def _play_quakesound(soundname, userid, attackerid): if soundname in quake_sounds_kv: if 'mode' in quake_sounds_kv[soundname]: mode = int(quake_sounds_kv[soundname]['mode']) else: mode = '1' if 'visual_mode' in quake_sounds_kv[soundname]: visual_mode = int(quake_sounds_kv[soundname]['visual_mode']) else: visual_mode = '1' if mode == 0: useridlist_sound = [] elif mode == 1: useridlist_sound = playerlib.getUseridList('#human') elif mode == 2: useridlist_sound = [userid, attackerid] elif mode == 3: useridlist_sound = [attackerid] elif mode == 4: useridlist_sound = [userid] else: useridlist_sound = playerlib.getUseridList('#human') if visual_mode == 0: useridlist_text = [] elif visual_mode == 1: useridlist_text = playerlib.getUseridList('#human') elif visual_mode == 2: useridlist_text = [userid, attackerid] elif visual_mode == 3: useridlist_text = [attackerid] elif visual_mode == 4: useridlist_text = [userid] else: useridlist_text = playerlib.getUseridList('#human') if (userid > 0) and (attackerid > 0): langdata = {"username":es.getplayername(userid), "attackername":es.getplayername(attackerid)} elif userid > 0: langdata = {"username":es.getplayername(userid)} elif attackerid > 0: langdata = {"attackername":es.getplayername(attackerid)} else: langdata = {} for userid in useridlist_sound: if not es.isbot(userid): soundfile = None style = str(quake_sounds_setting.get(userid)) if style != 'off': if style in quake_sounds_kv[soundname]['sound']: soundfile = str(quake_sounds_kv[soundname]['sound'][style]) elif 'standard' in quake_sounds_kv[soundname]['sound']: soundfile = str(quake_sounds_kv[soundname]['sound']['standard']) if soundfile: es.playsound(userid, soundfile, 1.0) for userid in useridlist_text: if not es.isbot(userid): style = str(quake_sounds_setting.get(userid)) if style != 'off': player = playerlib.getPlayer(userid) soundtext = quake_sounds_language(soundname, langdata, player.get("lang")) usermsg.centermsg(userid, str(soundtext))
def _run_bomb(tick): if tick.isdigit(): soundtext = '%s sec'%tick elif tick == 'P': soundtext = 'Bomb Planted' elif tick == 'D': soundtext = 'Bomb Defused' elif tick == 'E': soundtext = 'Bomb Exploded' if 'command_%s'%tick in bomb_timer_language.keys(): for commandname in bomb_timer_language['command_%s'%tick].keys(): es.server.queuecmd(bomb_timer_language['command_%s'%tick][commandname].strip()) for userid in playerlib.getUseridList('#human'): if bomb_timer_setting.get('display', userid): if int(bomb_timer_middle_screen) == 1: usermsg.hudhint(userid, soundtext) elif int(bomb_timer_middle_screen) == 2: usermsg.centermsg(userid, soundtext) if bomb_timer_setting.get('text', userid): if 'text_%s'%tick in bomb_timer_language.keys(): es.tell(userid, '#multi', bomb_timer_language('text_%s'%tick, {}, playerlib.getPlayer(userid).get('lang'))) if bomb_timer_setting.get('sound', userid): if int(es.getplayerteam(userid)) < 2: keyname = 'spec' elif int(es.getplayerteam(userid)) == 2: keyname = 't' elif int(es.getplayerteam(userid)) == 3: keyname = 'ct' if 'sound_%s'%tick in bomb_timer_language.keys(): es.playsound(userid, bomb_timer_language['sound_%s'%tick][keyname], 1.0)
def usermsg_cmd(args): if len(args) == 1: if args[0] == 'list': es.dbgmsg(0, "usermsg fade: Syntax: fade <userid> <0 = no fade, 1 = fade Out 2 = fade in> <time to fade (in frames)> <time faded (in frames)> <red> <green> <blue> <alpha>") es.dbgmsg(0, "usermsg shake: Syntax: shake <userid> <magnitude> <time>") es.dbgmsg(0, "usermsg motd: Syntax: motd <userid> <0 = text, 2 = url> <title> <msg>") es.dbgmsg(0, "usermsg hudhint: Syntax: hudhint <userid> <msg>") es.dbgmsg(0, "usermsg keyhint: Syntax: keyhint <userid> <msg>") es.dbgmsg(0, "usermsg centermsg: Syntax: centermsg <userid> <msg>") else: es.dbgmsg(0, 'usermsg: Invalid parameters, type "usermsg list" to see a list of valid subcommands') elif len(args) > 1: subcommand = args[0] if subcommand == 'fade': if len(args) > 8: usermsg.fade(args[1], args[2], args[3], args[4], args[5], args[6], args[7], args[8]) else: es.dbgmsg(0, "usermsg fade: Syntax: fade <userid> <0 = no fade, 1 = fade Out 2 = fade in> <time to fade (in frames)> <time faded (in frames)> <red> <green> <blue> <alpha>") elif subcommand == 'shake': if len(args) > 3: usermsg.shake(args[1], args[2], args[3]) else: es.dbgmsg(0, "usermsg shake: Syntax: shake <userid> <magnitude> <time>") elif subcommand == 'motd': if len(args) > 4: usermsg.motd(args[1], args[2], args[3], args[4]) else: es.dbgmsg(0, "usermsg motd: Syntax: motd <userid> <0 = text, 2 = url> <title> <msg>") elif subcommand == 'hudhint': if len(args) > 2: usermsg.hudhint(args[1], args[2]) else: es.dbgmsg(0, "usermsg hudhint: Syntax: hudhint <userid> <msg>") elif subcommand == 'keyhint': if len(args) > 2: usermsg.keyhint(args[1], args[2]) else: es.dbgmsg(0, "usermsg keyhint: Syntax: keyhint <userid> <msg>") elif subcommand == 'centermsg': if len(args) > 2: usermsg.centermsg(args[1], args[2]) else: es.dbgmsg(0, "usermsg centermsg: Syntax: centermsg <userid> <msg>") elif subcommand == 'echo': if len(args) > 2: usermsg.echo(args[1], args[2]) else: es.dbgmsg(0, "usermsg echo: Syntax: echo <userid> <msg>") else: es.dbgmsg(0, 'usermsg: Invalid subcommand, type "usermsg list" to see a list of valid subcommands') else: es.dbgmsg(0, 'usermsg: Missing userid and subcommand, type "usermsg list" to see a list of valid subcommands')
def _run_bomb(tick): if tick.isdigit(): soundtext = '%s sec' % tick elif tick == 'P': soundtext = 'Bomb Planted' elif tick == 'D': soundtext = 'Bomb Defused' elif tick == 'E': soundtext = 'Bomb Exploded' if 'command_%s' % tick in bomb_timer_language.keys(): for commandname in bomb_timer_language['command_%s' % tick].keys(): es.server.queuecmd(bomb_timer_language['command_%s' % tick][commandname].strip()) for userid in playerlib.getUseridList('#human'): if bomb_timer_setting.get('display', userid): if int(bomb_timer_middle_screen) == 1: usermsg.hudhint(userid, soundtext) elif int(bomb_timer_middle_screen) == 2: usermsg.centermsg(userid, soundtext) if bomb_timer_setting.get('text', userid): if 'text_%s' % tick in bomb_timer_language.keys(): es.tell( userid, '#multi', bomb_timer_language( 'text_%s' % tick, {}, playerlib.getPlayer(userid).get('lang'))) if bomb_timer_setting.get('sound', userid): if int(es.getplayerteam(userid)) < 2: keyname = 'spec' elif int(es.getplayerteam(userid)) == 2: keyname = 't' elif int(es.getplayerteam(userid)) == 3: keyname = 'ct' if 'sound_%s' % tick in bomb_timer_language.keys(): es.playsound(userid, bomb_timer_language['sound_%s' % tick][keyname], 1.0)
def centermsg(self, filter, string, tokens={}): # Setup filter filter = self.__format_filter(filter) # Check if this is a normal message if not str(string) in __strings__: # Send message to the userid if isinstance(filter, int): return usermsg.centermsg(filter, string) # Send message to the userids from the playerlib filter for userid in getUseridList(filter): usermsg.centermsg(userid, string) else: # Send message to the userid if isinstance(filter, int): return usermsg.centermsg( filter, self.__format_string(string, tokens, filter)) # Send message to the userids from the playerlib filter for userid in getUseridList(filter): usermsg.centermsg(userid, self.__format_string(string, tokens, userid))
def centermsg(self, filter, string, tokens={}): # Setup filter filter = self.__format_filter(filter) # Check if this is a normal message if not str(string) in __strings__: # Send message to the userid if isinstance(filter, int): return usermsg.centermsg(filter, string) # Send message to the userids from the playerlib filter for userid in getUseridList(filter): usermsg.centermsg(userid, string) else: # Send message to the userid if isinstance(filter, int): return usermsg.centermsg(filter, self.__format_string(string, tokens, filter)) # Send message to the userids from the playerlib filter for userid in getUseridList(filter): usermsg.centermsg(userid, self.__format_string(string, tokens, userid))
