Example #1
0
    def __init__(self, *args, **kwargs):
        super().__init__(*args, pyglet.resource.image('player.jpg'), **kwargs)

        self.image.width = 48
        self.image.height = 48
        util.center_image(self.image)

        self.speed = 100
        self.key_handler = key.KeyStateHandler()
        self.event_handlers = [self, self.key_handler]
        self.desired_direction = Direction.West
Example #2
0
    def predict(self, img_path) -> int:
        # Image.fromarray()
        img = Image.open(img_path).convert('L')
        img.thumbnail((28, 28), Image.ANTIALIAS)
        img = np.invert(img).reshape(28, 28)
        img_centered_to_feed = util.center_image(img)

        img_centered_to_save = np.asarray(img_centered_to_feed, dtype=np.int8)
        i = Image.fromarray(img_centered_to_save, 'L')
        i.save('img/processed_img.png')

        img_centered_to_feed = img_centered_to_feed.reshape(1, 28, 28, 1)
        predicted_number = np.argmax(
            self.loaded_model.predict(img_centered_to_feed)[0])

        return predicted_number
Example #3
0
#token.py

import collidable, util, pyglet, aabb

pyglet.resource.path.append('./images')
pyglet.resource.reindex()

token_image = pyglet.resource.image('park.png')
util.center_image(token_image)

donut_image = pyglet.resource.image('donutbox.png')
util.center_image(donut_image)


class Token(collidable.Collidable):
    def __init__(self, *args, **kwargs):
        super(Token, self).__init__(token_image, *args, **kwargs)
        self.scale = 0.13

        self.lower_bound = ((self.x - self.width // 2),
                            (self.y - self.height // 2))
        self.upper_bound = ((self.x + self.width // 2),
                            (self.y + self.height // 2))
        self.bounding_box = aabb.AABB(self.lower_bound, self.upper_bound)

    def update(self, dt):
        pass

    def update_bounding_box(self):
        self.lower_bound = ((self.x - self.width // 2),
                            (self.y - self.height // 2))
Example #4
0
#power_up.py

import collidable, util, pyglet, aabb

pyglet.resource.path.append('./images')
pyglet.resource.reindex()

pwrup_image=pyglet.resource.image('explosion.png')
util.center_image(pwrup_image)


class Power_up(collidable.Collidable):
    
    def __init__(self, *args, **kwargs):
        super(Power_up,self).__init__(pwrup_image,*args,**kwargs)
        self.scale=0.3
        self.is_pwrup=True
        self.speed_up=False
        self.make_invincible=False
        self.make_armed=False
        self.make_insubstantial=False

        self.lower_bound=((self.x-self.width//2),(self.y-self.height//2))
        self.upper_bound=((self.x+self.width//2),(self.y+self.height//2))
        self.bounding_box=aabb.AABB(self.lower_bound,self.upper_bound)

    def update(self,dt):
        pass


    def update_bounding_box(self):
Example #5
0
#enemy.py

import mob, pyglet, util, random, viewport
from pyglet.window import key

pyglet.resource.path.append('./images')
pyglet.resource.reindex()

enemy1_image = pyglet.resource.image('w_critter.png')
util.center_image(enemy1_image)

enemy2_image = pyglet.resource.image('z_critter.png')
util.center_image(enemy2_image)

enemy3_image = pyglet.resource.image('v_critter.png')
util.center_image(enemy3_image)

enemy_map = {1: enemy1_image, 2: enemy2_image, 3: enemy3_image}


class Enemy(mob.Mob):
    def __init__(self, level, *args, **kwargs):
        super(Enemy, self).__init__(enemy_map[level], *args, **kwargs)
        self.scale = 0.15
        self.spd = 200
        self.x = 0
        self.y = 0
        self.is_enemy = True

        self.vel_x = random.random() * self.spd
        if random.randint(0, 1): self.vel_x *= -1
Example #6
0
    def _load_resources(self):
        """
        initially load all needed resources for the game
        :return:
        """
        # define the sprite batches, the order defines the rendering order of rendering
        globals.sprite_batches[BatchNames.Star_Batch] = pyglet.graphics.Batch()
        globals.sprite_batches[
            BatchNames.Enemy_Batch] = pyglet.graphics.Batch()
        globals.sprite_batches[
            BatchNames.Player_Ship_Batch] = pyglet.graphics.Batch()
        globals.sprite_batches[
            BatchNames.Component_Batch] = pyglet.graphics.Batch()
        globals.sprite_batches[
            BatchNames.Projectile_Batch] = pyglet.graphics.Batch()
        globals.sprite_batches[
            BatchNames.Health_Bar_Batch] = pyglet.graphics.Batch()

