def test_whenSubBoardsArePlayedThenGetSubBoardReturnsCorrectly(): main_board = MainBoard(3) main_board = force_sub_board_win(main_board, 0, 0, Player.ME) sub_board = main_board.get_sub_board(BoardCoords(0, 0)) assert(sub_board.is_finished) assert(sub_board.winner == Player.ME) other_sub_board = main_board.get_sub_board(BoardCoords(0, 1)) assert(not other_sub_board.is_finished)
def force_sub_board_tie(main_board, board_row, board_col): return main_board._copy_applying_move(BoardCoords(board_row, board_col), PlayerMove(Player.ME, Move(0, 0)))\ ._copy_applying_move(BoardCoords(board_row, board_col), PlayerMove(Player.OPPONENT, Move(1, 1)))\ ._copy_applying_move(BoardCoords(board_row, board_col), PlayerMove(Player.ME, Move(2, 2)))\ ._copy_applying_move(BoardCoords(board_row, board_col), PlayerMove(Player.OPPONENT, Move(0, 2)))\ ._copy_applying_move(BoardCoords(board_row, board_col), PlayerMove(Player.ME, Move(2, 0)))\ ._copy_applying_move(BoardCoords(board_row, board_col), PlayerMove(Player.OPPONENT, Move(1, 0)))\ ._copy_applying_move(BoardCoords(board_row, board_col), PlayerMove(Player.ME, Move(1, 2)))\ ._copy_applying_move(BoardCoords(board_row, board_col), PlayerMove(Player.OPPONENT, Move(2, 1)))\ ._copy_applying_move(BoardCoords(board_row, board_col), PlayerMove(Player.ME, Move(0, 1)))
def test_whenNextBoardIsFinishedThenAnyBoardCanBePlayed(): main_board = MainBoard() #Force some sub_board plays to finish a board finished_sub_board = main_board._board[2][2]\ .add_my_move(Move(0, 0))\ .add_my_move(Move(1, 1))\ .add_my_move(Move(2, 2)) #Set that sub-board where the next_board_coords will be main_board._board[2][2] = finished_sub_board #Play a move that will make the finished board the next board (Move 2, 2) main_board = main_board.add_my_move(BoardCoords(0, 0), Move(2, 2)) #Playing anywhere is now allowed assert main_board.next_board_coords == None assert main_board.is_valid_board_for_next_move(BoardCoords(1, 1)) == True main_board.add_opponent_move(BoardCoords(0, 0), Move(1, 1))
def test_whenBoardIsPrettyPrintedThenItIsRenderedCorrectly(): string_board = str(MainBoard(3).add_my_move(BoardCoords(0, 0), Move(1, 1))\ .add_opponent_move(BoardCoords(1, 1), Move(2, 2))\ .add_opponent_move(BoardCoords(2, 2), Move(0, 0))) assert string_board == "0 0 0 | 0 0 0 | 0 0 0 \n"+\ "0 1 0 | 0 0 0 | 0 0 0 \n"+\ "0 0 0 | 0 0 0 | 0 0 0 \n"+\ "- - - | - - - | - - - \n"+\ "0 0 0 | 0 0 0 | 0 0 0 \n"+\ "0 0 0 | 0 0 0 | 0 0 0 \n"+\ "0 0 0 | 0 0 2 | 0 0 0 \n"+\ "- - - | - - - | - - - \n"+\ "0 0 0 | 0 0 0 | 2 0 0 \n"+\ "0 0 0 | 0 0 0 | 0 0 0 \n"+\ "0 0 0 | 0 0 0 | 0 0 0 \n"
def get_game_events(filename): log_file = open(filename, 'r') lines = log_file.readlines() log_file.close() game_events = [] for line in lines: line = line.strip() player = Player.NONE if 'opponent' in line: player = Player.OPPONENT elif 'player' in line: player = Player.ME else: continue move_str = line[-7:] board_coords = BoardCoords(int(move_str[0]),int(move_str[2])) move_coords = Move(int(move_str[4]),int(move_str[6])) game_events.append((board_coords, PlayerMove(player, move_coords))) return game_events
def test_whenNextBoardIsFinishedThenGetValidBoardsReturnsAllAvailableBoards(): main_board = MainBoard() #Force some sub_board plays to finish a board finished_sub_board = main_board._board[2][2]\ .add_my_move(Move(0, 0))\ .add_my_move(Move(1, 1))\ .add_my_move(Move(2, 2)) #Set that sub-board where the next_board_coords will be main_board._board[2][2] = finished_sub_board #Play a move that will make the finished board the next board (Move 2, 2) main_board = main_board.add_my_move(BoardCoords(0, 0), Move(2, 2)) #Playing anywhere is now allowed valid_boards = main_board.get_valid_boards() assert len(valid_boards) == 8 assert valid_boards == [BoardCoords(0, 0), BoardCoords(0, 1), BoardCoords(0, 2),\ BoardCoords(1, 0), BoardCoords(1, 1), BoardCoords(1, 2),\ BoardCoords(2, 0), BoardCoords(2, 1)]
def test_whenNextBoardIsAvailableThenGetValidBoardsReturnsOnlyThatBoard(): board = MainBoard().add_my_move(BoardCoords(0, 0), Move(2, 2)) #Only valid board now should be 2, 2 assert len(board.get_valid_boards()) == 1 assert board.get_valid_boards()[0] == BoardCoords(2, 2)
def test_whenNewMoveIsNotOnGameNextBoardThenExceptionRaised(): board = MainBoard().add_my_move(BoardCoords(0, 0), Move(1, 1)) #Move must now be on board at 1, 1 with pytest.raises(MoveNotOnNextBoardError): board.add_opponent_move(BoardCoords(1, 0), Move(1, 1))
def test_whenNewMoveIsOutsideValidSubBoardBoundsThenExceptionRaised(): with pytest.raises(MoveOutsideSubBoardError): MainBoard().add_my_move(BoardCoords(1, 1), Move(1, 3))
def test_whenNewMoveBoardCoordsAreOutOfBoundsThenExceptionRaised(): with pytest.raises(MoveOutsideMainBoardError): MainBoard().add_my_move(BoardCoords(1, 3), Move(0, 0)) with pytest.raises(MoveOutsideMainBoardError): MainBoard().add_opponent_move(BoardCoords(3, 1), Move(0, 0))
def force_sub_board_win(main_board, board_row, board_col, player): return main_board._copy_applying_move(BoardCoords(board_row, board_col), PlayerMove(player, Move(0, 0)))\ ._copy_applying_move(BoardCoords(board_row, board_col), PlayerMove(player, Move(1, 1)))\ ._copy_applying_move(BoardCoords(board_row, board_col), PlayerMove(player, Move(2, 2)))
def test_whenMainBoardIsFinishedThenNewMoveRaisesException(): main_board = MainBoard() main_board._is_finished = True with pytest.raises(MoveInFinishedBoardError): main_board.add_my_move(BoardCoords(1, 1), Move(1, 1))