Example #1
0
 def warp_player_to_player(self, from_string, to_string):
     from_player = self.player_manager.get_logged_in_by_name(from_string)
     to_player = self.player_manager.get_logged_in_by_name(to_string)
     if from_player is not None:
         if to_player is not None:
             from_protocol = self.factory.protocols[from_player.protocol]
             if from_player is not to_player:
                 warp_packet = build_packet(Packets.WARP_COMMAND,
                                            warp_command_write(t="WARP_OTHER_SHIP",
                                                               player=to_player.name.encode('utf-8')))
             else:
                 warp_packet = build_packet(Packets.WARP_COMMAND,
                                            warp_command_write(t='WARP_UP'))
             from_protocol.client_protocol.transport.write(warp_packet)
             if from_string != to_string:
                 self.protocol.send_chat_message("Warped ^yellow;%s^green; to ^yellow;%s^green;." % (from_string, to_string))
             else:
                 self.protocol.send_chat_message("Warped to ^yellow;%s^green;." % to_string)
         else:
             self.protocol.send_chat_message("No player by the name ^yellow;%s^green; found." % to_string)
             self.protocol.send_chat_message(self.warp.__doc__)
             return
     else:
         self.protocol.send_chat_message("No player by the name ^yellow;%s^green; found." % from_string)
         self.protocol.send_chat_message(self.warp.__doc__)
Example #2
0
 def warp_player_to_player(self, from_string, to_string):
     self.logger.debug(
         "Warp player-to-player command called by %s: %s to %s",
         self.protocol.player.name, from_string, to_string)
     from_player = self.player_manager.get_logged_in_by_name(from_string)
     to_player = self.player_manager.get_logged_in_by_name(to_string)
     if from_player is not None:
         if to_player is not None:
             from_protocol = self.factory.protocols[from_player.protocol]
             if from_player is not to_player:
                 warp_packet = build_packet(
                     Packets.WARP_COMMAND,
                     warp_command_write(
                         t="WARP_OTHER_SHIP",
                         player=to_player.name.encode('utf-8')))
             else:
                 warp_packet = build_packet(Packets.WARP_COMMAND,
                                            warp_command_write(t='WARP_UP'))
             from_protocol.client_protocol.transport.write(warp_packet)
         else:
             self.protocol.send_chat_message(
                 "No player by the name %s found." % to_string)
             self.protocol.send_chat_message(self.warp.__doc__)
             return
     else:
         self.protocol.send_chat_message("No player by the name %s found." %
                                         from_string)
         self.protocol.send_chat_message(self.warp.__doc__)
 def warp(self, name):
     """Warps you to a planet. Syntax: /warp [warp name]"""
     name = " ".join(name).strip().strip("\t")
     if len(name) == 0:
         warps = []
         for warp in self.planet_warps:
             if warps != "":
                 warps.append(warp[1])
         warpnames = " ".join(warps)
         self.protocol.send_chat_message("List of planet warps:\n "+warpnames)
         return
     for warp in self.planet_warps:
         if warp[1] == name:
             sector, x, y, z, planet, satellite = warp[0].split(":")
             x, y, z, planet, satellite = map(int, (x, y, z, planet, satellite))
             warp_packet = build_packet(Packets.WARP_COMMAND,
                                        warp_command_write(t="MOVE_SHIP",
                                                           sector=sector,
                                                           x=x,
                                                           y=y,
                                                           z=z,
                                                           planet=planet,
                                                           satellite=satellite))
             self.protocol.client_protocol.transport.write(warp_packet)
             warp_packet = build_packet(Packets.WARP_COMMAND,
                                        warp_command_write(t="WARP_DOWN"))
             self.protocol.client_protocol.transport.write(warp_packet)
             self.protocol.send_chat_message("Warped.")
             return
     self.protocol.send_chat_message("No warp with that name!")
 def warp_player_to_player(self, from_string, to_string):
     self.logger.debug("Warp player-to-player command called by %s: %s to %s", self.protocol.player.name,
                       from_string, to_string)
     from_player = self.player_manager.get_logged_in_by_name(from_string)
     to_player = self.player_manager.get_logged_in_by_name(to_string)
     print from_player
     print to_player
     if from_player is not None:
         if to_player is not None:
             from_protocol = self.factory.protocols[from_player.protocol]
             if from_player is not to_player:
                 warp_packet = build_packet(Packets.WARP_COMMAND,
                                            warp_command_write(t="WARP_OTHER_SHIP",
                                                               player=to_player.name.encode('utf-8')))
                 print warp_packet
             else:
                 warp_packet = build_packet(Packets.WARP_COMMAND,
                                            warp_command_write(t='WARP_UP'))
             from_protocol.client_protocol.transport.write(warp_packet)
         else:
             self.protocol.send_chat_message("No player by the name %s found." % to_string)
             self.protocol.send_chat_message(self.warp.__doc__)
             return
     else:
         self.protocol.send_chat_message("No player by the name %s found." % from_string)
         self.protocol.send_chat_message(self.warp.__doc__)
Example #5
0
 def warp_player_to_player(self, from_string, to_string):
     self.logger.debug("Warp player-to-player command called by %s: %s to %s", self.protocol.player.name,
                       from_string, to_string)
     from_player = self.player_manager.get_logged_in_by_name(from_string)
     to_player = self.player_manager.get_logged_in_by_name(to_string)
     if from_player is not None:
         if to_player is not None:
             from_protocol = self.factory.protocols[from_player.protocol]
             if from_player is not to_player:
                 self.logger.debug("target:  %s", to_player.uuid)
                 warp_packet = build_packet(Packets.PLAYER_WARP,
                                            player_warp_write(t="WARP_TO",
                                                               world_id=to_player.uuid))
             else:
                 warp_packet = build_packet(Packets.PLAYER_WARP,
                                            player_warp_write(t="WARP_TO_OWN_SHIP",
                                                               world_id=None))
             from_protocol.client_protocol.transport.write(warp_packet)
             if from_string != to_string:
                 self.protocol.send_chat_message("Warped ^yellow;%s^green; to ^yellow;%s^green;." % (from_string, to_string))
             else:
                 self.protocol.send_chat_message("Warped to ^yellow;%s^green;." % to_string)
         else:
             self.protocol.send_chat_message("No player by the name ^yellow;%s^green; found." % to_string)
             self.protocol.send_chat_message(self.warp.__doc__)
             return
     else:
         self.protocol.send_chat_message("No player by the name ^yellow;%s^green; found." % from_string)
         self.protocol.send_chat_message(self.warp.__doc__)
 def warp(self, name):
     """Warps you to a planet. Syntax: /warp [warp name]"""
     name = " ".join(name).strip().strip("\t")
     if len(name) == 0:
         warps = []
         for warp in self.planet_warps:
             if warps != "":
                 warps.append(warp[1])
         warpnames = " ".join(warps)
         self.protocol.send_chat_message("List of planet warps:\n " + warpnames)
         return
     for warp in self.planet_warps:
         if warp[1] == name:
             sector, x, y, z, planet, satellite = warp[0].split(":")
             x, y, z, planet, satellite = map(int, (x, y, z, planet, satellite))
             warp_packet = build_packet(
                 Packets.WARP_COMMAND,
                 warp_command_write(t="MOVE_SHIP", sector=sector, x=x, y=y, z=z, planet=planet, satellite=satellite),
             )
             self.protocol.client_protocol.transport.write(warp_packet)
             warp_packet = build_packet(Packets.WARP_COMMAND, warp_command_write(t="WARP_DOWN"))
             self.protocol.client_protocol.transport.write(warp_packet)
             self.protocol.send_chat_message("Warped.")
             return
     self.protocol.send_chat_message("No warp with that name!")
 def home(self, arg):
     """Warps you to your home planet.\nSyntax: /home"""
     player = self.player_manager.get_logged_in_by_name(self.protocol.player.name)
     from_protocol = self.factory.protocols[player.protocol]
     warp_packet = build_packet(Packets.WARP_COMMAND, warp_command_write(t='WARP_HOME'))
     from_protocol.client_protocol.transport.write(warp_packet)
     self.protocol.send_chat_message("^yellow;%s^green; warped to their home planet." % self.protocol.player.name)
 def on_chat_received(self, data):
     now = datetime.now()
     try:
         p = chat_received().parse(data.data)
         if p.name == 'server':
             return
         # Running a regex substitution on every chat message isn't exactly great but it'll have to do for now.
         sender = self.player_manager.get_by_name(
           str(
             re.sub('(\\^\\w+;|\\^#\\w+;|\\W)|(\\s\\s+)', '', p.name)
           )
         )
         if self.config.chattimestamps:
             p.name = '{}> <{}'.format(
                 now.strftime('%H:%M'),
                 sender.colored_name(self.config.colors)
             )
         else:
             p.name = sender.colored_name(self.config.colors)
         self.protocol.transport.write(
             build_packet(Packets.CHAT_RECEIVED, chat_received().build(p))
         )
     except AttributeError as e:
         self.logger.warning(
             'Received AttributeError in colored_name. %s', str(e)
         )
         self.protocol.transport.write(data.original_data)
     return False
Example #9
0
 def disconnect(self):
     x = build_packet(
         packets.Packets.CLIENT_DISCONNECT_REQUEST,
         packets.client_disconnect_request().build(Container(data=0))
     )
     self.transport.write(x)
     self.transport.abortConnection()
Example #10
0
    def poi(self, name):
        """Moves you and your ship to a Planet of Interest (PoI). Syntax: /poi [name] *omit [name] for list of PoI's"""
        name = " ".join(name).strip().strip("\t")
        if len(name) == 0:
            warps = []
            for warp in self.planet_warps:
                if warps != "":
                    warps.append(warp[1])
            warpnames = "^green;, ^yellow;".join(warps)
            self.protocol.send_chat_message("List of PoI's: ^yellow;" + warpnames)
            return

