Example #1
0
def savePlayers():
    for pref in _playerDB.execute('SELECT * FROM `players` WHERE `changed` = 1').fetchall():
        try:
            c = Config.load(VFS.resolveWrite(_makePlayerIniName(str(pref[0]))), type = 2)
            c.set("player","leftymode",int(pref[1]))
            c.set("player","drumflip",int(pref[2]))
            c.set("player","auto_kick",int(pref[3]))
            c.set("player","assist_mode",int(pref[4]))
            c.set("player","two_chord_max",int(pref[5]))
            c.set("player","necktype",int(pref[6]))
            c.set("player","neck",str(pref[7]))
            c.set("player","part",int(pref[8]))
            c.set("player","difficulty",int(pref[9]))
            c.set("player","name",str(pref[10]))
            c.set("player","controller",int(pref[11]))
            del c
            _playerDB.execute('UPDATE `players` SET `changed` = 0 WHERE `name` = ?', [pref[0]])
        except:
            c = VFS.open(_makePlayerIniName(str(pref[0])), "w")
            c.close()
            c = Config.load(VFS.resolveWrite(_makePlayerIniName(str(pref[0]))), type = 2)
            c.set("player","leftymode",int(pref[1]))
            c.set("player","drumflip",int(pref[2]))
            c.set("player","auto_kick",int(pref[3]))
            c.set("player","assist_mode",int(pref[4]))
            c.set("player","two_chord_max",int(pref[5]))
            c.set("player","necktype",int(pref[6]))
            c.set("player","neck",str(pref[7]))
            c.set("player","part",int(pref[8]))
            c.set("player","difficulty",int(pref[9]))
            c.set("player","name",str(pref[10]))
            c.set("player","controller",int(pref[11]))
            del c
            _playerDB.execute('UPDATE `players` SET `changed` = 0 WHERE `name` = ?', [pref[0]])
    _playerDB.execute('UPDATE `players` SET `loaded` = 0')
    _playerDB.commit()
Example #2
0
Config.define("player", "name",          str,  "")
Config.define("player", "difficulty",    int,  Song.MED_DIF)
Config.define("player", "part",          int,  Song.GUITAR_PART)
Config.define("player", "neck",          str,  "")
Config.define("player", "necktype",      str,  2, text = _("Neck Type"),     options = {0: _("Default Neck"), 1: _("Theme Neck"), 2: _("Specific Neck")})
Config.define("player", "leftymode",     int,  0, text = _("Lefty Mode"),    options = {0: _("Off"), 1: _("On")})
Config.define("player", "drumflip",      int,  0, text = _("Drum Flip"),     options = {0: _("Off"), 1: _("On")})
Config.define("player", "two_chord_max", int,  0, text = _("Two-Chord Max"), options = {0: _("Off"), 1: _("On")})
Config.define("player", "assist_mode",   int,  0, text = _("Assist Mode"),   options = {0: _("Off"), 1: _("Easy Assist"), 2: _("Medium Assist")})
Config.define("player", "auto_kick",     int,  0, text = _("Auto Kick"),     options = {0: _("Off"), 1: _("On")})
Config.define("player", "controller",    int,  0)

# Overlay the users folder in /data with one in the user data folder.
VFS.mount(VFS.resolveRead('/data/users'), 'users')
VFS.mountWritable(VFS.resolveWrite('/userdata/users'), 'users')
controlpath = '/users/controllers'
playerpath = '/users/players'


def _makeControllerIniName(name):
    '''Turn a controller name into a virtual path to the appropriate ini.'''
    return '%s/%s.ini' % (controlpath, name)

def _makePlayerIniName(name):
    '''Turn a player name into a virtual path to the appropriate ini.'''
    return '%s/%s.ini' % (playerpath, name)

control0 = None
control1 = None
control2 = None