Example #1
0
    def compile_win(self):
        if self.mode == 'debug':
            mode_str = 'Debug'
        else:
            mode_str = 'Release'

        # get the VS versions will be used for compiling
        support_vs_versions = self.cfg_info[
            LibsCompiler.KEY_SUPPORT_VS_VERSIONS]
        compile_vs_versions = support_vs_versions
        if self.vs_version is not None:
            if self.vs_version not in support_vs_versions:
                raise CCPluginError(
                    MultiLanguage.get_string(
                        'GEN_LIBS_ERROR_NOT_SUPPORT_VS_FMT', self.vs_version),
                    CCPluginError.ERROR_WRONG_ARGS)
            else:
                compile_vs_versions = [self.vs_version]

        vs_cmd_info = {}
        for vs_version in compile_vs_versions:
            # get the vs command with specified version
            vs_command = utils.get_msbuild_path(vs_version)
            if vs_command is None:
                Logging.warning(
                    MultiLanguage.get_string(
                        'GEN_LIBS_WARNING_VS_NOT_FOUND_FMT', vs_version))
            else:
                vs_cmd_info[vs_version] = vs_command

        if len(vs_cmd_info) == 0:
            raise CCPluginError(
                MultiLanguage.get_string('GEN_LIBS_ERROR_VS_NOT_FOUND'),
                CCPluginError.ERROR_TOOLS_NOT_FOUND)

        cocos2d_proj_file = os.path.join(self.repo_x,
                                         'cocos/2d/libcocos2d.vcxproj')

        # get the VS projects info
        win32_proj_info = self.cfg_info[LibsCompiler.KEY_VS_PROJS_INFO]
        for vs_version in compile_vs_versions:
            if not vs_version in vs_cmd_info.keys():
                continue

            # rename the cocos2d project out dll name
            f = open(cocos2d_proj_file, 'r')
            old_file_content = f.read()
            f.close()

            new_file_content = old_file_content.replace(
                '$(OutDir)$(ProjectName).dll',
                '$(OutDir)$(ProjectName)_%d.dll' % vs_version)
            f = open(cocos2d_proj_file, 'w')
            f.write(new_file_content)
            f.close()

            try:
                vs_command = vs_cmd_info[vs_version]
                for key in win32_proj_info.keys():
                    # clean solutions
                    proj_path = os.path.join(self.repo_x, key)
                    clean_cmd = " ".join([
                        "\"%s\"" % vs_command,
                        "\"%s\"" % proj_path,
                        "/t:Clean /p:Configuration=%s" % mode_str
                    ])
                    self._run_cmd(clean_cmd)

                for key in win32_proj_info.keys():
                    output_dir = os.path.join(self.lib_dir, "win32")
                    proj_path = os.path.join(self.repo_x, key)

                    # get the build folder & win32 output folder
                    build_folder_path = os.path.join(
                        os.path.dirname(proj_path), "%s.win32" % mode_str)
                    win32_output_dir = os.path.join(self.repo_x, output_dir)
                    if not os.path.exists(win32_output_dir):
                        os.makedirs(win32_output_dir)

                    # build project
                    if self.use_incredibuild:
                        # use incredibuild, build whole sln
                        build_cmd = " ".join([
                            "BuildConsole",
                            "%s" % proj_path, "/build",
                            "/cfg=\"%s|Win32\"" % mode_str
                        ])
                        self._run_cmd(build_cmd)
                    else:
                        for proj_name in win32_proj_info[key][
                                LibsCompiler.KEY_VS_BUILD_TARGETS]:
                            # build the projects
                            self.build_win32_proj(vs_command, proj_path,
                                                  proj_name, mode_str)

                    # copy the libs into prebuilt dir
                    for file_name in os.listdir(build_folder_path):
                        name, ext = os.path.splitext(file_name)
                        if ext != ".lib" and ext != ".dll":
                            continue

                        file_path = os.path.join(build_folder_path, file_name)
                        shutil.copy(file_path, win32_output_dir)

                    # rename the specified libs
                    suffix = "_%d" % vs_version
                    for proj_name in win32_proj_info[key][
                            LibsCompiler.KEY_VS_RENAME_TARGETS]:
                        src_name = os.path.join(win32_output_dir,
                                                "%s.lib" % proj_name)
                        dst_name = os.path.join(
                            win32_output_dir, "%s%s.lib" % (proj_name, suffix))
                        if not os.path.exists(src_name):
                            raise CCPluginError(
                                MultiLanguage.get_string(
                                    'GEN_LIBS_ERROR_LIB_NOT_GEN_FMT',
                                    src_name),
                                CCPluginError.ERROR_PATH_NOT_FOUND)

