Example #1
0
 async def get_dungeon_embed(self, ctx, player: skypy.Player):
     if not player.load_dungeon_stats():
         return await Embed(self.bot, ctx.author, title="Error", description="Couldn't find any dungeon stats for this player.").set_requested_by_footer()
     class_emojis = {"healer": ":heart:", "mage": ":sparkler:", "berserk": ":crossed_swords:", "archer": ":bow_and_arrow:", "tank": ":shield:"}
     embed = Embed(self.bot, ctx.author, title=f"{self.format_name(player.uname)} Catacombs stats on {player.profile_name}", description=f"**Catacombs level: {player.catacomb_level[0]}\nXP to next level: {round(player.catacomb_level[1])}**")
     embed.add_field(name=":arrows_counterclockwise:  Times played", value="\n".join([f"**Floor {z}:** {round(player.catacomb_times_floor_played[z])}" for z in player.catacomb_times_floor_played]), inline=False)
     embed.add_field(name=":clock1:  Fastest times", value="\n".join([f"**Floor {z}:** {timedelta(seconds=round(player.catacomb_fasted_times[z] / 1000))}" for z in player.catacomb_fasted_times]), inline=True)
     embed.add_field(name=":1234:  Best scores", value="\n".join([f"**Floor {z}:** {round(player.catacomb_best_scores[z]):,}" for z in player.catacomb_best_scores]), inline=True)
     embed.add_field(name=":drop_of_blood:  Mobs killed", value="\n".join([f"**Floor {z}:** {round(player.catacomb_mobs_killed[z])}" for z in player.catacomb_mobs_killed]), inline=True)
     embed.add_field(name=u"\u200b", value="**Class Levels**", inline=False)
     for _class in player.catacomb_class_levels:
         embed.add_field(name=f"{class_emojis[_class.lower()]}  {_class}", value=f"**Level:** {player.catacomb_class_levels[_class][0]}\n**XP to next level:** {round(player.catacomb_class_levels[_class][1])}\n", inline=True)
     embed.add_field(name=u"\u200b", value=u"\u200b", inline=True)
     embed.set_thumbnail(url=player.avatar())
     await embed.set_made_with_love_footer()
     return embed
Example #2
0
    async def get_slayer_embed(self, ctx, player : skypy.Player):
        player.load_skills_slayers(False)
        if not player.enabled_api["skills"]:
            return await Embed(self.bot, ctx.author, title="Error", description="Your skills API is disabled. Please enable it and try again.").set_requested_by_footer()

