def convert(raw_path): src = os.path.join(config.RAW_RESOURCE_PATH, config.TARGET, raw_path) print "parse xml %s"%src xmldoc = xml.dom.minidom.parse(src) srcKey = util.get_path_key(raw_path) root = xmldoc.documentElement dest = os.path.join(config.BIN_RESOURCE_PATH, config.TARGET, str(srcKey)) sprite_name = raw_path[7:-4].replace("\\", "_") out = open(dest, "wb") #for test #out.write(struct.pack("h", -10)); #image imagesNode = root.getElementsByTagName("images")[0] sprite.convert_images(imagesNode, out) #modules modulesNode = root.getElementsByTagName("modules")[0] sprite.convert_modules(modulesNode, out) #patch patchesNode = root.getElementsByTagName("magicbgs")[0] convert_patches(patchesNode, out) logging.info("convert patch_sprite %s"%dest) out.close() gen.add_item("patch_sprite", (sprite_name, srcKey))
def convert(raw_path): """ raw_path 相对路径,去掉taget之后的路径 """ src = os.path.join(config.RAW_RESOURCE_PATH, config.TARGET, raw_path) print "parse xml %s" % src xmldoc = xml.dom.minidom.parse(src) srcKey = util.get_path_key(raw_path) root = xmldoc.documentElement dest = os.path.join(config.BIN_RESOURCE_PATH, config.TARGET, str(srcKey)) sprite_name = raw_path[7:-4].replace("\\", "_") out = open(dest, "wb") # for test # out.write(struct.pack("h", -10)); # image imagesNode = root.getElementsByTagName("images")[0] convert_images(imagesNode, out) # modules modulesNode = root.getElementsByTagName("modules")[0] convert_modules(modulesNode, out) # frames framesNode = root.getElementsByTagName("frames")[0] convert_frames(framesNode, out) # actions actionsNodes = root.getElementsByTagName("actions") if actionsNodes: convert_actions(actionsNodes[0], out) out.close() gen.add_item("sprite", (sprite_name, srcKey))
def convert(scene_path): src = os.path.join(config.RAW_RESOURCE_PATH, config.TARGET, scene_path) xmldoc = xml.dom.minidom.parse(src) root = xmldoc.documentElement key = util.get_path_key(scene_path) dest = os.path.join(config.BIN_RESOURCE_PATH, config.TARGET, str(key)) out = open(dest, "wb") #parser_node(root, out, controlItems, 0, "") out.close() scenename = os.path.split(scene_path)[1][0:-4] gen.add_item("scene", (scenename, key))
def convert_images(node, out): imageNodes = node.getElementsByTagName("image") image_count = len(imageNodes) out.write(struct.pack("B", image_count)) for imageNode in imageNodes: image_file = imageNode.getAttribute("file") relative_image_file = image_file[3:] key = util.get_path_key(relative_image_file) raw_image_path = os.path.join(config.RAW_RESOURCE_PATH, config.TARGET, relative_image_file) bin_image_path = os.path.join(config.BIN_RESOURCE_PATH, config.TARGET, str(key)) util.copy_file(raw_image_path, bin_image_path) out.write(struct.pack("I", key))
def convert(ui_path): src = os.path.join(config.RAW_RESOURCE_PATH, config.TARGET, ui_path) xmldoc = xml.dom.minidom.parse(src) root = xmldoc.documentElement key = util.get_path_key(ui_path) dest = os.path.join(config.BIN_RESOURCE_PATH, config.TARGET, str(key)) out = open(dest, "wb") controlItems = [] global EVENTS EVENTS = [] parser_node(root, out, controlItems, 0, "") out.close() page_name = root.getAttribute("name") gen.add_page(page_name, key, controlItems) gen.add_ui_command(page_name, EVENTS)