        on_ship = self.protocol.player.on_ship
        if not on_ship:
            self.protocol.send_chat_message("You need to be on a ship!")
            return

        for warp in self.planet_warps:
            if warp[1] == name:
                sector, x, y, z, planet, satellite = warp[0].split(":")
                x, y, z, planet, satellite = map(int, (x, y, z, planet, satellite))
                warp_packet = build_packet(
                    Packets.WARP_COMMAND,
                    warp_command_write(t="MOVE_SHIP", sector=sector, x=x, y=y, z=z, planet=planet, satellite=satellite),
                )
                self.protocol.client_protocol.transport.write(warp_packet)
                #                warp_packet = build_packet(Packets.WARP_COMMAND,
                #                                           warp_command_write(t="WARP_DOWN"))
                #                self.protocol.client_protocol.transport.write(warp_packet)
                #                self.protocol.send_chat_message("Beamed down to ^yellow;%s^green; and your ship will arrive soon." % name)
                self.protocol.send_chat_message("Warp drive engaged! Warping to ^yellow;%s^green;." % name)
                return
        self.protocol.send_chat_message("There is no PoI with that name!")
Example #11
0
    def send_chat_message(self, text, channel=0, world='', name=''):
        """
        Convenience function to send chat messages to the client. Note that this
        does *not* send messages to the server at large; broadcast should be
        used for messages to all clients, or manually constructed chat messages
        otherwise.

        :param text: Message text, may contain multiple lines.
        :param channel: The chat channel/context. 0 is global, 1 is planet.
        :param world: World
        :param name: The name to display before the message. Blank leaves no
        brackets, otherwise it will be displayed as `<name>`.
        :return: None
        """
        if '\n' in text:
            lines = text.split('\n')
            for line in lines:
                self.send_chat_message(line)
            return
        chat_data = packets.chat_received().build(
            Container(chat_channel=channel,
                      world=world,
                      client_id=0,
                      name=name,
                      message=text.encode("utf-8")))
        chat_packet = build_packet(packets.Packets.CHAT_RECEIVED, chat_data)
        self.transport.write(chat_packet)
Example #12
0
 def warp_self_to_player(self, name):
     self.logger.debug("Warp command called by %s to %s", self.protocol.player.name, name)
     name = " ".join(name)
     target_player = self.player_manager.get_logged_in_by_name(name)
     if target_player is not None:
         if target_player is not self.protocol.player:
             warp_packet = build_packet(Packets.WARP_COMMAND,
                                        warp_command_write(t="WARP_OTHER_SHIP",
                                                           player=target_player.name.encode('utf-8')))
         else:
             warp_packet = build_packet(Packets.WARP_COMMAND,
                                        warp_command_write(t='WARP_UP'))
         self.protocol.client_protocol.transport.write(warp_packet)
     else:
         self.protocol.send_chat_message("No player by the name %s found." % name)
         self.protocol.send_chat_message(self.warp.__doc__)
Example #13
0
 def beam_to_planet(self, where):
     warp_packet = build_packet(Packets.WARP_COMMAND, warp_command_write(t="WARP_DOWN"))
     self.protocol.client_protocol.transport.write(warp_packet)
     self.protocol.send_chat_message("Beamed down to ^yellow;%s^green; and your ship will arrive soon." % where)
     self.factory.broadcast_planet(
         "%s^green; beamed down to the planet" % self.protocol.player.colored_name(self.config.colors),
         planet=self.protocol.player.planet)
Example #14
0
 def connectionLost(self, reason=connectionDone):
     """
     Called as a pseudo-destructor when the connection is lost.
     :param reason: The reason for the disconnection.
     :return: None
     """
     try:
         if self.client_protocol is not None:
             x = build_packet(
                 packets.Packets.CLIENT_DISCONNECT,
                 packets.client_disconnect().build(Container(data=0)))
             if self.player is not None and self.player.logged_in:
                 self.client_disconnect(x)
             self.client_protocol.transport.write(x)
             self.client_protocol.transport.abortConnection()
     except:
         logger.error("Couldn't disconnect protocol.")
     finally:
         try:
             self.factory.protocols.pop(self.id)
         except:
             logger.info(
                 "Protocol was not in factory list. This should not happen."
             )
         finally:
             logger.info("Lost connection from IP: %s",
                         self.transport.getPeer().host)
             self.transport.abortConnection()
Example #15
0
 def spawn(self, data):
     """
     Warps your ship to spawn.
     Syntax: /spawn
     """
     for warp in self.pois:
         if warp[1] == 'spawn':
             x, y, z, planet, satellite = warp[0].split(':')
             x, y, z, planet, satellite = map(
                 int, (x, y, z, planet, satellite)
             )
             warp_packet = build_packet(
                 Packets.FLY_SHIP,
                 fly_ship_write(
                     x=x,
                     y=y,
                     z=z,
                     planet=planet,
                     satellite=satellite
                 )
             )
             self.protocol.client_protocol.transport.write(warp_packet)
             self.protocol.send_chat_message(
                 'Warp drive engaged! Warping to ^yellow;Spawn^green;.'
             )
             return
         else:
             self.protocol.send_chat_message(
                 'The spawn planet must be set first!'
             )
Example #16
0
 def reject_with_reason(self, reason):
     rejection = build_packet(
         packets.Packets.CONNECT_RESPONSE,
         packets.connect_response().build(
             Container(success=False, client_id=0, reject_reason=reason)))
     self.protocol.transport.write(rejection)
     self.protocol.transport.loseConnection()
Example #17
0
    def send_chat_message(self, text, mode='BROADCAST', channel='', name=''):
        """
        Convenience function to send chat messages to the client. Note that this
        does *not* send messages to the server at large; broadcast should be
        used for messages to all clients, or manually constructed chat messages
        otherwise.