        slayerNames = {"zombie": "Revenent Horror", "spider": "Tarantula Broodfather", "wolf": "Sven Packmaster"}
        embed = await Embed(self.bot, ctx.author, title=f"{self.format_name(player.uname)} slayer stats on {player.profile_name}").set_requested_by_footer()
        for slayer in player.slayers:
            embed.add_field(name=f"{slayerNames[slayer]}\nLEVEL {player.slayers[slayer]}", value=f"{player.slayers_needed[slayer]:,} XP\nto next level")
        for slayer in player.slayers:
            string = ''
            for i, bossLevel in enumerate(player.slayer_boss_kills[slayer]):
                string += f"\n**Tier {i + 1}** Kills: {player.slayer_boss_kills[slayer][bossLevel]}"
            embed.add_field(name="\u200b", value=string)
        embed.add_field(name="Total Slayer XP", value=f"{player.total_slayer_xp:,} XP")
        embed.add_field(name="Total Boss Kills",  value=f"{player.total_boss_kills} kills")
        embed.add_field(name="Total Spend", value=f"{player.slayer_total_spend:,} coins")
        return embed
 async def get_networth_embeds(self, ctx, player: skypy.Player):
     description = ""
     networth_elements = {
         "armor": "Armour",
         "wardrobe_inventory": "Wardrobe",
         "inventory": "Inventory",
         "enderchest": "Ender Chest",
         "talisman_bag": "Talisman Bag",
         "fishing_bag": "Fishing Bag",
         "quiver": "Quiver",
         "potion_bag": "Potion Bag",
         "pets": "Pets",
         "purse": "Purse Balance",
         "bank": "Bank Balance",
         "backpacks": "Backpacks",
     }
     embed = await Embed(
         self.bot,
         ctx.author,
         title=
         f"{self.format_name(player.uname)} estimated networth on {player.profile_name}"
     ).set_made_with_love_footer()
     detailed_nw_embed = await Embed(
         self.bot,
         ctx.author,
         title=
         f"{self.format_name(player.uname)} estimated networth on {player.profile_name}"
     ).set_made_with_love_footer()
     for inventory in networth_elements:
         description += f"**{self.bot.custom_emojis.get('inventories', {}).get(inventory, '')}{networth_elements[inventory]}** - {round(player.networth[inventory]):,}\n"
         if inventory in player.detailed_networth:
             detailed_nw_embed.add_field(
                 name=
                 f"{self.bot.custom_emojis.get('inventories', {}).get(inventory, '')}{networth_elements[inventory]} - {round(player.networth[inventory]):,}",
                 value=player.detailed_networth[inventory].replace(
                     '<recomb>',
                     self.bot.custom_emojis.get('misc', {}).get(
                         'recombobulator', ''))
                 or "API disabled or no items",
                 inline=False)
     embed.add_field(
         name=f"**Total Networth** - {round(player.networth['total']):,}",
         value=description,
         inline=False)
     detailed_nw_embed.description = f"**Total Networth** - {round(player.networth['total']):,}"
     detailed_nw_embed.set_thumbnail(url=player.avatar())
     return [embed, detailed_nw_embed]
Example #4
0
    async def get_stats_embed(self, ctx, player : skypy.Player):
        player.load_banking(False)
        player.load_misc(False)
        player.load_skills_slayers(False)

        name = self.format_name(player.uname)

        percentages = ["crit_chance", "speed", "crit_damage", "bonus_attack_speed", "sea_creature_chance"]
        icons = {
                'health': "❀️", 'defense': "πŸ›‘οΈ", 'effective_health': "πŸ’•", 'strength': "βš”οΈ",
                'speed': "πŸƒβ€β™‚οΈ", 'crit_chance': "🎲", 'crit_damage': "☠️", 'bonus_attack_speed': "πŸ—―οΈ",
                'intelligence': "🧠", 'sea_creature_chance': "🎣", 'magic_find': "⭐", 'pet_luck': "🦜"}

        if player.enabled_api["skills"]:
            description = f"Average skill level: {player.skill_average}"
        else:
            description = "Average skill level: Skills Api disabled"
        embed = Embed(self.bot, ctx.author, title=f"{name} Stats on {player.profile_name}", description=description)
        await embed.set_patron_footer()
        embed.set_thumbnail(url=player.avatar())

        for name, stat in player.stats.items():
            if name == "damage" or name == "damage_increase": continue
            if name in percentages:
                stat = str(stat) + "%"
            else:
                stat = f"{stat:,}"
            embed.add_field(name=f"{icons[name]} " + name.replace("_", " ").capitalize(), value=stat)

        embed.add_field(name="🌈 Fairy souls", value=player.fairy_souls_collected)
        if player.enabled_api["banking"]:
            embed.add_field(name="🏦 Bank Balance", value=f"{round(player.bank_balance):,}")
            embed.add_field(name="πŸ’° Purse", value=f"{round(player.purse):,}")
        online = await player.is_online()
        embed.add_field(name="🟒 Currently online" if online else "πŸ”΄Currently online", value="Yes" if online else "No")
        embed.add_field(name="πŸšͺ Join date", value=str(player.join_date.strftime("%Y-%m-%d")))
        embed.add_field(name="⏰ Last update", value=str(player.last_save.strftime("%Y-%m-%d")))
        embed.add_field(name=":money_with_wings: Estimated networth", value=f"{round(player.networth['total'] + player.slayer_total_spend):,}")

        return embed