class C31004_DFQP_VisitorLogin(TestCase): ''' 玩家为游客,并且记录个人信息 ''' owner = "Lucyliu" status = EnumStatus.Design priority = EnumPriority.High timeout = 5 def pre_test(self): #删除自动登陆文件,置为游客状态 self.common = Common() global user_info user_info = self.common.get_user() print user_info # 初始化Luadriver self.luadriver = self.common.setupdriver() self.common.deletefile(self.luadriver) self.common.closeactivity_switchserver(self.luadriver, "环境切换") # 声明方法 self.login_page = Login_Page() self.setting_page = Setting_Page() self.hall_page = Hall_Page() self.personinfo_page = Personinfo_Page() def run_test(self): # 测试用例 self.hall_page.wait_element("同步标志") self.start_step("获取游客信息") self.hall_page.wait_element("头像").click() time.sleep(3) # id1 = self.setting_page.wait_element("账号ID").get_attribute('text') # print id1 self.setting_page.wait_element("立即升级") self.common.loginuser(user_info['user'], user_info['password']) self.common.closeactivity_switchserver(self.luadriver, "环境切换") self.hall_page.wait_element("头像").click() time.sleep(3) self.personinfo_page.wait_element("账号ID").get_attribute( 'text') == user_info['cid'] self.setting_page.screenshot('VisitorLogin.png') def post_test(self): ''' 测试用例执行完成后,清理测试环境 ''' try: self.common.deletefile(self.luadriver) self.common.closedriver() except: self.log_info("close driver fail") finally: self.common.release_user(user_info['mid'])
class C009_DFQP_VisitorLogin(TestCase): ''' 游客,切换绑定过mid的注册账号,点击切换账号 ''' owner = "Lucyliu" status = EnumStatus.Design priority = EnumPriority.High timeout = 5 def pre_test(self): #删除自动登陆文件,置为游客状态 self.common = Common() # 初始化Luadriver self.luadriver = self.common.setupdriver() self.common.deletefile(self.luadriver) self.common.closeactivity(self.luadriver) # 声明方法 self.login_page = Login_Page() self.setting_page = Setting_Page() self.hall_page = Hall_Page() def run_test(self): # 测试用例 self.hall_page.wait_element("同步标志") self.start_step("获取游客信息") self.hall_page.wait_element("头像").click() time.sleep(3) # id1 = self.setting_page.wait_element("账号ID").get_attribute('text') # print id1 self.setting_page.wait_element("安全绑定") self.common.loginuser(self.casedata['user'], self.casedata['password']) self.common.closeactivity(self.luadriver) self.hall_page.wait_element("头像").click() time.sleep(3) # id2 = self.setting_page.wait_element("账号ID").get_attribute('text') # print id2 phonenum = self.setting_page.wait_element("安全绑定").get_attribute('text') print phonenum self.start_step("判断是否手机登录") self.assert_notequal(False, phonenum, "安全绑定") self.setting_page.screenshot('VisitorLogin.png') def post_test(self): ''' 测试用例执行完成后,清理测试环境 ''' self.common.closedriver()
class C30998_DFQP_Login(TestCase): ''' 游客账号第一次登陆 ''' owner = "Lucyliu" status = EnumStatus.Design priority = EnumPriority.High timeout = 10 def pre_test(self): self.common = Common() # 初始化Luadriver capabilities = {} capabilities['noReset'] = False #清除应用缓存 self.luadriver = self.common.setupdriver(capabilities) self.common.deletefile(self.luadriver) # 声明方法 self.login_page = Login_Page() self.setting_page = Setting_Page() self.hall_page = Hall_Page() #关闭活动页面 self.common.closeactivity_switchserver(self.luadriver, "环境切换") def run_test(self): #测试用例 self.hall_page.wait_element("同步标志") self.hall_page.wait_element("头像").click() time.sleep(1) self.hall_page.screenshot('Login1.png') self.setting_page.wait_element("注册绑定手机").click() time.sleep(2) self.common.restart() #关闭活动页面 self.common.closeactivity_switchserver(self.luadriver, "环境切换") self.hall_page.wait_element("头像").click() time.sleep(2) self.hall_page.screenshot('Login2.png') def post_test(self): ''' 测试用例执行完成后,清理测试环境 ''' # try: # self.common.deletefile(self.luadriver) # except: # print "删除失败" self.common.closedriver()
class C050_DFQP_Setting_FeedBack2(TestCase): ''' 点击联系客服,查看意见反馈界面显示 ''' owner = "MindyZhang" status = EnumStatus.Design priority = EnumPriority.High timeout = 5 def pre_test(self): self.common = Common() # 初始化Luadriver self.luadriver = self.common.setupdriver() # 每个用例都需要关闭活动,把这个放在初始化里面实现 self.common.closeactivity(self.luadriver) self.hall_page = Hall_Page() self.setting_page = Setting_Page() def run_test(self): ''' 测试用例 ''' self.start_step("等待页面加载完成") self.hall_page.wait_element("同步标志") self.start_step("进入设置页面") self.hall_page.wait_element("设置").click() time.sleep(2) self.start_step("联系客服") self.setting_page.wait_element("联系客服").click() time.sleep(2) self.setting_page.screenshot('FeedBack2.png') self.start_step("拨号") self.setting_page.wait_element("热线").click() time.sleep(4) self.setting_page.wait_element("取消拨号").click() time.sleep(1) self.setting_page.wait_element("热线").click() self.setting_page.wait_element("确认拨号").click() time.sleep(5) self.setting_page.screenshot(u"拨号页面.png") def post_test(self): ''' 测试用例执行完成后,清理测试环境 ''' self.common.closedriver()
class C008_DFQP_Bandding(TestCase): ''' 游客,手机没有插SIM卡:点击注册绑定手机,不会自动识别电话号码 ''' owner = "Lucyliu" status = EnumStatus.Design priority = EnumPriority.High timeout = 5 def pre_test(self): #删除自动登陆文件,置为游客状态 self.common = Common() # 初始化Luadriver self.luadriver = self.common.setupdriver() self.common.deletefile(self.luadriver) # 声明方法 self.login_page = Login_Page() self.setting_page = Setting_Page() self.hall_page = Hall_Page() # 每个用例都需要关闭活动,把这个放在初始化里面实现 self.common.closeactivity(self.luadriver) def run_test(self): # 测试用例 self.hall_page.wait_element("同步标志") self.start_step("注册登录") self.hall_page.wait_element("头像").click() time.sleep(2) self.setting_page.wait_element("安全绑定").click() self.setting_page.wait_element("你的手机号码").get_attribute( 'text') == "您的手机号" self.setting_page.wait_element("你的手机号码").send_keys( self.casedata['user']) time.sleep(2) self.setting_page.wait_element("确认登陆").click() time.sleep(2) self.setting_page.wait_element("直接登陆") self.setting_page.screenshot('Bandding.png') def post_test(self): ''' 测试用例执行完成后,清理测试环境 ''' self.common.closedriver()
class C047_DFQP_Setting_AboutUsSwitch(TestCase): ''' 切换到各个页面查看 ''' owner = "MindyZhang" status = EnumStatus.Design priority = EnumPriority.High timeout = 5 def pre_test(self): self.common = Common() # 初始化Luadriver self.luadriver = self.common.setupdriver() # 每个用例都需要关闭活动,把这个放在初始化里面实现 self.common.closeactivity(self.luadriver) self.hall_page = Hall_Page() self.setting_page = Setting_Page() def run_test(self): ''' 测试用例 ''' self.start_step("等待页面加载完成") self.hall_page.wait_element("同步标志") self.start_step("进入设置页面") self.hall_page.wait_element("设置").click() time.sleep(2) self.setting_page.wait_element("关于我们").click() time.sleep(2) self.setting_page.wait_element("版本声明").click() time.sleep(1) self.setting_page.wait_element("关于我们").click() time.sleep(1) self.setting_page.wait_element("服务协议").click() time.sleep(1) self.setting_page.wait_element("隐私策略").click() time.sleep(1) self.setting_page.screenshot( 'C047_DFQP_Setting_AboutUsSwitch.png') def post_test(self): ''' 测试用例执行完成后,清理测试环境 ''' self.common.closedriver()
class C31099_DFQP_Setting_Effect(TestCase): ''' 大厅配置音效设置 ''' owner = "MindyZhang" status = EnumStatus.Design priority = EnumPriority.High timeout = 5 def pre_test(self): self.common = Common() # 初始化Luadriver self.luadriver = self.common.setupdriver() # 每个用例都需要关闭活动,把这个放在初始化里面实现 self.common.closeactivity_switchserver(self.luadriver, "预发布") self.hall_page = Hall_Page() self.setting_page = Setting_Page() def run_test(self): ''' 测试用例 ''' self.start_step("等待页面加载完成") self.hall_page.wait_element("同步标志") self.start_step("进入设置页面") self.hall_page.wait_element("设置").click() time.sleep(2) self.setting_page.wait_element("静音").click() self.setting_page.wait_element("震动").click() self.setting_page.screenshot('Effect.png') self.start_step("重启游戏") self.luadriver = self.common.restart() self.hall_page.wait_element("设置").click() self.setting_page.screenshot('Effect.png') def post_test(self): ''' 测试用例执行完成后,清理测试环境 ''' self.common.closedriver()
class C31101_DFQP_Setting_floatBall(TestCase): ''' 打开或者关闭浮动球、比赛围观按钮,查看效果 ''' owner = "MindyZhang" status = EnumStatus.Design priority = EnumPriority.High timeout = 5 def pre_test(self): self.common = Common() # 初始化Luadriver self.luadriver = self.common.setupdriver() # 每个用例都需要关闭活动,把这个放在初始化里面实现 self.common.closeactivity_switchserver(self.luadriver, "环境切换") self.hall_page = Hall_Page() self.setting_page = Setting_Page() def run_test(self): ''' 测试用例 ''' self.start_step("等待页面加载完成") self.hall_page.wait_element("同步标志") self.start_step("进入设置页面") self.hall_page.wait_element("设置").click() time.sleep(2) self.setting_page.wait_element("关闭浮动球").click() self.setting_page.wait_element("围观").click() self.setting_page.screenshot('floatBall1.png') self.start_step("重启游戏") self.luadriver = self.common.restart() self.hall_page.wait_element("设置").click() self.setting_page.screenshot('floatBall2.png') def post_test(self): ''' 测试用例执行完成后,清理测试环境 ''' self.common.closedriver()
class C31098_DFQP_Setting(TestCase): ''' 设置界面显示 ''' owner = "MindyZhang" status = EnumStatus.Design priority = EnumPriority.High timeout = 5 def pre_test(self): self.common = Common() # 初始化Luadriver self.luadriver = self.common.setupdriver() # 每个用例都需要关闭活动,把这个放在初始化里面实现 self.common.closeactivity_switchserver(self.luadriver, "环境切换") self.hall_page = Hall_Page() self.setting_page = Setting_Page() def run_test(self): ''' 测试用例 ''' self.start_step("等待页面加载完成") self.hall_page.wait_element("同步标志") self.start_step("进入活动页面") self.hall_page.wait_element("设置").click() time.sleep(1) self.setting_page.wait_element("关于我们") self.setting_page.screenshot('Setting.png') self.setting_page.wait_element("页面返回").click() time.sleep(2) self.hall_page.wait_element("同步标志") def post_test(self): ''' 测试用例执行完成后,清理测试环境 ''' self.common.closedriver()
class C31102_DFQP_Setting_floatBalljump(TestCase): ''' 浮动球配置跳转点击查看 ''' owner = "MindyZhang" status = EnumStatus.Design priority = EnumPriority.High timeout = 5 def pre_test(self): self.common = Common() # 初始化Luadriver self.luadriver = self.common.setupdriver() # 每个用例都需要关闭活动,把这个放在初始化里面实现 self.common.closeactivity_switchserver(self.luadriver, "环境切换") self.hall_page = Hall_Page() self.setting_page = Setting_Page() def run_test(self): ''' 测试用例 ''' self.start_step("等待页面加载完成") self.hall_page.wait_element("同步标志") self.start_step("进入设置页面") self.hall_page.wait_element("设置").click() time.sleep(2) self.start_step("设置浮动球") try: self.setting_page.wait_element("打开浮动球").click() except: print "浮动球已经打开" time.sleep(2) self.start_step("浮动球操作") self.setting_page.wait_element("浮动球").click() time.sleep(2) try: self.setting_page.wait_element("点击浮动球页面").click() except: print "浮动球页面无法点击" time.sleep(3) self.setting_page.screenshot('floatBalljump.png') def post_test(self): ''' 测试用例执行完成后,清理测试环境 ''' self.common.closedriver()
class C31108_DFQP_Setting_Help1(TestCase): ''' 点击游戏帮助按钮,查看通用tab栏 ''' owner = "MindyZhang" status = EnumStatus.Design priority = EnumPriority.High timeout = 5 def pre_test(self): self.common = Common() # 初始化Luadriver self.luadriver = self.common.setupdriver() # 每个用例都需要关闭活动,把这个放在初始化里面实现 self.common.closeactivity_switchserver(self.luadriver, "环境切换") self.hall_page = Hall_Page() self.setting_page = Setting_Page() def run_test(self): ''' 测试用例 ''' self.start_step("等待页面加载完成") self.hall_page.wait_element("同步标志") self.start_step("进入设置页面") self.hall_page.wait_element("设置").click() time.sleep(2) self.setting_page.wait_element("帮助").click() time.sleep(2) self.luadriver.swipe(295, 400, 95, 400) self.luadriver.swipe(295, 400, 295, 600) self.setting_page.screenshot('Setting_Help1.png') self.setting_page.wait_element("页面返回1").click() self.setting_page.wait_element("设置") def post_test(self): ''' 测试用例执行完成后,清理测试环境 ''' self.common.closedriver()
