Example #1
0
 def __init__(self, ubercount, service, method):
     self.ubercount = ubercount
     if ubercount:
         self.channel = uthread.Channel(('UberMachoRemoteServiceCall', service + '::' + method))
     else:
         self.channel = None
     self.tasklet = None
Example #2
0
 def Execute(self):
     if self.sr.queue is not None:
         raise RuntimeError('already executing?')
     self.sr.queue = uthread.Channel()
     ret = self.sr.queue.receive()
     self.sr.queue = None
     return ret
Example #3
0
 def Run(self, memStream=None):
     self.LogInfo('Starting Voucher Cache Service')
     self.data = {}
     self.names = {}
     self.ReleaseVoucherSvc()
     self.nameQueue = uthread.Channel('voucherCache._NameFetcher')
     uthread.new(self._NameFetcher, self.nameQueue)
Example #4
0
    def ConfirmationRequest(self, targetID, msgName, actualTargetID):
        if self.HasConfirmation(targetID, msgName):
            return 1
        item = self.michelle.GetItem(actualTargetID)
        targetName = 'your target'
        if item is not None:
            targetName = uix.GetSlimItemName(item)
        k = (targetID, msgName)
        if self.pendingConfirmations.has_key(k):
            return self.pendingConfirmations[k].receive()
        result = 0
        self.pendingConfirmations[k] = uthread.Channel(('consider::ConfirmationRequest', k))
        try:
            ret = eve.Message(msgName, {'target': targetName}, uiconst.YESNO, suppress=uiconst.ID_YES, default=uiconst.ID_NO)
            if ret != uiconst.ID_YES:
                result = 0
                return 0
            self.RememberConfirmation(targetID, msgName)
            result = 1
        finally:
            if self.pendingConfirmations.has_key(k):
                while self.pendingConfirmations[k].queue:
                    self.pendingConfirmations[k].send(result)

                del self.pendingConfirmations[k]

        return result
Example #5
0
 def GetVoucherName(self, voucherID):
     """
     Get a voucher name, first looking in local cache and then if not found will call the server.
     Uses _NameFetcher so that multiple name requests can be batched up in a single server call
     rather than having multiple calls for one name at a time.
     """
     if voucherID in self.names:
         return self.names[voucherID]
     responseChannel = uthread.Channel(
         ('GetVoucherNameWithWait', voucherID))
     self.nameQueue.send((voucherID, responseChannel))
     return responseChannel.receive()
Example #6
0
 def UberMachoRemoteServiceCall(self, nodeGroup, batchInterval, sess, service, method, *args, **keywords):
     if batchInterval:
         queue = sess.GetSessionVariable(('batchedCallQueue', batchInterval), ({}, {}))
         if not queue[0]:
             uthread.worker('GPCS::BroadcastStuff::BatchedUberMachoRemoteServiceCall', self.__BatchedUberMachoRemoteServiceCall, nodeGroup, sess, batchInterval)
         i = len(queue[0])
         queue[0][i] = (service,
          method,
          args,
          keywords)
         queue[1][i] = uthread.Channel()
         return queue[1][i].receive()
     else:
         return self.__UberMachoRemoteServiceCall(sess, service, method, self.__GetNodeGroup(nodeGroup), *args, **keywords)
Example #7
0
    def GetTech3ShipFromDict(self, shipTypeID, subSystems, race=None):
        shipsDir = blue.paths.ResolvePathForWriting('cache:/ships/')
        if not os.path.exists(shipsDir):
            os.makedirs(shipsDir)
        t = subSystems.values()
        t.sort()
        uniqueComboID = '_'.join([str(id) for id in t])
        cacheVersion = 'v7'
        blackFileCachePath = 'cache:/ships/%s_%s_%s.black' % (
            cacheVersion, shipTypeID, uniqueComboID)
        gr2FileCachePath = 'cache:/ships/%s_%s_%s.gr2' % (
            cacheVersion, shipTypeID, uniqueComboID)
        lockFileCachePath = 'cache:/ships/%s_%s_%s.lock' % (
            cacheVersion, shipTypeID, uniqueComboID)
        blackFilePath = blue.paths.ResolvePathForWriting(blackFileCachePath)
        gr2FilePath = blue.paths.ResolvePathForWriting(gr2FileCachePath)
        lockFilePath = blue.paths.ResolvePathForWriting(lockFileCachePath)
        model = None
        if os.path.exists(blackFilePath) and os.path.exists(gr2FilePath):
            self.LogInfo('Loading existing modular ship from',
                         blackFileCachePath)
            model = trinity.LoadUrgent(blackFileCachePath)
            trinity.WaitForUrgentResourceLoads()
            if model is None:
                self.LogInfo(
                    'Failed to load - black file may no longer be compatible - deleting',
                    blackFileCachePath)
                try:
                    os.remove(blackFilePath)
                    os.remove(gr2FilePath)
                    blue.resMan.loadObjectCache.Delete(blackFileCachePath)
                except OSError:
                    self.LogError("Couldn't delete", blackFileCachePath)

