Example #1
0
    def playGame(self, fileName = None, load = False):
        # Reinitialize all of the internal states
        self.state_.reset()
        if load:
            self.loadStateFromFile(fileName)

        while not self.state_.isEnd(): 
            playerNumber = 1 if (self.state_.getTurn() == 1) else 2
            if self.verbose_ >= 3:
                util.printGame(self.state_)
                print "Player %d: " % (playerNumber)
                print "Score: %d" % self.state_.getScore()
            if (playerNumber == 1):
                move = self.playerOneAgent_.getAction(self.state_)
            else: 
                move = self.playerTwoAgent_.getAction(self.state_)
            self.state_ = self.state_.generateSuccessor(move)

        if self.state_.getScore() < 0:
            self.winner_ = -1
            self.playerOneAgent_.isWinner(False)
            self.playerTwoAgent_.isWinner(True)
        elif self.state_.getScore() > 0:
            self.winner_ = 1
            self.playerOneAgent_.isWinner(True)
            self.playerTwoAgent_.isWinner(False)
        else: # Tie
            self.winner_ = 0
        if self.verbose_ >= 2:
            print "Winner is: ", 1 if self.winner_ > 0 else 2
            print "Score: %d" % self.state_.getScore()
            util.printGame(self.state_)
Example #2
0
 def __printInternalScores(self, score, move, depth, alpha, beta, successor):
     if self.verbose_ >= 3:
         print "Calculated score for agent: ", score, move
         print "Depth: ", depth
         print "Alpha: ", alpha
         print "Beta: ", beta
     if self.verbose_ >= 4:
         util.printGame(successor)