        :param text: Message text, may contain multiple lines.
        :param channel: The chat channel/context.
        :param name: The name to display before the message. Blank leaves no
        brackets, otherwise it will be displayed as `<name>`.
        :return: None
        """
        if '\n' in text:
            lines = text.split('\n')
            for line in lines:
                self.send_chat_message(line)
            return
        if self.player is not None:
            logger.vdebug(('Calling send_chat_message from player %s on channel'
                          ' %s with mode %s with reported username of %s with'
                          ' message: %s'), self.player.name, channel, mode, name, text)
        chat_data = packets.chat_received().build(Container(mode=mode,
                                                            channel=channel,
                                                            client_id=0,
                                                            name=name,
                                                            message=text.encode("utf-8")))
        logger.vdebug("Built chat payload. Data: %s", chat_data.encode("hex"))
        chat_packet = build_packet(packets.Packets.CHAT_RECEIVED,
                                   chat_data)
        logger.vdebug("Built chat packet. Data: %s", chat_packet.encode("hex"))
        self.transport.write(chat_packet)
        logger.vdebug("Sent chat message with text: %s", text)
Example #18
0
    def send_chat_message(self, text, mode='BROADCAST', channel='', name=''):
        """
        Convenience function to send chat messages to the client. Note that this
        does *not* send messages to the server at large; broadcast should be
        used for messages to all clients, or manually constructed chat messages
        otherwise.

        :param text: Message text, may contain multiple lines.
        :param channel: The chat channel/context.
        :param name: The name to display before the message. Blank leaves no
        brackets, otherwise it will be displayed as `<name>`.
        :return: None
        """
        if '\n' in text:
            lines = text.split('\n')
            for line in lines:
                self.send_chat_message(line)
            return
        if self.player is not None:
            logger.vdebug(
                ('Calling send_chat_message from player %s on channel'
                 ' %s with mode %s with reported username of %s with'
                 ' message: %s'), self.player.name, channel, mode, name, text)
        chat_data = packets.chat_received().build(
            Container(mode=mode,
                      channel=channel,
                      client_id=0,
                      name=name,
                      message=text.encode("utf-8")))
        logger.vdebug("Built chat payload. Data: %s", chat_data.encode("hex"))
        chat_packet = build_packet(packets.Packets.CHAT_RECEIVED, chat_data)
        logger.vdebug("Built chat packet. Data: %s", chat_packet.encode("hex"))
        self.transport.write(chat_packet)
        logger.vdebug("Sent chat message with text: %s", text)
Example #19
0
    def teleport_to_own_ship(self, data):
        """
        Teleports a player to their own ship. If no source player is provided,
        we assume you mean yourself.
        Syntax: /teleport home [source player]
        """
        usage = 'Syntax: /teleport home [source player]'
        if not data:
            source = self.protocol.player.name
        else:
            source, rest = extract_name(data)
            if not self._validate_player(source):
                self.protocol.send_chat_message(usage)
                return
        source = source.lower()

        source_player = self.player_manager.get_logged_in_by_name(source)
        if source_player is None:
            self.logger.debug('Error: Player %s is not logged in.', source)
            self.protocol.send_chat_message(
                'Error: Player {} is not logged in.'.format(source)
            )
            return

        source_protocol = self.factory.protocols[source_player.protocol]
        teleport_packet = build_packet(
            Packets.PLAYER_WARP, player_warp_toalias_write(alias=2)
        )

        source_protocol.client_protocol.transport.write(teleport_packet)
Example #20
0
 def connectionLost(self, reason=connectionDone):
     """
     Called as a pseudo-destructor when the connection is lost.
     :param reason: The reason for the disconnection.
     :return: None
     """
     try:
         if self.client_protocol is not None:
             x = build_packet(packets.Packets.CLIENT_DISCONNECT_REQUEST,
                              packets.client_disconnect_request().build(Container(data=0)))
             if self.player is not None and self.player.logged_in:
                 self.client_disconnect_request(x)
             self.client_protocol.transport.write(x)
             self.client_protocol.transport.abortConnection()
     except:
         logger.error("Couldn't disconnect protocol.")
     finally:
         try:
             self.factory.protocols.pop(self.id)
         except:
             logger.info("Protocol was not in factory list. This should not happen.")
             logger.info("protocol id: %s" % self.id)
         finally:
             logger.info("Lost connection from IP: %s", self.transport.getPeer().host)
             self.transport.abortConnection()
Example #21
0
    def poi(self, name):
        """Warps your ship to a Planet of Interest (PoI).\nSyntax: /poi [name] *omit name for a list of PoI's"""
        name = " ".join(name).strip().strip("\t")
        if len(name) == 0:
            warps = []
            for warp in self.pois:
                if warps != "":
                    warps.append(warp[1])
            warpnames = "^green;, ^yellow;".join(warps)
            if warpnames == "": warpnames = "^gray;(none)^green;"
            self.protocol.send_chat_message(self.poi.__doc__)
            self.protocol.send_chat_message("List of PoI's: ^yellow;" + warpnames)
            return

        on_ship = self.protocol.player.on_ship
        if not on_ship:
            self.protocol.send_chat_message("You need to be on a ship!")
            return

        for warp in self.pois:
            if warp[1] == name:
                x, y, z, planet, satellite = warp[0].split(":")
                x, y, z, planet, satellite = map(int, (x, y, z, planet, satellite))
                warp_packet = build_packet(Packets.FLY_SHIP,
                                           fly_ship_write(x=x,
                                                          y=y,
                                                          z=z,
                                                          planet=planet,
                                                          satellite=satellite))
                self.protocol.client_protocol.transport.write(warp_packet)
                self.protocol.send_chat_message("Warp drive engaged! Warping to ^yellow;%s^green;." % name)
                return
        self.protocol.send_chat_message("There is no PoI named ^yellow;%s^green;." % name)
Example #22
0
 def warp_player_to_outpost(self, player_string):
     self.logger.debug(
         'Warp player-to-outpost command called by %s: '
         'sending %s to the outpost',
         self.protocol.player.name, player_string
     )
     player_to_send = self.player_manager.get_logged_in_by_name(
         player_string
     )
     if player_to_send is not None:
         player_protocol = self.factory.protocols[player_to_send.protocol]
         warp_packet = build_packet(
             Packets.PLAYER_WARP,
             player_warp_toworld_write(
                 world_type=WarpWorldType.UNIQUE_WORLD,
                 destination='outpost'
             )
         )
         player_protocol.client_protocol.transport.write(warp_packet)
         self.protocol.send_chat_message(
             'Warped ^yellow;{}^green; to the outpost.'.format(
                 player_string
             )
         )
     else:
         self.protocol.send_chat_message(
             'No player by the name ^yellow;{}^green; found.'.format(
                 player_string
             )
         )
         self.protocol.send_chat_message(self.warp.__doc__)
Example #23
0
    def send_chat_message(self, text, channel=0, world='', name=''):
        """
        Convenience function to send chat messages to the client. Note that this
        does *not* send messages to the server at large; broadcast should be
        used for messages to all clients, or manually constructed chat messages
        otherwise.

