Example #1
0
    def get_game_state(
        self, player: Player.Player, cards_to_draw: int = 0,
    ) -> Tuple[
        List[List[float]],
        List[int],
        List[List[float]],
        List[int],
        List[List[float]],
        List[float],
    ]:

        opponent_states: List[List[float]] = []

        for opponent in players_around(self.players, player, inclusive=False):
            opponent_states.append(
                [
                    float(len(opponent.deck)) / 40,
                    float(len(opponent.discard)) / 40,
                    float(len(opponent.hand)) / 5,
                    float(opponent.calcpoints()) / 30,
                    float(opponent.our_turn),
                ]
            )

        hand_state: List[List[float]] = []
        hand_one_hot: List[int] = []

        for card in player.hand:
            hand_state.append(self.get_card_features(card.name, player))
            hand_one_hot.append(Card.CardIndexMap[card.name])

        kingdom_state: List[List[float]] = []
        kingdom_one_hot: List[int] = []

        for card_name in self.supply:
            kingdom_state.append(self.get_card_features(card_name, player))
            kingdom_one_hot.append(Card.CardIndexMap[card_name])

        game_state = [
            float(player.actions),
            float(player.buys),
            float(self.turns) / 20,
            float(cards_to_draw) / 5,
            float(player.purse) / 8,
            float(player.our_turn),
            float(len(player.deck)) / 40,
            float(len(player.discard)) / 40,
            float(len(player.hand)) / 5,
            float(player.calcpoints()) / 30,
        ]

        return (
            hand_state,
            hand_one_hot,
            kingdom_state,
            kingdom_one_hot,
            opponent_states,
            game_state,
        )
Example #2
0
 def play(
     self,
     this_player: Player.Player,
     game: Game.Game,
     network: DominionNetwork,
     mock: bool,
 ) -> int:
     for player in players_around(game.players,
                                  this_player,
                                  inclusive=False):
         player.draw()
     return 0
Example #3
0
 def ongain(
     self,
     this_player: Player.Player,
     game: Game.Game,
     network: DominionNetwork,
     mock: bool,
 ):
     for player in players_around(game.players,
                                  this_player,
                                  inclusive=False):
         if len(game.supply["Curse"]) > 0:
             player.discard.append(game.supply["Curse"].pop())
Example #4
0
 def play(
     self,
     this_player: Player.Player,
     game: Game.Game,
     network: DominionNetwork,
     mock: bool,
 ) -> int:
     for player in players_around(game.players,
                                  this_player,
                                  inclusive=False):
         if len(game.supply["Curse"]) > 0:
             if not mock:
                 for c in player.hand:
                     if c.react(player, game, network, mock):
                         break
             else:
                 player.discard.append(game.supply["Curse"].pop())
     return 0
Example #5
0
    def play(
        self,
        this_player: Player.Player,
        game: Game.Game,
        network: DominionNetwork,
        mock: bool,
    ) -> int:
        for player in players_around(game.players,
                                     this_player,
                                     inclusive=False):
            has_moat = False
            if len(player.hand) > 3:
                for c in player.hand:
                    if c.react(player, game, network, mock) or mock:
                        has_moat = True
                        break
                else:
                    player.show(lead="\n\n")
                    while len(player.hand) > 3:
                        dis_card = player.choose_discard(
                            player.name +
                            ", choose a card from your hand to discard: ",
                            game,
                            network,
                            mock=mock,
                        )

                        print("Discard " + dis_card)
                        if dis_card:
                            c = getcard(dis_card, game.supply, player.hand,
                                        "your hand")
                            if c:
                                player.hand.remove(c)
                                c.ondiscard(player, game, network, mock)
                                player.discard.append(c)
                            else:
                                raise ValueError()

            if (not mock) and (len(player.hand) > 3) and (not has_moat):
                raise ValueError()

