class OU_Noise_Exploration(Base_Exploration_Strategy): """Ornstein-Uhlenbeck noise process exploration strategy""" def __init__(self, config): super().__init__(config) self.noise = OU_Noise(self.config.action_size, self.config.seed, self.config.hyperparameters["mu"], self.config.hyperparameters["theta"], self.config.hyperparameters["sigma"]) def perturb_action_for_exploration_purposes(self, action_info): """Perturbs the action of the agent to encourage exploration""" action = action_info["action"] action += self.noise.sample() return action def add_exploration_rewards(self, reward_info): """Actions intrinsic rewards to encourage exploration""" raise ValueError("Must be implemented") def reset(self): """Resets the noise process""" self.noise.reset()
class SAC(Base_Agent): """Soft Actor-Critic model based on the 2018 paper https://arxiv.org/abs/1812.05905 and on this github implementation https://github.com/pranz24/pytorch-soft-actor-critic. It is an actor-critic algorithm where the agent is also trained to maximise the entropy of their actions as well as their cumulative reward""" agent_name = "SAC" def __init__(self, config): Base_Agent.__init__(self, config) assert self.action_types == "CONTINUOUS", "Action types must be continuous. Use SAC Discrete instead for discrete actions" assert self.config.hyperparameters["Actor"][ "final_layer_activation"] != "Softmax", "Final actor layer must not be softmax" self.hyperparameters = config.hyperparameters self.critic_local = self.create_NN(input_dim=self.state_size + self.action_size, output_dim=1, key_to_use="Critic") self.critic_local_2 = self.create_NN( input_dim=self.state_size + self.action_size, output_dim=1, key_to_use="Critic", override_seed=self.config.seed + 1) self.critic_optimizer = torch.optim.Adam( self.critic_local.parameters(), lr=self.hyperparameters["Critic"]["learning_rate"], eps=1e-4) self.critic_optimizer_2 = torch.optim.Adam( self.critic_local_2.parameters(), lr=self.hyperparameters["Critic"]["learning_rate"], eps=1e-4) self.critic_target = self.create_NN(input_dim=self.state_size + self.action_size, output_dim=1, key_to_use="Critic") self.critic_target_2 = self.create_NN(input_dim=self.state_size + self.action_size, output_dim=1, key_to_use="Critic") Base_Agent.copy_model_over(self.critic_local, self.critic_target) Base_Agent.copy_model_over(self.critic_local_2, self.critic_target_2) self.memory = Replay_Buffer( self.hyperparameters["Critic"]["buffer_size"], self.hyperparameters["batch_size"], self.config.seed) self.actor_local = self.create_NN(input_dim=self.state_size, output_dim=self.action_size * 2, key_to_use="Actor") self.actor_optimizer = torch.optim.Adam( self.actor_local.parameters(), lr=self.hyperparameters["Actor"]["learning_rate"], eps=1e-4) self.automatic_entropy_tuning = self.hyperparameters[ "automatically_tune_entropy_hyperparameter"] if self.automatic_entropy_tuning: self.target_entropy = -torch.prod( torch.Tensor(self.environment.action_space.shape).to( self.device)).item() # heuristic value from the paper self.log_alpha = torch.zeros(1, requires_grad=True, device=self.device) self.alpha = self.log_alpha.exp() self.alpha_optim = Adam( [self.log_alpha], lr=self.hyperparameters["Actor"]["learning_rate"], eps=1e-4) else: self.alpha = self.hyperparameters["entropy_term_weight"] self.add_extra_noise = self.hyperparameters["add_extra_noise"] if self.add_extra_noise: self.noise = OU_Noise(self.action_size, self.config.seed, self.hyperparameters["mu"], self.hyperparameters["theta"], self.hyperparameters["sigma"]) self.do_evaluation_iterations = self.hyperparameters[ "do_evaluation_iterations"] def save_result(self): """Saves the result of an episode of the game. Overriding the method in Base Agent that does this because we only want to keep track of the results during the evaluation episodes""" if self.episode_number == 1 or not self.do_evaluation_iterations: self.game_full_episode_scores.extend( [self.total_episode_score_so_far]) self.rolling_results.append( np.mean( self.game_full_episode_scores[-1 * self.rolling_score_window:])) self.save_max_result_seen() elif (self.episode_number - 1) % TRAINING_EPISODES_PER_EVAL_EPISODE == 0: self.game_full_episode_scores.extend([ self.total_episode_score_so_far for _ in range(TRAINING_EPISODES_PER_EVAL_EPISODE) ]) self.rolling_results.extend([ np.mean( self.game_full_episode_scores[-1 * self.rolling_score_window:]) for _ in range(TRAINING_EPISODES_PER_EVAL_EPISODE) ]) self.save_max_result_seen() def reset_game(self): """Resets the game information so we are ready to play a new episode""" Base_Agent.reset_game(self) if self.add_extra_noise: self.noise.reset() def step(self): """Runs an episode on the game, saving the experience and running a learning step if appropriate""" eval_ep = self.episode_number % TRAINING_EPISODES_PER_EVAL_EPISODE == 0 and self.do_evaluation_iterations self.episode_step_number_val = 0 while not self.done: self.episode_step_number_val += 1 self.action = self.pick_action(eval_ep) self.conduct_action(self.action) if self.time_for_critic_and_actor_to_learn(): for _ in range(self.hyperparameters[ "learning_updates_per_learning_session"]): self.learn() mask = False if self.episode_step_number_val >= self.environment._max_episode_steps else self.done if not eval_ep: self.save_experience(experience=(self.state, self.action, self.reward, self.next_state, mask)) self.state = self.next_state self.global_step_number += 1 print(self.total_episode_score_so_far) if eval_ep: self.print_summary_of_latest_evaluation_episode() self.episode_number += 1 def pick_action(self, eval_ep, state=None): """Picks an action using one of three methods: 1) Randomly if we haven't passed a certain number of steps, 2) Using the actor in evaluation mode if eval_ep is True 3) Using the actor in training mode if eval_ep is False. The difference between evaluation and training mode is that training mode does more exploration""" if state is None: state = self.state if eval_ep: action = self.actor_pick_action(state=state, eval=True) elif self.global_step_number < self.hyperparameters[ "min_steps_before_learning"]: action = self.environment.action_space.sample() print("Picking random action ", action) else: action = self.actor_pick_action(state=state) if self.add_extra_noise: action += self.noise.sample() return action def actor_pick_action(self, state=None, eval=False): """Uses actor to pick an action in one of two ways: 1) If eval = False and we aren't in eval mode then it picks an action that has partly been randomly sampled 2) If eval = True then we pick the action that comes directly from the network and so did not involve any random sampling""" if state is None: state = self.state state = torch.FloatTensor([state]).to(self.device) if len(state.shape) == 1: state = state.unsqueeze(0) if eval == False: action, _, _ = self.produce_action_and_action_info(state) else: with torch.no_grad(): _, z, action = self.produce_action_and_action_info(state) action = action.detach().cpu().numpy() return action[0] def pick_best_action(self, state=None): """Picks an action using the actor network without noise""" if state is None: state = self.state state = torch.FloatTensor([state]).to(self.device) if len(state.shape) == 1: state = state.unsqueeze(0) self.actor_local.eval() with torch.no_grad(): actor_output = self.actor_local(state) mean = actor_output[:, :self.action_size] action = torch.tanh(mean).detach().cpu().numpy() self.actor_local.train() return action[0] def produce_action_and_action_info(self, state): """Given the state, produces an action, the log probability of the action, and the tanh of the mean action""" actor_output = self.actor_local(state) mean, log_std = actor_output[:, :self. action_size], actor_output[:, self. action_size:] std = log_std.exp() normal = Normal(mean, std) x_t = normal.rsample( ) #rsample means it is sampled using reparameterisation trick action = torch.tanh(x_t) log_prob = normal.log_prob(x_t) log_prob -= torch.log(1 - action.pow(2) + EPSILON) log_prob = log_prob.sum(1, keepdim=True) return action, log_prob, torch.tanh(mean) def time_for_critic_and_actor_to_learn(self): """Returns boolean indicating whether there are enough experiences to learn from and it is time to learn for the actor and critic""" return self.global_step_number > self.hyperparameters["min_steps_before_learning"] and \ self.enough_experiences_to_learn_from() and self.global_step_number % self.hyperparameters["update_every_n_steps"] == 0 def learn(self): """Runs a learning iteration for the actor, both critics and (if specified) the temperature parameter""" state_batch, action_batch, reward_batch, next_state_batch, mask_batch = self.sample_experiences( ) qf1_loss, qf2_loss = self.calculate_critic_losses( state_batch, action_batch, reward_batch, next_state_batch, mask_batch) self.update_critic_parameters(qf1_loss, qf2_loss) policy_loss, log_pi = self.calculate_actor_loss(state_batch) if self.automatic_entropy_tuning: alpha_loss = self.calculate_entropy_tuning_loss(log_pi) else: alpha_loss = None self.update_actor_parameters(policy_loss, alpha_loss) def sample_experiences(self): return self.memory.sample() def calculate_critic_losses(self, state_batch, action_batch, reward_batch, next_state_batch, mask_batch): """Calculates the losses for the two critics. This is the ordinary Q-learning loss except the additional entropy term is taken into account""" with torch.no_grad(): next_state_action, next_state_log_pi, _ = self.produce_action_and_action_info( next_state_batch) qf1_next_target = self.critic_target( torch.cat((next_state_batch, next_state_action), 1)) qf2_next_target = self.critic_target_2( torch.cat((next_state_batch, next_state_action), 1)) min_qf_next_target = torch.min( qf1_next_target, qf2_next_target) - self.alpha * next_state_log_pi next_q_value = reward_batch + ( 1.0 - mask_batch) * self.hyperparameters["discount_rate"] * ( min_qf_next_target) qf1 = self.critic_local(torch.cat((state_batch, action_batch), 1)) qf2 = self.critic_local_2(torch.cat((state_batch, action_batch), 1)) qf1_loss = F.mse_loss(qf1, next_q_value) qf2_loss = F.mse_loss(qf2, next_q_value) return qf1_loss, qf2_loss def calculate_actor_loss(self, state_batch): """Calculates the loss for the actor. This loss includes the additional entropy term""" action, log_pi, _ = self.produce_action_and_action_info(state_batch) qf1_pi = self.critic_local(torch.cat((state_batch, action), 1)) qf2_pi = self.critic_local_2(torch.cat((state_batch, action), 1)) min_qf_pi = torch.min(qf1_pi, qf2_pi) policy_loss = ((self.alpha * log_pi) - min_qf_pi).mean() return policy_loss, log_pi def calculate_entropy_tuning_loss(self, log_pi): """Calculates the loss for the entropy temperature parameter. This is only relevant if self.automatic_entropy_tuning is True.""" alpha_loss = -(self.log_alpha * (log_pi + self.target_entropy).detach()).mean() return alpha_loss def update_critic_parameters(self, critic_loss_1, critic_loss_2): """Updates the parameters for both critics""" self.take_optimisation_step( self.critic_optimizer, self.critic_local, critic_loss_1, self.hyperparameters["Critic"]["gradient_clipping_norm"]) self.take_optimisation_step( self.critic_optimizer_2, self.critic_local_2, critic_loss_2, self.hyperparameters["Critic"]["gradient_clipping_norm"]) self.soft_update_of_target_network( self.critic_local, self.critic_target, self.hyperparameters["Critic"]["tau"]) self.soft_update_of_target_network( self.critic_local_2, self.critic_target_2, self.hyperparameters["Critic"]["tau"]) def update_actor_parameters(self, actor_loss, alpha_loss): """Updates the parameters for the actor and (if specified) the temperature parameter""" self.take_optimisation_step( self.actor_optimizer, self.actor_local, actor_loss, self.hyperparameters["Actor"]["gradient_clipping_norm"]) if alpha_loss is not None: self.take_optimisation_step(self.alpha_optim, None, alpha_loss, None) self.alpha = self.log_alpha.exp() def print_summary_of_latest_evaluation_episode(self): """Prints a summary of the latest episode""" print(" ") print("----------------------------") print("Episode score {} ".format(self.total_episode_score_so_far)) print("----------------------------") def locally_save_policy(self): """Saves the policy""" save_dict = { 'critic_local': self.critic_local.state_dict(), 'critic_local_2': self.critic_local_2.state_dict(), 'critic_target': self.critic_target.state_dict(), 'critic_target_2': self.critic_target_2.state_dict(), 'actor_local': self.actor_local.state_dict(), } save_path = os.path.join( self.hyperparameters['save_path'], self.agent_name + '_' + str(self.episode_number) + '.pt') torch.save(save_dict, save_path) def save_model(self): self.locally_save_policy() def load_model(self, model_path=None): if model_path is None: model_path = os.path.join(self.hyperparameters['save_path'], self.agent_name + '.pt') if os.path.exists(model_path): if torch.cuda.is_available(): save_dict = torch.load(model_path) else: save_dict = torch.load(model_path, map_location=torch.device('cpu')) self.critic_local.load_state_dict(save_dict['critic_local']) self.critic_local_2.load_state_dict(save_dict['critic_local_2']) self.critic_target.load_state_dict(save_dict['critic_target']) self.critic_target_2.load_state_dict(save_dict['critic_target_2']) self.actor_local.load_state_dict(save_dict['actor_local']) print('load model from', os.path.exists(model_path)) else: print('No File:', model_path)
class Parallel_Experience_Generator(object): """ Plays n episode in parallel using a fixed agent. Only works for PPO or DDPG type agents at the moment, not Q-learning agents""" def __init__(self, environment, policy, seed, hyperparameters, action_size, use_GPU=False, action_choice_output_columns=None): self.use_GPU = use_GPU self.environment = environment self.action_types = "DISCRETE" if self.environment.action_space.dtype == int else "CONTINUOUS" self.action_size = action_size self.policy = policy self.action_choice_output_columns = action_choice_output_columns self.hyperparameters = hyperparameters if self.action_types == "CONTINUOUS": self.noise = OU_Noise(self.action_size, seed, self.hyperparameters["mu"], self.hyperparameters["theta"], self.hyperparameters["sigma"]) def play_n_episodes(self, n, exploration_epsilon=None): """Plays n episodes in parallel using the fixed policy and returns the data""" self.exploration_epsilon = exploration_epsilon with closing(Pool(processes=n)) as pool: results = pool.map(self, range(n)) pool.terminate() states_for_all_episodes = [episode[0] for episode in results] actions_for_all_episodes = [episode[1] for episode in results] rewards_for_all_episodes = [episode[2] for episode in results] return states_for_all_episodes, actions_for_all_episodes, rewards_for_all_episodes def __call__(self, n): exploration = max( 0.0, random.uniform(self.exploration_epsilon / 3.0, self.exploration_epsilon * 3.0)) return self.play_1_episode(exploration) def play_1_episode(self, epsilon_exploration): """Plays 1 episode using the fixed policy and returns the data""" state = self.reset_game() done = False episode_states = [] episode_actions = [] episode_rewards = [] while not done: action = self.pick_action(self.policy, state, epsilon_exploration) next_state, reward, done, _ = self.environment.step(action) if self.hyperparameters["clip_rewards"]: reward = max(min(reward, 1.0), -1.0) episode_states.append(state) episode_actions.append(action) episode_rewards.append(reward) state = next_state return episode_states, episode_actions, episode_rewards