        # load the images
        globals.resources[Resources.Image_Starfield] = pyglet.resource.image(
            "resources/environment/star.png")
        util.center_image(globals.resources[Resources.Image_Starfield])

        globals.resources[
            Resources.Image_Projectiles_Energy_01] = pyglet.resource.image(
                "resources/projectiles/energy_01.png")
        util.center_image(
            globals.resources[Resources.Image_Projectiles_Energy_01])

        globals.resources[
            Resources.Image_Ship_Module_Base] = pyglet.resource.image(
                "resources/ship/ship_body.png")
        globals.resources[Resources.Image_Ship_Module_Base].anchor_x = 32 + 16
        globals.resources[Resources.Image_Ship_Module_Base].anchor_y = 16

        globals.resources[
            Resources.Image_Ship_Module_Enemy] = pyglet.resource.image(
                "resources/ship/enemy_easy_body.png")
        globals.resources[Resources.Image_Ship_Module_Enemy].anchor_x = 32 + 16
        globals.resources[Resources.Image_Ship_Module_Enemy].anchor_y = 16

        globals.resources[
            Resources.Image_Ship_Module_Enemy_RailGun] = pyglet.resource.image(
                "resources/ship/enemy_railgun_body.png")
        globals.resources[
            Resources.Image_Ship_Module_Enemy_RailGun].anchor_x = 32 + 16
        globals.resources[
            Resources.Image_Ship_Module_Enemy_RailGun].anchor_y = 16

        globals.resources[
            Resources.Image_Ship_Module_Enemy_Medium] = pyglet.resource.image(
                "resources/ship/enemy_medium_body.png")
        globals.resources[
            Resources.Image_Ship_Module_Enemy_Medium].anchor_x = 32 + 16
        globals.resources[
            Resources.Image_Ship_Module_Enemy_Medium].anchor_y = 16

        globals.resources[
            Resources.Image_Ship_Module_Enemy_Medium2] = pyglet.resource.image(
                "resources/ship/enemy_medium2_body.png")
        globals.resources[
            Resources.Image_Ship_Module_Enemy_Medium2].anchor_x = 32 + 16
        globals.resources[
            Resources.Image_Ship_Module_Enemy_Medium2].anchor_y = 16

        globals.resources[
            Resources.Image_Ship_Module_Enemy_Large] = pyglet.resource.image(
                "resources/ship/enemy_large_body.png")
        globals.resources[
            Resources.Image_Ship_Module_Enemy_Large].anchor_x = 32 + 16
        globals.resources[
            Resources.Image_Ship_Module_Enemy_Large].anchor_y = 16

        globals.resources[
            Resources.Image_Ship_Module_Enemy_Boss] = pyglet.resource.image(
                "resources/ship/enemy_boss_body.png")
        globals.resources[
            Resources.Image_Ship_Module_Enemy_Boss].anchor_x = 32 + 16
        globals.resources[Resources.Image_Ship_Module_Enemy_Boss].anchor_y = 16

        globals.resources[
            Resources.Image_Ship_Module_Enemy_Endboss] = pyglet.resource.image(
                "resources/ship/enemy_endboss_body.png")
        globals.resources[
            Resources.Image_Ship_Module_Enemy_Endboss].anchor_x = 32 + 16
        globals.resources[
            Resources.Image_Ship_Module_Enemy_Endboss].anchor_y = 16