        :param text: Message text, may contain multiple lines.
        :param channel: The chat channel/context. 0 is global, 1 is planet.
        :param world: World
        :param name: The name to display before the message. Blank leaves no
        brackets, otherwise it will be displayed as `<name>`.
        :return: None
        """
        logger.debug("Sent chat message with text: %s", text)
        if '\n' in text:
            lines = text.split('\n')
            for line in lines:
                self.send_chat_message(line)
            return
        chat_data = packets.chat_received().build(Container(chat_channel=channel,
                                                            world=world,
                                                            client_id=0,
                                                            name=name,
                                                            message=text))
        chat_packet = build_packet(packets.Packets.CHAT_RECEIVED,
                                   chat_data)
        self.transport.write(chat_packet)
Example #24
0
 def warp_player_to_player(self, from_string, to_string):
     self.logger.debug(
         'Warp player-to-player command called by %s: %s to %s',
         self.protocol.player.name, from_string, to_string
     )
     from_player = self.player_manager.get_logged_in_by_name(from_string)
     to_player = self.player_manager.get_logged_in_by_name(to_string)
     if from_player is not None:
         if to_player is not None:
             from_protocol = self.factory.protocols[from_player.protocol]
             if from_player is not to_player:
                 self.logger.debug('target:  %s', to_player.uuid)
                 warp_packet = build_packet(
                     Packets.PLAYER_WARP,
                     player_warp_toplayer_write(uuid=to_player.uuid)
                 )
             else:
                 warp_packet = build_packet(
                     Packets.PLAYER_WARP,
                     player_warp_toalias_write(alias=WarpAliasType.SHIP)
                 )
             from_protocol.client_protocol.transport.write(warp_packet)
             if from_string != to_string:
                 self.protocol.send_chat_message(
                     'Warped ^yellow;{}^green;'
                     ' to ^yellow;{}^green;.'.format(from_string, to_string)
                 )
             else:
                 self.protocol.send_chat_message(
                     'Warped to ^yellow;{}^green;.'.format(to_string)
                 )
         else:
             self.protocol.send_chat_message(
                 'No player by the name ^yellow;{}^green; found.'.format(
                     to_string
                 )
             )
             self.protocol.send_chat_message(self.warp.__doc__)
             return
     else:
         self.protocol.send_chat_message(
             'No player by the name ^yellow;{}^green; found.'.format(
                 to_player
             )
         )
         self.protocol.send_chat_message(self.warp.__doc__)
Example #25
0
 def disconnect(self):
     logger.vdebug('Client protocol disconnect called.')
     x = build_packet(
         packets.Packets.CLIENT_DISCONNECT_REQUEST,
         packets.client_disconnect_request().build(Container(data=0))
     )
     self.transport.write(x)
     self.transport.abortConnection()
     logger.vdebug('Client protocol disconnected.')
Example #26
0
 def on_chat_received(self, data):
     try:
         p = chat_received().parse(data.data)
         sender = self.player_manager.get_logged_in_by_name(p.name)
         p.name = sender.colored_name(self.config.colors)
         self.protocol.transport.write(build_packet(Packets.CHAT_RECEIVED, chat_received().build(p)))
     except AttributeError:
         self.protocol.transport.write(data.original_data)
     return False
Example #27
0
    def goto(self, name):
        """
        Warps your ship to a previously bookmarked planet.
        Syntax: /goto [name] *omit name for a list of bookmarks
        """
        filename = os.path.join(
            'config', 'bookmarks', '{}.json'.format(self.protocol.player.uuid)
        )
        try:
            with open(filename) as f:
                self.bookmarks = json.load(f)
        except:
            self.bookmarks = []
        name = ' '.join(name).strip().strip('\t')
        if name:
            warps = []
            for warp in self.bookmarks:
                if warp:
                    warps.append(warp[1])
            warpnames = '^green;,^yellow; '.join(warps)
            if warpnames == '':
                warpnames = '^gray;(none)^green;'
            self.protocol.send_chat_message(self.goto.__doc__)
            self.protocol.send_chat_message(
                'Bookmarks: ^yellow;{}'.format(warpnames)
            )
            return

        on_ship = self.protocol.player.on_ship
        if not on_ship:
            self.protocol.send_chat_message('You need to be on a ship!')
            return

