Example #1
0
 def __init__(self, world, positions):
     self.shapes = b2EdgeShape()
     self.shapes.vertices = [(utils.calculateBox2DValue(0), utils.calculateBox2DValue(0)), (utils.calculateBox2DValue(200), utils.calculateBox2DValue(50))]
     self.body = world.CreateStaticBody()
     self.body.position = (utils.calculateBox2DValue(positions[0]), utils.calculateBox2DValue(positions[1]))
     self.fixture = b2FixtureDef()
     self.fixture.shape = self.shapes
     self.fixture.friction = 0.3
     self.body.CreateFixture(self.fixture)
     self.image = pygame.image.load('gfx/pipe.png').convert_alpha()
Example #2
0
    def __init__(self, world, coordinates, radius):
        self.body = world.CreateDynamicBody()
        self.body.position = [utils.calculateBox2DValue(coordinates[0]), utils.calculateBox2DValue(coordinates[1])]
        self.body.active = False
        self.shape = b2CircleShape()
        self.shape.pos = (utils.calculateBox2DValue(0), utils.calculateBox2DValue(0))
        self.shape.radius = utils.calculateBox2DValue(radius)
        self.has_food_inside = False
        self.counter = 0

        self.fixtureDef = b2FixtureDef()
        self.fixtureDef.shape = self.shape
        self.fixtureDef.friction = 0.1
        self.fixtureDef.density = 1
        self.fixtureDef.restitution = 0.5
        self.myFixture = None
Example #3
0
 def createPieceOfFood(self, position, radius):
     piece = self.world.CreateDynamicBody()
     piece.position = position
     piece_shape = b2CircleShape()
     piece_shape.pos = [0,0]
     piece_shape.radius = utils.calculateBox2DValue(radius)
     piece_fixture = b2FixtureDef()
     piece_fixture.shape = piece_shape
     piece.CreateFixture(piece_fixture)
     self.pieces_of_food.append(piece)
Example #4
0
 def createLeftPipeFood(self):
     if(random.randint(0, 20) <= 1):
         return 
     self.createPieceOfFood([utils.calculateBox2DValue(-20), utils.calculateBox2DValue(100)], 4)
Example #5
0
    mouse_keys = pygame.mouse.get_pressed()

    #balloons growing
    if mouse_keys[0] and not is_balloon_growing:
        growing_balloon_coordinates = pygame.mouse.get_pos()
        balloons.append(balloon.Balloon(world_for_bubbles, growing_balloon_coordinates, 1))
        is_balloon_growing = True
        blow_sound.play()
    elif is_balloon_growing and mouse_keys[0] == 0:
        is_balloon_growing = False
        blow_sound.stop()
        balloons[-1].myFixture = balloons[-1].body.CreateFixture(balloons[-1].fixtureDef)
        balloons[-1].body.active = True
        balloons[-1].getFoodInside(food_machine)
    elif is_balloon_growing and mouse_keys[0]:
        balloons[-1].shape.radius += utils.calculateBox2DValue(4)

    world_for_bubbles.Step(timeStep, 6, 2)
    world_for_bubbles.ClearForces()
    world_for_food.Step(timeStep, 6, 2)
    world_for_food.ClearForces()

    #balloons shrinking
    if mouse_keys[2] and not is_balloon_growing and not is_balloon_shrinking:
        shrinking_balloon_coordinates = pygame.mouse.get_pos()
        for i in range(len(balloons)):
            if utils.distanceBetweenPoints(balloons[i].getPosition(), shrinking_balloon_coordinates) < balloons[i].getRadius():
                shrinking_balloon = balloons[i]
                is_balloon_shrinking = True
    if mouse_keys[2] and is_balloon_shrinking and shrinking_balloon != None:
        shrinking_balloon.shape.radius -= utils.calculateBox2DValue(4)