Example #1
0
 def _settingDrawStyle(self, bones, jointNames):
   for i in range(len(bones)):
     visible = 0 if bones[i].getVisibleFlag() else 2
     visible = 2 if bones[i].getIkFlag() else visible
     maya.cmds.setAttr("%s.drawStyle" % jointNames[i], visible)
     util.setBoolean(jointNames[i], "enableDraw", bones[i].getVisibleFlag())
     util.setBoolean(jointNames[i], "enableIK", bones[i].getIkFlag())
Example #2
0
 def _settingDrawStyle(self, bones, jointNames):
   for i in range(len(bones)):
     visible = 0 if bones[i].getVisibleFlag() else 2
     visible = 2 if bones[i].getIkFlag() else visible
     maya.cmds.setAttr("%s.drawStyle" % jointNames[i], visible)
     util.setBoolean(jointNames[i], "enableDraw", bones[i].getVisibleFlag())
     util.setBoolean(jointNames[i], "enableIK", bones[i].getIkFlag())
Example #3
0
 def _rectifyJointOrientation(self, bones, jointNames):
   for i in range(len(bones)):
     flag = bones[i].getLocalCoordinateFlag()
     if flag:
       xAxis = bones[i].local_x_vector
       zAxis = bones[i].local_z_vector
       yAxis = self._crossProduct(zAxis, xAxis)
       self._setJointOrient(self.constPI, jointNames[i], xAxis, yAxis, zAxis)
     util.setBoolean(jointNames[i], "enableLocalAxis", flag)
Example #4
0
 def _rectifyJointOrientation(self, bones, jointNames):
   for i in range(len(bones)):
     flag = bones[i].getLocalCoordinateFlag()
     if flag:
       xAxis = bones[i].local_x_vector
       zAxis = bones[i].local_z_vector
       yAxis = self._crossProduct(zAxis, xAxis)
       self._setJointOrient(self.constPI, jointNames[i], xAxis, yAxis, zAxis)
     util.setBoolean(jointNames[i], "enableLocalAxis", flag)
Example #5
0
  def _rectifyAxisLimt(self, bones, jointNames):
    for i in range(len(bones)):
      flag = bones[i].getFixedAxisFlag()
      if flag:
        xAxis = bones[i].fixed_axis
        zAxis = self._crossProduct([0.0, 1.0, 0.0], xAxis)
        yAxis = self._crossProduct(zAxis, xAxis)

        self._setJointOrient(self.constPI, jointNames[i], xAxis, yAxis, zAxis)
      util.setBoolean(jointNames[i], "enableFixedAxis", flag)
Example #6
0
  def _rectifyAxisLimt(self, bones, jointNames):
    for i in range(len(bones)):
      flag = bones[i].getFixedAxisFlag()
      if flag:
        xAxis = bones[i].fixed_axis
        zAxis = self._crossProduct([0.0, 1.0, 0.0], xAxis)
        yAxis = self._crossProduct(zAxis, xAxis)

        self._setJointOrient(self.constPI, jointNames[i], xAxis, yAxis, zAxis)
      util.setBoolean(jointNames[i], "enableFixedAxis", flag)
Example #7
0
    def generate(self, jointNames):
        bones = self.mmdData.bones
        for i in range(len(bones)):
            establishFlag = False
            if bones[i].getExternalRotationFlag():
                self._makeExpression(bones, jointNames, i, "rotate")
                establishFlag = True

            if bones[i].getExternalTranslationFlag():
                self._makeExpression(bones, jointNames, i, "translate")
                establishFlag = True

            util.setFloat(jointNames[i], "establishFactor", bones[i].effect_factor)
            eIndex = bones[i].effect_index
            util.setString(jointNames[i], "establishParent", jointNames[eIndex])
            util.setBoolean(jointNames[i], "enableEstablish", establishFlag)
Example #8
0
    def generate(self, jointNames):
        bones = self.mmdData.bones
        for i in range(len(bones)):
            establishFlag = False
            if bones[i].getExternalRotationFlag():
                self._makeExpression(bones, jointNames, i, "rotate")
                establishFlag = True

            if bones[i].getExternalTranslationFlag():
                self._makeExpression(bones, jointNames, i, "translate")
                establishFlag = True

            util.setFloat(jointNames[i], "establishFactor",
                          bones[i].effect_factor)
            eIndex = bones[i].effect_index
            util.setString(jointNames[i], "establishParent",
                           jointNames[eIndex])
            util.setBoolean(jointNames[i], "enableEstablish", establishFlag)
Example #9
0
  def _inspectOperationFlag(self, bones, jointNames, humanIkFlag):
    for i in range(len(bones)):
      lockFlag = not humanIkFlag
      jointName = jointNames[i]

      if not bones[i].getRotatable() or not bones[i].getManipulatable():
        self._lockHideAttributes(jointName, "r", lockFlag)
      if not bones[i].getTranslatable() or not bones[i].getManipulatable():
        self._lockHideAttributes(jointName, "t", lockFlag)

      util.setBoolean(jointNames[i], "rotatable", bones[i].getRotatable())
      util.setBoolean(jointNames[i], "translatable", bones[i].getTranslatable())
      util.setBoolean(jointNames[i], "manipulatable", bones[i].getManipulatable())

      if bones[i].getFixedAxisFlag():
        maya.cmds.setAttr("%s.rz" % jointName, lock=lockFlag, channelBox=False, keyable=False)
        maya.cmds.setAttr("%s.ry" % jointName, lock=lockFlag, channelBox=False, keyable=False)
Example #10
0
  def _inspectOperationFlag(self, bones, jointNames, humanIkFlag):
    for i in range(len(bones)):
      lockFlag = not humanIkFlag
      jointName = jointNames[i]

      if not bones[i].getRotatable() or not bones[i].getManipulatable():
        self._lockHideAttributes(jointName, "r", lockFlag)
      if not bones[i].getTranslatable() or not bones[i].getManipulatable():
        self._lockHideAttributes(jointName, "t", lockFlag)

      util.setBoolean(jointNames[i], "rotatable", bones[i].getRotatable())
      util.setBoolean(jointNames[i], "translatable", bones[i].getTranslatable())
      util.setBoolean(jointNames[i], "manipulatable", bones[i].getManipulatable())

      if bones[i].getFixedAxisFlag():
        maya.cmds.setAttr("%s.rz" % jointName, lock=lockFlag, channelBox=False, keyable=False)
        maya.cmds.setAttr("%s.ry" % jointName, lock=lockFlag, channelBox=False, keyable=False)
Example #11
0
 def __init__(self):
     self.group = maya.cmds.group(n="mmdModelGroup", w=True, em=True)
     util.setBoolean(self.group, "mmdModel", True)
Example #12
0
 def __init__(self):
   self.group = maya.cmds.group(n="mmdModelGroup", w=True, em=True)
   util.setBoolean(self.group, "mmdModel", True)