def com_roster(_self, self, args): """Get the current battle roster.""" self.player.tell(" - The current battle-roster - ", fmt=" ^") parts = [] for nick, player in self.app.game.fighters.iteritems(): char = player.character.fullname if player.character else "NO CHAR" parts.append("%s(%s)" % (nick, char)) parts.append(" - %d HP : %d MP : %d SP %s" % (player.health, player.magicpoints, player.superpoints, ": READY" if player.ready else "")) lines = word_table(parts, 2, fmt=" <") for line in lines: self.player.tell(line)
def close_selection(self): if not self.fighters: self.app.game = None self.app.gsay(" * Character Selection is now CLOSED. * ", fmt="-^") return if self.state == "selection": parts = [] lines = [] for nick, player in self.fighters.iteritems(): char = player.character.fullname if player.character else "NO CHAR" parts.append("%s(%s)" % (nick, char)) parts.append(" - %d HP : %d MP : %d SP %s" % (player.health, player.magicpoints, player.superpoints, ": READY" if player.ready else "")) lines = word_table(parts, 2, fmt=" <") for line in lines: self.app.gsay(line) if len(self.get_ready()) == len(self.fighters): self.app.gsay(" * Character Selection is now closed. * ", fmt="-^") self.state = "prebattle" else: self.app.fsay(" * Waiting for all players to READY. * ", fmt="-^") unready = self.get_unready() print "UNREADY", [(p.nickname, p.ready) for p in unready] for theplayer in unready: theplayer.tell("(!) Battle is waiting on you to, 'ready' !!")
def __get_doc(self): header = "THE LOBBY\n\n The following users are here:\n\n" nlist = self.app.players.keys() table = '\n'.join(word_table(nlist, 4)) return header + table