Example #1
0
def on_draw():
    """
    Redraw the screen
    """

    # reset window and set all needed opengl flags
    window.clear()
    glPushAttrib(GL_ENABLE_BIT)
    glEnable(GL_DEPTH_TEST)
    glEnable(GL_BLEND)
    glEnable(GL_CULL_FACE)
    glCullFace(GL_BACK)
    glEnable(GL_COLOR_MATERIAL)
    glShadeModel(GL_SMOOTH)

    # draw skybox if requested
    if draw_skybox:
        glPushAttrib(GL_ENABLE_BIT)
        skybox_matrix = mvp.__copy__()
        skybox_matrix.translate(camera.position.x, camera.position.y, camera.position.z)
        skybox_matrix.rotate_axis(math.radians(-90), Vector3(1, 0, 0))
        glLoadMatrixd(toGlMatrix(skybox_matrix))
        skybox.draw()
        glPopAttrib()

    # loop through bodies and draw
    for planet in bodies:
        glPushAttrib(GL_ENABLE_BIT)
        planet.draw(mvp.__copy__())
        glPopAttrib()

    glPopAttrib()

    # ====== START GUI ======
    # create an orthographic projection (2d)
    glPushAttrib(GL_ENABLE_BIT)
    glMatrixMode(GL_PROJECTION)
    glLoadIdentity()
    glMatrixMode(GL_MODELVIEW)
    glLoadIdentity()
    glOrtho(0, window.width, 0, window.height, -1, 1)

    gui.draw()

    glColor3f(1, 1, 0)
    glLineWidth(1.0)
    glBegin(GL_LINES)
    cross_len = 10
    glVertex2f(window.width / 2 - cross_len, window.height / 2)
    glVertex2f(window.width / 2 + cross_len, window.height / 2)
    glVertex2f(window.width / 2, window.height / 2 - cross_len)
    glVertex2f(window.width / 2, window.height / 2 + cross_len)
    glEnd()
    glColor3f(1, 1, 1)

    glPopAttrib()
Example #2
0
    def draw(self, body, matrix):
        matrix.translate(body.xyz.x, body.xyz.y, body.xyz.z)
        matrix.rotate_axis(radians(-90), Vector3(1, 0, 0))
        matrix.rotate_axis(body.axial_tilt, Vector3(0, 1, 0))
        matrix.rotate_axis(radians(-360 * body.time), Vector3(0, 0, 1))
        glLoadMatrixd(toGlMatrix(matrix))
        if body.texture_visible:
            body.texture.draw()
        else:
            glColor3f(r(), r(), r())

        gluSphere(body.sphere, body.radius, 50, 50)
        glDisable(GL_TEXTURE_2D)
Example #3
0
    def draw(self, body, matrix):
        matrix.translate(body.xyz.x, body.xyz.y, body.xyz.z)
        matrix.rotate_axis(math.radians(-90), Vector3(1, 0, 0))
        matrix.rotate_axis(body.axial_tilt, Vector3(0, 1, 0))
        matrix.rotate_axis(math.radians(-360 * body.timefactor), Vector3(0, 0, 1))
        glLoadMatrixd(toGlMatrix(matrix))
        if body.draw_texture:
            body.texture.draw()
        else:
            glColor3f(body.color["r"] / 255.0, body.color["g"] / 255.0, body.color["b"] / 255.0)

        gluSphere(body.sphere, body.radius, 50, 50)
        glDisable(GL_TEXTURE_2D)
Example #4
0
    def draw(self, body, matrix):
        if body.orbit_visible:
            linematrix = matrix.__copy__()
            if body.parent is not None:
                linematrix.translate(body.parent.xyz.x, body.parent.xyz.y, body.parent.xyz.z)

            glLoadMatrixd(toGlMatrix(linematrix))
            glLineWidth(1.25)
            glColor3f(r(), r(), r())
            body.orbit_line_batch.draw()

        glColor3f(1.0, 1.0, 1.0)

        super().draw(body, matrix)
Example #5
0
    def draw(self, body, matrix):
        # draw the in the constructor plotted line if requested
        if body.draw_orbit:
            linematrix = matrix.__copy__()
            if body.parent is not None:
                linematrix.translate(body.parent.xyz.x, body.parent.xyz.y, body.parent.xyz.z)

            glLoadMatrixd(toGlMatrix(linematrix))
            glLineWidth(1.25)
            glColor3f(body.color["r"] / 255.0, body.color["g"] / 255.0, body.color["b"] / 255.0)
            body.orbit_line_batch.draw()

        glColor3f(1.0, 1.0, 1.0)

        super().draw(body, matrix)
Example #6
0
    def draw(self, body, mat):
        if body.texture_visible:
            matrix = mat.__copy__()
            matrix.translate(body.xyz.x, body.xyz.y, body.xyz.z)
            matrix.rotate_axis(radians(-90), Vector3(1, 0, 0))
            matrix.rotate_axis(body.axial_tilt, Vector3(0, 1, 0))
            glLoadMatrixd(toGlMatrix(matrix))
            glDisable(GL_DEPTH_TEST)
            glDisable(GL_CULL_FACE)
            body.ring_texture.draw()
            gluDisk(body.ring_disk, body.ring_inner_radius, body.ring_outer_radius, 50, 50)
            glEnable(GL_CULL_FACE)
            glEnable(GL_DEPTH_TEST)
            glDisable(GL_TEXTURE_2D)

        super().draw(body, mat)