def __init__(self, level, time=400): self.font = get_font(16) self.world = ' 1-1 ' self.worltime = 0 self.lives = 3 self.score = 0 self.coins = 0 self.time = 400 self.coin = ScoreCoin(BLOCK_SIZE * 6, 33) self.x = IMAGE_SLIDER.get_item('score_x', 1.5)
def __init__(self, level, time=400 ): self.font = get_font(16) self.world = ' 1-1 ' self.worltime = 0 self.lives = 3 self.score = 0 self.coins = 0 self.time = 400 self.coin = ScoreCoin(BLOCK_SIZE * 6, 33) self.x = IMAGE_SLIDER.get_item('score_x', 1.5)
def __init__(self, score, x, y, level): pygame.sprite.Sprite.__init__(self) if not Points.font: Points.font = get_font(8) self.timeout = 1 self.level = level self.image = Points.font.render(str(score), False, WHITE) self.rect = self.image.get_rect() self.rect.x = x self.rect.y = y