Example #1
0
 def resize(self):
     self.lw,self.lh = pygame.display.get_surface().get_size()
     self.SURFACE = pygame.surface.Surface((pygame.display.get_surface().get_size()[0], 100),pygame.SRCALPHA,32)
     
     background = pygame.surface.Surface(self.SURFACE.get_size())
     
     background.fill(op("bar","color",(0,0,0)))
     
     background.set_alpha(op("bar","transparencia"))
     
     self.SURFACE.blit(background,(0,0))
     
     pf.add_border(self.SURFACE, 1 , 1 , 1 ,1 , (0,0,0) )
Example #2
0
 def __init__(self, name, ub, color, cant_bot, tamY):
     tam = pfunctions.ubuntu_bold_graph.render(name, 1,
                                               (0, 0, 0)).get_size()
     tam = (tam[0] + 30, tamY)
     self.Tbot_men = (160, 26)
     self.color = color
     self.name = name
     self.ubic = ub
     self.Tbot = tam
     self.pos = (self.ubic, 0)
     self.hover = False
     self.pressed = False
     self.nbot = 0
     self.menu = pygame.Surface(
         (self.Tbot_men[0], self.Tbot_men[1] * cant_bot))
     self.Tmenu = (self.Tbot_men[0] + 8, self.Tbot_men[1] * cant_bot + 8)
     self.Pmenu = (self.pos[0], self.Tbot[1])
     self.menu.fill((211, 211, 211))
     self.menu = pfunctions.add_border(self.menu, 2, 2, 2, 2,
                                       (150, 150, 150))
     self.Pbotones = []
     self.Nbotones = []
     self.Cbotones = []
     self.hover_menu = []
     self.cant_bot = cant_bot
     self.LM = 0
     self.LM2 = 0
     self.enviado = False
Example #3
0
 def checkbox(self, surface, mouse, global_pos, x, y, titulo, ubicacion=1):
     title = self.font1.render(str(titulo), 1, (0, 0, 0))
     pos_title = (2, 2 + title.get_size()[1] * ubicacion + 5 * ubicacion -
                  self.disferencia_barra)
     surface.blit(title, pos_title)
     size_checkbox = (title.get_size()[1] + 4, title.get_size()[1] + 4)
     checkbox = pygame.Surface(size_checkbox)
     checkbox.fill((255, 255, 255))
     checkbox = pf.add_border(checkbox, 4, 4, 4, 4, (0, 0, 0))
     pos_checkbox = (2 + title.get_size()[0] + 5, pos_title[1] - 4)
     x_checkbox = self.font1.render("X", 1, (255, 0, 0))
     if self.checkbox_selected:
         checkbox.blit(
             x_checkbox,
             (size_checkbox[0] / 2 - x_checkbox.get_size()[0] / 2,
              size_checkbox[1] / 2 - x_checkbox.get_size()[1] / 2))
     surface.blit(checkbox, pos_checkbox)
     if mouse.get_pressed()[0] and pygame.time.get_ticks() > self.LP1 + 100:
         self.LP1 = pygame.time.get_ticks()
         if x > global_pos[0] + pos_checkbox[0] and x < global_pos[
                 0] + pos_checkbox[0] + size_checkbox[0] and y > global_pos[
                     1] + pos_checkbox[1] and y < global_pos[
                         1] + pos_checkbox[1] + size_checkbox[1]:
             if self.checkbox_selected:
                 self.checkbox_selected = False
             else:
                 self.checkbox_selected = True
Example #4
0
 def __init__(self, X, Y, cx, cy, name, type):
     img = pygame.Surface((50, 50))
     self.speed = 5
     self.danino = False
     if type == 1:
         img.fill((0, 133, 255))
         img = add_border(img, 2, 2, 2, 2, (0, 0, 0))
         self.speed = 5
     elif type == 2:
         img.fill((255, 222, 0))
         for q in range(50):
             for w in range(50):
                 if random.randrange(0, 6) == 2:
                     img.blit(pygame.Surface((1, 1)), (q, w))
         self.speed = 2
     elif type == 3:
         img.fill((231, 231, 231))
         self.speed = 10
     elif type == 4:
         self.danino = 4
         img.fill((226, 36, 48))
         for q in range(50):
             for w in range(50):
                 if random.randrange(0, 12) == 5:
                     img.blit(pygame.Surface((1, 1)), (q, w))
     img = generate.generate_background(img, cx, cy)
     self._cx = cx
     self._cy = cy
     self._type = type
     self.element(X, Y, name, "background", [], img)
Example #5
0
    def graphic_update(self, pantalla):
        self.boton = img.boton_configuracion
        self.Pboton = (pantalla.get_size()[0] - self.boton.get_size()[0] - 5,
                       5)
        pantalla.blit(self.boton, self.Pboton)
        if self.activo:
            self.Sfondo = [300, 10]
            for q in self.configs:
                test = self.font.render(q, 1, (0, 0, 0))
                if test.get_size()[0] > self.Sfondo[0]:
                    self.Sfondo[0] = test.get_size()[0]
                self.Sfondo[1] += test.get_size()[1] + 10
            self.fondo = pygame.Surface(self.Sfondo)
            self.fondo.fill((215, 211, 211))
            self.fondo = pf.add_border(self.fondo, 4, 4, 4, 4, (170, 170, 170))
            self.Pfondo = [
                pantalla.get_size()[0] - 5 - self.Sfondo[0],
                5 + self.boton.get_size()[1]
            ]
            y_act = 10
            barra = pygame.Surface((self.Sfondo[0] - 10, 2))
            for q in range(len(self.configs)):
                render = self.font.render(self.configs[q], 1, (0, 0, 0))
                self.fondo.blit(render, (10, y_act))
                if y_act != 10:
                    self.fondo.blit(barra, (5, y_act - 6))
                pos_boton = (self.Sfondo[0] - 10 -
                             self.botones[q][0].get_size()[0],
                             y_act + render.get_size()[1] / 2 -
                             self.botones[q][0].get_size()[1] / 2)
                self.botones[q][1] = pos_boton
                self.fondo.blit(self.botones[q][0], pos_boton)
                y_act += render.get_size()[1] + 10

