def _select(self, name, sel): if name == "group": if sel is None: return self.currentGroup else: return self.groupMap.get(sel) elif name == "layout": if sel is None: return self.currentGroup.layout else: return utils.lget(self.currentGroup.layouts, sel) elif name == "widget": return self.widgetMap.get(sel) elif name == "bar": return getattr(self.currentScreen, sel) elif name == "window": if sel is None: return self.currentWindow else: return self.clientFromWID(sel) elif name == "screen": if sel is None: return self.currentScreen else: return utils.lget(self.screens, sel)
def isDesiredHand(self, playerCards): allSatisfiedHands, strongestComboIndex = [], 0 handRankingsUpperBoundsForStrats = { "straight": (1609, 1600), "flush": (1599, 323), "pair": (6185, 3326), "two-pair": (3325, 2468), "trips": (2467, 1610), "boat": (322, 167), "quads": (166, 11), "royal": (1, 1), "straight-flush": (10, 1), } lowerBound, upperBound = handRankingsUpperBoundsForStrats[ self.strategy] totalCombinations = list(itertools.combinations(playerCards, 5)) for combination in totalCombinations: handStrength = self.POKER_HAND_EVALUATOR.evaluate( list(combination), []) if handStrength >= upperBound and handStrength <= lowerBound: allSatisfiedHands.append(combination) if allSatisfiedHands: (_, strongestComboIndex) = max( (self.POKER_HAND_EVALUATOR.evaluate(list(satisfiedHand), []), i) for i, satisfiedHand in enumerate(allSatisfiedHands)) return lget(allSatisfiedHands, strongestComboIndex)
def _select(self, name, sel): if name == "group": return self.group elif name == "layout": if sel is None: return self.group.layout else: return utils.lget(self.group.layouts, sel) elif name == "screen": return self.group.screen
def _select(self, name, sel): if name == "layout": if sel is None: return self.layout else: return utils.lget(self.layouts, sel) elif name == "window": if sel is None: return self.currentWindow else: for i in self.windows: if i.window.wid == sel: return i elif name == "screen": return self.screen
def _select(self, name, sel): if name == "layout": if sel is None: return self.group.layout else: return utils.lget(self.group.layouts, sel) elif name == "window": if sel is None: return self.group.currentWindow else: for i in self.group.windows: if i.window.wid == sel: return i elif name == "bar": return getattr(self, sel)