class Common(): def setupdriver(self,agrs={}): '''初始化driver luadriver 用于游戏操作,对应appium ''' # 初始化Luadriver self.luaobj = LuaDriver() self.luaobj.creatLuaDriver(agrs) self.luadriver = self.luaobj.getLuaDriver() return self.luadriver def closedriver(self): '''关闭driver ''' self.luaobj.closeLuadriver() def closefloatBall(self): self.hall_page = Hall_Page() self.setting_page = Setting_Page() self.hall_page.wait_element("设置").click() try: self.setting_page.wait_element("关闭浮动球").click() except: print "浮动球已经关闭" try: self.setting_page.wait_element("页面返回").click() except: print "已经关闭" def deletefile(self,driver): print "----删除自动登录文件----" config = ConfigHelper(constant.cfg_path) package =config.getValue('appium', 'apppackage') #正式服 command = "shell rm -r /mnt/sdcard/."+package+"/dict/lastLoginInfo.dat" # command = "shell rm -r /mnt/sdcard/.com.boyaa.engineqpsc/dict/lastLoginInfo.dat" print command try: driver.adb(command) except: print "命令执行失败" #预发布 1lastLoginInfo.dat command1 = "shell rm -r /mnt/sdcard/."+package+"/dict/1lastLoginInfo.dat" print command1 try: driver.adb(command1) except: print "命令执行失败" # 预发布 2lastLoginInfo.dat command2 = "shell rm -r /mnt/sdcard/."+package+"/dict/2lastLoginInfo.dat" try: driver.adb(command2) except: print "命令执行失败" print command2 def closeactivity(self,luadriver): ''' 关闭活动页面 ''' self.hall_page = Hall_Page() try: if(self.luadriver.find_element_by_android_uiautomator('new UiSelector().textMatches("允许")')!=None): self.luadriver.find_element_by_android_uiautomator('new UiSelector().textMatches("允许")').click() except: print "未出现允许按钮" self.hall_page.wait_element("头像",90) self.hall_page.wait_element("头像", 90) try: if(self.luadriver.find_element_by_android_uiautomator('new UiSelector().textMatches("允许")')!=None): self.luadriver.find_element_by_android_uiautomator('new UiSelector().textMatches("允许")').click() except: print "未出现允许按钮" try: self.hall_page.wait_element("新手任务").click() except: print "未出现新手任务按钮" try: self.hall_page.wait_element("确认登陆").click() except: print "未出现登陆按钮" try: self.hall_page.wait_element("立即升级绑定账号").click() self.sign_page.wait_element("关闭1").click() except: print "未出现立即升级绑定账号按钮" self.closeActivityBtn() try: luadriver.find_element_by_name("允许").click() except: print "未出现按钮" def closeactivity_switchserver(self,luadriver): ''' 关闭活动页面,切换到指定服,然后再关闭弹出的活动页面 :param luadriver: :param switchserver: :return: ''' self.closeactivity(luadriver) self.switchserver() self.closeactivity(luadriver) def switchserver(self): ''' 根据cfg文件切换正式服,测试服,预发布服 @return: ''' self.hall_page = Hall_Page() config=ConfigHelper(constant.cfg_path) env = config.getValue('casecfg', 'env') if env=='0': try: self.hall_page.wait_element("正式服").click() except: print "切换到正式服失败" elif env =='1': try: self.hall_page.wait_element("测试服").click() except: print "切换到测试服失败" elif env =='2': try: self.hall_page.wait_element("预发布").click() except: print "切换到预发布失败" else: try: self.hall_page.wait_element("预发布").click() except: print "切换到预发布失败" def closeActivityBtn(self): ''' 关闭活动弹框 :return: ''' self.sign_page = Sign_Page() i = 0 while (i < 4): i += 1 try: self.sign_page.wait_element("关闭1",8).click() except: print "关闭对话框" def switchnetwork(self, luadriver, network): ''' 测试用例运行过程中切换网络 ''' if(network == '无网络'): print "设置为无网络状态" luadriver.set_network_connection(ConnectionType.NO_CONNECTION) # print luadriver.network_connection if(network == 'WIFI模式'): print "设置为WIFI模式" luadriver.set_network_connection(ConnectionType.WIFI_ONLY) if(network == '数据网络'): print "设置为数据网络模式" luadriver.set_network_connection(ConnectionType.DATA_ONLY) if(network == '飞行模式'): print "设置为飞行模式" luadriver.set_network_connection(ConnectionType.AIRPLANE_MODE) if(network == '全部网络打开模式'): print "设置为全部网络打开模式" luadriver.set_network_connection(ConnectionType.ALL_NETWORK_ON) def network_connect(self): ''' 2个线程的方式启动网络 ''' print self.luadriver.network_connection if self.luadriver.network_connection != 2: t1 = threading.Thread(target=self.switch_network) t2 = threading.Thread(target=self.closebtn) t1.start() t2.start() t1.join() t2.join() def switch_network(self): ''' 测试用例运行过程中切换网络 ''' cmd = "shell am start -n com.example.unlock/.Unlock" print "adb start:" + str(time.time()) self.luadriver.adb(cmd) print "adb end:" + str(time.time()) def closebtn(self): time.sleep(1) print "closebtn" + str(time.time()) try: self.luadriver.find_element_by_android_uiautomator('new UiSelector().textMatches("确定|允许")').click() print "close1" + str(time.time()) except: print "1" + str(time.time()) try: self.luadriver.find_element_by_android_uiautomator('new UiSelector().textMatches("确定|允许")').click() print "close2" + str(time.time()) except: print "2" + str(time.time()) try: self.luadriver.find_element_by_android_uiautomator('new UiSelector().textMatches("确定|允许")').click() print "close3" + str(time.time()) except: print "3" + str(time.time()) def swipeelement(self,element1,element2): # swipe_startx = element1.location['x']+element1.size['width']/2 # swipe_starty = element1.location['y']+element1.size['height']/2 swipe_startx = element1.location['x'] swipe_starty = element1.location['y'] # swipe_endx = element2.location['x']+element1.size['width']/2 # swipe_endy = element2.location['y']+element1.size['height']/2 swipe_endx = element2.location['x'] swipe_endy = element2.location['y'] print swipe_startx, swipe_starty, swipe_endx, swipe_endy self.luadriver.swipe(swipe_startx, swipe_starty, swipe_endx, swipe_endy,1000) def get_user(self): ''' 获取账号信息 @return: ''' global user_info user_info = user_util.gimme_afree_account() while user_info ==None: time.sleep(5) user_info = user_util.gimme_afree_account() return user_info def release_user(self,user_mid): print "release" print user_mid try: user_util.release_account(user_mid) except: print "release user fail" def get_cid(self): '''获取用户cid''' self.personinfo_page = Personinfo_Page() self.personinfo_page.wait_element("头像").click() cid = self.personinfo_page.wait_element("账号ID").get_attribute('text') print "获取的用户cid为: %s" % cid self.personinfo_page.wait_element("关闭").click() if (self.personinfo_page.element_is_exist("关闭")): # 如果弹破产弹框,则关闭 self.personinfo_page.wait_element("关闭").click() return cid def get_mid(self): cid = self.get_cid() time.sleep(3) config = ConfigHelper(constant.cfg_path) region = config.getValue('casecfg', 'region') mid = PHPInterface.get_mid(cid, region) print "用户mid为:%s" % mid return mid def set_coin(self,mid,value): # 获取用户银币信息 result_userinfo = PHPInterface.get_user_info(mid) myuser_info = json.loads(result_userinfo) coin = myuser_info.get('result', {'coin': None}).get('coin') print "用户银币数为:%s" % coin print value AddMoney = int(value) - int(coin) PHPInterface.add_money(mid, AddMoney) def loginuser(self,user,passwd): self.login_page = Login_Page() self.setting_page = Setting_Page() self.hall_page = Hall_Page() time.sleep(6) self.setting_page.wait_element("切换账号").click() time.sleep(2) try: self.setting_page.wait_element("继续登录").click() except: print "不需要继续切换" try: self.setting_page.wait_element("删除历史账号").click() except: print "无历史账号" time.sleep(1) self.setting_page.wait_element("手机号码").send_keys(user) time.sleep(1) self.setting_page.wait_element("密码").send_keys(passwd) time.sleep(1) self.setting_page.wait_element("确认登陆").click() time.sleep(10) self.hall_page.wait_element("同步标志") time.sleep(1) def get_idle_userinfo_and_mid(self): ''' 获取一个空闲账号的mid :return: ''' user_info = self.get_user() print user_info UserCID = user_info.get('cid') config = ConfigHelper(cfg_path) region = config.getValue('casecfg', 'region') UserMID = PHPInterface.get_mid(UserCID, region) mid_and_userinfo = {} mid_and_userinfo['userinfo'] = user_info mid_and_userinfo['mid'] = UserMID return mid_and_userinfo def unlock(self): self.luadriver.adb("shell pm clear com.example.unlock") self.luadriver.adb("shell am start -n com.example.unlock/.Unlock") time.sleep(3) print "home键" self.luadriver.keyevent(3) # home # self.luadriver.adb("shell am start -n com.example.unlock/.Unlock") # time.sleep(3) # self.luadriver.keyevent(3) # home print "读配置,拉起游戏" config=ConfigHelper(constant.cfg_path) self.luadriver.start_activity(config.getValue('appium','apppackage'), config.getValue('appium','appactivity')) def get_config_value(self,section,key): config = ConfigHelper(constant.cfg_path) value =config.getValue(section=section, key=key) return value def set_config_value(self,section,key,value): config = ConfigHelper(constant.cfg_path) config.modifConfig(section=section, key=key,value=value) return True def set_crystal(self,mid,value): # 设置金条数据 result_userinfo = PHPInterface.get_user_info(mid) myuser_info = json.loads(result_userinfo) crystal = myuser_info.get('result', {'crystal': None}).get('crystal') # 获取当前金条值 print "用户金条数为:%s" % crystal AddMoney = int(value) - int(crystal) PHPInterface.add_crystal(mid, AddMoney) def recover_user(self,mid): #初始化用户 self.set_coin(mid,'10000') self.set_crystal(mid,"0") PHPInterface.set_vip(mid,"-1")
class Common(): def setupdriver(self, agrs={}): '''初始化driver luadriver 用于游戏操作,对应appium ''' # 初始化Luadriver self.luaobj = LuaDriver() self.luaobj.creatLuaDriver(agrs) self.luadriver = self.luaobj.getLuaDriver() return self.luadriver def closedriver(self): '''关闭driver ''' self.luaobj.closeLuadriver() def closefloatBall(self): self.hall_page = Hall_Page() self.setting_page = Setting_Page() self.hall_page.wait_element("设置").click() time.sleep(2) try: self.setting_page.wait_element("关闭浮动球").click() except: print "浮动球已经关闭" time.sleep(3) try: self.setting_page.wait_element("页面返回").click() except: print "已经关闭" time.sleep(2) def changeServerView(self, name): self.hall_page = Hall_Page() self.hall_page.wait_element(name).click() time.sleep(5) def deletefile(self, driver): print "----删除自动登录文件----" config = ConfigHelper(constant.cfg_path) package = config.getValue('appium', 'apppackage') #正式服 command = "shell rm -r /mnt/sdcard/." + package + "/dict/lastLoginInfo.dat" # command = "shell rm -r /mnt/sdcard/.com.boyaa.engineqpsc/dict/lastLoginInfo.dat" print command try: driver.adb(command) except: print "命令执行失败" #预发布 1lastLoginInfo.dat command1 = "shell rm -r /mnt/sdcard/." + package + "/dict/1lastLoginInfo.dat" print command1 try: driver.adb(command1) except: print "命令执行失败" # 预发布 2lastLoginInfo.dat command2 = "shell rm -r /mnt/sdcard/." + package + "/dict/2lastLoginInfo.dat" try: driver.adb(command2) except: print "命令执行失败" print command2 def closeactivity_switchserver(self, luadriver, switchserver): ''' 关闭活动页面,切换到指定服,然后再关闭弹出的活动页面 :param luadriver: :param switchserver: :return: ''' self.hall_page = Hall_Page() self.sign_page = Sign_Page() time.sleep(8) try: luadriver.find_element_by_name("允许").click() except: print "未出现按钮" try: luadriver.find_element_by_tag_name("允许").click() except: print "未出现按钮" try: luadriver.find_elements_by_class_name( "android.widget.Button")[1].click() except: print "未出现按钮" time.sleep(10) try: self.hall_page.wait_element("确认登陆").click() except: print "未出现登陆按钮" try: self.hall_page.wait_element("立即升级绑定账号").click() time.sleep(1) self.sign_page.wait_element("关闭1").click() except: print "未出现立即升级绑定账号按钮" self.closeActivityBtn() try: self.hall_page.wait_element("新手任务").click() time.sleep(2) except: print "未出现新手任务按钮" try: luadriver.find_element_by_name("允许").click() except: print "未出现按钮" while (self.hall_page.is_exist("switchserver")): try: self.hall_page.wait_element(switchserver).click() time.sleep(1) except: print "未出现正式服按钮" time.sleep(15) try: luadriver.find_element_by_name("允许").click() except: print "未出现允许按钮" try: self.hall_page.wait_element("立即升级绑定账号").click() time.sleep(1) self.sign_page.wait_element("关闭1").click() except: print "未出现立即升级绑定账号按钮" time.sleep(2) self.closeActivityBtn() def closeActivityBtn(self): ''' 关闭活动弹框 :return: ''' self.hall_page = Hall_Page() self.sign_page = Sign_Page() i = 0 while (i < 4): i += 1 try: self.sign_page.wait_element("关闭1").click() time.sleep(1) except: try: self.sign_page.wait_element("关闭1").click() time.sleep(1) except: print "关闭对话框" def closeactivity_switchserver_reservenotice(self, luadriver, switchserver): #切换服务器但保留公告页面 self.hall_page = Hall_Page() self.sign_page = Sign_Page() time.sleep(15) try: luadriver.find_element_by_name("允许").click() except: print "未出现按钮" time.sleep(5) try: self.hall_page.wait_element("确认登陆").click() except: print "未出现登陆按钮" i = 0 while (i < 3): i += 1 try: self.sign_page.wait_element("关闭1").click() time.sleep(1) except: try: self.sign_page.wait_element("关闭1").click() time.sleep(1) except: print "关闭对话框" try: self.hall_page.wait_element("新手任务").click() time.sleep(2) except: print "未出现新手任务按钮" try: luadriver.find_element_by_name("允许").click() except: print "未出现按钮" try: self.hall_page.wait_element(switchserver).click() time.sleep(1) except: print "未出现%s按钮" % switchserver time.sleep(15) try: luadriver.find_element_by_name("允许").click() except: "未出现按钮" time.sleep(2) def switchnetwork(self, luadriver, network): ''' 测试用例运行过程中切换网络 ''' if (network == '无网络'): print "设置为无网络状态" luadriver.set_network_connection(ConnectionType.NO_CONNECTION) print luadriver.network_connection if (network == 'WIFI模式'): print "设置为WIFI模式" luadriver.set_network_connection(ConnectionType.WIFI_ONLY) if (network == '数据网络'): print "设置为数据网络模式" luadriver.set_network_connection(ConnectionType.DATA_ONLY) if (network == '飞行模式'): print "设置为飞行模式" luadriver.set_network_connection(ConnectionType.AIRPLANE_MODE) if (network == '全部网络打开模式'): print "设置为全部网络打开模式" luadriver.set_network_connection(ConnectionType.ALL_NETWORK_ON) def isloginuser(self, luadriver): ''' 判断是否是注册账号登陆,如果不是则切换到注册账号 :param user: :param passwd: :return: ''' self.login_page = Login_Page() self.setting_page = Setting_Page() self.hall_page = Hall_Page() # # 每个用例都需要关闭活动,把这个放在初始化里面实现 # self.closeactivity(luadriver) self.hall_page.wait_element("头像").click() time.sleep(6) try: if (self.setting_page.wait_element("立即升级").get_attribute('text') != u"立即升级"): return True else: return False except: return False def loginuser(self, user, passwd): self.login_page = Login_Page() self.setting_page = Setting_Page() self.hall_page = Hall_Page() time.sleep(6) self.setting_page.wait_element("切换账号").click() time.sleep(2) try: self.setting_page.wait_element("继续登录").click() except: print "不需要继续切换" try: self.setting_page.wait_element("删除历史账号").click() except: print "无历史账号" time.sleep(1) self.setting_page.wait_element("手机号码").send_keys(user) time.sleep(1) self.setting_page.wait_element("密码").send_keys(passwd) time.sleep(1) self.setting_page.wait_element("确认登陆").click() time.sleep(10) self.hall_page.wait_element("同步标志") time.sleep(1) def swipeelement(self, element1, element2): # element1_size_width = element1.size['width'] # element1_size_height = element1.size["height"] # element1_1_x = element1.location["x"] # element1_1_y = element1.location["y"] # swipe_startx = element1.location['x']+element1.size['width']/2 # swipe_starty = element1.location['y']+element1.size['height']/2 swipe_startx = element1.location['x'] swipe_starty = element1.location['y'] # swipe_endx = element2.location['x']+element1.size['width']/2 # swipe_endy = element2.location['y']+element1.size['height']/2 swipe_endx = element2.location['x'] swipe_endy = element2.location['y'] print swipe_startx, swipe_starty, swipe_endx, swipe_endy self.luadriver.swipe(swipe_startx, swipe_starty, swipe_endx, swipe_endy, 1000) def restart(self): self.luaobj = LuaDriver() self.luaobj.closeLuadriver() self.luaobj.creatLuaDriver() self.luadriver = self.luaobj.getLuaDriver() self.closeactivity_switchserver(self.luadriver, "预发布") return self.luadriver def random_str(self, len): '''生成随机字符''' str = "" for i in range(len): str += (random.choice("32423423324324234234234234343534532423432")) return str def getdata(self, string): string1 = string.encode('gbk') print type(string1) data = filter(str.isdigit, string1) print data return data def closeactivityprepublish(self, luadriver): self.hall_page = Hall_Page() self.sign_page = Sign_Page() try: luadriver.find_element_by_name("允许").click() except: "未出现按钮" time.sleep(5) try: self.hall_page.wait_element("立即升级绑定账号").click() time.sleep(1) self.sign_page.wait_element("关闭1").click() except: print "未出现立即升级绑定账号按钮" try: luadriver.find_element_by_name("允许").click() except: "未出现按钮" try: self.hall_page.wait_element("确认登陆").click() except: "未出现登陆按钮" self.closeActivityBtn() try: self.hall_page.wait_element("新手任务").click() time.sleep(2) except: print "未出现新手任务按钮" try: self.hall_page.wait_element("预发布").click() except: "未出现预发布按钮" time.sleep(5) try: luadriver.find_element_by_name("允许").click() except: "未出现按钮" time.sleep(5) try: luadriver.find_element_by_name("允许").click() except: "未出现按钮" time.sleep(2) try: self.hall_page.wait_element("立即升级绑定账号").click() time.sleep(1) self.sign_page.wait_element("关闭1").click() except: print "未出现立即升级绑定账号按钮" self.closeActivityBtn() def game_is_exist(self, gamename): ''' 判断子游戏是否存在,存在返回True,不存在返回False :param gamename: 子游戏元素名,不查找“更多游戏” ''' self.game_page = Game_Page() if (self.game_page.is_exist(gamename) == True): return True else: try: self.game_page.wait_element("右三角标").click() time.sleep(3) if (self.game_page.is_exist(gamename) == True): return True except: print "无此按钮" if (self.game_page.is_exist("更多游戏") == True): try: self.game_page.wait_element("左三角标").click() time.sleep(3) if (self.game_page.is_exist(gamename) == True): return True except: print "无此按钮" return False def get_user(self): ''' 获取账号信息 @return: ''' global user_info user_info = user_util.gimme_afree_account() while user_info == None: time.sleep(5) user_info = user_util.gimme_afree_account() return user_info def release_user(self, user_mid): print "release" print user_mid try: user_util.release_account(user_mid) except: print "release user fail" def game_is_download(self): ''' 判断子游戏是否已下载 ''' self.game_page = Game_Page() if (self.game_page.is_exist("资源下载-确定") == True): self.game_page.wait_element("资源下载-确定").click() time.sleep(40) else: print("游戏已下载") def get_cid(self): '''获取用户cid''' self.personinfo_page = Personinfo_Page() self.game_page = Game_Page() # self.start_step("获取用户mid") self.personinfo_page.wait_element("头像").click() time.sleep(6) cid = self.personinfo_page.wait_element("账号ID").get_attribute('text') print "获取的用户cid为: %s" % cid self.game_page.wait_element("关闭对话框").click() time.sleep(3) if (self.game_page.is_exist("关闭对话框")): # 如果弹破产弹框,则关闭 self.game_page.wait_element("关闭对话框").click() time.sleep(3) return cid def addmoney(self, mid): ''' 破产账号充值 :return: ''' user_info = PHPInterface.get_user_info(mid) # 获取玩家信息 coin = eval(user_info).get('result', { 'coin': None }).get('coin') # 获取当前银币值 print coin AddMoney = 10000 - coin print AddMoney PHPInterface.add_money(mid, AddMoney) # 将银币值设为60000 def get_safebox_money(self): '''从保险箱取出全部存款''' self.safebox_page = Safebox_Page() # self.start_step("从保险箱取出所有存款") self.hall_page.wait_element("保险箱").click() time.sleep(2) self.safebox_page.wait_element("取出").click() if (self.safebox_page.is_exist("确定---保险箱")): slider = self.safebox_page.wait_element("滚动条") addgoldbtn = self.safebox_page.wait_element("增加金条/银条数目") x = slider.location['x'] y = slider.location['y'] x1 = addgoldbtn.location['x'] y1 = addgoldbtn.location['y'] self.luadriver.swipe(x, y, x1, y1) self.safebox_page.wait_element("确定---保险箱").click() time.sleep(2) self.luadriver.keyevent(4) else: print("保险箱没有银币存款") time.sleep(2) self.luadriver.keyevent(4) def get_safebox_crystal(self): '''从保险箱取出全部金条''' self.safebox_page = Safebox_Page() self.hall_page.wait_element("保险箱").click() time.sleep(2) self.safebox_page.wait_element("金条保险箱").click() time.sleep(2) self.safebox_page.wait_element("取出").click() if (self.safebox_page.is_exist("确定---保险箱")): slider = self.safebox_page.wait_element("滚动条") addgoldbtn = self.safebox_page.wait_element("增加金条/银条数目") x = slider.location['x'] y = slider.location['y'] x1 = addgoldbtn.location['x'] y1 = addgoldbtn.location['y'] self.luadriver.swipe(x, y, x1, y1) self.safebox_page.wait_element("确定---保险箱").click() time.sleep(2) self.luadriver.keyevent(4) else: print("保险箱没有金条存款") self.luadriver.keyevent(4)
class Common(): def __init__(self): self.log = Logger().get_logger() self.resolution = None self.hall_page = Hall_Page() self.sign_page = Sign_Page() self.setting_page = Setting_Page() def setupdriver(self, agrs={}): ''' luadriver 用于游戏操作,对应appium 始化必然会执行到的逻辑 全局共用driver 其余地方都是通过singleGlobalVar.get("luaDriver")获取 ''' self.platformLog("---------setupdriver---------") # 初始化Luadriver self.luaobj = LuaDriver() self.luaobj.creatLuaDriver(agrs) singleGlobalVar.set_map("luaDriver", self.luaobj.getLuaDriver()) def closedriver(self): '''关闭driver ''' singleGlobalVar.get("luaDriver").quit() def checkPopVisible(self, page, flagElName="同步标志"): ''' 根据page同步标志判断弹框是否存在,直至元素不存在或者操作次数操作3次 :param page: 操作页 :param flagElName: 同步标志元素name :param closeElName:关闭弹框元素name :return: ''' cnt = 0 while cnt < 3: print "cnt:" + str(cnt) try: page.get_element(flagElName) if singleGlobalVar.get("luaDriver") != None: singleGlobalVar.get("luaDriver").keyevent(4) except: break print "该pop已关闭" cnt = cnt + 1 def deletefile(self): driver = singleGlobalVar.get("luaDriver") self.platformLog("deleteFile 开始测试前删除配置及性能相关文件") config = ConfigHelper(constant.cfg_path) package = config.getValue('appium', 'apppackage') #正式服 command = "shell rm -r /mnt/sdcard/." + package + "/dict/lastLoginInfo.dat" self.platformLog(command) try: driver.adb(command) except: self.platformLog("删除正式服上次登录配置文件失败") #预发布 1lastLoginInfo.dat command1 = "shell rm -r /mnt/sdcard/." + package + "/dict/1lastLoginInfo.dat" self.platformLog(command1) try: driver.adb(command1) except: self.platformLog("删除预发布1lastLoginInfo.dat失败") # 预发布 2lastLoginInfo.dat command2 = "shell rm -r /mnt/sdcard/." + package + "/dict/2lastLoginInfo.dat" self.platformLog(command2) try: driver.adb(command2) except: self.platformLog("删除预发布1lastLoginInfo.dat失败") #删除性能测试结果文件 delCsvCmd = "shell rm -r /mnt/sdcard/" + package + "_result.csv" self.platformLog(delCsvCmd) try: driver.adb(delCsvCmd) except: self.platformLog("删除性能测试文件失败") #minicap截图文件夹 delMinicapCmd = "shell rm -rf /mnt/sdcard/minicap_screen" self.platformLog(delMinicapCmd) try: driver.adb(delMinicapCmd) except: self.platformLog("删除minicap截图文件夹失败") mkdirCmd = "shell mkdir /mnt/sdcard/minicap_screen" self.platformLog(mkdirCmd) try: driver.adb(mkdirCmd) except: self.platformLog("新建minicap截图文件夹失败") def closeActivity(self): ''' 关闭进入大厅各种弹框 :return: ''' self.hall_page = Hall_Page() self.sign_page = Sign_Page() #关闭首先出现的新手任务按钮 try: self.hall_page.wait_element("新手任务", 5).click() except: print "未出现新手任务按钮" try: self.hall_page.wait_element("确认登陆", 5).click() except: print "未出现确认登陆按钮" try: self.hall_page.wait_element("立即升级绑定账号", 5).click() self.sign_page.wait_element("关闭1").click() except: print "未出现立即升级绑定账号按钮" #添加破产奖励领取,由于目前只能在正式服测试 导致所有接口不能用 先领取破产奖励,避免弹框对其他场景影响 try: self.hall_page.wait_element("破产领奖按钮", 5).click() self.platformLog("领取破产奖励") except: print "没有破产按钮" self.closeActivityBtn(False) def closeActivityBtn(self, checkNewer=True): ''' 关闭活动弹框(同时切换服务器、重新登录进入大厅也是用该函数关闭活动弹框) @:param checkNewer 是否检测新手任务按钮 :return: ''' if checkNewer: try: self.hall_page.wait_element("新手任务", 5).click() except: print "未出现新手任务按钮" i = 0 while (i < 5): i += 1 try: self.sign_page.wait_element("关闭1", 2).click() except: print "sign_page关闭1按钮操作失败" def moveElement(self, startEl, endEl): ''' 滑动元素 将元素从位置1滑动到位置2 以元素中心位置进行滑动 :param element1: 滑动开始元素名 :param element2: 滑动结束元素名 :return: ''' swipe_startx = startEl.location['x'] + startEl.size['width'] / 2 swipe_starty = startEl.location['y'] + startEl.size['height'] / 2 swipe_endx = endEl.location['x'] + endEl.size['width'] / 2 swipe_endy = endEl.location['y'] + endEl.size['height'] / 2 singleGlobalVar.get("luaDriver").swipe(swipe_startx, swipe_starty, swipe_endx, swipe_endy, 1000) def swipeList(self, listEl, dir=EnumDirection.Up, devPos=20): ''' 滑动列表 以中心点进行滑动 :param listEl: 需进行滑动的列表元素 :param dir:滑动方向 EnumDirection.Up Down Left Right :param devPos:滑动偏移值 :return: ''' driver = singleGlobalVar.get("luaDriver") elLocation = listEl.location elSize = listEl.size startX = elLocation['x'] centerX = elLocation['x'] + elSize['width'] / 2 endX = elLocation['x'] + elSize['width'] - devPos startY = elLocation['y'] centerY = elLocation['y'] + elSize['height'] / 2 endY = elLocation['y'] + elSize['height'] - devPos if dir == EnumDirection.Up: driver.swipe(centerX, endY, centerX, startY) elif dir == EnumDirection.Down: driver.swipe(centerX, startY, centerX, endY) elif dir == EnumDirection.Left: driver.swipe(endX, centerY, startX, centerY) elif dir == EnumDirection.Right: driver.swipe(startX, centerY, endX, centerY) time.sleep(1) def closefloatBall(self): ''' 关闭浮动球,先判断浮动球是否显示中 :return: ''' try: self.hall_page.wait_element("同步标志") self.hall_page.get_element("设置").click() self.switchBtn("浮动球开关", "浮动球状态", True) except: self.platformLog("浮动球已关闭or关闭失败") finally: self.checkPopVisible(self.setting_page) def switchBtn(self, pName, cName, close): ''' 用于操作切换按钮(主要是设置框浮动球类按钮操作) 若当前状态和要求一致,则操作切换元素两次 否则只点击一次 @:param pName:切换元素名 @:param cName:切换元素的按钮名 直接取【2】有问题 改为先取列表然后从list取index为2的元素 @:param close:是否需要关闭 :return: ''' # print "需要操作的开关名:"+pName + " 是否隐藏:"+ str(close) parentEl = None childEl = None isClose = False try: parentEl = self.setting_page.wait_element(pName) except: print "获取parentEl失败,退出切换按钮设置" return try: elList = self.setting_page.get_elements(cName) if len(elList) > 2: childEl = elList[2] else: return except: print "获取childEl失败,退出切换按钮设置" return parentX = parentEl.location['x'] parentWidth = parentEl.size['width'] childX = childEl.location['x'] childWidth = childEl.size['width'] if ((childX + childWidth / 2) < (parentX + parentWidth / 2)): isClose = True else: isClose = False if isClose == close: parentEl.click() time.sleep(0.5) parentEl.click() time.sleep(0.5) else: parentEl.click() time.sleep(0.5) #从26个大小写字母及数字从随机生成指定长度的字符串 def random_str(self, len): '''生成随机字符''' str = "" resourceStr = string.ascii_letters + string.digits for i in range(len): str += (random.choice(resourceStr)) return str def addmoney(self, mid): ''' 破产账号充值 :return: ''' user_info = PHPInterface.get_user_info(mid) # 获取玩家信息 coin = eval(user_info).get('result', { 'coin': None }).get('coin') # 获取当前银币值 print coin AddMoney = 10000 - coin print AddMoney PHPInterface.add_money(mid, AddMoney) # 将银币值设为60000 def getResolution(self): ''' 获取分辨率 :return: 直接返回的是minicap截图需要的分辨率参数 游戏会自动设置横屏,所以width>height ''' if (self.resolution == None): screenWidth = singleGlobalVar.get( "luaDriver").get_window_size()['width'] screenHeigth = singleGlobalVar.get( "luaDriver").get_window_size()['height'] self.resolution = str(screenWidth) + "x" + str( screenHeigth) + "@" + str(screenWidth) + "x" + str( screenHeigth) return self.resolution def taskScreenShot(self, fileName): ''' 由于appium截图效率问题,改为stf平台的minicap进行截图,其中-P如下: The format of the -P argument is: {RealWidth}x{RealHeight}@{VirtualWidth}x{VirtualHeight}/{Orientation}. The "virtual" size is the size of the desired projection. The orientation argument tells minicap what the current orientation of the device is (in degrees), 可执行minicap命令: adb shell LD_LIBRARY_PATH=/data/local/tmp exec /data/local/tmp/minicap -P 720x1280@720x1280/90 -s >/sdcard/minicap_1504612944860.jpg :param page: 元素所在page页 :param fileName: 截图保存的文件名 :return: ''' driver = singleGlobalVar.get("luaDriver") try: broadcastType = "com.boyaa.stf.screenShot" cmd_send = "shell am broadcast -a " + broadcastType + " --es sShotName " + fileName self.platformLog(cmd_send) driver.adb(cmd_send) except: self.platformLog("通知apk截图时间失败") try: cmd_pre = "shell LD_LIBRARY_PATH=/data/local/tmp exec /data/local/tmp/minicap -P " cmd_minicap = cmd_pre + self.getResolution( ) + "/0 -s >/mnt/sdcard/minicap_screen/" + fileName self.platformLog(cmd_pre) driver.adb(cmd_minicap) except: self.platformLog("调用minicap截图失败") @staticmethod def printStr(*info): ''' 打印log,自动将所有传入非字符串类型转换为字符串然后打印出来 ''' logStr = "" for v in info: if type(v) != str: v = str(v) logStr = logStr + v timeStamp = str(datetime.datetime.now()) print timeStamp + " " + logStr def getResumeTime(self): ''' 获取游戏启动完成时间,目前是头像元素出现的时间 :return: ''' time.sleep(2) self.platformLog("-------------getResumeTime----------") try: self.hall_page.wait_element("启动完成标志", 180, 0.1) # utc = '%.2f' % (time.time()) print "apk start completely" self.platformLog("apk start completely") except: self.platformLog("获取标志app成功成功元素失败") def startCollectApp(self): ''' 启动性能采集apk :return: ''' self.platformLog("startCollectApp start pmonitor apk") config = ConfigHelper(constant.cfg_path) #性能采集apk acticity apkName = config.getValue('appium', 'collectApkName') # 被测apk packageName testAPKName = config.getValue('appium', 'apppackage') # 最终生成结果文件在手机中目录 resultFilePath = "/mnt/sdcard/" + testAPKName + "_result.csv" # SDK 17后由于权限问题,需要加--user 0 startCmd = "shell am start --user 0 -n " + apkName + " --es packageName " + testAPKName + " --es filePath " + resultFilePath self.platformLog(startCmd) singleGlobalVar.get("luaDriver").adb(startCmd) def platformLog(self, msg): logStr = "" for v in msg: if type(v) != str: v = str(v) logStr = logStr + v self.log.info(logStr) def sendTagBroadcast(self, tagName, tagType): ''' 向性能采集apk发送场景广播 :param tagName: :param tagType: :return: ''' #广播类型 broadcastType = "com.boyaa.stf.UIScript" cmd_send = "shell am broadcast -a " + broadcastType + " --es tagName " + tagName + " --es tagType " + tagType self.platformLog(cmd_send) singleGlobalVar.get("luaDriver").adb(cmd_send) def sendStopServiceBroad(self): self.platformLog("sendStopServiceBroad") # 广播类型 broadcastType = "com.boyaa.stf.stopService" cmd_send = "shell am broadcast -a " + broadcastType singleGlobalVar.get("luaDriver").adb(cmd_send)
class Common(): def __init__(self): self.log = Logger().get_logger() def platformLog(self,*arg): logStr = "" for v in arg: if type(v) != str: v = str(v) logStr = logStr + " " + v self.log.info(logStr) def setupdriver(self,agrs={}): '''初始化driver luadriver 用于游戏操作,对应appium ''' # 初始化Luadriver self.luaobj = LuaDriver() self.luaobj.creatLuaDriver(agrs) self.luadriver = self.luaobj.getLuaDriver() return self.luadriver def closedriver(self): '''关闭driver ''' self.luaobj.closeLuadriver() def closefloatBall(self): self.hall_page = Hall_Page() self.setting_page = Setting_Page() self.hall_page.wait_element("设置").click() try: self.setting_page.wait_element("关闭浮动球").click() except: print "浮动球已经关闭" try: self.setting_page.wait_element("页面返回").click() except: print "已经关闭" def deletefile(self,driver): print "----删除自动登录文件----" config = ConfigHelper(constant.cfg_path) package =config.getValue('appium', 'apppackage') command = "shell rm -r /mnt/sdcard/."+package+"/dict/lastLoginInfo.dat" print command try: driver.adb(command) except: print "命令执行失败" command1 = "shell rm -r /mnt/sdcard/."+package+"/dict/1lastLoginInfo.dat" print command1 try: driver.adb(command1) except: print "命令执行失败" command2 = "shell rm -r /mnt/sdcard/."+package+"/dict/2lastLoginInfo.dat" try: driver.adb(command2) except: print "命令执行失败" print command2 def closeactivity(self,luadriver): ''' 关闭活动页面 ''' self.hall_page = Hall_Page() time.sleep(20) # try: # if(self.luadriver.find_element_by_android_uiautomator('new UiSelector().textMatches("允许")')!=None): # self.luadriver.find_element_by_android_uiautomator('new UiSelector().textMatches("允许")').click() # except: # print "未出现允许按钮" self.hall_page.wait_element("头像",90) # try: # if(self.luadriver.find_element_by_android_uiautomator('new UiSelector().textMatches("允许")')!=None): # self.luadriver.find_element_by_android_uiautomator('new UiSelector().textMatches("允许")').click() # except: # print "未出现允许按钮" try: self.hall_page.wait_element("新手任务",8).click() except: print "未出现新手任务按钮" try: self.hall_page.wait_element("确认登陆",2).click() except: print "未出现登陆按钮" try: self.hall_page.wait_element("立即升级绑定账号",2).click() self.sign_page.wait_element("关闭1",2).click() except: print "未出现立即升级绑定账号按钮" #2017-9-27 JessicZeng 增加关闭版本升级框 try: self.hall_page.wait_element("资源下载-取消",2).click() except: print "未出现版本升级框" self.closeActivityBtn() # try: # luadriver.find_element_by_name("允许").click() # except: # print "未出现按钮" def closeactivity_switchserver(self,luadriver): ''' 关闭活动页面,切换到指定服,然后再关闭弹出的活动页面 :param luadriver: :param switchserver: :return: ''' self.closeactivity(luadriver) self.switchserver_init() self.closeactivity(luadriver) def switchserver(self): ''' 根据cfg文件切换正式服,测试服,预发布服 @return: ''' self.hall_page = Hall_Page() env = self.get_config_value('casecfg', 'env') if env=='0': try: self.hall_page.wait_element("正式服").click() except: print "切换到正式服失败" elif env =='1': try: self.hall_page.wait_element("测试服").click() except: print "切换到测试服失败" elif env =='2': try: self.hall_page.wait_element("预发布").click() except: print "切换到预发布失败" else: try: self.hall_page.wait_element("预发布").click() except: print "切换到预发布服失败" time.sleep(5) def switchserver_init(self): ''' 根据cfg文件切换正式服,测试服,预发布服 @return: ''' self.hall_page = Hall_Page() env = self.get_config_value('casecfg', 'env') if self.hall_page.element_is_exist("测试按钮"): self.hall_page.wait_element("测试按钮").click() if self.hall_page.element_is_exist("切换环境"): self.hall_page.wait_element("切换环境").click() if env == '0': try: # while self.hall_page.element_is_exist("正式1", 2): self.hall_page.get_element("正式1").click() except: print "切换到正式服失败" elif env == '1': try: # while self.hall_page.element_is_exist("测试1",2): self.hall_page.get_element("测试1").click() except: print "切换到测试服失败" elif env == '2': try: # while self.hall_page.element_is_exist("预发布1", 2): self.hall_page.get_element("预发布1").click() except: print "切换到预发布失败" else: try: # while self.hall_page.element_is_exist("预发布1", 2): self.hall_page.get_element("预发布1").click() except: print "切换到预发布服失败" else: self.hall_page.wait_element("关闭测试页面").click() if env=='0': try: self.hall_page.wait_element("正式服").click() except: print "切换到正式服失败" elif env =='1': try: self.hall_page.wait_element("测试服").click() except: print "切换到测试服失败" elif env =='2': try: self.hall_page.wait_element("预发布").click() except: print "切换到预发布失败" else: try: self.hall_page.wait_element("预发布").click() except: print "切换到预发布服失败" time.sleep(15) def closeActivityBtn(self): ''' 关闭活动弹框 :return: ''' self.sign_page = Sign_Page() self.hall_page = Hall_Page() try: self.hall_page.wait_element("新手任务",6).click() except: print "未出现新手任务按钮" i = 0 while (i < 5): i += 1 try: self.sign_page.wait_element("关闭1",3).click() except: print "关闭对话框" def switchnetwork(self, luadriver, network): ''' 