            pantalla.blit(self.fondo, self.Pfondo)
Example #6
0
 def Mgraphic_update(self, pantalla):
     self.menu = pygame.Surface(
         (self.Tbot_men[0] + 8, self.Tbot_men[1] * self.cant_bot + 8))
     self.menu.fill((211, 211, 211))
     self.menu = pfunctions.add_border(self.menu, 2, 2, 2, 2,
                                       (150, 150, 150))
     for q in range(len(self.Nbotones)):
         texto = self.Nbotones[q]
         pos = self.Pbotones[q]
         color = self.Cbotones[q]
         hover_menu = self.hover_menu[q]
         if hover_menu:
             self.bot_men = pfunctions.boton(self.Tbot_men, texto, False,
                                             [1, 1, 1, 1], (211, 211, 211),
                                             (0, 0, 0), (0, 0, 0), 18)
         else:
             self.bot_men = pfunctions.boton(self.Tbot_men, texto, False,
                                             [0, 0, 0, 0], (211, 211, 211),
                                             (0, 0, 0), (0, 0, 0), 18)
         self.menu.blit(self.bot_men, pos)
     pantalla.blit(self.menu, (self.pos[0], self.pos[1] + self.Tbot[1]))
Example #7
0
    def graphic_update(self, pantalla):
        self.pantalla = pantalla
        if not self.seleccionando_nombre and not self.terminado:

            self.posicion_act(pantalla)

            self.phi.graphic_update(pantalla)

            self.bar_size = (pantalla.get_size()[0], 120)
            self.bar_pos = (0, pantalla.get_size()[1] - self.bar_size[1])
            self.bar = pygame.Surface(self.bar_size)
            self.bar.fill((0, 192, 255))
            self.font1 = pygame.font.Font(fonts.font3, 20)
            seleccione_objeto = self.font1.render("Seleccione objeto:", 1,
                                                  (0, 0, 0))
            self.bar.blit(seleccione_objeto, (5, 2))
            x_act = 10
            for q in range(len(self.objetos)):
                self.objetos[q][1] = pygame.transform.scale(
                    self.objetos[q][1], self.size_buttons)
                if self.selected == self.objetos[q][0]:
                    self.objetos[q][1] = pf.add_border(self.objetos[q][1], 4,
                                                       4, 4, 4, (255, 0, 0))
                else:
                    self.objetos[q][1] = pf.add_border(self.objetos[q][1], 4,
                                                       4, 4, 4, (0, 0, 0))
                pos_act_obj = (x_act, 2 + seleccione_objeto.get_size()[1] + 20)
                self.bar.blit(self.objetos[q][1], pos_act_obj)

