def test_edit_feature(player_wizard, browser): # noqa """As a player, I can edit a feature.""" print('As a player, I can edit a feature.') feature = features.FeatureAddModal(browser) feature_edit = features.FeatureEditModal(browser) features_table = features.FeaturesTable(browser) feature_tabs = features.FeatureModalTabs(browser) tabs = Tabs(browser) tabs.skills.click() features_table.add.click() ut.select_from_autocomplete(feature, 'name', '', browser) feature.add.click() rows = ut.get_table_rows(features_table, 'table', values=False) time.sleep(.3) rows[0][0].click() time.sleep(.3) feature_tabs.edit.click() feature_edit.name.clear() feature_edit.class_.clear() feature_edit.level.clear() feature_edit.description.clear() feature_edit.name = 'Edited Name' feature_edit.class_ = 'Edited Class' feature_edit.level = 1 feature_edit.description = 'Edited Description' feature_edit.tracked.click() feature_edit.max_.clear() feature_edit.max_ = 4 feature_edit.short_rest.click() assert feature_edit.name.get_attribute('value') == 'Edited Name' assert feature_edit.class_.get_attribute('value') == 'Edited Class' assert feature_edit.level.get_attribute('value') == '1' assert feature_edit.description.get_attribute( 'value') == 'Edited Description' assert feature_edit.max_.get_attribute('value') == '4' assert 'active' in feature_edit.short_rest.get_attribute('class') feature_edit.done.click() rows = ut.get_table_rows(features_table, 'table', values=False) time.sleep(.3) row = ut.get_table_row(features_table, 'table', 1) assert row.feature == 'Edited Name' assert row.class_ == 'Edited Class'
def test_edit_trait(player_wizard, browser): # noqa """As a player, I can edit a trait.""" print('As a player, I can edit a trait.') trait = traits.TraitAddModal(browser) trait_edit = traits.TraitEditModal(browser) traits_table = traits.TraitsTable(browser) trait_tabs = traits.TraitModalTabs(browser) tabs = Tabs(browser) tabs.skills.click() traits_table.add.click() ut.select_from_autocomplete(trait, 'name', '', browser) trait.add.click() rows = ut.get_table_rows(traits_table, 'table', values=False) time.sleep(.3) rows[0][0].click() time.sleep(.3) trait_tabs.edit.click() trait_edit.name.clear() trait_edit.race.clear() trait_edit.description.clear() trait_edit.name = 'Edited Name' trait_edit.race = 'Edited Race' trait_edit.description = 'Edited Description' trait_edit.tracked.click() trait_edit.max_.clear() trait_edit.max_ = 4 trait_edit.short_rest.click() assert trait_edit.name.get_attribute('value') == 'Edited Name' assert trait_edit.race.get_attribute('value') == 'Edited Race' assert trait_edit.description.get_attribute( 'value') == 'Edited Description' assert trait_edit.max_.get_attribute('value') == '4' assert 'active' in trait_edit.short_rest.get_attribute('class') trait_edit.done.click() rows = ut.get_table_rows(traits_table, 'table', values=False) time.sleep(.3) row = ut.get_table_row(traits_table, 'table', 1) assert row.trait == 'Edited Name' assert row.race == 'Edited Race'
def test_delete_feature(player_wizard, browser): # noqa """As a player, I can delete a feature.""" print('As a player, I can delete a feature.') feature = features.FeatureAddModal(browser) features_table = features.FeaturesTable(browser) tabs = Tabs(browser) tabs.skills.click() features_table.add.click() ut.select_from_autocomplete(feature, 'name', '', browser) feature.add.click() rows = ut.get_table_rows(features_table, 'table', values=False) time.sleep(.3) rows[0][2].click() rows = ut.get_table_rows(features_table, 'table', values=False) assert rows[0][0].text == 'Add a new Feature'
def test_delete_proficiency(player_wizard, browser): # noqa """As a player, I can delete a proficiency.""" print('As a player, I can delete a proficiency.') proficiency_add = proficiency.ProficiencyAddModal(browser) proficiency_table = proficiency.ProficiencyTable(browser) tabs = Tabs(browser) tabs.skills.click() proficiency_table.add.click() ut.select_from_autocomplete(proficiency_add, 'name', '', browser) proficiency_add.add.click() rows = ut.get_table_rows(proficiency_table, 'table', values=False) time.sleep(.3) rows[0][2].find_element_by_tag_name('a').click() rows = ut.get_table_rows(proficiency_table, 'table', values=False) assert rows[0][0].text == 'Add a new Proficiency'