        globals.resources[
            Resources.Image_Ship_Module_Simple_Phaser] = pyglet.resource.image(
                "resources/ship/component_onbase_phaser.png")
        util.center_image(
            globals.resources[Resources.Image_Ship_Module_Simple_Phaser])
        globals.resources[
            Resources.Image_Ship_Module_Angle_Laser] = pyglet.resource.image(
                "resources/ship/component_onbase_angle_laser.png")
        util.center_image(
            globals.resources[Resources.Image_Ship_Module_Angle_Laser])
        globals.resources[
            Resources.Image_Ship_Module_Heavy_Laser] = pyglet.resource.image(
                "resources/ship/component_onbase_heavy_laser.png")
        util.center_image(
            globals.resources[Resources.Image_Ship_Module_Heavy_Laser])
        globals.resources[
            Resources.Image_Ship_Module_Railgun] = pyglet.resource.image(
                "resources/ship/component_onbase_railgun.png")
        util.center_image(
            globals.resources[Resources.Image_Ship_Module_Railgun])
        globals.resources[
            Resources.Image_Ship_Module_Ram] = pyglet.resource.image(
                "resources/ship/component_onbase_ram.png")
        util.center_image(globals.resources[Resources.Image_Ship_Module_Ram])

        globals.resources[
            Resources.Image_Ship_Module_Hull] = pyglet.resource.image(
                "resources/ship/component_onbase_hull.png")
        util.center_image(globals.resources[Resources.Image_Ship_Module_Hull])
        globals.resources[
            Resources.Image_Ship_Module_Repair] = pyglet.resource.image(
                "resources/ship/component_onbase_repair.png")
        util.center_image(
            globals.resources[Resources.Image_Ship_Module_Repair])
        globals.resources[
            Resources.Image_Ship_Module_Shield] = pyglet.resource.image(
                "resources/ship/component_onbase_shield.png")
        util.center_image(
            globals.resources[Resources.Image_Ship_Module_Shield])
        globals.resources[
            Resources.Image_Ship_Module_Jet] = pyglet.resource.image(
                "resources/ship/component_onbase_engine.png")
        util.center_image(globals.resources[Resources.Image_Ship_Module_Jet])

        healthbars = pyglet.image.load("resources/healthbar/healthbar.png")
        hb_seq = pyglet.image.ImageGrid(healthbars, 7, 1)
        globals.resources[Resources.Image_Healthbar] = hb_seq

        shieldbars = pyglet.image.load("resources/healthbar/shieldbar.png")
        sb_seq = pyglet.image.ImageGrid(shieldbars, 7, 1)
        globals.resources[Resources.Image_Shieldbar] = sb_seq
Example #7
0
    def __init__(self, *args, **kwargs):
        super().__init__(*args, pyglet.resource.image('grass.jpg'), **kwargs)

        self.image.width = 50
        self.image.height = 50
        util.center_image(self.image)
Example #8
0
#avatar.py

import mob, pyglet, util
from pyglet.window import key

pyglet.resource.path.append('./images')
pyglet.resource.reindex()

avatar_image = pyglet.resource.image('sportscar.png')
util.center_image(avatar_image)

avatar_left_image = pyglet.resource.image('carleft.png')
util.center_image(avatar_left_image)

studentavatar_image = pyglet.resource.image('studentavatar.png')
util.center_image(studentavatar_image)

avatar_pwrup_image = pyglet.resource.image('bat.png')
util.center_image(avatar_pwrup_image)


class Avatar(mob.Mob):
    def __init__(self, *args, **kwargs):
        super(Avatar, self).__init__(avatar_image,
                                     x=100,
                                     y=550,
                                     *args,
                                     **kwargs)
        self.key_handler = key.KeyStateHandler()
        self.scale = 0.055
        self.spd = 200
Example #9
0
    def __init__(self, dynamic_assets_file, bg_batch, fg_batch, bg_subgroup, fg_subgroup):
        # load xml file
        self.dynamic_assets_file = os.path.join(util.get_world_path(), dynamic_assets_file)
        tree = ET.parse(self.dynamic_assets_file)
        root = tree.getroot()

        # setup some member variables
        self.background_sprite = None
        self.static_objects = []
        self.robot_position = [0, 0]
        self.robot_rotation = 0

        # load the background image
        background_image_idx = int(root.attrib['background_index'])
        if 0 <= background_image_idx < len(backgrounds):
            self.background_image = backgrounds[background_image_idx]
            self.background_image.width = int(root.attrib['width'])
            self.background_image.height = int(root.attrib['height'])
            util.center_image(self.background_image)
            self.background_sprite = BasicSprite(self.background_image, self.background_image.width / 2,
                                                 self.background_image.height / 2,
                                                 bg_batch, bg_subgroup, "background", background_image_idx)