def reset_game(self): """Resets the game environment so it is ready to play a new episode""" seed = randint(0, sys.maxsize) # Need to do this otherwise each worker generates same experience torch.manual_seed(seed) state = self.environment.reset() if self.action_types == "CONTINUOUS": self.noise.reset() return state def pick_action(self, policy, state, epsilon_exploration=None): """Picks an action using the policy""" if self.action_types == "DISCRETE": if random.random() <= epsilon_exploration: action = random.randint(0, self.action_size - 1) return action state = torch.from_numpy(state).float().unsqueeze(0) actor_output = policy.forward(state) if self.action_choice_output_columns is not None: actor_output = actor_output[:, self.action_choice_output_columns] action_distribution = create_actor_distribution( self.action_types, actor_output, self.action_size) action = action_distribution.sample().cpu() if self.action_types == "CONTINUOUS": action += torch.Tensor(self.noise.sample()) else: action = action.item() return action
class SAC(Base_Agent): """Soft Actor-Critic model based on the 2018 paper https://arxiv.org/abs/1812.05905 and on this github implementation https://github.com/pranz24/pytorch-soft-actor-critic. It is an actor-critic algorithm where the agent is also trained to maximise the entropy of their actions as well as their cumulative reward""" agent_name = "SAC" def __init__(self, config): Base_Agent.__init__(self, config) assert self.action_types == "CONTINUOUS", "Action types must be continuous. Use SAC Discrete instead for discrete actions" assert self.config.hyperparameters["Actor"][ "final_layer_activation"] != "Softmax", "Final actor layer must not be softmax" self.hyperparameters = config.hyperparameters self.critic_local = self.create_NN(input_dim=self.state_size + self.action_size, output_dim=1, key_to_use="Critic") self.critic_local_2 = self.create_NN( input_dim=self.state_size + self.action_size, output_dim=1, key_to_use="Critic", override_seed=self.config.seed + 1) self.critic_optimizer = torch.optim.Adam( self.critic_local.parameters(), lr=self.hyperparameters["Critic"]["learning_rate"], eps=1e-4) self.critic_optimizer_2 = torch.optim.Adam( self.critic_local_2.parameters(), lr=self.hyperparameters["Critic"]["learning_rate"], eps=1e-4) self.critic_target = self.create_NN(input_dim=self.state_size + self.action_size, output_dim=1, key_to_use="Critic") self.critic_target_2 = self.create_NN(input_dim=self.state_size + self.action_size, output_dim=1, key_to_use="Critic") Base_Agent.copy_model_over(self.critic_local, self.critic_target) Base_Agent.copy_model_over(self.critic_local_2, self.critic_target_2) self.memory = Replay_Buffer( self.hyperparameters["Critic"]["buffer_size"], self.hyperparameters["batch_size"], self.config.seed, device=self.device) self.actor_local = self.create_NN(input_dim=self.state_size, output_dim=self.action_size * 2, key_to_use="Actor") self.actor_optimizer = torch.optim.Adam( self.actor_local.parameters(), lr=self.hyperparameters["Actor"]["learning_rate"], eps=1e-4) self.automatic_entropy_tuning = self.hyperparameters[ "automatically_tune_entropy_hyperparameter"] if self.automatic_entropy_tuning: self.target_entropy = -torch.prod( torch.Tensor(self.environment.action_space.shape).to( self.device)).item() # heuristic value from the paper self.log_alpha = torch.zeros(1, requires_grad=True, device=self.device) self.alpha = self.log_alpha.exp() self.alpha_optim = Adam( [self.log_alpha], lr=self.hyperparameters["Actor"]["learning_rate"], eps=1e-4) else: self.alpha = self.hyperparameters["entropy_term_weight"] self.add_extra_noise = self.hyperparameters["add_extra_noise"] if self.add_extra_noise: self.noise = OU_Noise(self.action_size, self.config.seed, self.hyperparameters["mu"], self.hyperparameters["theta"], self.hyperparameters["sigma"]) self.do_evaluation_iterations = self.hyperparameters[ "do_evaluation_iterations"] def save_result(self): """Saves the result of an episode of the game. Overriding the method in Base Agent that does this because we only want to keep track of the results during the evaluation episodes""" if self.episode_number == 1 or not self.do_evaluation_iterations: self.game_full_episode_scores.extend( [self.total_episode_score_so_far]) self.rolling_results.append( np.mean( self.game_full_episode_scores[-1 * self.rolling_score_window:])) self.save_max_result_seen() elif (self.episode_number - 1) % TRAINING_EPISODES_PER_EVAL_EPISODE == 0: self.game_full_episode_scores.extend([ self.total_episode_score_so_far for _ in range(TRAINING_EPISODES_PER_EVAL_EPISODE) ]) self.rolling_results.extend([ np.mean( self.game_full_episode_scores[-1 * self.rolling_score_window:]) for _ in range(TRAINING_EPISODES_PER_EVAL_EPISODE) ]) self.save_max_result_seen() def reset_game(self): """Resets the game information so we are ready to play a new episode""" Base_Agent.reset_game(self) if self.add_extra_noise: self.noise.reset() def step(self, isEval=False): if not isEval: """Runs an episode on the game, saving the experience and running a learning step if appropriate""" eval_ep = self.episode_number % TRAINING_EPISODES_PER_EVAL_EPISODE == 0 and