def test_delete_inventory(player_wizard, browser): # noqa """As a player, I can delete an item in my inventory.""" print('As a player, I can delete an item to my inventory.') inventory_add = inventory.InventoryAddModal(browser) inventory_table = inventory.InventoryTable(browser) tabs = Tabs(browser) tabs.inventory.click() inventory_table.add.click() ut.select_from_autocomplete(inventory_add, 'name', '', browser) inventory_add.add.click() rows = ut.get_table_rows(inventory_table, 'table', values=False) time.sleep(.3) rows[0][5].find_element_by_tag_name('a').click() rows = ut.get_table_rows(inventory_table, 'table', values=False) assert rows[0][0].text == 'Add a new item'
def test_delete_trait(player_wizard, browser): # noqa """As a player, I can delete a trait.""" print('As a player, I can delete a trait.') trait = traits.TraitAddModal(browser) traits_table = traits.TraitsTable(browser) tabs = Tabs(browser) tabs.skills.click() traits_table.add.click() ut.select_from_autocomplete(trait, 'name', '', browser) trait.add.click() rows = ut.get_table_rows(traits_table, 'table', values=False) time.sleep(.3) rows[0][2].find_element_by_tag_name('a').click() rows = ut.get_table_rows(traits_table, 'table', values=False) assert rows[0][0].text == 'Add a new Trait'
def test_delete_weapon(player_wizard, browser): # noqa """As a player, I can delete a weapon.""" print('As a player, I can delete a weapon.') weapon_add = weapon.WeaponAddModal(browser) weapon_table = weapon.WeaponTable(browser) tabs = Tabs(browser) tabs.equipment.click() weapon_table.add.click() ut.select_from_autocomplete(weapon_add, 'name', '', browser) weapon_add.add.click() rows = ut.get_table_rows(weapon_table, 'table', values=False) time.sleep(.3) rows[0][7].find_element_by_tag_name('a').click() rows = ut.get_table_rows(weapon_table, 'table', values=False) assert rows[0][0].text == 'Add a new weapon'
def test_delete_magic_items(player_wizard, browser): # noqa """As a player, I can delete an item in my magic_items.""" print('As a player, I can delete an item to my magic_items.') magic_items_add = magic_items.MagicItemsAddModal(browser) magic_items_table = magic_items.MagicItemsTable(browser) tabs = Tabs(browser) tabs.inventory.click() magic_items_table.add.click() ut.select_from_autocomplete(magic_items_add, 'item', '', browser) magic_items_add.add.click() rows = ut.get_table_rows(magic_items_table, 'table', values=False) time.sleep(.3) rows[0][5].find_element_by_tag_name('a').click() rows = ut.get_table_rows(magic_items_table, 'table', values=False) assert rows[0][0].text == 'Add a new magic item'
def test_delete_armor(player_wizard, browser): # noqa """As a player, I can delete an armor.""" print('As a player, I can delete an armor.') armor_add = armor.ArmorAddModal(browser) armor_table = armor.ArmorTable(browser) tabs = Tabs(browser) tabs.equipment.click() armor_table.add.click() ut.select_from_autocomplete(armor_add, 'name', '', browser) armor_add.add.click() rows = ut.get_table_rows(armor_table, 'table', values=False) time.sleep(.3) rows[0][4].find_element_by_tag_name('a').click() rows = ut.get_table_rows(armor_table, 'table', values=False) assert rows[0][0].text == 'Add a new armor'