        # get the sonar map resolution and create the map
        self.sonar_resolution = int(root.attrib['sonar_resolution'])
        self.sonar_map = Map(self.background_image.width, self.background_image.height, self.sonar_resolution)

        # create line map members
        self.line_map_position = [0, 0]
        self.line_map_sprite = None
        
        # switch
        self.switch_sprite = None
        
        # light source
        self.light_source_sprite = None

        # create rendering batches
        self.fg_batch = fg_batch
        self.fg_subgroup = fg_subgroup

        for child in root:
            if child.tag == "robot":
                # extract the robot position
                self.robot_position = [int(child.attrib["position_x"]), int(child.attrib["position_y"])]
                self.robot_rotation = int(child.attrib["rotation"])
            elif child.tag == "line_map":
                # load the line map if one exists
                line_map_index = int(child.attrib['index'])
                if 0 <= line_map_index < len(line_maps):
                    self.line_map_position = [int(child.attrib['position_x']), int(child.attrib['position_y'])]
                    self.line_map_sprite = BasicSprite(line_maps[line_map_index], self.line_map_position[0],
                                                       self.line_map_position[1],
                                                       bg_batch, fg_subgroup, "line_map", line_map_index)
            elif child.tag == "static_object":
                # load all static objects and create their sprites (objects are also added to the sonar map).
                index = int(child.attrib['index'])
                if 0 <= index < len(image_grid):
                    x = int(child.attrib['position_x'])
                    y = int(child.attrib['position_y'])
                    util.center_image(image_grid[index])
                    self.sonar_map.insert_rectangle(x, y, image_grid[index].width,
                                                    image_grid[index].height)
                    sprt_obj = BasicSprite(image_grid[index], x, y, bg_batch, bg_subgroup, "object", index)
                    self.static_objects.append(sprt_obj)
                        
            elif child.tag == "switch":
                x = int(child.attrib['position_x'])
                y = int(child.attrib['position_y'])
                util.center_image(switch_image_on)
                sw_obj = SwitchSprite(switch_image_on, x, y, fg_batch, fg_subgroup, "switch", -1)
                self.switch_sprite = sw_obj
                self.static_objects.append(sw_obj)
Example #10
0
from src.sprites.basicsprite import BasicSprite
from src.sprites.basicsprite import SwitchSprite
from src.sprites.selectablesprite import SelectSprite

NUM_LINE_MAPS = 5
NUM_BACKGROUNDS = 4

# Tell pyglet where to find the resources
pyglet.resource.path = ['resources']
pyglet.resource.reindex()

# Load the static resources
robot_image = pyglet.resource.image("robot/rover.png")
robot_image.width = 100
robot_image.height = 80
util.center_image(robot_image)

pi2go_image = pyglet.resource.image("robot/pi2go.png")
pi2go_image.width = 110
pi2go_image.height = 90
util.center_image(pi2go_image)
#pi2go_image.anchor_x = 26

sonar_image = pyglet.resource.image("robot/sonar.png")
sonar_image.width = 50
sonar_image.height = 32
sonar_image.anchor_x = 5
sonar_image.anchor_y = sonar_image.height / 2

switch_image_on = pyglet.resource.image("static_objects/on_switch.png")
switch_image_on.width = 50
Example #11
0
import util
from src.sensors.sonar import Map
from src.sprites.basicsprite import BasicSprite

NUM_LINE_MAPS = 5
NUM_BACKGROUNDS = 4

# Tell pyglet where to find the resources
pyglet.resource.path = ['resources']
pyglet.resource.reindex()

# Load the static resources
robot_image = pyglet.resource.image("robot/rover.png")
robot_image.width = 100
robot_image.height = 80
util.center_image(robot_image)

pi2go_image = pyglet.resource.image("robot/pi2go.png")
pi2go_image.width = 110
pi2go_image.height = 90
util.center_image(pi2go_image)
pi2go_image.anchor_x = 26

sonar_image = pyglet.resource.image("robot/sonar.png")
sonar_image.width = 50
sonar_image.height = 32
sonar_image.anchor_x = 5
sonar_image.anchor_y = sonar_image.height / 2