self.do_evaluation_iterations self.episode_step_number_val = 0 while not self.done: self.episode_step_number_val += 1 self.action = self.pick_action(eval_ep) self.conduct_action(self.action) if self.time_for_critic_and_actor_to_learn(): for _ in range(self.hyperparameters[ "learning_updates_per_learning_session"]): self.learn() mask = False if self.episode_step_number_val >= 1000. else self.done if not eval_ep: self.save_experience(experience=(self.state, self.action, self.reward, self.next_state, mask)) self.state = self.next_state self.global_step_number += 1 print(self.total_episode_score_so_far) if eval_ep: self.print_summary_of_latest_evaluation_episode() if eval_ep: iou_test = self.environment.iou() # iou_test=self.iou(self.environment.environment_memory,np.argmax(self.environment.one_hot)+1) print('\nEpodise: ', self.episode_number, '| Ep_reward_test:', self.reward) print('\nEpodise: ', self.episode_number, '| Ep_IOU_test: ', iou_test) self.reward_history_test.append(self.reward) self.iou_history_test.append(iou_test) self.episode_number += 1 else: eval_ep = True ''' ########################3d dynamic test################################ print("Testing") plan_choose = self.environment.plan_choose print(f"PLAN = {plan_choose}") iou_all_average = 0 iou_all_min = 1 for test_set in range(10): env = deep_mobile_printing_3d1r(plan_choose=plan_choose, test_set=test_set) def iou(environment_memory,environment_plan,HALF_WINDOW_SIZE,plan_height,plan_width): component1=environment_plan[HALF_WINDOW_SIZE:HALF_WINDOW_SIZE+plan_height,\ HALF_WINDOW_SIZE:HALF_WINDOW_SIZE+plan_width].astype(bool) component2=environment_memory[HALF_WINDOW_SIZE:HALF_WINDOW_SIZE+plan_height,\ HALF_WINDOW_SIZE:HALF_WINDOW_SIZE+plan_width].astype(bool) overlap = component1*component2 # Logical AND union = component1 + component2 # Logical OR IOU = overlap.sum()/float(union.sum()) return IOU print(test_set) N_iteration_test = 200 best_iou = 0 iou_test_total = 0 iou_min = 1 reward_test_total = 0 start_time_test = time.time() fig = plt.figure(figsize=[10, 5]) ax1 = fig.add_subplot(1, 2, 1, projection='3d') ax2 = fig.add_subplot(1, 2, 2) for ep in range(N_iteration_test): obs = env.reset() reward_test = 0 self.state = obs while True: self.action = self.pick_action(eval_ep) self.conduct_action(self.action) obs, r, done = env.step(self.action) self.state = obs reward_test += r if done: break iou_test = iou(env.environment_memory,env.plan,env.HALF_WINDOW_SIZE,env.plan_height,env.plan_width) iou_min = min(iou_min, iou_test) if iou_test > best_iou: best_iou = iou_test best_plan = env.plan best_step = env.count_step best_brick = env.count_brick best_tb = env.total_brick best_env = env.environment_memory env.render(ax1, ax2) save_path = "plots/" plt.savefig(save_path+"SAC_Plan"+str(test_set)+'_'+str(self.environment.plan_choose)+'_good.png') iou_test_total += iou_test reward_test_total += reward_test reward_test_total = reward_test_total / N_iteration_test iou_test_total = iou_test_total / N_iteration_test secs = int(time.time() - start_time_test) mins = secs // 60 secs = secs % 60 print(f"time = {mins} min {secs} sec") print(f"iou = {iou_test_total}") print(f"reward_test = {reward_test_total}") if best_iou>0: env.render(ax1,ax2,iou_average=iou_test_total,iou_min=iou_min,iter_times=N_iteration_test,best_env=best_env,best_iou=best_iou,best_step=best_step,best_brick=best_brick) else: env.render(ax1,ax2,iou_average=iou_test_total,iou_min=iou_min,iter_times=N_iteration_test) save_path = "plots/" plt.savefig(save_path+"SAC_Plan"+str(test_set)+'_'+str(self.environment.plan_choose)+'_summary.png') iou_all_average += iou_test_total iou_all_min = min(iou_min,iou_all_min) iou_all_average = iou_all_average/10 print('iou_all_average',iou_all_average) print('iou_all_min',iou_all_min) ''' ''' ########################3d static test################################ print(f"Testing plan {self.environment.plan_choose}") env = deep_mobile_printing_3d1r(plan_choose=self.environment.plan_choose) def iou(environment_memory,environment_plan,HALF_WINDOW_SIZE,plan_height,plan_width): component1=environment_plan[HALF_WINDOW_SIZE:HALF_WINDOW_SIZE+plan_height,\ HALF_WINDOW_SIZE:HALF_WINDOW_SIZE+plan_width].astype(bool) component2=environment_memory[HALF_WINDOW_SIZE:HALF_WINDOW_SIZE+plan_height,\ HALF_WINDOW_SIZE:HALF_WINDOW_SIZE+plan_width].astype(bool) overlap = component1*component2 # Logical AND union = component1 + component2 # Logical OR IOU = overlap.sum()/float(union.sum()) return IOU N_iteration_test = 500 best_iou = 0 iou_test_total = 0 iou_min = 1 reward_test_total = 0 start_time_test = time.time() fig = plt.figure(figsize=[10, 5]) ax1 = fig.add_subplot(1, 2, 1, projection='3d') ax2 = fig.add_subplot(1, 2, 2) for ep in range(N_iteration_test): obs = env.reset() reward_test = 0 self.state = obs while True: self.action = self.pick_action(eval_ep) self.conduct_action(self.action) # action, _ = test_agent.predict(obs) obs, r, done = env.step(self.action) self.state = obs # action, _ = test_agent.predict(obs) # obs, r, done, info = env.step(action) reward_test += r if done: break iou_test = iou(env.environment_memory,env.plan,env.HALF_WINDOW_SIZE,env.plan_height,env.plan_width) iou_min = min(iou_min, iou_test) if iou_test > best_iou: best_iou = iou_test best_plan = env.plan best_step = env.count_step best_brick = env.count_brick best_tb = env.total_brick best_env = env.environment_memory env.render(ax1, ax2) save_path = "plots/" plt.savefig(save_path+"SAC_Plan"+'_'+str(self.environment.plan_choose)+'_good.png') iou_test_total += iou_test reward_test_total += reward_test reward_test_total = reward_test_total / N_iteration_test iou_test_total = iou_test_total / N_iteration_test secs = int(time.time() - start_time_test) mins = secs // 60 secs = secs % 60 print(f"time = {mins} min {secs} sec") print(f"iou = {iou_test_total}") print(f"reward_test = {reward_test_total}") if best_iou>0: env.render(ax1,ax2,iou_average=iou_test_total,iou_min=iou_min,iter_times=N_iteration_test,best_env=best_env,best_iou=best_iou,best_step=best_step,best_brick=best_brick) else: env.render(ax1,ax2,iou_average=iou_test_total,iou_min=iou_min,iter_times=N_iteration_test) save_path = "plots/" plt.savefig(save_path+"SAC_Plan"+'_'+str(self.environment.plan_choose)+'_summary.png') ''' # ########################2d dynamic test################################ # print("Testing") # print(f"PLAN = {self.environment.plan_choose}") # iou_all_average = 0 # iou_all_min = 1 # for test_set in range(10): # test_set = 6 # env = deep_mobile_printing_2d1r(plan_choose=self.environment.plan_choose, test_set=test_set) # def iou(environment_memory,environment_plan,HALF_WINDOW_SIZE,plan_height,plan_width): # component1=environment_plan[HALF_WINDOW_SIZE:HALF_WINDOW_SIZE+plan_height,\ # HALF_WINDOW_SIZE:HALF_WINDOW_SIZE+plan_width].astype(bool) # component2=environment_memory[HALF_WINDOW_SIZE:HALF_WINDOW_SIZE+plan_height,\ # HALF_WINDOW_SIZE:HALF_WINDOW_SIZE+plan_width].astype(bool) # overlap = component1*component2 # Logical AND # union = component1 + component2 # Logical OR # IOU = overlap.sum()/float(union.sum()) # return IOU # print(test_set) # N_iteration_test = 200 # best_iou = 0 # iou_test_total = 0 # iou_min = 1 # reward_test_total = 0 # start_time_test = time.time() # fig = plt.figure(figsize=(5, 5)) # ax = fig.add_subplot(1, 1, 1) # for ep in range(N_iteration_test): # obs = env.reset() # reward_test = 0 # self.state = obs # while True: # self.action = self.pick_action(eval_ep) # self.conduct_action(self.action) # # action, _ = test_agent.predict(obs) # obs, r, done, info = env.step(self.action) # self.state = obs # reward_test += r # if done: # break # iou_test = iou(env.environment_memory,env.plan,env.HALF_WINDOW_SIZE,env.plan_height,env.plan_width) # iou_min = min(iou_min, iou_test) # if iou_test > best_iou: # best_iou = iou_test # best_plan = env.plan # best_tb = env.total_brick # env.render(ax) # save_path = "plots/" # plt.savefig(save_path+"SAC_Plan"+str(test_set)+'_'+str(self.environment.plan_choose)+'_good.png') # iou_test_total += iou_test # reward_test_total += reward_test # reward_test_total = reward_test_total / N_iteration_test # iou_test_total = iou_test_total / N_iteration_test # secs = int(time.time() - start_time_test) # mins = secs // 60 # secs = secs % 60 # print(f"time = {mins} min {secs} sec") # print(f"iou = {iou_test_total}") # print(f"reward_test = {reward_test_total}") # env.render(ax,iou_average=iou_test_total,iou_min=iou_min,iter_times=N_iteration_test) # iou_all_average += iou_test_total # iou_all_min = min(iou_min,iou_all_min) # save_path = "plots/" # plt.savefig(save_path+"SAC_Plan"+str(test_set)+'_'+str(self.environment.plan_choose)+'_summary.png') # iou_all_average = iou_all_average/10 # print('iou_all_average',iou_all_average) # print('iou_all_min',iou_all_min) ''' ########################2d static test################################ def iou(environment_memory,environment_plan,HALF_WINDOW_SIZE,plan_height,plan_width): component1=environment_plan[HALF_WINDOW_SIZE:HALF_WINDOW_SIZE+plan_height,\ HALF_WINDOW_SIZE:HALF_WINDOW_SIZE+plan_width].astype(bool) component2=environment_memory[HALF_WINDOW_SIZE:HALF_WINDOW_SIZE+plan_height,\ HALF_WINDOW_SIZE:HALF_WINDOW_SIZE+plan_width].astype(bool) overlap = component1*component2 # Logical AND union = component1 + component2 # Logical OR IOU = overlap.sum()/float(union.sum()) return IOU env = deep_mobile_printing_2d1r(plan_choose=self.environment.plan_choose) N_iteration_test = 500 best_iou = 0 iou_test_total = 0 iou_min = 1 reward_test_total = 0 start_time_test = time.time() fig = plt.figure(figsize=(5, 5)) ax = fig.add_subplot(1, 1, 1) for ep in range(N_iteration_test): obs = env.reset() reward_test = 0 self.state = obs while True: self.action = self.pick_action(eval_ep) self.conduct_action(self.action) obs, r, done = env.step(self.action) self.state = obs # action, _ = test_agent.predict(obs) # obs, r, done, info = env.step(action) reward_test += r if done: break iou_test = iou(env.environment_memory,env.plan,env.HALF_WINDOW_SIZE,env.plan_height,env.plan_width) iou_min = min(iou_min, iou_test) if iou_test > best_iou: best_iou = iou_test best_plan = env.plan best_tb = env.total_brick env.render(ax) save_path = "plots/" plt.savefig(save_path+"SAC_Plan"+str(self.environment.plan_choose)+'_good.png') iou_test_total += iou_test reward_test_total += reward_test reward_test_total = reward_test_total / N_iteration_test iou_test_total = iou_test_total / N_iteration_test secs = int(time.time() - start_time_test) mins = secs // 60 secs = secs % 60 print(f"time = {mins} min {secs} sec") print(f"iou = {iou_test_total}") print(f"reward_test = {reward_test_total}") env.render(ax,iou_average=iou_test_total,iou_min=iou_min,iter_times=N_iteration_test) save_path = "plots/" plt.savefig(save_path+"SAC_Plan"+str(self.environment.plan_choose)+'_summary.png') ''' ''' ########################1d dynamic test################################ iou_all_average = 0 iou_all_min = 1 for plan_choose in range(10): plan_choose = 8 print(plan_choose) env = deep_mobile_printing_1d1r(plan_choose=plan_choose) N_iteration_test = 200 best_iou = 0 iou_test_total = 0 iou_min = 1 reward_test_total = 0 start_time_test = time.time() fig = plt.figure(figsize=(5, 5)) ax = fig.add_subplot(1, 1, 1) for ep in range(N_iteration_test): obs = env.reset() reward_test = 0 self.state = obs while True: self.action = self.pick_action(eval_ep) self.conduct_action(self.action) obs, r, done = env.step(self.action) self.state = obs reward_test += r if done: break iou_test = env.iou() iou_min = min(iou_min, iou_test) if iou_test > best_iou: best_iou = iou_test best_plan = env.plan best_tb = env.total_brick env.render(ax) save_path = "plots/" plt.savefig(save_path+"SAC_Plan"+str(plan_choose)+'_good.png') iou_test_total += iou_test reward_test_total += reward_test reward_test_total = reward_test_total / N_iteration_test iou_test_total = iou_test_total / N_iteration_test secs = int(time.time() - start_time_test) mins = secs // 60 secs = secs % 60 print(f"time = {mins} min {secs} sec") print(f"iou = {iou_test_total}") print(f"reward_test = {reward_test_total}") env.render(ax,iou_average=iou_test_total,iou_min=iou_min,iter_times=N_iteration_test) iou_all_average += iou_test_total iou_all_min = min(iou_min,iou_all_min) save_path = "plots/" plt.savefig(save_path+"SAC_Plan"+str(plan_choose)+'_summary.png') iou_all_average = iou_all_average/10 print('iou_all_average',iou_all_average) print('iou_all_min',iou_all_min) ''' ########################1d static test################################ plan = self.environment.plan_choose print(f"Testing plan {plan}") N_iteration_test = 1 best_iou = 0 iou_test_total = 0 iou_min = 1 reward_test_total = 0 start_time_test = time.time() fig = plt.figure(figsize=(5, 5)) ax = fig.add_subplot(1, 1, 1) for ep in range(N_iteration_test): obs = self.environment.reset() reward_test = 0 while True: self.action = self.pick_action(eval_ep) self.conduct_action(self.action) self.state = self.next_state obs, r, done = self.environment.step(self.action) reward_test += r if done: break # self.environment.render(ax) # plt.show() iou_test = self.environment.iou() iou_min = min(iou_min, iou_test) if iou_test > best_iou: best_iou = iou_test best_plan = self.environment.plan best_tb = self.environment.total_brick self.environment.render(ax) save_path = self.config.save_model_path plt.savefig(save_path + "SAC_Plan" + str(plan) + '_good.png') iou_test_total += iou_test reward_test_total += reward_test reward_test_total = reward_test_total / N_iteration_test iou_test_total = iou_test_total / N_iteration_test secs = int(time.time() - start_time_test) mins = secs // 60 secs = secs % 60 print(f"time = {mins} min {secs} sec") print(f"iou = {iou_test_total}") print(f"reward_test = {reward_test_total}") self.environment.render(ax, iou_average=iou_test_total, iou_min=iou_min, iter_times=N_iteration_test) save_path = self.config.save_model_path plt.savefig(save_path + "SAC_Plan" + str(plan) + '_summary.png') ########################Initial test################################ # fig = plt.figure(figsize=(5, 5)) # ax = fig.add_subplot(1, 1, 1) # print(self.environment.total_brick) # print(self.environment.one_hot) # step = self.environment.total_step # ax.clear() # while not self.done: # self.action = self.pick_action(eval_ep) # self.conduct_action(self.action) # self.state = self.next_state # self.environment.render(ax) # self.environment.iou() # plt.pause(1e-6) # plt.show() exit() def pick_action(self, eval_ep, state=None): """Picks an action using one of three methods: 1) Randomly if we haven't passed a certain number of steps, 2) Using the actor in evaluation mode if eval_ep is True 3) Using the actor in training mode if eval_ep is False. The difference between evaluation and training mode is that training mode does more exploration""" if state is None: state = self.state # print(self.state) if eval_ep: action = self.actor_pick_action(state=state, eval=True) elif self.global_step_number < self.hyperparameters[ "min_steps_before_learning"]: # print('pick_action') action = np.random.randint(0, self.environment.action_dim) #action = self.environment.action_space.sample() print("Picking random action ", action) else: action = self.actor_pick_action(state=state) if self.add_extra_noise: action += self.noise.sample() return action def actor_pick_action(self, state=None, eval=False): """Uses actor to pick an action in one of two ways: 1) If eval = False and we