def __init__(self, gamelayout, swipe_right, index, *args, **kwargs):
        super( LevelButton, self).__init__(*args, **kwargs)

        self.gamelayout     = gamelayout
        self.swipe_right    = swipe_right
        self.index          = index
        self.custom_texture = load_texture( "Resources/{}.png".format( index ) )

        self.lock_screen    = Rectangle()
        self.lock_color     = Color( 0,0,0,0 )
        self.canvas.add( self.lock_color )
        self.canvas.add( self.lock_screen )
 def get_levels_texture( self ):
     return utils.load_texture( 'Resources/levels.png' )
 def get_back_texture( self ):
     return utils.load_texture( 'Resources/back.png' )
Example #4
0
 def get_pause_down_texture( self ):
     return utils.load_texture( 'Resources/pause_down.png' )
Example #5
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 def get_play_normal_texture( self ):
     return utils.load_texture( 'Resources/play_normal.png' )
Example #6
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 def get_menu_texture( self ):
     return utils.load_texture( 'Resources/menu.png' )