        for warp in self.bookmarks:
            if warp[1] == name:
                x, y, z, planet, satellite = map(int, warp[0].split(':'))
                warp_packet = build_packet(
                    Packets.FLY_SHIP,
                    fly_ship_write(
                        x=x,
                        y=y,
                        z=z,
                        planet=planet,
                        satellite=satellite
                    )
                )
                self.protocol.client_protocol.transport.write(warp_packet)
                self.protocol.send_chat_message(
                    'Warp drive engaged! Warping to ^yellow;{}^green;.'.format(
                        name
                    )
                )
                return
        self.protocol.send_chat_message(
            'There is no bookmark named: ^yellow;%s'.format(name)
        )
Example #28
0
 def beam_to_planet(self, where):
     warp_packet = build_packet(Packets.WARP_COMMAND,
                                warp_command_write(t="WARP_DOWN"))
     self.protocol.client_protocol.transport.write(warp_packet)
     self.protocol.send_chat_message(
         "Beamed down to ^yellow;%s^green; and your ship will arrive soon."
         % where)
     self.factory.broadcast_planet(
         "%s^green; beamed down to the planet" %
         self.protocol.player.colored_name(self.config.colors),
         planet=self.protocol.player.planet)
Example #29
0
 def on_chat_received(self, data):
     try:
         p = chat_received().parse(data.data)
         if p.name == "server":
             return
         sender = self.player_manager.get_logged_in_by_name(p.name)
         p.name = sender.colored_name(self.config.colors)
         self.protocol.transport.write(build_packet(Packets.CHAT_RECEIVED, chat_received().build(p)))
     except AttributeError as e:
         self.logger.warning("Received AttributeError in colored_name. %s", str(e))
         self.protocol.transport.write(data.original_data)
     return False
Example #30
0
 def reject_with_reason(self, reason):
     # here there be magic... ask Carrots or Teihoo about this...
     magic_sector = "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"
     unlocked_sector_magic = base64.decodestring(
         magic_sector.encode("ascii"))
     rejection = build_packet(
         packets.Packets.CONNECT_RESPONSE,
         packets.connect_response().build(
             Container(success=False, client_id=0, reject_reason=reason)) +
         unlocked_sector_magic)
     self.protocol.transport.write(rejection)
     self.protocol.transport.loseConnection()
Example #31
0
 def warp_player_to_outpost(self, player_string):
     self.logger.debug("Warp player-to-outpost command called by %s: sending %s to the outpost", self.protocol.player.name, player_string)
     player_to_send = self.player_manager.get_logged_in_by_name(player_string)
     if player_to_send is not None:
         player_protocol = self.factory.protocols[player_to_send.protocol]
         warp_packet = build_packet(Packets.PLAYER_WARP,
                                    player_warp_write(t="WARP_TO",
                                                       world_id="outpost"))
         player_protocol.client_protocol.transport.write(warp_packet)
         self.protocol.send_chat_message("Warped ^yellow;%s^green; to the outpost." % player_string)
     else:
         self.protocol.send_chat_message("No player by the name ^yellow;%s^green; found." % player_string)
         self.protocol.send_chat_message(self.warp.__doc__)
Example #32
0
 def reject_with_reason(self, reason):
     rejection = build_packet(
         packets.Packets.CONNECT_RESPONSE,
         packets.connect_response().build(
             Container(
                 success=False,
                 client_id=0,
                 reject_reason=reason
             )
         )
     )
     self.protocol.transport.write(rejection)
     self.protocol.transport.loseConnection()
Example #33
0
 def warp_player_to_player(self, from_string, to_string):
     self.logger.debug(
         'Warp player-to-player command called by %s: %s to %s',
         self.protocol.player.name, from_string, to_string)
     from_player = self.player_manager.get_logged_in_by_name(from_string)
     to_player = self.player_manager.get_logged_in_by_name(to_string)
     if from_player is not None:
         if to_player is not None:
             from_protocol = self.factory.protocols[from_player.protocol]
             if from_player is not to_player:
                 self.logger.debug('target:  %s', to_player.uuid)
                 warp_packet = build_packet(
                     Packets.PLAYER_WARP,
                     player_warp_toplayer_write(uuid=to_player.uuid))
             else:
                 warp_packet = build_packet(
                     Packets.PLAYER_WARP,
                     player_warp_toalias_write(alias=WarpAliasType.SHIP))
             from_protocol.client_protocol.transport.write(warp_packet)
             if from_string != to_string:
                 self.protocol.send_chat_message(
                     'Warped ^yellow;{}^green;'
                     ' to ^yellow;{}^green;.'.format(
                         from_string, to_string))
             else:
                 self.protocol.send_chat_message(
                     'Warped to ^yellow;{}^green;.'.format(to_string))
         else:
             self.protocol.send_chat_message(
                 'No player by the name ^yellow;{}^green; found.'.format(
                     to_string))
             self.protocol.send_chat_message(self.warp.__doc__)
             return
     else:
         self.protocol.send_chat_message(
             'No player by the name ^yellow;{}^green; found.'.format(
                 to_player))
         self.protocol.send_chat_message(self.warp.__doc__)
Example #34
0
 def reject_with_reason(self, reason):
     # here there be magic... ask Carrots or Teihoo about this...
     magic_sector = "AQAAAAwAAAAy+gofAAX14QD/Z2mAAJiWgAUFYWxwaGEMQWxwaGEgU2VjdG9yAAAAELIfhbMFQWxwaGEHAgt0aHJlYXRMZXZlbAYCBAIEAg51bmxvY2tlZEJpb21lcwYHBQRhcmlkBQZkZXNlcnQFBmZvcmVzdAUEc25vdwUEbW9vbgUGYmFycmVuBQ1hc3Rlcm9pZGZpZWxkBwcCaWQFBWFscGhhBG5hbWUFDEFscGhhIFNlY3RvcgpzZWN0b3JTZWVkBISWofyWZgxzZWN0b3JTeW1ib2wFFy9jZWxlc3RpYWwvc2VjdG9yLzEucG5nCGh1ZVNoaWZ0BDsGcHJlZml4BQVBbHBoYQ93b3JsZFBhcmFtZXRlcnMHAgt0aHJlYXRMZXZlbAYCBAIEAg51bmxvY2tlZEJpb21lcwYHBQRhcmlkBQZkZXNlcnQFBmZvcmVzdAUEc25vdwUEbW9vbgUGYmFycmVuBQ1hc3Rlcm9pZGZpZWxkBGJldGELQmV0YSBTZWN0b3IAAADUWh1fvwRCZXRhBwILdGhyZWF0TGV2ZWwGAgQEBAQOdW5sb2NrZWRCaW9tZXMGCQUEYXJpZAUGZGVzZXJ0BQhzYXZhbm5haAUGZm9yZXN0BQRzbm93BQRtb29uBQZqdW5nbGUFBmJhcnJlbgUNYXN0ZXJvaWRmaWVsZAcHAmlkBQRiZXRhBG5hbWUFC0JldGEgU2VjdG9yCnNlY3RvclNlZWQEtYuh6v5+DHNlY3RvclN5bWJvbAUXL2NlbGVzdGlhbC9zZWN0b3IvMi5wbmcIaHVlU2hpZnQEAAZwcmVmaXgFBEJldGEPd29ybGRQYXJhbWV0ZXJzBwILdGhyZWF0TGV2ZWwGAgQEBAQOdW5sb2NrZWRCaW9tZXMGCQUEYXJpZAUGZGVzZXJ0BQhzYXZhbm5haAUGZm9yZXN0BQRzbm93BQRtb29uBQZqdW5nbGUFBmJhcnJlbgUNYXN0ZXJvaWRmaWVsZAVnYW1tYQxHYW1tYSBTZWN0b3IAAADMTMw79wVHYW1tYQcCC3RocmVhdExldmVsBgIEBgQGDnVubG9ja2VkQmlvbWVzBgoFBGFyaWQFBmRlc2VydAUIc2F2YW5uYWgFBmZvcmVzdAUEc25vdwUEbW9vbgUGanVuZ2xlBQpncmFzc2xhbmRzBQZiYXJyZW4FDWFzdGVyb2lkZmllbGQHBwJpZAUFZ2FtbWEEbmFtZQUMR2FtbWEgU2VjdG9yCnNlY3RvclNlZWQEs4nM4e9uDHNlY3RvclN5bWJvbAUXL2NlbGVzdGlhbC9zZWN0b3IvMy5wbmcIaHVlU2hpZnQEPAZwcmVmaXgFBUdhbW1hD3dvcmxkUGFyYW1ldGVycwcCC3RocmVhdExldmVsBgIEBgQGDnVubG9ja2VkQmlvbWVzBgoFBGFyaWQFBmRlc2VydAUIc2F2YW5uYWgFBmZvcmVzdAUEc25vdwUEbW9vbgUGanVuZ2xlBQpncmFzc2xhbmRzBQZiYXJyZW4FDWFzdGVyb2lkZmllbGQFZGVsdGEMRGVsdGEgU2VjdG9yAAAA1Ooj2GcFRGVsdGEHAgt0aHJlYXRMZXZlbAYCBAgECA51bmxvY2tlZEJpb21lcwYOBQRhcmlkBQZkZXNlcnQFCHNhdmFubmFoBQZmb3Jlc3QFBHNub3cFBG1vb24FBmp1bmdsZQUKZ3Jhc3NsYW5kcwUFbWFnbWEFCXRlbnRhY2xlcwUGdHVuZHJhBQh2b2xjYW5pYwUGYmFycmVuBQ1hc3Rlcm9pZGZpZWxkBwcCaWQFBWRlbHRhBG5hbWUFDERlbHRhIFNlY3RvcgpzZWN0b3JTZWVkBLWdop7hTgxzZWN0b3JTeW1ib2wFFy9jZWxlc3RpYWwvc2VjdG9yLzQucG5nCGh1ZVNoaWZ0BHgGcHJlZml4BQVEZWx0YQ93b3JsZFBhcmFtZXRlcnMHAgt0aHJlYXRMZXZlbAYCBAgECA51bmxvY2tlZEJpb21lcwYOBQRhcmlkBQZkZXNlcnQFCHNhdmFubmFoBQZmb3Jlc3QFBHNub3cFBG1vb24FBmp1bmdsZQUKZ3Jhc3NsYW5kcwUFbWFnbWEFCXRlbnRhY2xlcwUGdHVuZHJhBQh2b2xjYW5pYwUGYmFycmVuBQ1hc3Rlcm9pZGZpZWxkB3NlY3RvcngIWCBTZWN0b3IAAABjhzJHNwFYBwILdGhyZWF0TGV2ZWwGAgQKBBQOdW5sb2NrZWRCaW9tZXMGDgUEYXJpZAUGZGVzZXJ0BQhzYXZhbm5haAUGZm9yZXN0BQRzbm93BQRtb29uBQZqdW5nbGUFCmdyYXNzbGFuZHMFBW1hZ21hBQl0ZW50YWNsZXMFBnR1bmRyYQUIdm9sY2FuaWMFBmJhcnJlbgUNYXN0ZXJvaWRmaWVsZAcIAmlkBQdzZWN0b3J4BG5hbWUFCFggU2VjdG9yCnNlY3RvclNlZWQEmPDzkpxuDHNlY3RvclN5bWJvbAUXL2NlbGVzdGlhbC9zZWN0b3IveC5wbmcIaHVlU2hpZnQEgTQIcHZwRm9yY2UDAQZwcmVmaXgFAVgPd29ybGRQYXJhbWV0ZXJzBwILdGhyZWF0TGV2ZWwGAgQKBBQOdW5sb2NrZWRCaW9tZXMGDgUEYXJpZAUGZGVzZXJ0BQhzYXZhbm5haAUGZm9yZXN0BQRzbm93BQRtb29uBQZqdW5nbGUFCmdyYXNzbGFuZHMFBW1hZ21hBQl0ZW50YWNsZXMFBnR1bmRyYQUIdm9sY2FuaWMFBmJhcnJlbgUNYXN0ZXJvaWRmaWVsZA=="
     unlocked_sector_magic = base64.decodestring(magic_sector.encode("ascii"))
     rejection = build_packet(
         packets.Packets.CONNECT_FAILURE,
         packets.connect_failure().build(
             Container(
                 reject_reason=reason
             )
         ) + unlocked_sector_magic
     )
     self.protocol.transport.write(rejection)
     self.protocol.transport.loseConnection()
Example #35
0
    def poi(self, name):
        """
        Warps your ship to a Planet of Interest (PoI).
        Syntax: /poi [name] *omit name for a list of PoI's
        """
        name = ' '.join(name).strip().strip('\t')
        if not name:
            warps = [warp[1] for warp in self.pois]
            warpnames = '^green;, ^yellow;'.join(warps)
            if not warpnames:
                warpnames = '^gray;(none)^green;'

            self.protocol.send_chat_message(self.poi.__doc__)
            self.protocol.send_chat_message(
                "List of PoI's: ^yellow;{}".format(warpnames)
            )
            return

        on_ship = self.protocol.player.on_ship
        if not on_ship:
            self.protocol.send_chat_message('You need to be on a ship!')
            return