                        if os.path.exists(dst_name):
                            os.remove(dst_name)
                        os.rename(src_name, dst_name)
            except Exception as e:
                raise e
            finally:
                f = open(cocos2d_proj_file, 'w')
                f.write(old_file_content)
                f.close()
Example #2
0
    def compile_win(self):
        if self.mode == 'debug':
            mode_str = 'Debug'
        else:
            mode_str = 'Release'

        # get the VS versions will be used for compiling
        support_vs_versions = self.cfg_info[
            LibsCompiler.KEY_SUPPORT_VS_VERSIONS]
        compile_vs_versions = support_vs_versions
        if self.vs_version is not None:
            if self.vs_version not in support_vs_versions:
                raise CCPluginError(
                    MultiLanguage.get_string(
                        'GEN_LIBS_ERROR_NOT_SUPPORT_VS_FMT', self.vs_version),
                    CCPluginError.ERROR_WRONG_ARGS)
            else:
                compile_vs_versions = [self.vs_version]

        vs_cmd_info = {}
        for vs_version in compile_vs_versions:
            # get the vs command with specified version
            vs_command = utils.get_msbuild_path(vs_version)
            if vs_command is None:
                Logging.warning(
                    MultiLanguage.get_string(
                        'GEN_LIBS_WARNING_VS_NOT_FOUND_FMT', vs_version))
            else:
                vs_cmd_info[vs_version] = vs_command

        if len(vs_cmd_info) == 0:
            raise CCPluginError(
                MultiLanguage.get_string('GEN_LIBS_ERROR_VS_NOT_FOUND'),
                CCPluginError.ERROR_TOOLS_NOT_FOUND)

        cocos2d_proj_file = os.path.join(self.repo_x,
                                         'cocos/2d/libcocos2d.vcxproj')

        # get the VS projects info
        win32_proj_info = self.cfg_info[LibsCompiler.KEY_VS_PROJS_INFO]
        proj_path = win32_proj_info['proj_path']
        for vs_version in compile_vs_versions:
            if not vs_version in vs_cmd_info.keys():
                continue

            try:
                vs_command = vs_cmd_info[vs_version]
                # clean solutions
                full_proj_path = os.path.join(self.repo_x, proj_path)
                clean_cmd = " ".join([
                    "\"%s\"" % vs_command,
                    "\"%s\"" % full_proj_path,
                    "/t:Clean /p:Configuration=%s" % mode_str
                ])
                self._run_cmd(clean_cmd)

                output_dir = os.path.join(self.lib_dir, "win32")

                # get the build folder & win32 output folder
                build_folder_path = os.path.join(os.path.dirname(proj_path),
                                                 "%s.win32" % mode_str)
                win32_output_dir = os.path.join(self.repo_x, output_dir)
                if not os.path.exists(win32_output_dir):
                    os.makedirs(win32_output_dir)

                # build project
                if self.use_incredibuild:
                    # use incredibuild, build whole sln
                    build_cmd = " ".join([
                        "BuildConsole",
                        "%s" % proj_path, "/build",
                        "/cfg=\"%s|Win32\"" % mode_str
                    ])
                    self._run_cmd(build_cmd)
                else:
                    for proj_name in win32_proj_info[self.language][
                            LibsCompiler.KEY_VS_BUILD_TARGETS]:
                        # build the projects
                        self.build_win32_proj(vs_command, proj_path, proj_name,
                                              mode_str)

                # copy the libs into prebuilt dir
                for file_name in os.listdir(build_folder_path):
                    name, ext = os.path.splitext(file_name)
                    if ext != ".lib" and ext != ".dll":
                        continue

                    file_path = os.path.join(build_folder_path, file_name)
                    shutil.copy(file_path, win32_output_dir)

            except Exception as e:
                raise e
Example #3
0
    def compile_win(self):
        if self.mode == 'debug':
            mode_str = 'Debug'
        else:
            mode_str = 'Release'