测试用例运行过程中切换网络 ''' if(network == '无网络'): print "设置为无网络状态" luadriver.set_network_connection(ConnectionType.NO_CONNECTION) if(network == 'WIFI模式'): print "设置为WIFI模式" luadriver.set_network_connection(ConnectionType.WIFI_ONLY) if(network == '数据网络'): print "设置为数据网络模式" luadriver.set_network_connection(ConnectionType.DATA_ONLY) if(network == '飞行模式'): print "设置为飞行模式" luadriver.set_network_connection(ConnectionType.AIRPLANE_MODE) if(network == '全部网络打开模式'): print "设置为全部网络打开模式" luadriver.set_network_connection(ConnectionType.ALL_NETWORK_ON) def network_connect(self): ''' 2个线程的方式启动网络 ''' # print self.luadriver.network_connection if self.luadriver.network_connection != 2: t1 = threading.Thread(target=self.switch_network) t2 = threading.Thread(target=self.closebtn) t1.start() t2.start() t1.join() t2.join() def switch_network(self): ''' 测试用例运行过程中切换网络 ''' cmd = "shell am start -n com.example.unlock/.Unlock" print "adb start:" + str(time.time()) self.luadriver.adb(cmd) print "adb end:" + str(time.time()) def closebtn(self): time.sleep(1) print "closebtn" + str(time.time()) try: self.luadriver.find_element_by_android_uiautomator('new UiSelector().textMatches("确定|允许")').click() print "close1" + str(time.time()) except: print "1" + str(time.time()) try: self.luadriver.find_element_by_android_uiautomator('new UiSelector().textMatches("确定|允许")').click() print "close2" + str(time.time()) except: print "2" + str(time.time()) try: self.luadriver.find_element_by_android_uiautomator('new UiSelector().textMatches("确定|允许")').click() print "close3" + str(time.time()) except: print "3" + str(time.time()) def swipeelement(self,element1,element2): # swipe_startx = element1.location['x']+element1.size['width']/2 # swipe_starty = element1.location['y']+element1.size['height']/2 swipe_startx = element1.location['x'] swipe_starty = element1.location['y'] # swipe_endx = element2.location['x']+element1.size['width']/2 # swipe_endy = element2.location['y']+element1.size['height']/2 swipe_endx = element2.location['x'] swipe_endy = element2.location['y'] print swipe_startx, swipe_starty, swipe_endx, swipe_endy self.luadriver.swipe(swipe_startx, swipe_starty, swipe_endx, swipe_endy,1000) def get_user(self): ''' 获取账号信息 ''' global user_info user_info = user_util.gimme_afree_account() while user_info ==None: time.sleep(5) user_info = user_util.gimme_afree_account() return user_info def release_user(self,user): ''' 释放用户 ''' print "release" print user try: user_util.release_account(user) except: print "release user fail" def get_cid(self): '''获取用户cid''' self.personinfo_page = Personinfo_Page() self.personinfo_page.wait_element("头像").click() cid = self.personinfo_page.wait_element("账号ID").get_attribute('text') print "获取的用户cid为: %s" % cid self.personinfo_page.wait_element("关闭").click() if (self.personinfo_page.element_is_exist("关闭")): # 如果弹破产弹框,则关闭 self.personinfo_page.wait_element("关闭").click() return cid def get_mid(self): cid = self.get_cid() time.sleep(3) config = ConfigHelper(constant.cfg_path) region = config.getValue('casecfg', 'region') mid = PHPInterface.get_mid(cid, region) print "用户mid为:%s" % mid return mid def set_coin(self,mid,value): # 获取用户银币信息 result_userinfo = PHPInterface.get_user_info(mid) myuser_info = json.loads(result_userinfo) coin = myuser_info.get('result', {'coin': None}).get('coin') AddMoney = int(value) - int(coin) result = PHPInterface.add_money(mid, AddMoney) print "用户银币数为:%s" % AddMoney,"加金币执行结果:",result def set_crystal(self,mid,value): # 设置金条数据 result_userinfo = PHPInterface.get_user_info(mid) myuser_info = json.loads(result_userinfo) crystal = myuser_info.get('result', {'crystal': None}).get('crystal') # 获取当前金条值 print "用户金条数为:%s" % crystal AddMoney = int(value) - int(crystal) PHPInterface.add_crystal(mid, AddMoney) def loginuser(self,user,passwd): self.login_page = Login_Page() self.setting_page = Setting_Page() self.hall_page = Hall_Page() time.sleep(6) self.setting_page.wait_element("切换账号").click() time.sleep(2) try: self.setting_page.wait_element("继续登录").click() except: print "不需要继续切换" try: self.setting_page.wait_element("删除历史账号").click() except: print "无历史账号" time.sleep(1) self.setting_page.wait_element("手机号码").send_keys(user) time.sleep(1) self.setting_page.wait_element("密码").send_keys(passwd) time.sleep(1) self.setting_page.wait_element("确认登陆").click() time.sleep(10) self.hall_page.wait_element("同步标志") time.sleep(1) def get_idle_userinfo_and_mid(self): ''' 获取一个空闲账号的mid :return: ''' user_info = self.get_user() print user_info UserCID = user_info.get('cid') config = ConfigHelper(cfg_path) region = config.getValue('casecfg', 'region') UserMID = PHPInterface.get_mid(UserCID, region) mid_and_userinfo = {} mid_and_userinfo['userinfo'] = user_info mid_and_userinfo['mid'] = UserMID return mid_and_userinfo def unlock(self): #解锁 self.luadriver.adb("shell am start -n com.example.unlock/.Unlock") time.sleep(4) self.luadriver.keyevent(3) # home time.sleep(3) self.luadriver.adb("shell am start -n com.example.unlock/.Unlock") self.luadriver.keyevent(3) # home time.sleep(3) print "读配置,拉起游戏" config=ConfigHelper(constant.cfg_path) self.luadriver.start_activity(config.getValue('appium','apppackage'), config.getValue('appium','appactivity')) def get_config_value(self,section,key): #从cfg.ini文件获取配置项的值 config = ConfigHelper(constant.cfg_path) value =config.getValue(section, key) return value def set_config_value(self,section,key,value): #设置cfg.ini文件获取配置项的值 config = ConfigHelper(constant.cfg_path) config.modifConfig(section, key,value) return True def recover_user(self,mid): #初始化用户 self.set_coin(mid,'10000') self.set_crystal(mid,"0") PHPInterface.set_vip(mid,"-1") self.set_safeBoxMoney(mid,0,0) self.set_safeBoxMoney(mid,0,1) def random_str(self,len): '''生成随机字符''' str = "" for i in range(len): str += (random.choice("safsdfsdfoewrweorewcvmdfadfdsafdskafaklvoreiutwuerpmvcmvasieqwoejandfsxmndje")) return str def set_safeBoxMoney(self,mid, money, money_type): #money_type=0银币,1为金条 safeBoxInfo = PHPInterface.get_safebox(mid) if money_type == 0: safeBoxMoney=int(safeBoxInfo.get("safebox")) else: safeBoxMoney = int(safeBoxInfo.get("crystalsafebox")) if safeBoxMoney - money > 0: PHPInterface.withdraw_safebox(mid, safeBoxMoney - money, money_type) if money_type ==0: PHPInterface.add_money(mid, -(safeBoxMoney - money)) else: PHPInterface.add_crystal(mid, -(safeBoxMoney - money)) else: if money_type ==0: PHPInterface.add_money(mid, money - safeBoxMoney) else: PHPInterface.add_crystal(mid, money - safeBoxMoney) PHPInterface.deposit_safebox(mid, money - safeBoxMoney, money_type) def room_set_cheat(self, game_list, switch=1): for i in range(len(game_list)): gameId = filter(lambda ch: ch in '0123456789', game_list[i].get_attribute("name")) if switch == 1: print "设置子游戏:%s 标准场为作弊场" % gameId else: print "设置子游戏:%s 标准场为非作弊场" % gameId for i in range(4): PHPInterface.set_cheat(gameid=gameId, playmode=i, switch=switch) def set_robot(self,gameid,level=12,robotflag=0): ''' 设置机器人开关 ''' gamecfg = PHPInterface.get_levelconfig(gameid, 0, 0, level) robotflag1 = gamecfg.get('values', {'ADDROBOTFLAG': None}).get('ADDROBOTFLAG') if (robotflag1 != robotflag): result = PHPInterface.set_robot_flag(gameid, 0, 0, level, robotflag=robotflag) print result return True def checkPopVisible(self,driver,page,flagElName="同步标志"): ''' 根据page同步标志判断弹框是否存在,直至元素不存在或者操作次数操作3次 :param page: 操作页 :param flagElName: 同步标志元素name :return: ''' cnt = 0 while cnt < 3: try: page.get_element(flagElName) if driver != None : driver.keyevent(4) print "关闭弹框",page except: break cnt = cnt + 1
class PerTest_QIPAIHALL_Setting(TestCase): ''' 设置界面显示 ''' owner = "JessicZeng" status = EnumStatus.Design priority = EnumPriority.High timeout = 60 def pre_test(self): self.common = Common() self.hall_page = Hall_Page() self.setting_page = Setting_Page() #通过xpath获取items,是完全返回 因此针对一页显示的item数进行操作 self.helpItemCount = 5 def run_test(self): ''' 测试用例 操作步骤: 1、关闭悬浮球(若已是关闭状态则先打开再关闭) 2、静音关闭(若已是关闭状态则先打开再关闭) 3、读牌打开(若已是打开状态则先关闭再打开) 4、音效、音乐、聊天、震动、比赛围观打开(若已是打开状态则先关闭再打开) 5、关于查看,四个标签操作步骤:关于--服务协议--隐私策略--版号申明 列表项均滑动 从版号申明往前一直到关于我们 然后点击返回按钮返回设置页面 6、关于游戏帮助目前所打包不支持,暂不操作 ''' self.hall_page.wait_element("同步标志") self.common.sendTagBroadcast(EnumSceneName.Setting, EnumSceneType.Start) try: self.start_step("点击大厅设置入口") self.hall_page.wait_element("设置").click() time.sleep(2) self.setting_page.wait_element("同步标志") self.common.taskScreenShot("openSettingPop.jpg") # 操作各切换按钮 self.start_step("操作各切换按钮") self.switchBtn("浮动球开关", "浮动球状态", True) self.common.taskScreenShot("closeFloatBall.jpg") self.switchBtn("静音开关", "静音状态", True) self.switchBtn("读牌开关", "读牌状态", False) self.switchBtn("聊天开关", "聊天状态", False) self.switchBtn("震动开关", "震动状态", False) self.switchBtn("比赛围观开关", "比赛围观状态", False) # 查看关于弹框 self.start_step("查看关于内容") self.setting_page.get_element("关于入口").click() self.setting_page.wait_element("关于同步标志") self.common.taskScreenShot("setting_about_pop.jpg") self.setting_page.get_element("关于我们").click() time.sleep(1) self.setting_page.get_element("服务协议").click() time.sleep(1) self.setting_page.get_element("隐私策略").click() time.sleep(1) self.setting_page.get_element("版本声明").click() time.sleep(1) self.setting_page.get_element("退出关于").click() #查看游戏帮忙 self.start_step("查看游戏帮助") self.setting_page.get_element("游戏帮助入口").click() self.setting_page.wait_element("游戏帮助同步标志") self.common.taskScreenShot("setting_help_pop.jpg") tabList = self.setting_page.get_element("tab列表") tabItems = self.setting_page.get_elements("tabItem") self.start_step("切换tab,查看不同类型游戏帮助") for i in range(self.helpItemCount): if (tabItems[i] != None): tabItems[i].click() time.sleep(1) if (len(tabItems) > self.helpItemCount): self.start_step("滑动左侧tab列表") self.common.swipeList(tabList) self.setting_page.get_element("退出游戏帮助").click() # 退出设置弹框 self.setting_page.get_element("退出设置").click() except: self.common.platformLog("设置页面操作失败") finally: self.common.checkPopVisible(self.setting_page) self.hall_page.wait_element("同步标志") time.sleep(2) self.common.sendTagBroadcast(EnumSceneName.Setting, EnumSceneType.Stop) def switchBtn(self, pName, cName, close): ''' 用于操作切换按钮 若当前状态和要求一致,则操作切换元素两次 否则只点击一次 @:param pName:切换元素名 @:param cName:切换元素的按钮名 直接取【2】有问题 改为先取列表然后从list取index为2的元素 @:param close:是否需要关闭 :return: ''' # print "需要操作的开关名:"+pName + " 是否隐藏:"+ str(close) parentEl = None childEl = None isClose = False try: parentEl = self.setting_page.wait_element(pName) except: print "获取parentEl失败,退出切换按钮设置" return try: elList = self.setting_page.get_elements(cName) if len(elList) > 2: childEl = elList[2] else: return except: print "获取childEl失败,退出切换按钮设置" return parentX = parentEl.location['x'] parentWidth = parentEl.size['width'] childX = childEl.location['x'] childWidth = childEl.size['width'] if ((childX + childWidth / 2) < (parentX + parentWidth / 2)): isClose = True else: isClose = False if isClose == close: parentEl.click() time.sleep(0.5) parentEl.click() time.sleep(0.5) else: parentEl.click() time.sleep(0.5)
