Example #1
0
            if (random.randint(1, 1000)) > chance_of_loot * 10:
                minstat = round(num * luck_multiply)
                maxstat = round(5 + int(num * 1.5) * luck_multiply)

                item = await self.bot.create_random_item(
                    minstat=(minstat if minstat > 0 else 1)
                    if minstat < 35 else 35,
                    maxstat=(maxstat if maxstat > 0 else 1)
                    if maxstat < 35 else 35,
                    minvalue=round(num * luck_multiply),
                    maxvalue=round(num * 50 * luck_multiply),
                    owner=ctx.author,
                )

            else:
                item = items.get_item()
                await conn.execute(
                    'INSERT INTO loot ("name", "value", "user") VALUES ($1, $2, $3);',
                    item["name"],
                    item["value"],
                    ctx.author.id,
                )

            if (guild := ctx.character_data["guild"]):
                await conn.execute(
                    'UPDATE guild SET "money"="money"+$1 WHERE "id"=$2;',
                    int(gold / 10),
                    guild,
                )

            await conn.execute(
Example #2
0
    async def status(self, ctx):
        _("""Checks your adventure status.""")
        num, time, done = ctx.adventure_data

        if not done:
            return await ctx.send(
                _("""\
You are currently on an adventure with difficulty `{difficulty}`.
Time until it completes: `{time_left}`
Adventure name: `{adventure}`""").format(
                    difficulty=num,
                    time_left=time,
                    adventure=self.bot.config.adventure_names[num],
                ))

        sword, shield = await self.bot.get_equipped_items_for(ctx.author)
        sword, shield = await self.bot.generate_stats(
            ctx.author,
            sword["damage"] if sword else 0,
            shield["armor"] if shield else 0,
            classes=ctx.character_data["class"],
            race=ctx.character_data["race"],
        )

        luck_booster = await self.bot.get_booster(ctx.author, "luck")
        current_level = int(rpgtools.xptolevel(ctx.character_data["xp"]))
        luck_multiply = ctx.character_data["luck"]
        success = rpgtools.calcchance(
            sword,
            shield,
            num,
            current_level,
            luck_multiply,
            returnsuccess=True,
            booster=bool(luck_booster),
        )
        await self.bot.delete_adventure(ctx.author)

        if not success:
            await self.bot.pool.execute(
                'UPDATE profile SET "deaths"="deaths"+1 WHERE "user"=$1;',
                ctx.author.id)
            return await ctx.send(_("You died on your mission. Try again!"))

        gold = round(
            random.randint(20 * (num - 1) or 1, 60 * (num - 1) or 70) *
            luck_multiply)

        if await self.bot.get_booster(ctx.author, "money"):
            gold = int(gold * 1.25)

        xp = random.randint(250 * num, 500 * num)

        async with self.bot.pool.acquire() as conn:

            if random.randint(1, 10) < 10:
                minstat = round(num * luck_multiply)
                maxstat = round(5 + int(num * 1.5) * luck_multiply)
                item = await self.bot.create_random_item(
                    minstat=minstat if minstat < 35 else 35,
                    maxstat=maxstat if maxstat < 35 else 35,
                    minvalue=round(num * luck_multiply),
                    maxvalue=round(num * 50 * luck_multiply),
                    owner=ctx.author,
                )
            else:
                item = items.get_item()
                await conn.execute(
                    'INSERT INTO loot ("name", "value", "user") VALUES ($1, $2, $3);',
                    item["name"],
                    item["value"],
                    ctx.author.id,
                )

            if (guild := ctx.character_data["guild"]):
                await conn.execute(
                    'UPDATE guild SET "money"="money"+$1 WHERE "id"=$2;',
                    int(gold / 10),
                    guild,
                )

            await conn.execute(
                'UPDATE profile SET "money"="money"+$1, "xp"="xp"+$2, "completed"="completed"+1 WHERE "user"=$3;',
                gold,
                xp,
                ctx.author.id,
            )

            if (partner := ctx.character_data["marriage"]):
                await conn.execute(
                    'UPDATE profile SET "money"="money"+($1*(1+"lovescore"/1000000)) WHERE "user"=$2;',
                    int(gold / 2),
                    partner,
                )