def test_edit_proficiency(player_wizard, browser): # noqa """As a player, I can edit a proficiency.""" print('As a player, I can edit a proficiency.') proficiency_add = proficiency.ProficiencyAddModal(browser) proficiency_edit = proficiency.ProficiencyEditModal(browser) proficiency_table = proficiency.ProficiencyTable(browser) proficiency_tabs = proficiency.ProficiencyModalTabs(browser) tabs = Tabs(browser) tabs.skills.click() proficiency_table.add.click() ut.select_from_autocomplete(proficiency_add, 'name', '', browser) proficiency_add.add.click() rows = ut.get_table_rows(proficiency_table, 'table', values=False) time.sleep(.3) rows[0][0].click() time.sleep(.3) proficiency_tabs.edit.click() proficiency_edit.name.clear() proficiency_edit.type_.clear() proficiency_edit.description.clear() proficiency_edit.name = 'Edited Name' proficiency_edit.type_ = 'Edited Type' proficiency_edit.description = 'Edited Description' assert proficiency_edit.name.get_attribute('value') == 'Edited Name' assert proficiency_edit.type_.get_attribute('value') == 'Edited Type' assert proficiency_edit.description.get_attribute( 'value') == 'Edited Description' proficiency_edit.done.click() rows = ut.get_table_rows(proficiency_table, 'table', values=False) time.sleep(.3) row = ut.get_table_row(proficiency_table, 'table', 1) assert row.proficiency == 'Edited Name' assert row.type == 'Edited Type'
def test_edit_magic_items(player_wizard, browser): # noqa """As a player, I can edit an item in my magic_items.""" print('As a player, I can edit an item in my magic_items.') magic_items_add = magic_items.MagicItemsAddModal(browser) magic_items_edit = magic_items.MagicItemsEditModal(browser) magic_items_table = magic_items.MagicItemsTable(browser) magic_items_tabs = magic_items.MagicItemsModalTabs(browser) tabs = Tabs(browser) tabs.inventory.click() magic_items_table.add.click() ut.select_from_autocomplete(magic_items_add, 'item', '', browser) magic_items_add.add.click() rows = ut.get_table_rows(magic_items_table, 'table', values=False) time.sleep(.3) rows[0][0].click() time.sleep(.3) magic_items_tabs.edit.click() time.sleep(.3) magic_items_edit.item = 'Edit Name' magic_items_edit.type_ = 'Edit Armor' magic_items_edit.rarity = 'Edit Rare' magic_items_edit.max_charges = 3 magic_items_edit.charges = 3 magic_items_edit.weight = 100 magic_items_edit.requires_attunement.click() magic_items_edit.attuned.click() magic_items_edit.description = 'Edit Description' assert magic_items_edit.item.get_attribute('value') == 'Edit Name' assert magic_items_edit.type_.get_attribute('value') == 'Edit Armor' assert magic_items_edit.rarity.get_attribute('value') == 'Edit Rare' assert magic_items_edit.max_charges.get_attribute('value') == '3' assert magic_items_edit.charges.get_attribute('value') == '3' assert magic_items_edit.weight.get_attribute('value') == '100' assert magic_items_edit.requires_attunement.is_selected() assert magic_items_edit.attuned.is_selected() assert magic_items_edit.description.get_attribute( 'value') == 'Edit Description' magic_items_edit.done.click() time.sleep(.3) row = ut.get_table_row(magic_items_table, 'table', 1) assert row.magic_item == 'Edit Name' assert row.charges == '3' assert row.weight == '100 lbs.' assert row.description == 'Edit Description' row = ut.get_table_row(magic_items_table, 'table', 1, values=False) assert row[2].find_element_by_tag_name('input').is_selected()
def test_add_weapon_open_model_by_row(player_wizard, browser): # noqa """As a player, I can click the first row in weapon table to open the weapon add modal.""" print( 'As a player, I can click the first row in weapon table to open the weapon add modal.' ) weapon_table = weapon.WeaponTable(browser) tabs = Tabs(browser) tabs.equipment.click() rows = ut.get_table_rows(weapon_table, 'table', values=False) assert rows[0][0].is_enabled() assert rows[0][0].is_displayed()
def test_add_proficiency_open_model_by_row(player_wizard, browser): # noqa """As a player, I can click the first row in proficiency table to open the proficiency add modal.""" print( 'As a player, I can click the first row in proficiency table to open the proficiency add modal.' ) proficiency_table = proficiency.ProficiencyTable(browser) tabs = Tabs(browser) tabs.skills.click() rows = ut.get_table_rows(proficiency_table, 'table', values=False) assert rows[0][0].is_enabled() assert rows[0][0].is_displayed()