def usermsg_cmd(args): if len(args) == 1: if args[0] == 'list': es.dbgmsg( 0, "usermsg fade: Syntax: fade <userid> <0 = no fade, 1 = fade Out 2 = fade in> <time to fade (in frames)> <time faded (in frames)> <red> <green> <blue> <alpha>" ) es.dbgmsg( 0, "usermsg shake: Syntax: shake <userid> <magnitude> <time>") es.dbgmsg( 0, "usermsg motd: Syntax: motd <userid> <0 = text, 2 = url> <title> <msg>" ) es.dbgmsg(0, "usermsg hudhint: Syntax: hudhint <userid> <msg>") es.dbgmsg(0, "usermsg keyhint: Syntax: keyhint <userid> <msg>") es.dbgmsg(0, "usermsg centermsg: Syntax: centermsg <userid> <msg>") else: es.dbgmsg( 0, 'usermsg: Invalid parameters, type "usermsg list" to see a list of valid subcommands' ) elif len(args) > 1: subcommand = args[0] if subcommand == 'fade': if len(args) > 8: usermsg.fade(args[1], args[2], args[3], args[4], args[5], args[6], args[7], args[8]) else: es.dbgmsg( 0, "usermsg fade: Syntax: fade <userid> <0 = no fade, 1 = fade Out 2 = fade in> <time to fade (in frames)> <time faded (in frames)> <red> <green> <blue> <alpha>" ) elif subcommand == 'shake': if len(args) > 3: usermsg.shake(args[1], args[2], args[3]) else: es.dbgmsg( 0, "usermsg shake: Syntax: shake <userid> <magnitude> <time>") elif subcommand == 'motd': if len(args) > 4: usermsg.motd(args[1], args[2], args[3], args[4]) else: es.dbgmsg( 0, "usermsg motd: Syntax: motd <userid> <0 = text, 2 = url> <title> <msg>" ) elif subcommand == 'hudhint': if len(args) > 2: usermsg.hudhint(args[1], args[2]) else: es.dbgmsg(0, "usermsg hudhint: Syntax: hudhint <userid> <msg>") elif subcommand == 'keyhint': if len(args) > 2: usermsg.keyhint(args[1], args[2]) else: es.dbgmsg(0, "usermsg keyhint: Syntax: keyhint <userid> <msg>") elif subcommand == 'centermsg': if len(args) > 2: usermsg.centermsg(args[1], args[2]) else: es.dbgmsg( 0, "usermsg centermsg: Syntax: centermsg <userid> <msg>") elif subcommand == 'echo': if len(args) > 2: usermsg.echo(args[1], args[2]) else: es.dbgmsg(0, "usermsg echo: Syntax: echo <userid> <msg>") else: es.dbgmsg( 0, 'usermsg: Invalid subcommand, type "usermsg list" to see a list of valid subcommands' ) else: es.dbgmsg( 0, 'usermsg: Missing userid and subcommand, type "usermsg list" to see a list of valid subcommands' )
def _play_quakesound(soundname, userid, attackerid): if soundname in quake_sounds_kv: if 'mode' in quake_sounds_kv[soundname]: mode = int(quake_sounds_kv[soundname]['mode']) else: mode = '1' if 'visual_mode' in quake_sounds_kv[soundname]: visual_mode = int(quake_sounds_kv[soundname]['visual_mode']) else: visual_mode = '1' if mode == 0: useridlist_sound = [] elif mode == 1: useridlist_sound = playerlib.getUseridList('#human') elif mode == 2: useridlist_sound = [userid, attackerid] elif mode == 3: useridlist_sound = [attackerid] elif mode == 4: useridlist_sound = [userid] else: useridlist_sound = playerlib.getUseridList('#human') if visual_mode == 0: useridlist_text = [] elif visual_mode == 1: useridlist_text = playerlib.getUseridList('#human') elif visual_mode == 2: useridlist_text = [userid, attackerid] elif visual_mode == 3: useridlist_text = [attackerid] elif visual_mode == 4: useridlist_text = [userid] else: useridlist_text = playerlib.getUseridList('#human') if (userid > 0) and (attackerid > 0): langdata = { "username": es.getplayername(userid), "attackername": es.getplayername(attackerid) } elif userid > 0: langdata = {"username": es.getplayername(userid)} elif attackerid > 0: langdata = {"attackername": es.getplayername(attackerid)} else: langdata = {} for userid in useridlist_sound: if not es.isbot(userid): soundfile = None style = str(quake_sounds_setting.get(userid)) if style != 'off': if style in quake_sounds_kv[soundname]['sound']: soundfile = str( quake_sounds_kv[soundname]['sound'][style]) elif 'standard' in quake_sounds_kv[soundname]['sound']: soundfile = str( quake_sounds_kv[soundname]['sound']['standard']) if soundfile: es.playsound(userid, soundfile, 1.0) for userid in useridlist_text: if not es.isbot(userid): style = str(quake_sounds_setting.get(userid)) if style != 'off': player = playerlib.getPlayer(userid) soundtext = quake_sounds_language(soundname, langdata, player.get("lang")) usermsg.centermsg(userid, str(soundtext))