                self.ayuda[q + 1].cambiar_valores(
                    (self.bar_pos[0] + pos_act_obj[0],
                     self.bar_pos[1] + pos_act_obj[1]), self.size_buttons)

                if len(self.objetos[q]) > 3:
                    del self.objetos[q][3]
                self.objetos[q].append(
                    (self.bar_pos[0] + x_act, self.bar_pos[1] + 30))
                x_act += self.objetos[q][1].get_size()[0] + 10

            self.pos_propiedades = (x_act + 10, 5)
            self.propiedades = pygame.Surface(
                (self.bar_size[0] - x_act - 20, self.bar_size[1] - 10))
            self.propiedades.fill((0, 255, 255))
            self.title_propiedades = self.font1.render("Propiedades:", 1,
                                                       (0, 0, 255))
            self.propiedades.blit(self.title_propiedades,
                                  (2, 2 - self.disferencia_barra))
            self.propiedades = self.analizar_propiedades(self.propiedades)

            if self.objetos_propiedades > 3:
                self.barra_activa = True
                self.barra.set_scale(1.0 / float(self.objetos_propiedades))
                self.barra.set_position(
                    (self.propiedades.get_size()[0] - 32, 2))
                self.barra.global_position = (self.bar_pos[0] +
                                              self.pos_propiedades[0],
                                              self.bar_pos[1] +
                                              self.pos_propiedades[1])
                self.barra.graphic_update(self.propiedades)
                self.disferencia_barra = int(self.barra.position *
                                             self.propiedades.get_size()[1])
            else:
                self.barra_activa = False

            self.bar.blit(self.propiedades, self.pos_propiedades)

            if not self.borrando:
                borrar = self.font1.render("Borrar", 1, (0, 0, 0))
            else:
                borrar = self.font1.render("Borrar", 1, (255, 0, 0))
            self.pos_borrar = (seleccione_objeto.get_size()[0] + 40, 2)
            self.size_borrar = borrar.get_size()
            self.bar.blit(borrar, self.pos_borrar)

            if self.selected == "NO":
                vaciar = self.font1.render("Nada", 1, (255, 0, 0))
            else:
                vaciar = self.font1.render("Nada", 1, (0, 0, 0))
            self.pos_vaciar = (seleccione_objeto.get_size()[0] + 40 +
                               borrar.get_size()[0] + 40, 2)
            self.size_vaciar = vaciar.get_size()
            self.bar.blit(vaciar, self.pos_vaciar)

            self.size_enviar = (100, 100)
            self.pos_enviar = (pantalla.get_size()[0] - self.size_enviar[0], 0)
            self.enviar = pf.boton_redondo(pantalla, self.pos_enviar,
                                           self.size_enviar,
                                           self.size_enviar[0] / 2, "Guardar",
                                           True, 4, (255, 0, 0), (0, 0, 255),
                                           (0, 255, 0))

            pantalla.blit(self.bar, self.bar_pos)

            self.ayuda[0].cambiar_valores(self.pos_enviar, self.size_enviar)
            for q in self.ayuda:
                q.graphic_update(pantalla)

            self.iniciado = True
        if self.seleccionando_nombre:
            self.nombre_nivel.graphic_update(pantalla)
        if self.terminado:
            self.game_over.graphic_update(pantalla)
Example #8
0
import utils.pfunctions as pf

