.wait_element("房间列表").click() if (self.game_page.element_is_exist("立即领取", 1) or self.game_page.element_is_exist("立即购买", 1)): self.game_page.screenshot("重新进入游戏时破产了.png") return self.game_page.screenshot("重新连接网络.png") while self.game_page.element_is_exist("继续游戏", 1) == False: time.sleep(1) self.log_info("正在游戏中") if self.game_page.element_is_exist("机器人") == False: self.game_page.wait_element("托管").click() if self.game_page.element_is_exist("开始"): break if self.game_page.element_is_exist("立即购买", 1): break self.start_step("退出玩牌房间") self.game_page.is_in_gameroom(self.luadriver) def post_test(self): try: self.game_page.is_in_gameroom(self.luadriver) finally: self.common.closedriver()
class D25772_FourRoom_Account_Display(TestCase): ''' 房间内结算显示 ''' owner = "LucyLiu" status = EnumStatus.Design priority = EnumPriority.High timeout = 20 # pending = True def pre_test(self): self.common = Common() self.start_step("设置金币数为5000") global mid, money mid = self.common.get_config_value("casecfg", "mid") self.common.set_money(mid, 5000) self.hall_page = Hall_Page() self.game_page = Game_Page() self.level_page = Level_Page() self.start_step("初始化driver") self.luadriver = self.common.setupdriver() self.common.closeactivity() def run_test(self): self.hall_page.wait_element("同步标志") self.start_step("进去四人场") while self.hall_page.element_is_exist("游戏列表"): elments1 = self.hall_page.get_elements("游戏列表") elments1[3].click() self.start_step("进入房间") while self.level_page.element_is_exist("房间列表"): self.level_page.wait_element("房间列表").click() self.start_step("开始玩牌") self.game_page.wait_element("开始").click() starttime = time.time() while self.game_page.element_is_exist("正在配桌中", 1): time.sleep(1) self.log_info("正在配桌中,等待") endtime = time.time() time.sleep(3) try: self.game_page.wait_element("换桌").click() except: self.log_info("换桌失败") if (endtime - starttime) / 60 > self.timeout - 5: self.game_page.is_in_gameroom(self.luadriver) self.log_info("等待超时") return self.start_step("叫分") while self.game_page.element_is_exist("出牌", 1) == False: list = ["1分", "2分", "3分"] self.log_info("叫分") for name in list: try: self.game_page.wait_element(name, 1).click() except: self.log_info("未出现叫分按钮") if self.game_page.element_is_exist("继续游戏", 1): break self.start_step("托管") if self.game_page.element_is_exist("机器人") == False: self.game_page.wait_element("托管").click() while self.game_page.element_is_exist("继续游戏", 1) == False: time.sleep(1) self.log_info("正在游戏中") self.game_page.screenshot("结算界面.png") self.start_step("退出玩牌房间") self.game_page.is_in_gameroom(self.luadriver) def post_test(self): try: self.game_page.is_in_gameroom(self.luadriver) self.common.set_money(mid, 5000) finally: self.common.closedriver()
class D0003_LaiziRoom_GamePlay_Moretime(TestCase): ''' 癞子场玩牌 ''' owner = "LucyLiu" status = EnumStatus.Design priority = EnumPriority.High timeout = 70 # pending = True def pre_test(self): global starttime, endtime starttime = time.time() self.common = Common() self.hall_page = Hall_Page() self.level_page = Level_Page() self.game_page = Game_Page() self.start_step("初始化driver") self.luadriver = self.common.setupdriver() self.common.closeactivity() self.common.user_money(money=1000) def gameplay(self): i = 1 self.game_page.wait_element("开始").click() # while self.game_page.element_is_exist("立即领取"): # self.game_page.wait_element("关闭1").click() while self.game_page.element_is_exist("破产对话框", 1) == False: self.start_step("开始玩第%s场牌" % i) while self.game_page.element_is_exist("正在配桌中"): time.sleep(1) self.log_info("正在配桌中,等待") endtime = time.time() time.sleep(3) try: self.game_page.wait_element("换桌").click() except: self.log_info("换桌失败") if (endtime - starttime) / 60 > self.timeout - 5: self.game_page.is_in_gameroom(self.luadriver) self.log_info("等待超时") return while self.game_page.element_is_exist("出牌", 1) == False: list1 = ["叫地主", "不叫"] self.log_info("叫地主中") from random import choice print choice(list1) try: self.game_page.wait_element(choice(list1), 1).click() except: self.log_info("未出现抢地主按钮") list = ["叫地主", "不叫", "抢地主"] for name in list: try: self.game_page.wait_element(name, 1).click() except: self.log_info("未出现抢地主按钮") # if self.game_page.element_is_exist("不出", 1): # break if self.game_page.element_is_exist("继续游戏", 1): break if self.game_page.element_is_exist("机器人", timeout=20) == False: self.game_page.wait_element("托管").click() while (self.game_page.element_is_exist("提示", 1) or self.game_page.element_is_exist("出牌", 1)): try: self.game_page.wait_element("提示").click() self.game_page.element_is_exist("出牌").click() except: self.log_info("未出现提示按钮") self.game_page.screenshot("第%s次托管玩牌.png" % i) while self.game_page.element_is_exist("继续游戏", 1) == False: time.sleep(1) self.log_info("正在游戏中") self.game_page.screenshot("第%s次玩牌结算.png" % i) endtime = time.time() if (endtime - starttime) / 60 > self.timeout - 10: self.game_page.is_in_gameroom(self.luadriver) return