Example #1
0
 def update(self, screen):
     if self.replace == None:
         with self.ui.newcontext(ui.UIContext(font_size=40)):
             self.ui.draw_text(screen,
                               "Game Over",
                               location=(screen.get_width() / 2,
                                         screen.get_height() / 10),
                               align=0)
             self.ui.draw_text(screen,
                               "Your Score: " + str(self.score),
                               location=(screen.get_width() / 2,
                                         3 * screen.get_height() / 10),
                               align=0)
     else:
         with self.ui.newcontext(ui.UIContext(font_size=40)):
             self.ui.draw_text(screen,
                               "Game Over",
                               location=(screen.get_width() / 2,
                                         screen.get_height() / 10),
                               align=0)
             self.ui.draw_text(screen,
                               "New High Score!",
                               location=(screen.get_width() / 2,
                                         3 * screen.get_height() / 10),
                               align=0)
             self.ui.draw_text(screen,
                               "Your Score: " + str(self.score),
                               location=(screen.get_width() / 2,
                                         4 * screen.get_height() / 10),
                               align=0)
             self.ui.draw_text(screen,
                               "Enter your initials:",
                               location=(screen.get_width() / 2,
                                         5 * screen.get_height() / 10),
                               align=0)
Example #2
0
 def draw_logo(self, screen):
     logo = "Whack-a-Dot"
     prompt = "Click to begin"
     with self.ui.newcontext(
             ui.UIContext(font_size=60,
                          location=(screen.get_width() / 2,
                                    screen.get_height() / 3),
                          align=0)):
         self.ui.draw_text(screen, logo)
     with self.ui.newcontext(
             ui.UIContext(font_size=40,
                          location=(screen.get_width() / 2,
                                    screen.get_height() / 2),
                          align=0)):
         self.ui.draw_text(screen, prompt)
Example #3
0
 def update(self, screen):
     with self.ui.newcontext(ui.UIContext(font_size=80)):
         self.ui.draw_text(screen,
                           self.text,
                           location=(screen.get_width() / 2,
                                     screen.get_height() / 2),
                           align=0)
     lives = "Lives: " + str(self.lives)
     score = "Score: " + str(self.score)
     with self.ui.newcontext(ui.UIContext(font_size=40)):
         self.ui.draw_text(screen,
                           lives,
                           location=(10, screen.get_height() / 10),
                           align=-1)
         self.ui.draw_text(screen,
                           score,
                           location=(screen.get_width(),
                                     screen.get_height() / 10),
                           align=1)
Example #4
0
 def setup(self, screen):
     if self.replace == None:
         pass
     else:
         size = (75, 50)
         location = ((screen.get_width() / 2) - (size[0] / 2),
                     6 * screen.get_height() / 10)
         with self.ui.newcontext(ui.UIContext(font_size=30, len_cap=3)):
             self.ui.add_input(screen,
                               "___",
                               lambda text: self.input_text(text),
                               location=location,
                               size=size)
Example #5
0
 def update(self, screen):
     # draw stats
     time = str(self.get_time())
     lives = "Lives: " + str(self.lives)
     misses = "Misses: " + str(self.misses) + " of " + str(
         self.misses_per_life)
     score = "Score: " + str(self.score)
     with self.ui.newcontext(ui.UIContext(font_size=40)):
         self.ui.draw_text(screen,
                           lives,
                           location=(10, screen.get_height() / 10),
                           align=-1)
         self.ui.draw_text(screen,
                           misses,
                           location=(10, 2 * screen.get_height() / 10),
                           align=-1)
         self.ui.draw_text(screen,
                           score,
                           location=(screen.get_width(),
                                     screen.get_height() / 10),
                           align=1)
         self.ui.draw_text(screen,
                           time,
                           location=(screen.get_width(),
                                     2 * screen.get_height() / 10),
                           align=1)
     # draw cirles
     [pos, radius, width, rect] = self.dot
     screen.lock()
     try:
         self.dot[3] = self.ui.draw_circle(screen,
                                           location=pos,
                                           radius=radius)
         for circle in self.circles:
             [pos, radius, width, rect] = circle
             with self.ui.newcontext(ui.UIContext(line_width=circle[2])):
                 self.ui.draw_circle(screen, location=pos, radius=radius)
     finally:
         screen.unlock()
Example #6
0
    def setup(self):
        self.pos = (0, 0)
        self.rect = pygame.Rect(self.pos, (W, H))
        self.gameover = IL.ImageLoader("resources\\breakout_endpg.png")
        self.gameover_image = self.gameover.load(self.rect)

        if self.replace == None:
            pass
        else:
            size = (75, 50)
            location = ((W / 2) - (size[0] / 2), 8 * H / 10 + 30)

            with self.ui.newcontext(
                    ui.UIContext("Breakout Revisited", W, H, 0,
                                 "Comfortaa-Regular.ttf", 30, BLACK, DK_PURPLE,
                                 location, size, 0, 3, 0)):
                self.ui.add_input("___", lambda text: self.input_text(text))
Example #7
0
 def draw_high_scores(self, screen):
     scores = HighScores.high_scores
     caption = "High Scores"
     with self.ui.newcontext(ui.UIContext(font_size=40)):
         self.ui.draw_text(screen,
                           caption,
                           location=(screen.get_width() / 2,
                                     screen.get_height() / 11),
                           align=0)
     spacing = 40
     dots = "".join([" ." for i in range(spacing)])
     for key, (name, score) in sorted(scores.items()):
         txt = "".join([name, dots, str(score)])
         self.ui.draw_text(screen,
                           txt,
                           location=(screen.get_width() / 2,
                                     (key + 1) * screen.get_height() / 12),
                           align=0)
Example #8
0
import pygame
from utilities_1 import level_loader as LL
from utilities_1 import ui

# CONSTANTS

W, H = 800, 700  # Screen width and height

LEVELS = LL.LevelLoader("resources\\levels.txt").open_file()

DK_PURPLE = pygame.Color(128, 0, 255, 255)
BLACK = pygame.Color(0, 0, 0, 255)

Jules_UIContext = ui.UIContext("Breakout Revisited", W, H, 0,
                               "resources\\Comfortaa-Regular.ttf", 30, BLACK,
                               DK_PURPLE, (0, 0), (W / 10, H / 10), 0, 0, 0)

REBOUND_SOUND_FILES = {
    "boop1": "resources\\boop1.ogg",
    "beep1": "resources\\beep1.ogg",
    "bop1": "resources\\bop1.ogg"
}


def main():
    print(W, H)
    print LEVELS
    print DK_PURPLE, BLACK
    print Jules_UIContext
    print REBOUND_SOUND_FILES