Example #1
0
def explore():

    if floors[floor].searched == 0:
        if random.randint(1, 100) < floors[floor].danger:
            print("An enemy rushes from the darkness!")
            input("hit enter when ready --->")
            utilities.turnbump(3)
            battles.battle()
    else:
        print("You've already searched this floor!")
        input("")
        input("hit enter when ready")
Example #2
0
def levelup():

    utilities.turnbump(3)
    skill = "none"
    stats['Level'] += 1
    stats['Max Health'] += 10
    stats['Health'] = stats['Max Health']
    print("You leveled up to level: " + str(stats['Level']) + "!")
    while skill == "none":
        print("+ + + + + + + + + + + + + + + + + + + + + + + + + +")
        for key in stats:
                print("{0} : {1}".format(key, stats[key]))
        utilities.turnbump(1)
        print("(S)trength // (D)exterity // (I)ntelligence")
        skill = input("Pick a skill to increase:")
        if skill == "s" or skill == "S":
            stats['Max Health'] += 5
            stats['Defense'] += 0.1
            stats['Attack'] += 0.1
            stats['Stamina'] += 5
            stats['Health'] = stats['Max Health']
            print("Increased Max Health to: " + str(stats['Max Health']))
            print("Increased Stamina to: " + str(stats["Stamina"]))
            print("Increased Attack to: " + str(stats["Attack"]))
            print("Increased Defense to: " + str(stats["Defense"]))

        elif skill == "d" or skill == "D":
            stats['R. Attack'] += 0.1
            stats['Accuracy'] += 0.1
            print("Increased Accuracy to: " + str(stats["Accuracy"]))
            print("Increased Ranged Attack to: " + str(stats["R. Attack"]))

        elif skill == "i" or skill == "I":
            stats['Mana'] += 10
            print("Increased Mana to: " + str(stats["Mana"]))

        else:
            print("I don't recognize that command.")
            input("")
            skill = "none"
    input("")
    input("Press Enter to continue --->")
Example #3
0
def ranged_move_eval():

    hit = "none"
    utilities.turnbump(1)
    while hit == "none":
        move = "none"
        print("Aim at: ([H]ead // [B]ody)")
        move = input("?")
        utilities.turnbump(1)
        if move == "h" or move == "H":
            if (random.randint(0, 100) * player.stats['Accuracy']) > 70:
                hit = round(random.randint(40, 80) * player.stats['R. Attack'])
            else:
                hit = 0

        elif move == "m" or move == "M":
            if (random.randint(0, 100) * player.stats['Accuracy']) > 45:
                hit = round(random.randint(5, 20) * player.stats['R. Attack'])
            else:
                hit = 0

        else:
            print("I don't recognize that command.")
            input("")
            utilities.turnbump(1)
    if hit > 0:
        print("Hit for: " + str(hit) + " damage!") 

    else:
        print("You missed!")
    return hit
Example #4
0
def magic_move_eval():

    hit = "none"
    utilities.turnbump(1)
    while hit == "none":
        move = "none"
        print("What spell ? (1) " + player.spellbook['1'] + " // (2) " + player.spellbook['2'] + " // (3) " + player.spellbook['3'])
        move = input("?")
        utilities.turnbump(1)
        if move == "1":
            if random.randint(0, 100) > 50:
                hit = round(random.randint(20, 30) * (player.stats['Intelligence'] / 10))
            else:
                print("You missed!")
                hit = 0

        elif move == "2":
            if random.randint(0, 100) > 40:
                hit = round(random.randint(20, 25) * (player.stats['Intelligence'] / 10))
            else:
                print("You missed!")
                hit = 0

        elif move == "3":
            if player.stats['Health'] < player.stats['Max Health']:
                heal = 10
                if (player.stats['Health'] + heal) > player.stats['Max Health']:
                    heal = player.stats['Max Health'] - player.stats['Health']
                player.stats['Health'] += heal
                print("Healed " + str(heal) + " Health")
                print("Health : " + str(player.stats['Health']) + "/" + str(player.stats['Max Health']))
                hit = 0
            else:
                print("Oak: You can't use that here!")
                input("You are already at full health!")
                utilities.turnbump(1)
                move = "none"