        for warp in self.pois:
            if warp[1] == name:
                x, y, z, planet, satellite = warp[0].split(':')
                x, y, z, planet, satellite = map(
                    int, (x, y, z, planet, satellite)
                )
                warp_packet = build_packet(
                    Packets.FLY_SHIP,
                    fly_ship_write(
                        x=x,
                        y=y,
                        z=z,
                        planet=planet,
                        satellite=satellite
                    )
                )
                self.protocol.client_protocol.transport.write(warp_packet)
                self.protocol.send_chat_message(
                    'Warp drive engaged! Warping to ^yellow;{}^green;.'.format(
                        name
                    )
                )
                return
        self.protocol.send_chat_message(
            'There is no PoI named ^yellow;{}^green;.', name
        )
Example #36
0
 def on_chat_received(self, data):
     try:
         p = chat_received().parse(data.data)
         if p.name == "server":
             return
         sender = self.player_manager.get_logged_in_by_name(p.name)
         p.name = sender.colored_name(self.config.colors)
         self.protocol.transport.write(
             build_packet(Packets.CHAT_RECEIVED,
                          chat_received().build(p)))
     except AttributeError as e:
         self.logger.warning("Received AttributeError in colored_name. %s",
                             str(e))
         self.protocol.transport.write(data.original_data)
     return False
Example #37
0
 def connectionLost(self, reason=connectionDone):
     """
     Called as a pseudo-destructor when the connection is lost.
     :param reason: The reason for the disconnection.
     :return: None
     """
     try:
         logger.vdebug('Trying to disconnect protocol from factory')
         if self.client_protocol is not None:
             logger.vdebug('The client_protocol is not None')
             x = build_packet(
                 packets.Packets.CLIENT_DISCONNECT_REQUEST,
                 packets.client_disconnect_request().build(
                     Container(data=0)
                 )
             )
             logger.vdebug('Disconnect packet has been built')
             try:
                 if self.player is not None and self.player.logged_in:
                     logger.vdebug('Player not none and is still logged in')
                     self.client_disconnect_request(x)
                     logger.vdebug('Client disconnect requested')
             except:
                 logger.error('Couldn\'t complete disconnect request.')
             finally:
                 self.client_protocol.transport.write(x)
                 logger.vdebug('Kill packet written to transport protocol')
                 self.client_protocol.transport.abortConnection()
                 logger.vdebug('connection aborted')
                 self.player.logged_in = 0
                 logger.vdebug('Player status forced to logged_in=0')
     except:
         logger.error('Couldn\'t disconnect protocol.')
     finally:
         try:
             self.factory.protocols.pop(self.id)
         except:
             logger.warning(
                 'Protocol was not in factory list. This should not happen.'
             )
             logger.info('protocol id: %s' % self.id)
         finally:
             logger.info(
                 'Lost connection from IP: %s',
                 self.transport.getPeer().host
             )
             logger.vdebug('Connection aborted')
             self.transport.abortConnection()
Example #38
0
 def on_chat_received(self, data):
     now = datetime.now()
     try:
         p = chat_received().parse(data.data)
         if p.name == "server":
             return
         sender = self.player_manager.get_by_org_name(str(p.name))
         if self.config.chattimestamps:
             p.name = now.strftime("%H:%M") + "> <" + sender.colored_name(self.config.colors)
         else:
             p.name = sender.colored_name(self.config.colors)
         self.protocol.transport.write(build_packet(Packets.CHAT_RECEIVED, chat_received().build(p)))
     except AttributeError as e:
         self.logger.warning("Received AttributeError in colored_name. %s", str(e))
         self.protocol.transport.write(data.original_data)
     return False
Example #39
0
 def on_chat_received(self, data):
     now = datetime.now()
     try:
         p = chat_received().parse(data.data)
         if p.name == "server":
             return
         sender = self.player_manager.get_by_org_name(str(p.name))
         if self.config.chattimestamps:
             p.name = now.strftime("%H:%M") + "> <" + sender.colored_name(self.config.colors)
         else:
             p.name = sender.colored_name(self.config.colors)
         self.protocol.transport.write(build_packet(Packets.CHAT_RECEIVED, chat_received().build(p)))
     except AttributeError as e:
         self.logger.warning("Received AttributeError in colored_name. %s", str(e))
         self.protocol.transport.write(data.original_data)
     return False
Example #40
0
    def teleport_to_player(self, data):
        """Teleports a player to another player's location. If no source player is provided, we assume you mean yourself.\nSyntax: /teleport [player] (destination player) [source player]"""
        usage = 'Syntax: /teleport [player] (destination player) [source player]'
        if not data:
            self.protocol.send_chat_message(self.teleport_to_player.__doc__)
            return

        destination, rest = extract_name(data)
        if not self._validate_player(destination):
            self.protocol.send_chat_message(usage)
            return
        destination = destination.lower()

        if not rest:
            source = self.protocol.player.name
            source = source.lower()
        else:
            source, rest = extract_name(rest)
            if not self._validate_player(source):
                self.protocol.send_chat_message(usage)
                return
            source = source.lower()

        if source == destination:
            self.logger.debug("Error: player is teleporting to self.")
            self.protocol.send_chat_message("Why are you trying to teleport to yourself? That seems illogical, captain.")
            return

        destination_player = self.player_manager.get_logged_in_by_name(destination)
        if destination_player is None:
            self.logger.debug("Error: Player %s is not logged in.", destination)
            self.protocol.send_chat_message("Error: Player %s is not logged in." % (destination, ))
            return

        source_player = self.player_manager.get_logged_in_by_name(source)
        if source_player is None:
            self.logger.debug("Error: Player %s is not logged in.", source)
            self.protocol.send_chat_message("Error: Player %s is not logged in." % (source, ))
            return

        source_protocol = self.factory.protocols[source_player.protocol]
        teleport_packet = build_packet(Packets.PLAYER_WARP, player_warp_toplayer_write(uuid=destination_player.uuid))

        source_protocol.client_protocol.transport.write(teleport_packet)

        self.logger.debug("Teleport command called by %s. Teleporting %s to %s", self.protocol.player.name, source, destination)
        self.protocol.send_chat_message("Teleported ^yellow;%s^green; to ^yellow;%s^green;." % (source, destination))
Example #41
0
    def connectionLost(self, reason=connectionDone):
        """
        Called as a pseudo-destructor when the connection is lost.
        :param reason: The reason for the disconnection.
        :return: None
        """
        try:
            x = build_packet(packets.Packets.CLIENT_DISCONNECT,
                             packets.client_disconnect().build(Container(data=0)))

            if self.player and self.player.logged_in:
                self.client_disconnect(x)
            self.client_protocol.transport.write(x)
        except:
            logger.error("Couldn't disconnect protocol.")
        finally:
            self.die()
Example #42
0
 def spawn(self, data):
     """Warps your ship to spawn.\nSyntax: /spawn"""
     for warp in self.pois:
         if warp[1] == 'spawn':
             x, y, z, planet, satellite = warp[0].split(":")
             x, y, z, planet, satellite = map(int, (x, y, z, planet, satellite))
             warp_packet = build_packet(Packets.FLY_SHIP,
                                        fly_ship_write(x=x,
                                                       y=y,
                                                       z=z,
                                                       planet=planet,
                                                       satellite=satellite))
             self.protocol.client_protocol.transport.write(warp_packet)
             self.protocol.send_chat_message("Warp drive engaged! Warping to ^yellow;%s^green;." % 'Spawn')
             return
         else:
             self.protocol.send_chat_message("The spawn planet must be set first!")
Example #43
0
    def goto(self, name):
        """Warps your ship to a previously bookmarked planet.\nSyntax: /goto [name] *omit name for a list of bookmarks"""
        filename = "./config/bookmarks/" + self.protocol.player.uuid + ".json"
        try:
            with open(filename) as f:
                self.bookmarks = json.load(f)
        except:
            self.bookmarks = []
        name = " ".join(name).strip().strip("\t")
        if len(name) == 0:
            warps = []
            for warp in self.bookmarks:
                if warps != "":
                    warps.append(warp[1])
            warpnames = "^green;,^yellow; ".join(warps)
            if warpnames == "": warpnames = "^gray;(none)^green;"
            self.protocol.send_chat_message(self.goto.__doc__)
            self.protocol.send_chat_message("Bookmarks: ^yellow;" + warpnames)
            return

        on_ship = self.protocol.player.on_ship
        if not on_ship:
            self.protocol.send_chat_message("You need to be on a ship!")
            return

