Example #1
0
def start():
    utils.check_configure()
    for pro in program:
        if sign == 1 and pro != "./stop_listen.py":
            os.system(pro + " --force")
        else:
            os.system(pro)
    if package:
        log_package()
Example #2
0
def start():
    utils.check_configure()
    if os.path.exists(child_path + "/script_file/chatd"):
        os.chdir(child_path + "/script_file")
        utils.check_port_public(utils.read_file("chatd_port"), "jxwy_chatd")
        os.chdir(parent_path)
        os.system("./jxwy_chatd")
    if os.path.exists(child_path + "/script_file/all"):
        utils.check_single_process_port("jxwy_chatd")
        os.chdir(parent_path)
        os.system("./jxwy_chatd")
Example #3
0
def start():
    utils.check_configure()
    if os.path.exists(child_path + "/script_file/routed"):
        os.chdir(child_path + "/script_file")
        routed_ports = utils.read_file("routed_ports").split(',')
        for i in routed_ports:
            utils.check_port_public(i, "jxwy_routed")
        os.chdir(parent_path)
        os.system("./jxwy_routed")
    if os.path.exists(child_path + "/script_file/all"):
        utils.check_single_process_port("jxwy_routed")
        os.chdir(parent_path)
        os.system("./jxwy_routed")
Example #4
0
def start():
    utils.check_configure()
    if os.path.exists("all"):
        utils.check_all_process_port()
    check_process_exit()
    for ps in process_string:
        os.chdir(child_path)
        pro = str("./start_" + ps + ".py")
        if pro == "./start_listen.py":
            time.sleep(3)
            if os.path.exists("script_file/listend") == False:
                os.system(pro)
        else:
            os.system(pro)
Example #5
0
def start():
    utils.check_configure()
    check_running_process()
    os.chdir(child_path + "/script_file/")
    if os.path.exists("game_server") or os.path.exists(
            "dbcached") or os.path.exists("scened"):
        recreate_game_db()
        recreate_log_db()
    elif os.path.exists("logind"):
        recreate_login_db()
    elif os.path.exists("common_resourced"):
        recreate_common_resource_db()
    elif os.path.exists("gmd"):
        recreate_gm_db()
    elif os.path.exists("all"):
        recreate_game_db()
        recreate_log_db()
        recreate_login_db()
        recreate_common_resource_db()
        recreate_gm_db()
    else:
        print "\n不需要重建数据库\n"
        os._exit(0)