        else:
            input("I don't recognize that command.")
            utilities.turnbump(1)
            move = "none"
    if hit > 0:
        print("Hit for: " + str(hit) + " damage!")
    return hit
Example #5
0
def phys_move_eval():

    hit = "none"
    utilities.turnbump(1)
    while hit == "none":
        move = "none"
        print("What kind of attack ([R]eckless // [N]ormal // [C]autious)")
        move = input("?")
        utilities.turnbump(1)
        if move == "r" or move == "R":
            if (random.randint(0, 100) * player.stats['Accuracy']) > 50:
                hit = round(random.randint(40, 80) * player.stats['Attack'])
            else:
                hit = 0

        elif move == "n" or move == "N":
            if (random.randint(0, 100) * player.stats['Accuracy']) > 15:
                hit = round(random.randint(15, 40) * player.stats['Attack'])
            else:
                hit = 0

        elif move == "c" or move == "C":
            if (random.randint(0, 100) * player.stats['Accuracy']) > 5:
                hit = round(random.randint(2, 15) * player.stats['Attack'])
            else:
                hit = 0

        else:
            print("I don't recognize that command.")
            input("")
            move = "none"
            utilities.turnbump(1)

    if hit > 0:
        print("Hit for: " + str(hit) + " damage!")

    else:
        print("You missed!")
    return hit
Example #6
0
def battle():

    enemy = creatures.pick_enemy()
    utilities.turnbump(3)
    print("A wild " + enemy.name + " attacks!")
    input("")
    while enemy.health > 0 and player.stats['Health'] > 0:
        utilities.turnbump(3)
        print("Health : " + str(player.stats['Health']) + "/" + str(player.stats['Max Health']) + " - - - - - - - - - " + enemy.name +" Health : " + str(enemy.health))
        print("__________________________________________________________")
        dmg = attack_type()
        enemy.health -= dmg
        input("Press Enter when ready --->")
        utilities.turnbump(1)
        if enemy.health > 0:
            if (random.randint(0, 100) * enemy.accuracy) > 25:
                enemy_hit = enemy.attack
                enemy_hit *= random.randint(1, 10)
                enemy_hit = round(enemy_hit)
                player.stats['Health'] -= enemy_hit
                print("The enemy hit for: " + str(enemy_hit) + " damage!")

            else:
                print("The enemy's attack missed!")
            input("Press Enter when ready --->")
        else:
            print("You defeated your foe!")
            input("")
            xp_range = round(enemy.xp * 1.1)
            exp = enemy.xp + random.randint(0, xp_range)
            gold_drop = round(enemy.loot * random.randint(0, 100))
            print(enemy.name + " dropped " + str(gold_drop) + " gold coin(s)!")
            player.stats['Gold'] += gold_drop
            player.stats['Experience'] += exp
            input(" ")
            print("Gained " + str(exp) + " XP!")
            input("")
    input("Press Enter when ready --->")
Example #7
0
print("+++ NEW +++++++++++++++ QUIT +++")

while keypress == "none":
    keypress = input("?")
    if keypress == "new":
        gamerun = "y"
    elif keypress == "quit":
        gamerun = "n"
    else:
        "I don't recognize that command."
        keypress = "none"


# main game loop
while gamerun == "y":
    utilities.turnbump(2)
    print(" +++ ESCAPE THE EVIL WIZARD'S TOWER!!! +++ ")
    print(" _________________________________________")
    while action != "escape" or player.stats["health"] >= 1:
        player.xp_check(player.stats["Experience"], player.stats["Level"])
        utilities.turnbump(3)
        print("You're on the " + floors[floor].name)
        print("_________________________________________")
        print("WHATDO?")
        action = input("?")

        # Battle function tester
        if action == "battle":
            battles.battle()
        elif action == "e":
            player.stats["Experience"] += 150