aren't in eval mode then it picks an action that has partly been randomly sampled 2) If eval = True then we pick the action that comes directly from the network and so did not involve any random sampling""" if state is None: state = self.state state = torch.FloatTensor([state]).to(self.device) if len(state.shape) == 1: state = state.unsqueeze(0) if eval == False: action, _, _ = self.produce_action_and_action_info(state) else: with torch.no_grad(): _, z, action = self.produce_action_and_action_info(state) action = action.detach().cpu().numpy() return action[0] def produce_action_and_action_info(self, state): """Given the state, produces an action, the log probability of the action, and the tanh of the mean action""" actor_output = self.actor_local(state) mean, log_std = actor_output[:, :self. action_size], actor_output[:, self. action_size:] std = log_std.exp() normal = Normal(mean, std) x_t = normal.rsample( ) #rsample means it is sampled using reparameterisation trick action = torch.tanh(x_t) log_prob = normal.log_prob(x_t) log_prob -= torch.log(1 - action.pow(2) + EPSILON) log_prob = log_prob.sum(1, keepdim=True) return action, log_prob, torch.tanh(mean) def time_for_critic_and_actor_to_learn(self): """Returns boolean indicating whether there are enough experiences to learn from and it is time to learn for the actor and critic""" return self.global_step_number > self.hyperparameters["min_steps_before_learning"] and \ self.enough_experiences_to_learn_from() and self.global_step_number % self.hyperparameters["update_every_n_steps"] == 0 def learn(self): """Runs a learning iteration for the actor, both critics and (if specified) the temperature parameter""" state_batch, action_batch, reward_batch, next_state_batch, mask_batch = self.sample_experiences( ) qf1_loss, qf2_loss = self.calculate_critic_losses( state_batch, action_batch, reward_batch, next_state_batch, mask_batch) policy_loss, log_pi = self.calculate_actor_loss(state_batch) if self.automatic_entropy_tuning: alpha_loss = self.calculate_entropy_tuning_loss(log_pi) else: alpha_loss = None self.update_all_parameters(qf1_loss, qf2_loss, policy_loss, alpha_loss) def sample_experiences(self): return self.memory.sample() def calculate_critic_losses(self, state_batch, action_batch, reward_batch, next_state_batch, mask_batch): """Calculates the losses for the two critics. This is the ordinary Q-learning loss except the additional entropy term is taken into account""" with torch.no_grad(): next_state_action, next_state_log_pi, _ = self.produce_action_and_action_info( next_state_batch) qf1_next_target = self.critic_target( torch.cat((next_state_batch, next_state_action), 1)) qf2_next_target = self.critic_target_2( torch.cat((next_state_batch, next_state_action), 1)) min_qf_next_target = torch.min( qf1_next_target, qf2_next_target) - self.alpha * next_state_log_pi next_q_value = reward_batch + ( 1.0 - mask_batch) * self.hyperparameters["discount_rate"] * ( min_qf_next_target) qf1 = self.critic_local(torch.cat((state_batch, action_batch), 1)) qf2 = self.critic_local_2(torch.cat((state_batch, action_batch), 1)) qf1_loss = F.mse_loss(qf1, next_q_value) qf2_loss = F.mse_loss(qf2, next_q_value) return qf1_loss, qf2_loss def calculate_actor_loss(self, state_batch): """Calculates the loss for the actor. This loss includes the additional entropy term""" action, log_pi, _ = self.produce_action_and_action_info(state_batch) qf1_pi = self.critic_local(torch.cat((state_batch, action), 1)) qf2_pi = self.critic_local_2(torch.cat((state_batch, action), 1)) min_qf_pi = torch.min(qf1_pi, qf2_pi) policy_loss = ((self.alpha * log_pi) - min_qf_pi).mean() return policy_loss, log_pi def calculate_entropy_tuning_loss(self, log_pi): """Calculates the loss for the entropy temperature parameter. This is only relevant if self.automatic_entropy_tuning is True.""" alpha_loss = -(self.log_alpha * (log_pi + self.target_entropy).detach()).mean() return alpha_loss def update_all_parameters(self, critic_loss_1, critic_loss_2, actor_loss, alpha_loss): """Updates the parameters for the actor, both critics and (if specified) the temperature parameter""" self.take_optimisation_step( self.critic_optimizer, self.critic_local, critic_loss_1, self.hyperparameters["Critic"]["gradient_clipping_norm"]) self.take_optimisation_step( self.critic_optimizer_2, self.critic_local_2, critic_loss_2, self.hyperparameters["Critic"]["gradient_clipping_norm"]) self.take_optimisation_step( self.actor_optimizer, self.actor_local, actor_loss, self.hyperparameters["Actor"]["gradient_clipping_norm"]) self.soft_update_of_target_network( self.critic_local, self.critic_target, self.hyperparameters["Critic"]["tau"]) self.soft_update_of_target_network( self.critic_local_2, self.critic_target_2, self.hyperparameters["Critic"]["tau"]) if alpha_loss is not None: self.take_optimisation_step(self.alpha_optim, None, alpha_loss, None) self.alpha = self.log_alpha.exp() def print_summary_of_latest_evaluation_episode(self): """Prints a summary of the latest episode""" print(" ") print("----------------------------") print("Episode score {} ".format(self.total_episode_score_so_far)) print("----------------------------")