ruta = "data/images/"
tux_world = pygame.image.load(ruta + "tux_world.png")
fondo_menu = pygame.image.load(ruta + "fondo_menu.png")
test_enemigo = pygame.image.load(ruta + "enemigos/windows.png")
test_enemigo = pygame.transform.scale(test_enemigo, (50, 50))
enemigo2 = pygame.image.load(ruta + "enemigos/enemigo_x4.png")
moneda = pygame.image.load(ruta + "moneda.png")
caja = pygame.image.load(ruta + "Box/caja_cerrada.png")
caja = pygame.transform.scale(caja, (50, 50))
disco = pygame.image.load(ruta + "disco3.png")
disco = pygame.transform.scale(disco, (50, 50))
test_background = pygame.Surface((50, 50))
test_background.fill((0, 133, 255, 0.98))
test_background = pf.add_border(test_background, 2, 2, 2, 2, (0, 0, 0))
test_bomba = pygame.image.load(ruta + "bombas/tnt_0.png")


def load_backgrounds():

    bks = glob.glob(ruta + "background/*.png")
    backgrounds = []
    for x in range(len(bks)):
        backgrounds.append(pygame.image.load(bks[x]))
    return backgrounds


def cargar_bombas():
    dmt = glob.glob(ruta + "bombas/*.png")
    dmt = sorted(dmt)
Example #9
0
 def graphic_update(self,Pantalla):
     self.Render_boton = self.Font.render("Aceptar",1,(0,0,0))
     self.Tboton = [self.Render_boton.get_size()[0] + 40, self.Render_boton.get_size()[1] + 10]
     self.Boton = pygame.Surface((self.Tboton[0] + 4, self.Tboton[1] + 4))
     self.Surface_boton = pygame.Surface(self.Tboton)
     self.Surface_boton.fill(self.Color_boton)
     self.Boton.blit(self.Surface_boton,(2,2))
     self.Boton.blit(self.Render_boton,(self.Boton.get_size()[0]/2-self.Render_boton.get_size()[0]/2,self.Boton.get_size()[1]/2-self.Render_boton.get_size()[1]/2))
     self.Talert = [300,10]
     lineas = []
     palabras = []
     palabra = ""
     for q in self.Text:
         if q == " ":
             palabras.append(palabra)
             palabra = ""
         else:
             palabra += q
     if palabra != "":
         palabras.append(palabra)
     end = False
     while not end:
         for q in range(len(palabras)):
             test = ""
             for w in range(q):
                 test += palabras[w] + " "
             #if q != len(palabras) - 1:
             test2 = ""
             for w in range(q+1):
                 test2 += palabras[w] + " "
             n1 = self.Font.render(test,1,(0,0,0))
             n2 = self.Font.render(test2,1,(0,0,0))
             if n1.get_size()[0] < self.Talert[0] and n2.get_size()[0] >= self.Talert[0]:
                 lineas.append(test)
                 for w in range(q):
                     del palabras[0]
                 break
             if q == len(palabras)-1:
                 if len(palabras) > 0:
                     test = ""
                     for w in palabras:
                         test += w + " "
                     lineas.append(test)
                     end = True
     for q in range(len(lineas)):
         self.Talert[1] += self.Font.render(lineas[q],1,(0,0,0)).get_size()[1] + 10
         if lineas[q][len(lineas[q])-1] == " ":
             lineas[q] = lineas[q][:len(lineas[q])-1]
     self.Talert[1] += self.Tboton[1] + 10
     self.Position = [Pantalla.get_size()[0]/2-self.Talert[0]/2,Pantalla.get_size()[1]/2-self.Talert[1]/2]
     self.Alert = pygame.Surface(self.Talert)
     self.Alert.fill((255,255,255))
     self.Alert = pf.add_border(self.Alert, 2, 2, 2, 2, (0,0,0))
     pos_y = 10
     for q in range(len(lineas)):
         rendered = self.Font.render(lineas[q],1,(0,0,0))
         self.Alert.blit(rendered,(self.Talert[0]/2-rendered.get_size()[0]/2,pos_y))
         pos_y += rendered.get_size()[1] + 10
     pos_boton = (self.Talert[0]/2-self.Tboton[0]/2,pos_y)
     self.Position_boton = (self.Position[0] + pos_boton[0], self.Position[1] + pos_boton[1])
     self.Alert.blit(self.Boton,pos_boton)
     Pantalla.blit(self.Alert,self.Position)