# Load all available line maps
line_maps = []
Example #12
0
#avatar.py

import mob, pyglet, util,laser_shoot,hud,math,gravity,health
from pyglet.window import key

pyglet.resource.path.append('./images')
pyglet.resource.reindex()

avatar_left_laser=pyglet.resource.image('right_laser_hedgehog.png')
util.center_image(avatar_left_laser)
avatar_right_laser=pyglet.resource.image('left_laser_hedgehog.png')
util.center_image(avatar_right_laser)

right_facing=True

class Avatar(mob.Mob):

    def __init__(self,*args,**kwargs):
        super(Avatar,self).__init__(avatar_right_laser,x=0,y=530,*args,**kwargs)
        self.key_handler=key.KeyStateHandler()
        self.has_laser=False
        self.scale=.035
        self.affected_by_gravity=True
        self.left=self.x-(self.width//2)
        self.right=self.x+(self.width//2)
        self.top=self.y+(self.height//2)
        self.bottom=self.y-(self.height//2)
        self.spd=200
        self.health=11
        #self.x=0
        #self.y=530
Example #13
0
#switch.py

import collidable, util, pyglet, aabb, gravity, sound_fx

pyglet.resource.path.append('./images')
pyglet.resource.reindex()

up_switch=pyglet.resource.image('up_switch.png')
util.center_image(up_switch)

down_switch=pyglet.resource.image('down_switch.png')
util.center_image(down_switch)

class Switch(collidable.Collidable):
    
    def __init__(self,x,y,direction, *args, **kwargs):
        super(Switch,self).__init__(up_switch,x=x,y=y,*args,**kwargs)
        self.direction=direction
        if self.direction=='left':
            self.image=up_switch
        elif self.direction=='right':
            self.image=down_switch
            self.rotation=180
        self.scale=.75
        self.is_pwrup=True
        self.dead=False
        self.flipped=False

        self.lower_bound=((self.x-self.width//2),(self.y-self.height//2))
        self.upper_bound=((self.x+self.width//2),(self.y+self.height//2))
        self.bounding_box=aabb.AABB(self.lower_bound,self.upper_bound)
Example #14
0
#health.py
import pyglet,util,collidable

pyglet.resource.path.append('./images')
pyglet.resource.reindex()

image0=pyglet.resource.image('0.png')
util.center_image(image0)

image1=pyglet.resource.image('1.png')
util.center_image(image1)

image2=pyglet.resource.image('2.png')
util.center_image(image2)

image3=pyglet.resource.image('3.png')
util.center_image(image3)

image4=pyglet.resource.image('4.png')
util.center_image(image4)

image5=pyglet.resource.image('5.png')
util.center_image(image5)

image6=pyglet.resource.image('6.png')
util.center_image(image6)

image7=pyglet.resource.image('7.png')
util.center_image(image7)

image8=pyglet.resource.image('8.png')
Example #15
0
#hidden_token.py

import collidable, util, pyglet, aabb

pyglet.resource.path.append('./images')
pyglet.resource.reindex()

hidden_token_image=pyglet.resource.image('elf.png')
util.center_image(hidden_token_image)


class Hidden_token(collidable.Collidable):
    
    def __init__(self, *args, **kwargs):
        super(Hidden_token,self).__init__(hidden_token_image,*args,**kwargs)
        self.scale=0.05
        
        self.visible=False
        self.found=False

        self.lower_bound=((self.x-self.width//2),(self.y-self.height//2))
        self.upper_bound=((self.x+self.width//2),(self.y+self.height//2))
        self.bounding_box=aabb.AABB(self.lower_bound,self.upper_bound)

        
        
    def update(self,dt):
        super(Hidden_token,self).update(dt)
        if self.found:self.visible=True

    def update_bounding_box(self):
Example #16
0
#portal.py

import collidable, util, pyglet, aabb, mob, sound_fx

pyglet.resource.path.append('./images')
pyglet.resource.reindex()

portal_image=pyglet.resource.image('portal.png')
util.center_image(portal_image)


class Portal(collidable.Collidable):
    
    def __init__(self,x,y, *args, **kwargs):
        super(Portal,self).__init__(portal_image,x=x,y=y,*args,**kwargs)
        self.scale=.04
        