def test_add_trait_open_model_by_row(player_wizard, browser): # noqa """As a player, I can click the first row in trait table to open the trait add modal.""" print( 'As a player, I can click the first row in trait table to open the trait add modal.' ) traits_table = traits.TraitsTable(browser) tabs = Tabs(browser) tabs.skills.click() rows = ut.get_table_rows(traits_table, 'table', values=False) assert rows[0][0].is_enabled() assert rows[0][0].is_displayed()
def test_add_feature_open_model_by_row(player_wizard, browser): # noqa """As a player, I can click the first row in feature table to open the feature add modal.""" print( 'As a player, I can click the first row in feature table to open the feature add modal.' ) features_table = features.FeaturesTable(browser) tabs = Tabs(browser) tabs.skills.click() rows = ut.get_table_rows(features_table, 'table', values=False) assert rows[0][0].is_enabled() assert rows[0][0].is_displayed()
def test_add_magic_items_open_model_by_row(player_wizard, browser): # noqa """As a player, I can click the first row in magic_items table to open the magic_items add modal.""" print( 'As a player, I can click the first row in magic_items table to open the magic_items add modal.' ) magic_items_table = magic_items.MagicItemsTable(browser) tabs = Tabs(browser) tabs.inventory.click() rows = ut.get_table_rows(magic_items_table, 'table', values=False) assert rows[0][0].is_enabled() assert rows[0][0].is_displayed()
def test_add_inventory_open_model_by_row(player_wizard, browser): # noqa """As a player, I can click the first row in inventory table to open the inventory add modal.""" print( 'As a player, I can click the first row in inventory table to open the inventory add modal.' ) inventory_table = inventory.InventoryTable(browser) tabs = Tabs(browser) tabs.inventory.click() rows = ut.get_table_rows(inventory_table, 'table', values=False) assert rows[0][0].is_enabled() assert rows[0][0].is_displayed()
def test_add_armor_open_model_by_row(player_wizard, browser): # noqa """As a player, I can click the first row in armor table to open the armor add modal.""" print( 'As a player, I can click the first row in armor table to open the armor add modal.' ) armor_table = armor.ArmorTable(browser) tabs = Tabs(browser) tabs.equipment.click() rows = ut.get_table_rows(armor_table, 'table', values=False) assert rows[0][0].is_enabled() assert rows[0][0].is_displayed()
def test_edit_armor(player_wizard, browser): # noqa """As a player, I can edit an armor.""" print('As a player, I can edit an armor.') armor_add = armor.ArmorAddModal(browser) armor_edit = armor.ArmorEditModal(browser) armor_table = armor.ArmorTable(browser) armor_tabs = armor.ArmorModalTabs(browser) tabs = Tabs(browser) tabs.equipment.click() armor_table.add.click() ut.select_from_autocomplete(armor_add, 'name', '', browser) armor_add.add.click() rows = ut.get_table_rows(armor_table, 'table', values=False) time.sleep(.3) rows[0][0].click() time.sleep(.3) armor_tabs.edit.click() time.sleep(.3) armor_edit.name = 'Edit Name' armor_edit.type_ = 'Edit Type' armor_edit.magical_modifier = 2 armor_edit.price = 300 armor_edit.currency_denomination = 'EP' armor_edit.weight = 200 armor_edit.armor_class = 16 armor_edit.stealth = 'Advantage\t' armor_edit.doff.click() armor_edit.description = 'Edit Description' assert armor_edit.name.get_attribute('value') == 'Edit Name' assert armor_edit.type_.get_attribute('value') == 'Edit Type' assert armor_edit.magical_modifier.get_attribute('value') == '2' assert armor_edit.price.get_attribute('value') == '300' assert armor_edit.currency_denomination.get_attribute('value') == 'EP' assert armor_edit.weight.get_attribute('value') == '200' assert armor_edit.armor_class.get_attribute('value') == '16' assert armor_edit.stealth.get_attribute('value') == 'Advantage' assert 'active' in armor_add.doff.get_attribute('class') assert armor_edit.description.get_attribute('value') == 'Edit Description' armor_edit.done.click() time.sleep(.3) row = ut.get_table_row(armor_table, 'table', 1) assert row.armor == 'Edit Name + 2' assert row.armor_class == '16' assert row.type == 'Edit Type'
