def perform(self):
     fobj = open(self.args['filename'], 'w')
     allcomobj = imports.load_all('commands')
     print allcomobj
     for name, comobj in allcomobj.iteritems():
         lines = [line + "\n" for line in commands.get_help(comobj)]
         fobj.writelines(lines)
             
         fobj.write("-"*79 + "\n")
     fobj.close()
     self.player.tell("%d commands dumped to %s" % (len(allcomobj), self.args['filename']))
Example #2
0
    def __init__(self):
        # Service References #
        self._services = {}
        
        self.signals['quit'           ] = Signal() # reason
        self.signals['outgoing_msg'   ] = Signal() # destination, message
        self.signals['global_msg'     ] = Signal() # message
        self.signals['debug_msg'      ] = Signal() # message
        self.signals['login'          ] = Signal() # nickname
        self.signals['logout'         ] = Signal() # nickname

        self.signals['global_msg'].register(self.on_global_msg)
        self.signals['login'].register(self.on_login)
        self.signals['logout'].register(self.on_logout)
        
        self.players = {}
        self.game = None
        
        imports.load_all('commands')
        imports.load_all('gametypes')
def get_allowed(player):
    """
    Return a list command classes a player can run in their current context based
    on admin level. all designates non-contextual commands should be included.
    Note: causes all commands to be loaded.
    """
    callowed = []
    cglobals = []
    adminlevel = player.user.adminlevel
    for name, comobj in player.session.context.get_commands().iteritems():
            if not hasattr(comobj, 'adminlevel') or comobj.adminlevel <= adminlevel:
                callowed.append(name)
    for name, comobj in imports.load_all('commands').iteritems():
        if not hasattr(comobj, 'adminlevel') or comobj.adminlevel <= adminlevel:
            cglobals.append(name)
    return callowed, cglobals