        #self.visible=True
        #self.found=False

        self.lower_bound=((self.x-self.width//2),(self.y-self.height//2))
        self.upper_bound=((self.x+self.width//2),(self.y+self.height//2))
        self.bounding_box=aabb.AABB(self.lower_bound,self.upper_bound)

        
        
    def update(self,dt):
        super(Portal,self).update(dt)
        #if self.found:self.visible=True
        
Example #17
0
#hidden_token.py

import collidable, util, pyglet, aabb

pyglet.resource.path.append('./images')
pyglet.resource.reindex()

hidden_token_image = pyglet.resource.image('key.jpeg')
util.center_image(hidden_token_image)


class Hidden_token(collidable.Collidable):
    def __init__(self, *args, **kwargs):
        super(Hidden_token, self).__init__(hidden_token_image, *args, **kwargs)
        self.scale = 0.5

        self.visible = False
        self.found = False

        self.lower_bound = ((self.x - self.width // 2),
                            (self.y - self.height // 2))
        self.upper_bound = ((self.x + self.width // 2),
                            (self.y + self.height // 2))
        self.bounding_box = aabb.AABB(self.lower_bound, self.upper_bound)

    def update(self, dt):
        super(Hidden_token, self).update(dt)
        if self.found: self.visible = True

    def update_bounding_box(self):
        self.lower_bound = ((self.x - self.width // 2),
Example #18
0
#door.py

import collidable, pyglet, util

pyglet.resource.path.append('./images')
pyglet.resource.reindex()

door_image = pyglet.resource.image('door.png')
util.center_image(door_image)


class Door(collidable.Collidable):
    def __init__(self, *args, **kwargs):
        super(Door, self).__init__(door_image, *args, **kwargs)
        self.scale = 2

    def update(self, dt):
        pass

    def update_bounding_box(self):
        self.lower_bound = ((self.x - self.width // 2),
                            (self.y - self.height // 2))
        self.upper_bound = ((self.x + self.width // 2),
                            (self.y + self.height // 2))
        self.bounding_box = aabb.AABB(self.lower_bound, self.upper_bound)
Example #19
0
#enemy.py

import mob, pyglet, util, random, viewport
from pyglet.window import key

pyglet.resource.path.append('./images')
pyglet.resource.reindex()

enemy_image1=pyglet.resource.image('enemy1.png')
util.center_image(enemy_image1)

enemy_image2=pyglet.resource.image('enemy2.png')
util.center_image(enemy_image2)
'''
enemy_image3=pyglet.resource.image('enemy3.png')
util.center_image(enemy_image3)

enemy_image4=pyglet.resource.image('enemy4.png')
util.center_image(enemy_image4)

enemy_image1=enemy_images.texture.get_region(0,0,151.25,225)
util.center_image(enemy_image1)

enemy_image2=enemy_images.texture.get_region(151.25,302.5,25,225)
util.center_image(enemy_image2)

enemy_image3=enemy_images.texture.get_region(302.5,0,453.75,225)
util.center_image(enemy_image3)

enemy_image4=enemy_images.texture.get_region(453.75,0,605,225)
util.center_image(enemy_image4)'''
Example #20
0
#btoken.py

import collidable, util, pyglet, aabb

pyglet.resource.path.append('./images')
pyglet.resource.reindex()

bindertoken_image = pyglet.resource.image('binder.png')
util.center_image(bindertoken_image)


class Btoken(collidable.Collidable):
    def __init__(self, *args, **kwargs):
        super(Btoken, self).__init__(bindertoken_image, *args, **kwargs)
        self.scale = 0.06

        self.lower_bound = ((self.x - self.width // 2),
                            (self.y - self.height // 2))
        self.upper_bound = ((self.x + self.width // 2),
                            (self.y + self.height // 2))
        self.bounding_box = aabb.AABB(self.lower_bound, self.upper_bound)

    def update(self, dt):
        pass

    def update_bounding_box(self):
        self.lower_bound = ((self.x - self.width // 2),
                            (self.y - self.height // 2))
        self.upper_bound = ((self.x + self.width // 2),
                            (self.y + self.height // 2))
        self.bounding_box = aabb.AABB(self.lower_bound, self.upper_bound)
Example #21
0
#teacher.py

import mob, pyglet, util, random, viewport
from pyglet.window import key


pyglet.resource.path.append('./images')
pyglet.resource.reindex()

teacher_image=pyglet.resource.image('esher.png')
util.center_image(teacher_image)

class Teacher(mob.Mob):

    def __init__(self,*args,**kwargs):
        super(Teacher,self).__init__(teacher_image, *args,**kwargs)
        self.scale=.65
        self.vel_x=200
        self.is_boss=False
        self.is_enemy=True
        