        # get the VS versions will be used for compiling
        support_vs_versions = self.cfg_info[LibsCompiler.KEY_SUPPORT_VS_VERSIONS]
        compile_vs_versions = support_vs_versions
        if self.vs_version is not None:
            if self.vs_version not in support_vs_versions:
                raise CCPluginError(MultiLanguage.get_string('GEN_LIBS_ERROR_NOT_SUPPORT_VS_FMT', self.vs_version),
                                    CCPluginError.ERROR_WRONG_ARGS)
            else:
                compile_vs_versions = [ self.vs_version ]

        vs_cmd_info = {}
        for vs_version in compile_vs_versions:
            # get the vs command with specified version
            vs_command = utils.get_msbuild_path(vs_version)
            if vs_command is None:
                Logging.warning(MultiLanguage.get_string('GEN_LIBS_WARNING_VS_NOT_FOUND_FMT', vs_version))
            else:
                vs_cmd_info[vs_version] = vs_command

        if len(vs_cmd_info) == 0:
            raise CCPluginError(MultiLanguage.get_string('GEN_LIBS_ERROR_VS_NOT_FOUND'),
                                CCPluginError.ERROR_TOOLS_NOT_FOUND)

        cocos2d_proj_file = os.path.join(self.repo_x, 'cocos/2d/libcocos2d.vcxproj')

        # get the VS projects info
        win32_proj_info = self.cfg_info[LibsCompiler.KEY_VS_PROJS_INFO]
        for vs_version in compile_vs_versions:
            if not vs_version in vs_cmd_info.keys():
                continue

            # rename the cocos2d project out dll name
            f = open(cocos2d_proj_file, 'r')
            old_file_content = f.read()
            f.close()

            new_file_content = old_file_content.replace('$(OutDir)$(ProjectName).dll', '$(OutDir)$(ProjectName)_%d.dll' % vs_version)
            f = open(cocos2d_proj_file, 'w')
            f.write(new_file_content)
            f.close()

            try:
                vs_command = vs_cmd_info[vs_version]
                for key in win32_proj_info.keys():
                    # clean solutions
                    proj_path = os.path.join(self.repo_x, key)
                    clean_cmd = " ".join([
                        "\"%s\"" % vs_command,
                        "\"%s\"" % proj_path,
                        "/t:Clean /p:Configuration=%s" % mode_str
                    ])
                    self._run_cmd(clean_cmd)

                for key in win32_proj_info.keys():
                    output_dir = os.path.join(self.lib_dir, "win32")
                    proj_path = os.path.join(self.repo_x, key)

                    # get the build folder & win32 output folder
                    build_folder_path = os.path.join(os.path.dirname(proj_path), "%s.win32" % mode_str)
                    win32_output_dir = os.path.join(self.repo_x, output_dir)
                    if not os.path.exists(win32_output_dir):
                        os.makedirs(win32_output_dir)

                    # build project
                    if self.use_incredibuild:
                        # use incredibuild, build whole sln
                        build_cmd = " ".join([
                            "BuildConsole",
                            "%s" % proj_path,
                            "/build",
                            "/cfg=\"%s|Win32\"" % mode_str
                        ])
                        self._run_cmd(build_cmd)
                    else:
                        for proj_name in win32_proj_info[key][LibsCompiler.KEY_VS_BUILD_TARGETS]:
                            # build the projects
                            self.build_win32_proj(vs_command, proj_path, proj_name, mode_str)

                    # copy the libs into prebuilt dir
                    for file_name in os.listdir(build_folder_path):
                        name, ext = os.path.splitext(file_name)
                        if ext != ".lib" and ext != ".dll":
                            continue

                        file_path = os.path.join(build_folder_path, file_name)
                        shutil.copy(file_path, win32_output_dir)

                    # rename the specified libs
                    suffix = "_%d" % vs_version
                    for proj_name in win32_proj_info[key][LibsCompiler.KEY_VS_RENAME_TARGETS]:
                        src_name = os.path.join(win32_output_dir, "%s.lib" % proj_name)
                        dst_name = os.path.join(win32_output_dir, "%s%s.lib" % (proj_name, suffix))
                        if not os.path.exists(src_name):
                            raise CCPluginError(MultiLanguage.get_string('GEN_LIBS_ERROR_LIB_NOT_GEN_FMT', src_name),
                                                CCPluginError.ERROR_PATH_NOT_FOUND)

                        if os.path.exists(dst_name):
                            os.remove(dst_name)
                        os.rename(src_name, dst_name)
            except Exception as e:
                raise e
            finally:
                f = open(cocos2d_proj_file, 'w')
                f.write(old_file_content)
                f.close()