Example #1
0
 def remove(self, itemName):
     #removes item from cargo if there is 1 or more
     #removes count/instance of item from cargo list
     if itemName in self.cargo:
         if self.cargo[itemName][0] > 0:
             item = self.cargo[itemName].pop()
             self.cargo[itemName][0] -= 1
             self.currentStorage -= item.weight
             updater.deregister(item)
Example #2
0
 def remove(self, itemName):
     #removes item from inventory
     #subtracts weight
     #item goes poof
     if itemName in self.items:
         if self.items[itemName][0] > 0:
             self.items[itemName][0] -= 1
             listItem = self.items[itemName].pop()
             self.carriedWeight -= listItem.weight
             updater.deregister(listItem)
Example #3
0
    def attackMonster(self, mon):  #~~
        clear()
        while self.health >= 0 and mon.health >= 0:
            clear()
            FightArt(False, False)
            print("")
            print("Your health is " + str(round(self.health, 2)) + ".")
            print(mon.name + "'s health is " + str(mon.health) + ".")
            #**
            self.health -= round(mon.damage * (1 - self.damagereduction), 1)
            mon.health -= round(self.damage, 1)
            print("")
            print("You attacked " + mon.name + " for " +
                  str(round(self.damage, 2)) + " damage.")
            print(mon.name + " attacked you for " +
                  str(round(mon.damage *
                            (1 - self.damagereduction), 2)) + " damage.")
            input("Press enter to continue...")
        if self.health <= 0:
            self.alive = False
        elif mon.health <= 0:
            self.health = round(self.health, 1)
            print("You win. Your health is now " + str(round(self.health, 2)) +
                  ".")
            self.monsterSlayer = True
            self.spawnItems()
            #If you win, world drops items, kill counter increases, and xp goes up. @100 u lvl up successfully
            if mon in self.location.monsters:
                self.location.removeMonster(mon)
                updater.deregister(mon)

            self.zombieKillCounter += 1
            #you can change specific xp bonuses for each monster class
            self.xp += mon.xpMod
            self.levelUp()

            print("Level: " + str(self.level) + "  Experience: " +
                  str(self.xp))
            print("Zombies Killed: " + str(self.zombieKillCounter))
            print()
            input("Press enter to continue...")
            return True
        else:
            self.alive = False
Example #4
0
 def die(self):
     self.room.removeCreature(self)
     updater.deregister(self)
Example #5
0
 def update(self):
     if self.loc.type != "player":
         self.timeAlive += 1
         if self.timeAlive > self.decayTime:
             self.loc.removeItem(self)
             updater.deregister(self)
Example #6
0
 def update(self): #corpses disappear after a while
     self.timeleft-=1
     if self.timeleft<0 or self.items==[]:
         updater.deregister(self)
         self.loc.removeItem(self)
Example #7
0
 def die(self):
     self.loc.removeMonster(self)
     updater.deregister(self)
Example #8
0
 def die(self):
     self.room.removeMonster(self)
     self.room.update()
     updater.deregister(self)
Example #9
0
 def die(self):
     self.room.removeMonster(self)
     updater.deregister(self)
Example #10
0
 def die(self):
     self.dropLoot()  #Added loot dropping
     self.room.removeMonster(self)
     updater.deregister(self)
     monsterlist.remove(self)