        for warp in self.bookmarks:
            if warp[1] == name:
                sector, x, y, z, planet, satellite = warp[0].split(":")
                x, y, z, planet, satellite = map(int,
                                                 (x, y, z, planet, satellite))
                warp_packet = build_packet(
                    Packets.WARP_COMMAND,
                    warp_command_write(t="MOVE_SHIP",
                                       sector=sector,
                                       x=x,
                                       y=y,
                                       z=z,
                                       planet=planet,
                                       satellite=satellite))
                self.protocol.client_protocol.transport.write(warp_packet)
                self.protocol.send_chat_message(
                    "Warp drive engaged! Warping to ^yellow;%s^green;." % name)
                return
        self.protocol.send_chat_message(
            "There is no bookmark named: ^yellow;%s" % name)
Example #44
0
 def reject_with_reason(self, reason):
     # here there be magic... ask Carrots or Teihoo about this...
     magic_sector = (
         'AQAAAAwAAAAy+gofAAX14QD/Z2mAAJiWgAUFYWxwaGEMQWxwaGEgU2VjdG9yAAAAE'
         'LIfhbMFQWxwaGEHAgt0aHJlYXRMZXZlbAYCBAIEAg51bmxvY2tlZEJpb21lcwYHBQ'
         'RhcmlkBQZkZXNlcnQFBmZvcmVzdAUEc25vdwUEbW9vbgUGYmFycmVuBQ1hc3Rlcm9'
         'pZGZpZWxkBwcCaWQFBWFscGhhBG5hbWUFDEFscGhhIFNlY3RvcgpzZWN0b3JTZWVk'
         'BISWofyWZgxzZWN0b3JTeW1ib2wFFy9jZWxlc3RpYWwvc2VjdG9yLzEucG5nCGh1Z'
         'VNoaWZ0BDsGcHJlZml4BQVBbHBoYQ93b3JsZFBhcmFtZXRlcnMHAgt0aHJlYXRMZX'
         'ZlbAYCBAIEAg51bmxvY2tlZEJpb21lcwYHBQRhcmlkBQZkZXNlcnQFBmZvcmVzdAU'
         'Ec25vdwUEbW9vbgUGYmFycmVuBQ1hc3Rlcm9pZGZpZWxkBGJldGELQmV0YSBTZWN0'
         'b3IAAADUWh1fvwRCZXRhBwILdGhyZWF0TGV2ZWwGAgQEBAQOdW5sb2NrZWRCaW9tZ'
         'XMGCQUEYXJpZAUGZGVzZXJ0BQhzYXZhbm5haAUGZm9yZXN0BQRzbm93BQRtb29uBQ'
         'ZqdW5nbGUFBmJhcnJlbgUNYXN0ZXJvaWRmaWVsZAcHAmlkBQRiZXRhBG5hbWUFC0J'
         'ldGEgU2VjdG9yCnNlY3RvclNlZWQEtYuh6v5+DHNlY3RvclN5bWJvbAUXL2NlbGVz'
         'dGlhbC9zZWN0b3IvMi5wbmcIaHVlU2hpZnQEAAZwcmVmaXgFBEJldGEPd29ybGRQY'
         'XJhbWV0ZXJzBwILdGhyZWF0TGV2ZWwGAgQEBAQOdW5sb2NrZWRCaW9tZXMGCQUEYX'
         'JpZAUGZGVzZXJ0BQhzYXZhbm5haAUGZm9yZXN0BQRzbm93BQRtb29uBQZqdW5nbGU'
         'FBmJhcnJlbgUNYXN0ZXJvaWRmaWVsZAVnYW1tYQxHYW1tYSBTZWN0b3IAAADMTMw7'
         '9wVHYW1tYQcCC3RocmVhdExldmVsBgIEBgQGDnVubG9ja2VkQmlvbWVzBgoFBGFya'
         'WQFBmRlc2VydAUIc2F2YW5uYWgFBmZvcmVzdAUEc25vdwUEbW9vbgUGanVuZ2xlBQ'
         'pncmFzc2xhbmRzBQZiYXJyZW4FDWFzdGVyb2lkZmllbGQHBwJpZAUFZ2FtbWEEbmF'
         'tZQUMR2FtbWEgU2VjdG9yCnNlY3RvclNlZWQEs4nM4e9uDHNlY3RvclN5bWJvbAUX'
         'L2NlbGVzdGlhbC9zZWN0b3IvMy5wbmcIaHVlU2hpZnQEPAZwcmVmaXgFBUdhbW1hD'
         '3dvcmxkUGFyYW1ldGVycwcCC3RocmVhdExldmVsBgIEBgQGDnVubG9ja2VkQmlvbW'
         'VzBgoFBGFyaWQFBmRlc2VydAUIc2F2YW5uYWgFBmZvcmVzdAUEc25vdwUEbW9vbgU'
         'GanVuZ2xlBQpncmFzc2xhbmRzBQZiYXJyZW4FDWFzdGVyb2lkZmllbGQFZGVsdGEM'
         'RGVsdGEgU2VjdG9yAAAA1Ooj2GcFRGVsdGEHAgt0aHJlYXRMZXZlbAYCBAgECA51b'
         'mxvY2tlZEJpb21lcwYOBQRhcmlkBQZkZXNlcnQFCHNhdmFubmFoBQZmb3Jlc3QFBH'
         'Nub3cFBG1vb24FBmp1bmdsZQUKZ3Jhc3NsYW5kcwUFbWFnbWEFCXRlbnRhY2xlcwU'
         'GdHVuZHJhBQh2b2xjYW5pYwUGYmFycmVuBQ1hc3Rlcm9pZGZpZWxkBwcCaWQFBWRl'
         'bHRhBG5hbWUFDERlbHRhIFNlY3RvcgpzZWN0b3JTZWVkBLWdop7hTgxzZWN0b3JTe'
         'W1ib2wFFy9jZWxlc3RpYWwvc2VjdG9yLzQucG5nCGh1ZVNoaWZ0BHgGcHJlZml4BQ'
         'VEZWx0YQ93b3JsZFBhcmFtZXRlcnMHAgt0aHJlYXRMZXZlbAYCBAgECA51bmxvY2t'
         '==')
     unlocked_sector_magic = base64.decodestring(
         magic_sector.encode('ascii'))
     rejection = build_packet(
         packets.Packets.CONNECT_FAILURE,
         packets.connect_failure().build(Container(reject_reason=reason)) +
         unlocked_sector_magic)
     self.protocol.transport.write(rejection)
     self.protocol.transport.loseConnection()
Example #45
0
    def poi(self, name):
        """Moves you and your ship to a Planet of Interest (PoI). Syntax: /poi <PoI name> or /poi for list of PoI's"""
        name = " ".join(name).strip().strip("\t")
        if len(name) == 0:
            warps = []
            for warp in self.planet_warps:
                if warps != "":
                    warps.append(warp[1])
            warpnames = "^shadow,green;, ^shadow,yellow;".join(warps)
            self.protocol.send_chat_message("List of PoI's: ^shadow,yellow;" +
                                            warpnames)
            return

        on_ship = self.protocol.player.on_ship
        if not on_ship:
            self.protocol.send_chat_message("You need to be on a ship!")
            return

        for warp in self.planet_warps:
            if warp[1] == name:
                sector, x, y, z, planet, satellite = warp[0].split(":")
                x, y, z, planet, satellite = map(int,
                                                 (x, y, z, planet, satellite))
                warp_packet = build_packet(
                    Packets.WARP_COMMAND,
                    warp_command_write(t="MOVE_SHIP",
                                       sector=sector,
                                       x=x,
                                       y=y,
                                       z=z,
                                       planet=planet,
                                       satellite=satellite))
                self.protocol.client_protocol.transport.write(warp_packet)
                #                warp_packet = build_packet(Packets.WARP_COMMAND,
                #                                           warp_command_write(t="WARP_DOWN"))
                #                self.protocol.client_protocol.transport.write(warp_packet)
                #                self.protocol.send_chat_message("Beamed down to ^shadow,yellow;%s^shadow,green; and your ship will arrive soon." % name)
                self.protocol.send_chat_message(
                    "Warp drive engaged! Warping to ^shadow,yellow;%s^shadow,green;."
                    % name)
                return
        self.protocol.send_chat_message("There is no PoI with that name!")
Example #46
0
    def poi(self, name):
        """Warps your ship to a Planet of Interest (PoI).\nSyntax: /poi [name] *omit name for a list of PoI's"""
        name = " ".join(name).strip().strip("\t")
        if len(name) == 0:
            warps = []
            for warp in self.pois:
                if warps != "":
                    warps.append(warp[1])
            warpnames = "^green;, ^yellow;".join(warps)
            if warpnames == "": warpnames = "^gray;(none)^green;"
            self.protocol.send_chat_message(self.poi.__doc__)
            self.protocol.send_chat_message("List of PoI's: ^yellow;" +
                                            warpnames)
            return