        if model is None:
            if blackFileCachePath in self.buildsInProgress:
                self.LogInfo('Build in progress for modular ship at',
                             blackFileCachePath)
                doneChannel = self.buildsInProgress[blackFileCachePath]
                success = doneChannel.receive()
                self.LogInfo('Done waiting for modular ship at',
                             blackFileCachePath)
            else:
                keepTrying = True
                while keepTrying:
                    try:
                        self.LogInfo('Checking for lock file', lockFilePath)
                        lockFile = os.mkdir(lockFilePath)
                        try:
                            self.LogInfo('Starting to build modular ship at',
                                         blackFileCachePath)
                            doneChannel = uthread.Channel()
                            self.buildsInProgress[
                                blackFileCachePath] = doneChannel
                            builder = trinity.EveShip2Builder()
                            builder.weldThreshold = 0.02
                            builder.electronic = inventorycommon.typeHelpers.GetGraphicFile(
                                subSystems[const.groupElectronicSubSystems])
                            builder.defensive = inventorycommon.typeHelpers.GetGraphicFile(
                                subSystems[const.groupDefensiveSubSystems])
                            builder.engineering = inventorycommon.typeHelpers.GetGraphicFile(
                                subSystems[const.groupEngineeringSubSystems])
                            builder.offensive = inventorycommon.typeHelpers.GetGraphicFile(
                                subSystems[const.groupOffensiveSubSystems])
                            builder.propulsion = inventorycommon.typeHelpers.GetGraphicFile(
                                subSystems[const.groupPropulsionSubSystems])
                            builder.highDetailOutputName = gr2FileCachePath
                            uthread.new(self.BuildShip, builder, blackFilePath,
                                        doneChannel)
                            success = doneChannel.receive()
                            self.LogInfo('Done building modular ship at',
                                         blackFileCachePath)
                        finally:
                            keepTrying = False
                            os.rmdir(lockFilePath)

                    except WindowsError:
                        self.LogInfo(
                            'Build in progress by another process for modular ship at',
                            blackFileCachePath)
                        doneChannel = uthread.Channel()
                        self.buildsInProgress[blackFileCachePath] = doneChannel
                        start = blue.os.GetWallclockTime()
                        while os.path.exists(lockFilePath):
                            blue.synchro.Yield()
                            timeOut = blue.os.TimeDiffInMs(
                                start, blue.os.GetWallclockTime())
                            if timeOut > MAX_WAIT_FOR_OTHER_PROCESS:
                                self.LogInfo(
                                    'Build by another process seems to have failed for modular ship at',
                                    blackFileCachePath)
                                try:
                                    os.rmdir(lockFilePath)
                                except WindowsError:
                                    self.LogError(
                                        "Can't delete lock file for modular ship at",
                                        blackFileCachePath)
                                    keepTrying = False

                                break

                        if os.path.exists(blackFilePath) and os.path.exists(
                                gr2FilePath):
                            self.LogInfo(
                                'Other process finished building modular ship at',
                                blackFileCachePath)
                            keepTrying = False
                            success = True
                        else:
                            success = False

                del self.buildsInProgress[blackFileCachePath]
            if not success:
                return
        if model is None:
            model = trinity.LoadUrgent(blackFileCachePath)
            trinity.WaitForUrgentResourceLoads()
        if model is not None and race is not None:
            impactEffectResPath = self.impactEffectResPaths.get(race, None)
            if impactEffectResPath is not None:
                model.impactOverlay = trinity.Load(impactEffectResPath)
        return model
Example #8
0
 def GetVoucherName(self, voucherID):
     if voucherID in self.names:
         return self.names[voucherID]
     responseChannel = uthread.Channel(('GetVoucherNameWithWait', voucherID))
     self.nameQueue.send((voucherID, responseChannel))
     return responseChannel.receive()