Example #1
0
    def run(self, agent):
        if self.start_time is None:
            self.start_time = agent.time

        ball_loc = agent.ball.location.y * side(agent.team)

        if agent.time - self.start_time > 0.5 or agent.playstyle is agent.playstyles.Defensive or ball_loc > 2560:
            agent.pop()
            return

        target = Vector(y=(ball_loc + 1280) * side(agent.team))

        if agent.ball.location.x > 2560:
            target.x = 2560 if ball_loc <= 0 else 1024
        elif agent.ball.location.x < -2560:
            target.x = -2560 if ball_loc <= 0 else -1024

        self_to_target = agent.me.location.dist(target)

        if self_to_target > 250:
            self.goto.target = target
            self.goto.vector = agent.ball.location
            self.goto.run(agent, manual=True)

            if self_to_target < 500:
                agent.controller.boost = False
                agent.controller.throttle = cap(agent.controller.throttle, -0.75, 0.75)
Example #2
0
    def run(self, agent):
        ball_slice = agent.ball_prediction_struct.slices[
            agent.future_ball_location_slice].physics.location
        ball_loc = Vector(ball_slice.x, ball_slice.y)
        agent.line(ball_loc, ball_loc + Vector(z=185), agent.renderer.white())
        ball_loc.y *= side(agent.team)

        if ball_loc.y < -2560 or (ball_loc.y <
                                  agent.ball.location.y * side(agent.team)):
            ball_loc = Vector(agent.ball.location.x,
                              agent.ball.location.y * side(agent.team) + 640)

        distance = 1280

        target = Vector(y=(ball_loc.y + distance) * side(agent.team))
        agent.line(target, target + Vector(z=642), (255, 0, 255))

        target.x = (abs(ball_loc.x) + (250 if target.y < -1280 else -(
            1024 if abs(ball_loc.x) > 1024 else ball_loc.x))) * sign(
                ball_loc.x)

        self_to_target = agent.me.location.dist(target)

        if self_to_target < 250 and ball_loc.y < -640 and agent.me.velocity.magnitude(
        ) < 100 and abs(
                Vector(x=1).angle2D(
                    agent.me.local_location(agent.ball.location))) > 0.1:
            agent.push(face_target(ball=True))
        else:
            self.goto.target = target
            self.goto.vector = agent.ball.location
            self.goto.run(agent, manual=True)

            if self_to_target < 500:
                agent.controller.boost = False