         
 

        #pyglet.clock.schedule_interval(self.change_velocity,3)
   
    def update(self,dt):

        dx=self.vel_x*dt
        dy=0
        
Example #22
0
#token.py

import collidable, util, pyglet, aabb

pyglet.resource.path.append('./images')
pyglet.resource.reindex()

token1_image=pyglet.resource.image('fireball.png')
util.center_image(token1_image)

token2_image=pyglet.resource.image('marble.png')
util.center_image(token2_image)

token3_image=pyglet.resource.image('candy.png')
util.center_image(token3_image)

token_map={1:token1_image,
           2:token2_image,
           3:token3_image}


class Token(collidable.Collidable):
    
    def __init__(self, level,*args, **kwargs):
        super(Token,self).__init__(token_map[level],*args,**kwargs)
        #self.scale=0.3

        self.lower_bound=((self.x-self.width//2),(self.y-self.height//2))
        self.upper_bound=((self.x+self.width//2),(self.y+self.height//2))
        self.bounding_box=aabb.AABB(self.lower_bound,self.upper_bound)
Example #23
0
#boss.py

import mob, pyglet, util, random, viewport
from pyglet.window import key

pyglet.resource.path.append('./images')
pyglet.resource.reindex()

boss=pyglet.resource.image('enemy4.png')
util.center_image(boss)


class Boss(mob.Mob):

    def __init__(self,x,y,*args,**kwargs):
        super(Boss,self).__init__(boss,x=x,y=y,*args,**kwargs)
        #self.image=image
        self.visible=False
        self.affected_by_gravity=True
        #self.antigravity=True
        self.scale=.48
        self.spd=600
        self.is_enemy=True
        self.left=self.x-(self.width//2)
        self.right=self.x+(self.width//2)
        self.top=self.y+(self.height//2)
        self.bottom=self.y-(self.height//2)
        self.acc=self.height*.5
        self.boss_health=40

        self.vel_x=random.random()*self.spd
Example #24
0
#power_up.py
'''here i will make classes for the laser which will enable the avatar
to shoot and change the avatar's image, and oxygen bubbles which will
increase the avatar's oxygen supply'''

import collidable, util, pyglet, aabb, mob, health, sound_fx

pyglet.resource.path.append('./images')
pyglet.resource.reindex()

gun_image=pyglet.resource.image('lasergun.png')
util.center_image(gun_image)

bubble_image=pyglet.resource.image('bubble2.png')
util.center_image(bubble_image)

#bubble_batch=pyglet.graphics.Batch()

class Laser(collidable.Collidable):
    
    def __init__(self,x,y, *args, **kwargs):
        super(Laser,self).__init__(gun_image,x=x,y=y,*args,**kwargs)
        self.scale=.25
        self.is_pwrup=True
        self.dead=False
        self.rotation=352

        self.lower_bound=((self.x-self.width//2),(self.y-self.height//2))
        self.upper_bound=((self.x+self.width//2),(self.y+self.height//2))
        self.bounding_box=aabb.AABB(self.lower_bound,self.upper_bound)
Example #25
0
#laser_shoot.py
import collidable, math, util, mob, pyglet, avatar

pyglet.resource.path.append('./images')
pyglet.resource.reindex()

beam_image=pyglet.resource.image('beam5.png')
util.center_image(beam_image)
laser_batch=pyglet.graphics.Batch()

boom_sound=pyglet.media.load('./sounds/boom.wav',streaming=False)

class Beam_Shoot(mob.Mob):

    def __init__(self,x,y,*args,**kwargs):

        super(Beam_Shoot,self).__init__(beam_image,x=x,y=y,*args,**kwargs)
        self.scale=1
        self.spd=400
        self.batch=laser_batch
        self.destruct_timer=2
        self.dead=False
        #self.is_beam_shoot=True
        self.vel_x=0
        self.left=self.x-(self.width//2)
        self.right=self.x+(self.width//2)
        self.top=self.y+(self.height//2)
        self.bottom=self.y-(self.height//2)
        self.anchor_x=0
        self.anchor_y=0
        #self.x=x
Example #26
0
import pyglet
from util import center_image