while self.game_page.element_is_exist("继续游戏", 1): while self.game_page.element_is_exist("QQ分享"): self.game_page.screenshot("第%s次玩牌出现分享页面.png" % i) self.luadriver.keyevent(4) self.game_page.wait_element("继续游戏").click() while self.game_page.element_is_exist("去底倍场", 1): self.game_page.screenshot("第%s次玩牌提示去底倍场.png" % i) self.game_page.wait_element("去底倍场").click() while (self.game_page.element_is_exist("立即购买", 1) or self.game_page.element_is_exist("立即领取", 1)): try: self.game_page.wait_element("关闭1").click() except: self.log_info("未出现关闭按钮") try: self.game_page.wait_element("关闭2").click() except: self.log_info("未出现关闭按钮") self.game_page.exit_game(self.luadriver) self.common.user_money(money=1000) self.start_step("进去癞子场") while self.hall_page.element_is_exist("游戏列表"): elments1 = self.hall_page.get_elements("游戏列表") elments1[1].click() self.game_page.wait_element("切换按钮").click() elments = self.game_page.get_elements("切换玩法") elments[0].click() self.level_page.wait_element("快速开始").click() self.start_step("点击初级场房间") while self.level_page.element_is_exist("房间列表"): self.level_page.wait_element("房间列表").click() while self.game_page.element_is_exist("开始", 2): self.game_page.wait_element("开始").click() i += 1 def run_test(self): self.hall_page.wait_element("同步标志") self.start_step("进去癞子场") while self.hall_page.element_is_exist("游戏列表"): elments = self.hall_page.get_elements("游戏列表") elments[1].click() self.game_page.wait_element("切换按钮").click() elments = self.game_page.get_elements("切换玩法") elments[0].click() # self.level_page.wait_element("快速开始").click() self.start_step("点击初级场房间") while self.level_page.element_is_exist("房间列表"): self.level_page.wait_element("房间列表").click() self.gameplay() def post_test(self): try: self.game_page.is_in_gameroom(self.luadriver) finally: self.common.closedriver()
class D25775_FourRoom_Broke_Display(TestCase): ''' 结算触发封顶或破产 ''' owner = "LucyLiu" status = EnumStatus.Design priority = EnumPriority.High timeout = 30 # pending = True def pre_test(self): self.common = Common() self.start_step("设置金币数为5000") global mid, money mid = self.common.get_config_value("casecfg", "mid") self.common.set_money(mid, 5000) self.hall_page = Hall_Page() self.game_page = Game_Page() self.level_page = Level_Page() self.start_step("初始化driver") self.luadriver = self.common.setupdriver() self.common.closeactivity() def play_game(self): i = 1 self.start_step("开始玩牌") while self.game_page.element_is_exist("破产对话框", 1) == False: while self.game_page.element_is_exist("开始"): self.game_page.wait_element("开始").click() while self.game_page.element_is_exist("继续游戏"): self.game_page.wait_element("继续游戏").click() starttime = time.time() while self.game_page.element_is_exist("正在配桌中", 1): time.sleep(1) self.log_info("正在配桌中,等待") endtime = time.time() time.sleep(3) try: self.game_page.wait_element("换桌").click() except: self.log_info("换桌失败") if (endtime - starttime) / 60 > self.timeout - 5: self.game_page.is_in_gameroom(self.luadriver) self.log_info("等待超时") return self.start_step("叫分") while self.game_page.element_is_exist("出牌", 1) == False: list = ["1分", "2分", "3分"] self.log_info("叫分") for name in list: try: self.game_page.wait_element(name, 1).click() except: self.log_info("未出现叫分按钮") self.start_step("托管") while self.game_page.element_is_exist("继续游戏", 1) == False: time.sleep(1) self.log_info("正在游戏中") while self.game_page.element_is_exist("继续游戏", 1): self.game_page.screenshot("第%s次玩牌结算.png" % i) while self.game_page.element_is_exist("QQ分享", 1): self.luadriver.keyevent(4) while self.game_page.element_is_exist("破产气泡"): self.game_page.screenshot("双癞子场破产气泡.png") return try: string = "赢取达到携带金币上限" string in self.game_page.wait_element( "赢取达到携带金币上限").get_attribute("text") self.game_page.screenshot("赢取达到携带金币上限气泡.png") return except: self.log_info("未出现气泡") self.game_page.wait_element("继续游戏").click() while self.game_page.element_is_exist("去底倍场", 1): self.game_page.screenshot("第%s次玩牌提示去底倍场.png" % i) self.game_page.wait_element("去底倍场").click() i += 1 def run_test(self): self.hall_page.wait_element("同步标志") self.start_step("进去四人场") while self.hall_page.element_is_exist("游戏列表"): elments1 = self.hall_page.get_elements("游戏列表") elments1[3].click() self.start_step("进入房间") while self.level_page.element_is_exist("房间列表"): self.level_page.wait_element("房间列表").click() while int(Interface.get_money(mid)) >= 5000: self.play_game() self.game_page.screenshot("结算界面显示气泡.png") # self.level_page.element_is_exist("立即购买") # self.level_page.screenshot("破产界面.png") # try: # self.assert_equal("检查是否出现立即购买",self.level_page.wait_element("立即购买文本").get_attribute("text")=="立即购买") # except: # self.log_info("未出现此按钮") self.start_step("退出玩牌房间") self.game_page.is_in_gameroom(self.luadriver) def post_test(self): try: self.game_page.is_in_gameroom(self.luadriver) self.common.set_money(mid, 5000) finally: self.common.closedriver()