class C302_DFCP_Login_Interface_AccountSignIn(TestCase): ''' 注册用户被封账号登录 ''' owner = "RealLiu" status = EnumStatus.Design priority = EnumPriority.High # 用例超时时间,单位:分钟 # 其他配置时间的地方,单位均为:秒 timeout = 5 def pre_test(self): self.common = Common() self.luadriver = self.common.setupdriver() self.hall_page = Hall_Page() self.setting_page = Setting_Page() self.personinfo_page = Personinfo_Page() self.common.closeactivitytest(self.luadriver) self.hall_page.wait_element("头像").click() time.sleep(6) if self.personinfo_page.wait_element("账号ID").get_attribute( 'text') != self.casedata['cid']: self.common.loginuser(self.casedata['user'], self.casedata['password']) try: self.personinfo_page.wait_element("关闭").click() except: print "已关闭窗口" print "mid为: %s" % self.casedata['mid'] self.start_step("调用接口封停账号") resultBanUser = PHPInterface.shutdown_user(int(self.casedata['mid']), 1) if resultBanUser: print "封停账号成功" else: raise "封停账号失败" # 每个用例都需要关闭活动,把这个放在初始化里面实现 # self.common.closeactivitytest(self.luadriver) # self.start_step("获取Mid信息") # self.hall_page.wait_element("头像").click() # self.common.loginuser(self.casedata['user'], self.casedata['password']) # self.common.closeactivitytest(self.luadriver) # 关闭APP重新打开 self.common.closedriver() self.luadriver = self.common.setupdriver() self.common.closeactivitytest(self.luadriver) def run_test(self): self.start_step("寻找弹框并确认标题文本为:账号禁用") time.sleep(30) self.hall_page.wait_element("头像").click() time.sleep(6) try: self.hall_page.wait_element("账号禁用") self.hall_page.screenshot("jinyong.png") self.start_step("切换其他账号") self.hall_page.wait_element("账号切换").click() time.sleep(2) self.setting_page.wait_element("手机号码").send_keys( self.casedata['user1']) time.sleep(1) self.setting_page.wait_element("密码").send_keys( self.casedata['password1']) time.sleep(1) self.setting_page.wait_element("确认登陆").click() time.sleep(10) self.hall_page.wait_element("同步标志") except: print "未出现封停提示" def post_test(self): self.start_step("调用接口解封账号") resultBanUser = PHPInterface.shutdown_user(int(self.casedata['mid']), 0) if resultBanUser: print "解封账号成功" else: raise "解封账号失败" self.common.closedriver()
class C31001_DFQP_Bandding(TestCase): ''' 游客绑定该地区已经登录注册过的手机账号 ''' owner = "Lucyliu" status = EnumStatus.Design priority = EnumPriority.High timeout = 10 def pre_test(self): #删除自动登陆文件,置为游客状态 self.common = Common() global user_info user_info = self.common.get_user() print user_info # 初始化Luadriver self.luadriver = self.common.setupdriver() self.common.deletefile(self.luadriver) # 声明方法 self.login_page = Login_Page() self.setting_page = Setting_Page() self.hall_page = Hall_Page() # 每个用例都需要关闭活动,把这个放在初始化里面实现 self.common.closeactivity_switchserver(self.luadriver, "预发布") def run_test(self): # 测试用例 self.hall_page.wait_element("同步标志") self.start_step("注册登录") self.hall_page.wait_element("头像").click() time.sleep(4) self.setting_page.wait_element("切换账号").click() time.sleep(4) try: self.setting_page.wait_element("继续登录").click() except: print "不需要继续切换" time.sleep(4) self.start_step("注册新账号") self.setting_page.wait_element("注册新账号").click() time.sleep(4) # print self.setting_page.wait_element("你的手机号码").get_attribute('text') self.setting_page.wait_element("你的手机号码").get_attribute('text')=="您的手机号" self.setting_page.wait_element("你的手机号码").send_keys(user_info['user']) time.sleep(4) self.setting_page.wait_element("确认登陆").click() time.sleep(2) self.start_step("登陆") self.setting_page.wait_element("直接登陆").click() self.setting_page.screenshot('Bandding.png') time.sleep(3) self.setting_page.wait_element("密码").send_keys(user_info['password']) time.sleep(3) self.setting_page.wait_element("注册登录按钮").click() time.sleep(10) self.hall_page.wait_element("同步标志") def post_test(self): ''' 测试用例执行完成后,清理测试环境 ''' try: self.common.deletefile(self.luadriver) self.common.closedriver() except: self.log_info("close driver fail") finally: self.common.release_user(user_info['mid'])
class Common(): def setupdriver(self,agrs={}): '''初始化driver luadriver 用于游戏操作,对应appium ''' # 初始化Luadriver self.luaobj = LuaDriver() self.luaobj.creatLuaDriver(agrs) self.luadriver = self.luaobj.getLuaDriver() return self.luadriver def closedriver(self): '''关闭driver ''' self.luaobj.closeLuadriver() def closefloatBall(self): self.hall_page = Hall_Page() self.setting_page = Setting_Page() self.hall_page.wait_element("设置").click() time.sleep(2) try: self.setting_page.wait_element("关闭浮动球").click() except: print "浮动球已经关闭" time.sleep(3) try: self.setting_page.wait_element("页面返回").click() except: print "已经关闭" time.sleep(2) def deletefile(self,driver): print "----删除自动登录文件----" config = ConfigHelper(constant.cfg_path) package =config.getValue('appium', 'apppackage') #正式服 command = "shell rm -r /mnt/sdcard/."+package+"/dict/lastLoginInfo.dat" # command = "shell rm -r /mnt/sdcard/.com.boyaa.engineqpsc/dict/lastLoginInfo.dat" print command try: driver.adb(command) except: print "命令执行失败" #预发布 1lastLoginInfo.dat command1 = "shell rm -r /mnt/sdcard/."+package+"/dict/1lastLoginInfo.dat" print command1 try: driver.adb(command1) except: print "命令执行失败" # 预发布 2lastLoginInfo.dat command2 = "shell rm -r /mnt/sdcard/."+package+"/dict/2lastLoginInfo.dat" try: driver.adb(command2) except: print "命令执行失败" print command2 def closeactivity(self,luadriver): ''' 关闭活动页面 ''' self.hall_page = Hall_Page() time.sleep(1) # try: # if(self.luadriver.find_element_by_android_uiautomator('new UiSelector().textMatches("允许")')!=None): # self.luadriver.find_element_by_android_uiautomator('new UiSelector().textMatches("允许")').click() # except: # print "未出现允许按钮" self.hall_page.wait_element("头像",90) # try: # if(self.luadriver.find_element_by_android_uiautomator('new UiSelector().textMatches("允许")')!=None): # self.luadriver.find_element_by_android_uiautomator('new UiSelector().textMatches("允许")').click() # except: # print "未出现允许按钮" try: self.hall_page.wait_element("新手任务",6).click() except: print "未出现新手任务按钮" try: self.hall_page.wait_element("确认登陆",6).click() except: print "未出现登陆按钮" try: self.hall_page.wait_element("立即升级绑定账号",6).click() self.sign_page.wait_element("关闭1").click() except: print "未出现立即升级绑定账号按钮" self.closeActivityBtn() # try: # luadriver.find_element_by_name("允许").click() # except: # print "未出现按钮" def closeactivity_switchserver(self,luadriver): ''' 关闭活动页面,切换到指定服,然后再关闭弹出的活动页面 :param luadriver: :param switchserver: :return: ''' self.closeactivity(luadriver) self.switchserver() self.closeactivity(luadriver) def switchserver(self): ''' 根据cfg文件切换正式服,测试服,预发布服 @return: ''' self.hall_page = Hall_Page() env = self.get_config_value('casecfg', 'env') if self.hall_page.element_is_exist("测试按钮"): self.hall_page.wait_element("测试按钮").click() if self.hall_page.element_is_exist("切换环境"): self.hall_page.wait_element("切换环境").click() if env == '0': try: while self.hall_page.element_is_exist("正式1", 2): self.hall_page.get_element("正式1").click() except: print "切换到正式服失败" elif env == '1': try: while self.hall_page.element_is_exist("测试1",2): self.hall_page.get_element("测试1").click() except: print "切换到测试服失败" elif env == '2': try: while self.hall_page.element_is_exist("预发布1", 2): self.hall_page.get_element("预发布1").click() except: print "切换到预发布失败" else: try: while self.hall_page.element_is_exist("预发布1", 2): self.hall_page.get_element("预发布1").click() except: print "切换到预发布服失败" else: self.hall_page.wait_element("关闭测试页面").click() if env=='0': try: self.hall_page.wait_element("正式服").click() except: print "切换到正式服失败" elif env =='1': try: self.hall_page.wait_element("测试服").click() except: print "切换到测试服失败" elif env =='2': try: self.hall_page.wait_element("预发布").click() except: print "切换到预发布失败" else: try: self.hall_page.wait_element("预发布").click() except: print "切换到预发布服失败" time.sleep(5) def closeActivityBtn(self): ''' 关闭活动弹框 :return: ''' self.hall_page = Hall_Page() self.sign_page = Sign_Page() i = 0 while (i < 4): i += 1 try: self.sign_page.wait_element("关闭1").click() time.sleep(1) except: try: self.sign_page.wait_element("关闭1").click() time.sleep(1) except: print "关闭对话框" def closeactivity_switchserver_reservenotice(self,luadriver,switchserver):#切换服务器但保留公告页面 self.hall_page = Hall_Page() self.sign_page = Sign_Page() time.sleep(15) try: luadriver.find_element_by_name("允许").click() except: print "未出现按钮" time.sleep(5) try: self.hall_page.wait_element("确认登陆").click() except: print "未出现登陆按钮" i = 0 while (i < 3): i += 1 try: self.sign_page.wait_element("关闭1").click() time.sleep(1) except: try: self.sign_page.wait_element("关闭1").click() time.sleep(1) except: print "关闭对话框" try: self.hall_page.wait_element("新手任务").click() time.sleep(2) except: print "未出现新手任务按钮" try: luadriver.find_element_by_name("允许").click() except: print "未出现按钮" try: self.hall_page.wait_element(switchserver).click() time.sleep(1) except: print "未出现%s按钮"%switchserver time.sleep(15) try: luadriver.find_element_by_name("允许").click() except: "未出现按钮" time.sleep(2) def switchnetwork(self,luadriver, network): ''' 测试用例运行过程中切换网络 ''' if(network == '无网络'): print "设置为无网络状态" luadriver.set_network_connection(ConnectionType.NO_CONNECTION) # print luadriver.network_connection if(network == 'WIFI模式'): print "设置为WIFI模式" luadriver.set_network_connection(ConnectionType.WIFI_ONLY) if(network == '数据网络'): print "设置为数据网络模式" luadriver.set_network_connection(ConnectionType.DATA_ONLY) if(network == '飞行模式'): print "设置为飞行模式" luadriver.set_network_connection(ConnectionType.AIRPLANE_MODE) if(network == '全部网络打开模式'): print "设置为全部网络打开模式" luadriver.set_network_connection(ConnectionType.ALL_NETWORK_ON) def isloginuser(self,luadriver): ''' 判断是否是注册账号登陆,如果不是则切换到注册账号 :param user: :param passwd: :return: ''' self.login_page = Login_Page() self.setting_page = Setting_Page() self.hall_page = Hall_Page() # # 每个用例都需要关闭活动,把这个放在初始化里面实现 # self.closeactivity(luadriver) self.hall_page.wait_element("头像").click() time.sleep(6) try: if(self.setting_page.wait_element("立即升级").get_attribute('text') != u"立即升级"): return True else: return False except: return False def loginuser(self,user,passwd): self.login_page = Login_Page() self.setting_page = Setting_Page() self.hall_page = Hall_Page() time.sleep(6) self.setting_page.wait_element("切换账号").click() time.sleep(2) try: self.setting_page.wait_element("继续登录").click() except: print "不需要继续切换" try: self.setting_page.wait_element("删除历史账号").click() except: print "无历史账号" time.sleep(1) self.setting_page.wait_element("手机号码").send_keys(user) time.sleep(1) self.setting_page.wait_element("密码").send_keys(passwd) time.sleep(1) self.setting_page.wait_element("确认登陆").click() time.sleep(10) self.hall_page.wait_element("同步标志") time.sleep(1) def swipeelement(self,element1,element2): # element1_size_width = element1.size['width'] # element1_size_height = element1.size["height"] # element1_1_x = element1.location["x"] # element1_1_y = element1.location["y"] # swipe_startx = element1.location['x']+element1.size['width']/2 # swipe_starty = element1.location['y']+element1.size['height']/2 swipe_startx = element1.location['x'] swipe_starty = element1.location['y'] # swipe_endx = element2.location['x']+element1.size['width']/2 # swipe_endy = element2.location['y']+element1.size['height']/2 swipe_endx = element2.location['x'] swipe_endy = element2.location['y'] print swipe_startx, swipe_starty, swipe_endx, swipe_endy self.luadriver.swipe(swipe_startx, swipe_starty, swipe_endx, swipe_endy,1000) def restart(self): self.luaobj = LuaDriver() self.luaobj.closeLuadriver() self.luaobj.creatLuaDriver() self.luadriver = self.luaobj.getLuaDriver() self.closeActivityBtn() return self.luadriver def random_str(self,len): '''生成随机字符''' str = "" for i in range(len): str += (random.choice("safsdfsdfoewrweorewcvmdfadfdsafdskafaklvoreiutwuerpmvcmvasieqwoejandfsxmndje")) return str def getdata(self,string): string1 = string.encode('gbk') print type(string1) data = filter(str.isdigit, string1) print data return data def closeactivityprepublish(self, luadriver): self.hall_page = Hall_Page() self.sign_page = Sign_Page() try: luadriver.find_element_by_name("允许").click() except: "未出现按钮" time.sleep(5) try: self.hall_page.wait_element("立即升级绑定账号").click() time.sleep(1) self.sign_page.wait_element("关闭1").click() except: print "未出现立即升级绑定账号按钮" try: luadriver.find_element_by_name("允许").click() except: "未出现按钮" try: self.hall_page.wait_element("确认登陆").click() except: "未出现登陆按钮" self.closeActivityBtn() try: self.hall_page.wait_element("新手任务").click() time.sleep(2) except: print "未出现新手任务按钮" try: self.hall_page.wait_element("预发布").click() except: "未出现预发布按钮" time.sleep(5) try: luadriver.find_element_by_name("允许").click() except: "未出现按钮" time.sleep(5) try: luadriver.find_element_by_name("允许").click() except: "未出现按钮" time.sleep(2) try: self.hall_page.wait_element("立即升级绑定账号").click() time.sleep(1) self.sign_page.wait_element("关闭1").click() except: print "未出现立即升级绑定账号按钮" self.closeActivityBtn() def get_user(self): ''' 获取账号信息 @return: ''' global user_info user_info = user_util.gimme_afree_account() while user_info ==None: time.sleep(5) user_info = user_util.gimme_afree_account() return user_info def release_user(self,user_mid): print "release" print user_mid try: user_util.release_account(user_mid) except: print "release user fail" def get_cid(self): '''获取用户cid''' self.personinfo_page = Personinfo_Page() # self.start_step("获取用户mid") self.personinfo_page.wait_element("头像").click() time.sleep(6) cid = self.personinfo_page.wait_element("账号ID").get_attribute('text') print "获取的用户cid为: %s" % cid self.game_page.wait_element("关闭对话框").click() time.sleep(3) if (self.game_page.element_is_exist("关闭对话框")): # 如果弹破产弹框,则关闭 self.game_page.wait_element("关闭对话框").click() time.sleep(3) return cid def addmoney(self,mid): ''' 破产账号充值 :return: ''' user_info = PHPInterface.get_user_info(mid) # 获取玩家信息 coin = eval(user_info).get('result', {'coin': None}).get('coin') # 获取当前银币值 print coin AddMoney = 10000 - coin print AddMoney PHPInterface.add_money(mid, AddMoney) # 将银币值设为60000 def get_safebox_money(self): '''从保险箱取出全部存款''' self.safebox_page = Safebox_Page() # self.start_step("从保险箱取出所有存款") self.hall_page.wait_element("保险箱").click() time.sleep(2) self.safebox_page.wait_element("取出").click() if (self.safebox_page.element_is_exist("确定---保险箱")): slider = self.safebox_page.wait_element("滚动条") addgoldbtn = self.safebox_page.wait_element("增加金条/银条数目") x = slider.location['x'] y = slider.location['y'] x1 = addgoldbtn.location['x'] y1 = addgoldbtn.location['y'] self.luadriver.swipe(x, y, x1, y1) self.safebox_page.wait_element("确定---保险箱").click() time.sleep(2) self.luadriver.keyevent(4) else: print ("保险箱没有银币存款") time.sleep(2) self.luadriver.keyevent(4) def get_safebox_crystal(self): '''从保险箱取出全部金条''' self.safebox_page = Safebox_Page() self.hall_page.wait_element("保险箱").click() time.sleep(2) self.safebox_page.wait_element("金条保险箱").click() time.sleep(2) self.safebox_page.wait_element("取出").click() if (self.safebox_page.element_is_exist("确定---保险箱")): slider = self.safebox_page.wait_element("滚动条") addgoldbtn = self.safebox_page.wait_element("增加金条/银条数目") x = slider.location['x'] y = slider.location['y'] x1 = addgoldbtn.location['x'] y1 = addgoldbtn.location['y'] self.luadriver.swipe(x, y, x1, y1) self.safebox_page.wait_element("确定---保险箱").click() time.sleep(2) self.luadriver.keyevent(4) else: print ("保险箱没有金条存款") self.luadriver.keyevent(4) def get_game_list(self): ''' 获取当前界面子游戏列表名 :return: 游戏列表名 ''' self.game_page = Game_Page() elements = self.game_page.get_elements("子游戏列表") print len(elements) #去重,同时去除game0(约牌,比赛场)和game-1(更多游戏) elementsblack = ["game0","game-1"] game_list = [] for i in range(len(elements)): name =elements[i].get_attribute("name") print name if name not in elementsblack: elementsblack.append(name) game_list.append(elements[i]) print len(game_list) return game_list def get_config_value(self,section,key): #从cfg.ini文件获取配置项的值 config = ConfigHelper(constant.cfg_path) value =config.getValue(section, key) return value def get_cid(self): '''获取用户cid''' self.personinfo_page = Personinfo_Page() self.personinfo_page.wait_element("头像").click() cid = self.personinfo_page.wait_element("账号ID").get_attribute('text') print "获取的用户cid为: %s" % cid self.personinfo_page.wait_element("关闭").click() if (self.personinfo_page.element_is_exist("关闭")): # 如果弹破产弹框,则关闭 self.personinfo_page.wait_element("关闭").click() return cid def get_mid(self): cid = self.get_cid() time.sleep(3) config = ConfigHelper(constant.cfg_path) region = config.getValue('casecfg', 'region') mid = PHPInterface.get_mid(cid, region) print "用户mid为:%s" % mid return mid def set_coin(self,mid,value): # 获取用户银币信息 result_userinfo = PHPInterface.get_user_info(mid) myuser_info = json.loads(result_userinfo) coin = myuser_info.get('result', {'coin': None}).get('coin') AddMoney = int(value) - int(coin) result = PHPInterface.add_money(mid, AddMoney) # print "用户银币数为:%s" % AddMoney def set_crystal(self,mid,value): # 设置金条数据 result_userinfo = PHPInterface.get_user_info(mid) myuser_info = json.loads(result_userinfo) crystal = myuser_info.get('result', {'crystal': None}).get('crystal') # 获取当前金条值 print "用户金条数为:%s" % crystal AddMoney = int(value) - int(crystal) PHPInterface.add_crystal(mid, AddMoney) def set_config_value(self,section,key,value): #设置cfg.ini文件获取配置项的值 config = ConfigHelper(constant.cfg_path) config.modifConfig(section, key,value) return True def recover_user(self,mid): #初始化用户 self.set_coin(mid,'10000') self.set_crystal(mid,"0") PHPInterface.set_vip(mid,"-1") self.set_safeBoxMoney(mid,0,0) self.set_safeBoxMoney(mid,0,1) def set_safeBoxMoney(self, mid, money, money_type): # money_type=0银币,1为金条 safeBoxInfo = PHPInterface.get_safebox(mid) if money_type == 0: safeBoxMoney = int(safeBoxInfo.get("safebox")) else: safeBoxMoney = int(safeBoxInfo.get("crystalsafebox")) if safeBoxMoney - money > 0: PHPInterface.withdraw_safebox(mid, safeBoxMoney - money, money_type) if money_type == 0: PHPInterface.add_money(mid, -(safeBoxMoney - money)) else: PHPInterface.add_crystal(mid, -(safeBoxMoney - money)) else: if money_type == 0: PHPInterface.add_money(mid, money - safeBoxMoney) else: PHPInterface.add_crystal(mid, money - safeBoxMoney) PHPInterface.deposit_safebox(mid, money - safeBoxMoney, money_type)
class Common(): def setupdriver(self,agrs={}): '''初始化driver luadriver 用于游戏操作,对应appium ''' # 初始化Luadriver self.luaobj = LuaDriver() self.luaobj.creatLuaDriver(agrs) self.luadriver = self.luaobj.getLuaDriver() return self.luadriver def closedriver(self): '''关闭driver luadriver 用于游戏操作,对应appium_for_bebe nativedriver 用于原生应用操作,对应appium_hybrid_support ''' self.luaobj.closeLuadriver() def closefloatBall(self): self.hall_page = Hall_Page() self.setting_page = Setting_Page() self.hall_page.wait_element("设置").click() time.sleep(2) try: self.setting_page.wait_element("关闭浮动球").click() except: print "浮动球已经关闭" self.setting_page.wait_element("页面返回").click() time.sleep(2) def changeServerView(self,name): self.hall_page = Hall_Page() self.hall_page.wait_element(name).click() time.sleep(5) def deletefile(self,driver): print "----删除自动登录文件----" #正式服 command = "shell rm -r /mnt/sdcard/.com.boyaa.engineqpsc/dict/lastLoginInfo.dat" driver.adb(command) #测试服 1lastLoginInfo.dat command1 = "shell rm -r /mnt/sdcard/.com.boyaa.engineqpsc/dict/1lastLoginInfo.dat" driver.adb(command1) print command1 def closeactivitytest(self,luadriver): self.hall_page = Hall_Page() self.sign_page = Sign_Page() try: luadriver.find_element_by_name("允许").click() except: "未出现按钮" time.sleep(5) try: self.hall_page.wait_element("确认登陆").click() except: "未出现登陆按钮" i = 0 while (i < 2): i += 1 try: self.sign_page.wait_element("关闭1").click() time.sleep(1) except: try: self.sign_page.wait_element("关闭1").click() time.sleep(1) except: "关闭对话框" try: self.hall_page.wait_element("测试服").click() except: "未出现测试服按钮" time.sleep(15) i = 0 while(i < 2): i += 1 try: self.sign_page.wait_element("关闭1").click() time.sleep(1) except: try: self.sign_page.wait_element("关闭1").click() time.sleep(1) except: "关闭对话框" def closeactivity(self,luadriver): self.hall_page = Hall_Page() self.sign_page = Sign_Page() try: luadriver.find_element_by_name("允许").click() except: print "未出现按钮" time.sleep(15) try: self.hall_page.wait_element("确认登陆").click() except: print "未出现登陆按钮" i = 0 while (i < 2): i += 1 try: self.sign_page.wait_element("关闭1").click() time.sleep(1) except: try: self.sign_page.wait_element("关闭1").click() time.sleep(1) except: print "关闭对话框" try: self.hall_page.wait_element("正式服").click() except: print "未出现正式服按钮" time.sleep(15) i = 0 while(i < 2): i += 1 try: self.sign_page.wait_element("关闭1").click() time.sleep(1) except: try: self.sign_page.wait_element("关闭1").click() time.sleep(1) except: print "关闭对话框" def switchnetwork(self,luadriver, network): ''' 测试用例运行过程中切换网络 ''' if(network == '无网络'): print "设置为无网络状态" luadriver.set_network_connection(ConnectionType.NO_CONNECTION) print luadriver.network_connection if(network == 'WIFI模式'): print "设置为WIFI模式" luadriver.set_network_connection(ConnectionType.WIFI_ONLY) if(network == '数据网络'): print "设置为数据网络模式" luadriver.set_network_connection(ConnectionType.DATA_ONLY) if(network == '飞行模式'): print "设置为飞行模式" luadriver.set_network_connection(ConnectionType.AIRPLANE_MODE) if(network == '全部网络打开模式'): print "设置为全部网络打开模式" luadriver.set_network_connection(ConnectionType.ALL_NETWORK_ON) def isloginuser(self,luadriver): ''' 判断是否是注册账号登陆,如果不是则切换到注册账号 :param user: :param passwd: :return: ''' self.login_page = Login_Page() self.setting_page = Setting_Page() self.hall_page = Hall_Page() # 每个用例都需要关闭活动,把这个放在初始化里面实现 self.closeactivity(luadriver) self.hall_page.wait_element("头像").click() time.sleep(6) print self.setting_page.wait_element("安全绑定").get_attribute('text') if(self.setting_page.wait_element("安全绑定").get_attribute('text') != u"安全绑定"): return True else: return False def loginuser(self,user,passwd): self.login_page = Login_Page() self.setting_page = Setting_Page() self.hall_page = Hall_Page() time.sleep(6) self.setting_page.wait_element("切换账号").click() time.sleep(2) try: self.setting_page.wait_element("继续切换账号").click() except: print "不需要继续切换" try: self.setting_page.wait_element("删除历史账号").click() except: print "无历史账号" time.sleep(1) self.setting_page.wait_element("手机号码").send_keys(user) time.sleep(1) self.setting_page.wait_element("密码").send_keys(passwd) time.sleep(1) self.setting_page.wait_element("确认登陆").click() time.sleep(10) self.hall_page.wait_element("同步标志") time.sleep(1) def swipeelement(self,element1,element2): element1_size_width = element1.size['width'] element1_size_height = element1.size["height"] element1_1_x = element1.location["x"] element1_1_y = element1.location["y"] swipe_startx = element1.location['x']+element1.size['width']/2 swipe_starty = element1.location['y']+element1.size['height']/2 swipe_endx = element2.location['x']+element1.size['width']/2 swipe_endy = element2.location['y']+element1.size['height']/2 print element1_size_width,element1_size_height,element1_1_x,element1_1_y print swipe_startx, swipe_starty, swipe_endx, swipe_endy self.luadriver.swipe(swipe_startx, swipe_starty, swipe_endx, swipe_endy,1000) def restart(self): self.luaobj.closeLuadriver() self.luaobj.creatLuaDriver() self.luadriver = self.luaobj.getLuaDriver() self.closeactivity(self.luadriver) return self.luadriver def random_str(self,len): '''生成随机字符''' str = "" for i in range(len): str += (random.choice("SDFJSDFJSDJFSDJF4234234SDFJSDFDSFJSADJFsfjdskjfkdsjfkdsjf428347832748327")) return str def getdata(self,string): string1 = string.encode('gbk') print type(string1) data = filter(str.isdigit, string1) print data return data def closeactivityprepublish(self, luadriver): self.hall_page = Hall_Page() self.sign_page = Sign_Page() try: luadriver.find_element_by_name("允许").click() except: "未出现按钮" time.sleep(5) try: self.hall_page.wait_element("确认登陆").click() except: "未出现登陆按钮" i = 0 while (i < 2): i += 1 try: self.sign_page.wait_element("关闭1").click() time.sleep(1) except: try: self.sign_page.wait_element("关闭1").click() time.sleep(1) except: "关闭对话框" try: self.hall_page.wait_element("预发布").click() except: "未出现预发布按钮" time.sleep(10) i = 0 while (i < 2): i += 1 try: self.sign_page.wait_element("关闭1").click() time.sleep(1) except: try: self.sign_page.wait_element("关闭1").click() time.sleep(1) except: "关闭对话框"