# Tell pyglet where to find the resources
pyglet.resource.path = ['../resources']
pyglet.resource.reindex()

player_image = pyglet.resource.image("pig80.png")
center_image(player_image)

egg_image = pyglet.resource.image("egg80.png")
center_image(egg_image)

red_bird_image1 = pyglet.resource.image("red180.png")
center_image(red_bird_image1)

red_bird_image2 = pyglet.resource.image("red280.png")
center_image(red_bird_image2)

red_bird_image3 = pyglet.resource.image("red380.png")
center_image(red_bird_image3)

white_bird_image = pyglet.resource.image("white80.png")
center_image(white_bird_image)

yellow_bird_image = pyglet.resource.image("yellow80.png")
center_image(yellow_bird_image)

black_bird_image = pyglet.resource.image("black80.png")
center_image(black_bird_image)
Example #27
0
#horizontal_pacer.py

import mob, pyglet, util, random, viewport
from pyglet.window import key

pyglet.resource.path.append('./images')
pyglet.resource.reindex()

enemy_image = pyglet.resource.image('polar_bear.png')
util.center_image(enemy_image)


class HorizontalPacer(mob.Mob):
    def __init__(self, *args, **kwargs):
        super(HorizontalPacer, self).__init__(enemy_image, *args, **kwargs)
        #self.scale=0.08
        self.spd = 200
        self.x = 0
        self.y = 0
        self.is_enemy = True
        self.vel_x = 0
        self.vel_y = 0

        pyglet.clock.schedule_interval(self.change_velocity, 3)

    def update(self, dt):

        dx = self.vel_x * dt
        dy = self.vel_y * dt

        ##        if self.affected_by_gravity:
Example #28
0
import pyglet, util

pyglet.resource.path = ['../resources']
pyglet.resource.reindex()

player_image = pyglet.resource.image("player.png")
bullet_image = pyglet.resource.image("bullet.png")
asteroid_image = pyglet.resource.image("asteroid.png")
engine_image = pyglet.resource.image("engine_trail.png")
engine_image.anchor_x = engine_image.width * 1.5
engine_image.anchor_y = engine_image.height/2
	
util.center_image(player_image)
util.center_image(bullet_image)
util.center_image(asteroid_image)
Example #29
0
import pyglet
from util import center_image

# Tell pyglet where to find the resources
pyglet.resource.path = ['../resources']
pyglet.resource.reindex()


player_image = pyglet.resource.image("pig80.png")
center_image(player_image)

egg_image = pyglet.resource.image("egg80.png")
center_image(egg_image)


red_bird_image1 = pyglet.resource.image("red180.png")
center_image(red_bird_image1)

red_bird_image2 = pyglet.resource.image("red280.png")
center_image(red_bird_image2)

red_bird_image3 = pyglet.resource.image("red380.png")
center_image(red_bird_image3)

white_bird_image = pyglet.resource.image("white80.png")
center_image(white_bird_image)

yellow_bird_image = pyglet.resource.image("yellow80.png")
center_image(yellow_bird_image)

black_bird_image = pyglet.resource.image("black80.png")
Example #30
0
#avatar.py

import mob, pyglet, util
from pyglet.window import key

pyglet.resource.path.append('./images')
pyglet.resource.reindex()

avatar_image = pyglet.resource.image('frodo.png')
util.center_image(avatar_image)

avatar_pwrup_image = pyglet.resource.image('bat.png')
util.center_image(avatar_pwrup_image)


class Avatar(mob.Mob):
    def __init__(self, *args, **kwargs):
        super(Avatar, self).__init__(avatar_image,
                                     x=1000,
                                     y=450,
                                     *args,
                                     **kwargs)
        self.key_handler = key.KeyStateHandler()
        self.scale = 0.1
        self.vel_y = 0
        self.is_avatar = True
        self.death_timer = 0

        self.spd = 200
        self.invincible = False
        self.armed = False