def test_edit_inventory(player_wizard, browser): # noqa """As a player, I can edit an item in my inventory.""" print('As a player, I can edit an item in my inventory.') inventory_add = inventory.InventoryAddModal(browser) inventory_edit = inventory.InventoryEditModal(browser) inventory_table = inventory.InventoryTable(browser) inventory_tabs = inventory.InventoryModalTabs(browser) tabs = Tabs(browser) tabs.inventory.click() inventory_table.add.click() ut.select_from_autocomplete(inventory_add, 'name', '', browser) inventory_add.add.click() rows = ut.get_table_rows(inventory_table, 'table', values=False) time.sleep(.3) rows[0][0].click() time.sleep(.3) inventory_tabs.edit.click() time.sleep(.3) inventory_edit.name = 'Edit Name' inventory_edit.weight = 100 inventory_edit.quantity = 2 inventory_edit.cost = 100 inventory_edit.currency_denomination = 'GP' inventory_edit.description = 'Edit Description' assert inventory_edit.name.get_attribute('value') == 'Edit Name' assert inventory_edit.weight.get_attribute('value') == '100' assert inventory_edit.quantity.get_attribute('value') == '2' assert inventory_edit.cost.get_attribute('value') == '100' assert inventory_edit.currency_denomination.get_attribute('value') == 'GP' assert inventory_edit.description.get_attribute( 'value') == 'Edit Description' inventory_edit.done.click() time.sleep(.3) row = ut.get_table_row(inventory_table, 'table', 1) assert row.item == 'Edit Name' assert row.quantity == '2' assert row.weight == '100 lbs.' assert row.cost == '100 GP' assert row.description == 'Edit Description'
def test_edit_weapon(player_wizard, browser): # noqa """As a player, I can edit a weapon.""" print('As a player, I can edit a weapon.') weapon_add = weapon.WeaponAddModal(browser) weapon_edit = weapon.WeaponEditModal(browser) weapon_table = weapon.WeaponTable(browser) weapon_tabs = weapon.WeaponModalTabs(browser) tabs = Tabs(browser) tabs.equipment.click() weapon_table.add.click() ut.select_from_autocomplete(weapon_add, 'name', '', browser) weapon_add.add.click() rows = ut.get_table_rows(weapon_table, 'table', values=False) time.sleep(.3) rows[0][0].click() time.sleep(.3) weapon_tabs.edit.click() time.sleep(.3) weapon_edit.name = 'Edit Name' weapon_edit.damage = '1d10' weapon_edit.magical_modifier = 2 weapon_edit.to_hit_modifier = 2 weapon_edit.type_ = 'Melee' weapon_edit.handedness = 'One-Handed' weapon_edit.proficiency = 'Simple' weapon_edit.price = 200 weapon_edit.currency_denomination = 'GP' weapon_edit.weight = 200 weapon_edit.range_ = 5 weapon_edit.damage_type = 'Slashing' weapon_edit.property_ = 'Versatile' weapon_edit.quantity = 2 weapon_edit.description = 'Edit Description' assert weapon_edit.name.get_attribute('value') == 'Edit Name' assert weapon_edit.damage.get_attribute('value') == '1d10' assert weapon_edit.magical_modifier.get_attribute('value') == '2' assert weapon_edit.to_hit_modifier.get_attribute('value') == '2' assert weapon_edit.type_.get_attribute('value') == 'Melee' assert weapon_edit.handedness.get_attribute('value') == 'One-Handed' assert weapon_edit.proficiency.get_attribute('value') == 'Simple' assert weapon_edit.price.get_attribute('value') == '200' assert weapon_edit.currency_denomination.get_attribute('value') == 'GP' assert weapon_edit.weight.get_attribute('value') == '200' assert weapon_edit.range_.get_attribute('value') == '5' assert weapon_edit.damage_type.get_attribute('value') == 'Slashing' assert weapon_edit.property_.get_attribute('value') == 'Versatile' assert weapon_edit.quantity.get_attribute('value') == '2' assert weapon_edit.description.get_attribute('value') == 'Edit Description' weapon_edit.done.click() time.sleep(.3) row = ut.get_table_row(weapon_table, 'table', 1) assert row.weapon == 'Edit Name + 2' assert row.to_hit == '+ 10' assert row.damage == '1d10' assert row.damage_type == 'Slashing' assert row.range == '5 ft.' assert row.property == 'Versatile' assert row.quantity == '2'