class PerTest_QIPAIHALL_Setting(TestCase): ''' 设置界面显示 ''' owner = "JessicZeng" status = EnumStatus.Design priority = EnumPriority.High timeout = 60 def pre_test(self): self.common = Common() self.hall_page = Hall_Page() self.setting_page = Setting_Page() #通过xpath获取items,是完全返回 因此针对一页显示的item数进行操作 self.helpItemCount = 5 def run_test(self): ''' 测试用例 操作步骤: 1、关闭悬浮球(若已是关闭状态则先打开再关闭) 2、静音关闭(若已是关闭状态则先打开再关闭) 3、读牌打开(若已是打开状态则先关闭再打开) 4、音效、音乐、聊天、震动、比赛围观打开(若已是打开状态则先关闭再打开) 5、关于查看,四个标签操作步骤:关于--服务协议--隐私策略--版号申明 列表项均滑动 从版号申明往前一直到关于我们 然后点击返回按钮返回设置页面 6、关于游戏帮助目前所打包不支持,暂不操作 ''' self.hall_page.wait_element("同步标志") self.common.sendTagBroadcast(EnumSceneName.Setting, EnumSceneType.Start) try: self.start_step("点击大厅设置入口") self.hall_page.get_element("设置").click() self.setting_page.wait_element("同步标志") self.common.taskScreenShot("openSettingPop.jpg") # 操作各切换按钮 self.start_step("操作各切换按钮") self.common.switchBtn("浮动球开关", "浮动球状态", True) self.common.taskScreenShot("closeFloatBall.jpg") self.common.switchBtn("静音开关", "静音状态", True) self.common.switchBtn("读牌开关", "读牌状态", False) self.common.switchBtn("聊天开关", "聊天状态", False) self.common.switchBtn("震动开关", "震动状态", False) self.common.switchBtn("比赛围观开关", "比赛围观状态", False) # 查看关于弹框 self.start_step("查看关于内容") self.setting_page.get_element("关于入口", 0).click() self.setting_page.wait_element("关于同步标志") self.common.taskScreenShot("setting_about_pop.jpg") self.setting_page.get_element("关于我们").click() time.sleep(1) self.setting_page.get_element("服务协议").click() time.sleep(1) self.setting_page.get_element("隐私策略").click() time.sleep(1) self.setting_page.get_element("版本声明").click() time.sleep(1) self.setting_page.get_element("退出关于", 0).click() #查看游戏帮忙 self.start_step("查看游戏帮助") self.setting_page.get_element("游戏帮助入口").click() self.setting_page.wait_element("游戏帮助同步标志") self.common.taskScreenShot("setting_help_pop.jpg") tabList = self.setting_page.get_element("tab列表") tabItems = self.setting_page.get_elements("tabItem") self.start_step("切换tab,查看不同类型游戏帮助") for i in range(self.helpItemCount): if (tabItems[i] != None): tabItems[i].click() time.sleep(1) if (len(tabItems) > self.helpItemCount): self.start_step("滑动左侧tab列表") self.common.swipeList(tabList) self.setting_page.get_element("退出游戏帮助").click() # 退出设置弹框 self.setting_page.get_element("退出设置", 0).click() except: self.common.platformLog("设置页面操作失败") finally: self.common.checkPopVisible(self.setting_page) self.hall_page.wait_element("同步标志") time.sleep(5) self.common.sendTagBroadcast(EnumSceneName.Setting, EnumSceneType.Stop)
class Common(): def setupdriver(self, agrs={}): '''初始化driver luadriver 用于游戏操作,对应appium ''' # 初始化Luadriver self.luaobj = LuaDriver() self.luaobj.creatLuaDriver(agrs) self.luadriver = self.luaobj.getLuaDriver() return self.luadriver def closedriver(self): '''关闭driver luadriver 用于游戏操作,对应appium_for_bebe nativedriver 用于原生应用操作,对应appium_hybrid_support ''' self.luaobj.closeLuadriver() def closefloatBall(self): self.hall_page = Hall_Page() self.setting_page = Setting_Page() self.hall_page.wait_element("设置").click() time.sleep(2) try: self.setting_page.wait_element("关闭浮动球").click() except: print "浮动球已经关闭" time.sleep(3) self.setting_page.wait_element("页面返回").click() time.sleep(2) def changeServerView(self, name): self.hall_page = Hall_Page() self.hall_page.wait_element(name).click() time.sleep(5) def deletefile(self, driver): print "----删除自动登录文件----" config = ConfigHelper(constant.cfg_path) package = config.getValue('appium', 'apppackage') #正式服 command = "shell rm -r /mnt/sdcard/." + package + "/dict/lastLoginInfo.dat" # command = "shell rm -r /mnt/sdcard/.com.boyaa.engineqpsc/dict/lastLoginInfo.dat" print command driver.adb(command) #预发布 1lastLoginInfo.dat command1 = "shell rm -r /mnt/sdcard/." + package + "/dict/1lastLoginInfo.dat" print command1 driver.adb(command1) # 预发布 2lastLoginInfo.dat command2 = "shell rm -r /mnt/sdcard/." + package + "/dict/2lastLoginInfo.dat" driver.adb(command2) print command2 def closeactivitytest(self, luadriver): self.hall_page = Hall_Page() self.sign_page = Sign_Page() try: luadriver.find_element_by_name("允许").click() except: "未出现按钮" time.sleep(5) try: self.hall_page.wait_element("确认登陆").click() except: "未出现登陆按钮" i = 0 while (i < 3): i += 1 try: self.sign_page.wait_element("关闭1").click() time.sleep(1) except: try: self.sign_page.wait_element("关闭1").click() time.sleep(1) except: "关闭对话框" try: self.hall_page.wait_element("预发布").click() except: "未出现预发布按钮" time.sleep(15) i = 0 while (i < 3): i += 1 try: self.sign_page.wait_element("关闭1").click() time.sleep(1) except: try: self.sign_page.wait_element("关闭1").click() time.sleep(1) except: "关闭对话框" def closeactivity(self, luadriver): self.hall_page = Hall_Page() self.sign_page = Sign_Page() try: luadriver.find_element_by_name("允许").click() except: print "未出现按钮" time.sleep(15) try: self.hall_page.wait_element("确认登陆").click() except: print "未出现登陆按钮" i = 0 while (i < 3): i += 1 try: self.sign_page.wait_element("关闭1").click() time.sleep(1) except: try: self.sign_page.wait_element("关闭1").click() time.sleep(1) except: print "关闭对话框" try: self.hall_page.wait_element("正式服").click() except: print "未出现正式服按钮" time.sleep(15) i = 0 while (i < 3): i += 1 try: self.sign_page.wait_element("关闭1").click() time.sleep(1) except: try: self.sign_page.wait_element("关闭1").click() time.sleep(1) except: print "关闭对话框" def closeactivity_switchserver(self, luadriver, switchserver): self.hall_page = Hall_Page() self.sign_page = Sign_Page() time.sleep(10) try: luadriver.find_element_by_name("允许").click() except: print "未出现按钮" time.sleep(5) try: self.hall_page.wait_element("确认登陆").click() except: print "未出现登陆按钮" i = 0 while (i < 3): i += 1 try: self.sign_page.wait_element("关闭1").click() time.sleep(1) except: try: self.sign_page.wait_element("关闭1").click() time.sleep(1) except: print "关闭对话框" try: self.hall_page.wait_element("新手任务").click() time.sleep(2) except: print "未出现新手任务按钮" try: self.hall_page.wait_element(switchserver).click() time.sleep(1) except: print "未出现正式服按钮" time.sleep(13) try: luadriver.find_element_by_name("允许").click() except: "未出现按钮" time.sleep(2) i = 0 while (i < 3): i += 1 try: self.sign_page.wait_element("关闭1").click() time.sleep(1) except: try: self.sign_page.wait_element("关闭1").click() time.sleep(1) except: print "关闭对话框" def switchnetwork(self, luadriver, network): ''' 测试用例运行过程中切换网络 ''' if (network == '无网络'): print "设置为无网络状态" luadriver.set_network_connection(ConnectionType.NO_CONNECTION) print luadriver.network_connection if (network == 'WIFI模式'): print "设置为WIFI模式" luadriver.set_network_connection(ConnectionType.WIFI_ONLY) if (network == '数据网络'): print "设置为数据网络模式" luadriver.set_network_connection(ConnectionType.DATA_ONLY) if (network == '飞行模式'): print "设置为飞行模式" luadriver.set_network_connection(ConnectionType.AIRPLANE_MODE) if (network == '全部网络打开模式'): print "设置为全部网络打开模式" luadriver.set_network_connection(ConnectionType.ALL_NETWORK_ON) def isloginuser(self, luadriver): ''' 判断是否是注册账号登陆,如果不是则切换到注册账号 :param user: :param passwd: :return: ''' self.login_page = Login_Page() self.setting_page = Setting_Page() self.hall_page = Hall_Page() # # 每个用例都需要关闭活动,把这个放在初始化里面实现 # self.closeactivity(luadriver) self.hall_page.wait_element("头像").click() time.sleep(6) try: if (self.setting_page.wait_element("立即升级").get_attribute('text') != u"立即升级"): return True else: return False except: return False def loginuser(self, user, passwd): self.login_page = Login_Page() self.setting_page = Setting_Page() self.hall_page = Hall_Page() time.sleep(6) self.setting_page.wait_element("切换账号").click() time.sleep(2) try: self.setting_page.wait_element("继续登录").click() except: print "不需要继续切换" try: self.setting_page.wait_element("删除历史账号").click() except: print "无历史账号" time.sleep(1) self.setting_page.wait_element("手机号码").send_keys(user) time.sleep(1) self.setting_page.wait_element("密码").send_keys(passwd) time.sleep(1) self.setting_page.wait_element("确认登陆").click() time.sleep(10) self.hall_page.wait_element("同步标志") time.sleep(1) def swipeelement(self, element1, element2): # element1_size_width = element1.size['width'] # element1_size_height = element1.size["height"] # element1_1_x = element1.location["x"] # element1_1_y = element1.location["y"] # swipe_startx = element1.location['x']+element1.size['width']/2 # swipe_starty = element1.location['y']+element1.size['height']/2 swipe_startx = element1.location['x'] swipe_starty = element1.location['y'] # swipe_endx = element2.location['x']+element1.size['width']/2 # swipe_endy = element2.location['y']+element1.size['height']/2 swipe_endx = element2.location['x'] swipe_endy = element2.location['y'] print swipe_startx, swipe_starty, swipe_endx, swipe_endy self.luadriver.swipe(swipe_startx, swipe_starty, swipe_endx, swipe_endy, 1000) def restart(self): self.luaobj.closeLuadriver() self.luaobj.creatLuaDriver() self.luadriver = self.luaobj.getLuaDriver() self.closeactivity_switchserver(self.luadriver, "预发布") return self.luadriver def random_str(self, len): '''生成随机字符''' str = "" for i in range(len): str += (random.choice( "SDFJSDFJSDJFSDJF4234234SDFJSDFDSFJSADJFsfjdskjfkdsjfkdsjf428347832748327" )) return str def getdata(self, string): string1 = string.encode('gbk') print type(string1) data = filter(str.isdigit, string1) print data return data def closeactivityprepublish(self, luadriver): self.hall_page = Hall_Page() self.sign_page = Sign_Page() try: luadriver.find_element_by_name("允许").click() except: "未出现按钮" time.sleep(5) try: self.hall_page.wait_element("确认登陆").click() except: "未出现登陆按钮" i = 0 while (i < 2): i += 1 try: self.sign_page.wait_element("关闭1").click() time.sleep(1) except: try: self.sign_page.wait_element("关闭1").click() time.sleep(1) except: "关闭对话框" try: self.hall_page.wait_element("新手任务").click() time.sleep(2) except: print "未出现新手任务按钮" try: self.hall_page.wait_element("预发布").click() except: "未出现预发布按钮" time.sleep(10) try: luadriver.find_element_by_name("允许").click() except: "未出现按钮" time.sleep(2) i = 0 while (i < 2): i += 1 try: self.sign_page.wait_element("关闭1").click() time.sleep(1) except: try: self.sign_page.wait_element("关闭1").click() time.sleep(1) except: "关闭对话框" def game_is_exist(self, gamename): ''' 判断子游戏是否存在,存在返回True,不存在返回False :param gamename: 子游戏元素名,不查找“更多游戏” ''' self.game_page = Game_Page() if (self.game_page.is_exist(gamename) == True): return True else: try: self.game_page.wait_element("右三角标").click() time.sleep(3) if (self.game_page.is_exist(gamename) == True): return True except: print "无此按钮" if (self.game_page.is_exist("更多游戏") == True): try: self.game_page.wait_element("左三角标").click() time.sleep(3) if (self.game_page.is_exist(gamename) == True): return True except: print "无此按钮" return False def game_is_download(self): ''' 判断子游戏是否已下载 ''' self.game_page = Game_Page() if (self.game_page.is_exist("资源下载-确定") == True): self.game_page.wait_element("资源下载-确定").click() time.sleep(20) else: print("游戏已下载")