        on_ship = self.protocol.player.on_ship
        if not on_ship:
            self.protocol.send_chat_message("You need to be on a ship!")
            return

        for warp in self.pois:
            if warp[1] == name:
                sector, x, y, z, planet, satellite = warp[0].split(":")
                x, y, z, planet, satellite = map(int,
                                                 (x, y, z, planet, satellite))
                warp_packet = build_packet(
                    Packets.WARP_COMMAND,
                    warp_command_write(t="MOVE_SHIP",
                                       sector=sector,
                                       x=x,
                                       y=y,
                                       z=z,
                                       planet=planet,
                                       satellite=satellite))
                self.protocol.client_protocol.transport.write(warp_packet)
                self.protocol.send_chat_message(
                    "Warp drive engaged! Warping to ^yellow;%s^green;." % name)
                #reactor.callLater(1, self.beam_to_planet, name)  # enable this for 1s delayed warping of a player
                return
        self.protocol.send_chat_message(
            "There is no PoI named ^yellow;%s^green;." % name)
Example #47
0
    def poi(self, name):
        """
        Warps your ship to a Planet of Interest (PoI).
        Syntax: /poi [name] *omit name for a list of PoI's
        """
        name = ' '.join(name).strip().strip('\t')
        if not name:
            warps = [warp[1] for warp in self.pois]
            warpnames = '^green;, ^yellow;'.join(warps)
            if not warpnames:
                warpnames = '^gray;(none)^green;'

            self.protocol.send_chat_message(self.poi.__doc__)
            self.protocol.send_chat_message(
                "List of PoI's: ^yellow;{}".format(warpnames))
            return

        on_ship = self.protocol.player.on_ship
        if not on_ship:
            self.protocol.send_chat_message('You need to be on a ship!')
            return

        for warp in self.pois:
            if warp[1] == name:
                x, y, z, planet, satellite = warp[0].split(':')
                x, y, z, planet, satellite = map(int,
                                                 (x, y, z, planet, satellite))
                warp_packet = build_packet(
                    Packets.FLY_SHIP,
                    fly_ship_write(x=x,
                                   y=y,
                                   z=z,
                                   planet=planet,
                                   satellite=satellite))
                self.protocol.client_protocol.transport.write(warp_packet)
                self.protocol.send_chat_message(
                    'Warp drive engaged! Warping to ^yellow;{}^green;.'.format(
                        name))
                return
        self.protocol.send_chat_message(
            'There is no PoI named ^yellow;{}^green;.', name)
Example #48
0
 def warp_player_to_outpost(self, player_string):
     self.logger.debug(
         'Warp player-to-outpost command called by %s: '
         'sending %s to the outpost', self.protocol.player.name,
         player_string)
     player_to_send = self.player_manager.get_logged_in_by_name(
         player_string)
     if player_to_send is not None:
         player_protocol = self.factory.protocols[player_to_send.protocol]
         warp_packet = build_packet(
             Packets.PLAYER_WARP,
             player_warp_toworld_write(
                 world_type=WarpWorldType.UNIQUE_WORLD,
                 destination='outpost'))
         player_protocol.client_protocol.transport.write(warp_packet)
         self.protocol.send_chat_message(
             'Warped ^yellow;{}^green; to the outpost.'.format(
                 player_string))
     else:
         self.protocol.send_chat_message(
             'No player by the name ^yellow;{}^green; found.'.format(
                 player_string))
         self.protocol.send_chat_message(self.warp.__doc__)
Example #49
0
    def teleport_to_player(self, data):
        """
        Teleports a player to another player's location. If no source player
        is provided, we assume you mean yourself.
        Syntax: /teleport [player] (destination player) [source player]
        """
        usage = (
            'Syntax: /teleport [player] (destination player) [source player]'
        )
        if not data:
            self.protocol.send_chat_message(self.teleport_to_player.__doc__)
            return

        destination, rest = extract_name(data)
        if not self._validate_player(destination):
            self.protocol.send_chat_message(usage)
            return
        destination = destination.lower()

        if not rest:
            source = self.protocol.player.name
            source = source.lower()
        else:
            source, rest = extract_name(rest)
            if not self._validate_player(source):
                self.protocol.send_chat_message(usage)
                return
            source = source.lower()

        if source == destination:
            self.logger.debug('Error: player is teleporting to self.')
            self.protocol.send_chat_message(
                'Why are you trying to teleport to yourself? '
                'That seems illogical, captain.'
            )
            return

        destination_player = self.player_manager.get_logged_in_by_name(
            destination
        )
        if destination_player is None:
            self.logger.debug(
                'Error: Player %s is not logged in.', destination
            )
            self.protocol.send_chat_message(
                'Error: Player {} is not logged in.'.format(destination)
            )
            return

        source_player = self.player_manager.get_logged_in_by_name(source)
        if source_player is None:
            self.logger.debug('Error: Player %s is not logged in.', source)
            self.protocol.send_chat_message(
                'Error: Player {} is not logged in.'.format(source)
            )
            return

        source_protocol = self.factory.protocols[source_player.protocol]
        teleport_packet = build_packet(
            Packets.PLAYER_WARP,
            player_warp_toplayer_write(uuid=destination_player.uuid)
        )

        source_protocol.client_protocol.transport.write(teleport_packet)

        self.logger.debug(
            'Teleport command called by %s. Teleporting %s to %s',
            self.protocol.player.name, source, destination
        )
        self.protocol.send_chat_message(
            'Teleported ^yellow;{}^green; to ^yellow;{}^green;.'.format(
                source, destination
            )
        )
Example #50
0
    def teleport_to_ship(self, data):
        """
        Teleports a player to another player's ship. If no source player is
        provided, we assume you mean yourself.
        Syntax: /teleport ship (destination player) [source player]
        """
        usage = 'Syntax: /teleport ship (destination player) [source player]'
        if not data:
            self.protocol.send_chat_message(self.teleport_to_ship.__doc__)
            return

        destination, rest = extract_name(data)
        if not self._validate_player(destination):
            self.protocol.send_chat_message(usage)
            return
        destination = destination.lower()

        if not rest:
            source = self.protocol.player.name
            source = source.lower()
        else:
            source, rest = extract_name(rest)
            if not self._validate_player(source):
                self.protocol.send_chat_message(usage)
                return
            source = source.lower()

        if source == destination:
            self.teleport_to_own_ship(None)
            return

        destination_player = self.player_manager.get_logged_in_by_name(
            destination)
        if destination_player is None:
            self.logger.debug('Error: Player %s is not logged in.',
                              destination)
            self.protocol.send_chat_message(
                'Error: Player {} is not logged in.'.format(destination))
            return

        source_player = self.player_manager.get_logged_in_by_name(source)
        if source_player is None:
            self.logger.debug('Error: Player %s is not logged in.', source)
            self.protocol.send_chat_message(
                'Error: Player {} is not logged in.'.format(source))
            return

        source_protocol = self.factory.protocols[source_player.protocol]
        teleport_packet = build_packet(
            Packets.PLAYER_WARP,
            player_warp_toplayerworld_write(
                destination=destination_player.uuid))

        source_protocol.client_protocol.transport.write(teleport_packet)

        self.logger.debug(
            "Teleport command called by %s. Teleporting %s to %s's ship",
            self.protocol.player.name, source, destination)
        self.protocol.send_chat_message(
            "Teleported ^green;{}^yellow; to ^green;{}^yellow;'s ship.".format(
                source, destination))