        return 0
Example #6
0
 def play(
     self,
     this_player: Player.Player,
     game: Game.Game,
     network: DominionNetwork,
     mock: bool,
 ) -> int:
     for player in players_around(game.players, this_player,
                                  inclusive=True):
         for c in player.hand:
             if c.react(player, game, network, mock) or mock:
                 break
         else:
             player.draw(player.hold)
             if len(player.hold) != 1:
                 continue
             else:
                 this_player.hprint("The first card in the deck of " +
                                    player.name + " is " +
                                    player.hold[0].name)
                 if this_player.yesnoinput(
                         this_player.name + ", do you want " + player.name +
                         " to discard this?",
                         game,
                         network,
                         ", discard",
                         ", keep",
                         applyto=player,
                         callbacks={
                             True: Spy.yes_callback,
                             False: Spy.no_callback
                         },
                         mock=mock,
                 ):
                     Spy.yes_callback(player, game, network, mock)
                 else:
                     Spy.no_callback(player, game, network, mock)
     return 0
Example #7
0
    def play(
        self,
        this_player: Player.Player,
        game: Game.Game,
        network: DominionNetwork,
        mock: bool,
    ) -> int:
        if len(game.supply["Silver"]) > 0:
            this_player.deck.insert(0, game.supply["Silver"].pop())

        for player in players_around(game.players,
                                     this_player,
                                     inclusive=False):
            for c in player.hand:
                if c.react(player, game, network, mock) or mock:
                    break
            else:
                if "victory" in catinlist(player.hand):
                    putback = player.choose_discard(
                        player.name + ", which victory card" +
                        " do you want to put on top of your deck?\n--> ",
                        game,
                        network,
                        constraint="victory",
                        ondeck=True,
                        mock=mock,
                    )
                    c = getcard(putback, game.supply, player.hand, "your hand",
                                ["victory"])
                    if c:
                        player.hand.remove(c)
                        player.deck.insert(0, c)
                    else:
                        raise ValueError()
                else:
                    player.show(lead="\n\n")
        return 0
Example #8
0
    def play(
        self,
        this_player: Player.Player,
        game: Game.Game,
        network: DominionNetwork,
        mock: bool,
    ) -> int:
        if not mock:
            for player in players_around(game.players,
                                         this_player,
                                         inclusive=False):
                has_reaction = False
                for c in player.hand:
                    if c.react(player, game, network, mock) or mock:
                        has_reaction = True
                if not has_reaction:
                    for i in range(2):
                        player.draw(player.hold)

                    coin_idx = []
                    for idx, card in enumerate(player.hold):
                        if "coin" in card.categories:
                            coin_idx.append(idx)
                        else:
                            player.hold.remove(card)
                            player.discard.append(card)

                    # TODO: Make this a model decision
                    if len(coin_idx) == 2:
                        if this_player.yesnoinput(
                                "Would you like to trash the other card?",
                                game,
                                network,
                                mock=mock,
                        ):
                            c = player.hold[coin_idx[0]]
                            player.hold.remove(c)
                            player.discard.append(c)
                        else:
                            c = player.hold[coin_idx[1]]
                            player.hold.remove(c)
                            player.discard.append(c)

                    this_player.hold.append(player.hold.pop())

                    if this_player.yesnoinput(
                            "Do you want to steal it?",
                            game,
                            network,
                            ", it's mine!",
                            ", leave it in the trash.",
                            callbacks={
                                True: Thief.yes_callback,
                                False: Thief.no_callback
                            },
                            mock=mock,
                    ):
                        Thief.yes_callback(this_player, game, network, mock)
                    else:
                        Thief.no_callback(this_player, game, network, mock)

                    player.discard = player.discard + player.hold
                    player.hold = []
        return 0
Example #9
0
    def get_card_features(self, card_name: str, player: Player.Player,) -> List[float]:

        card = Card.CardNameMap[card_name]

        cost = float(card.cost) / 8
        vpoints = float(card.get_points(player)) / 6
        is_victory = float("victory" in card.categories)
        is_action = float("action" in card.categories)
        is_coin = float("coin" in card.categories)
        is_attack = float("attack" in card.categories)
        is_reaction = float("reaction" in card.categories)
        is_duration = float("duration" in card.categories)

        supply_left = float(len(self.supply[card_name])) / 10
        player_deck_count = float(Game.count_cards_in_pile(card_name, player.deck)) / 10
        player_discard_count = (
            float(Game.count_cards_in_pile(card_name, player.discard)) / 10
        )

        opponent_discards = [0.0, 0.0, 0.0]
        opponent_decks = [0.0, 0.0, 0.0]
        for idx, opponent in enumerate(
            players_around(self.players, player, inclusive=False)
        ):
            opponent_discards[idx] = (
                float(Game.count_cards_in_pile(card_name, opponent.discard)) / 10
            )
            opponent_decks[idx] = (
                float(Game.count_cards_in_pile(card_name, opponent.stack())) / 10
            )

        player_hand_count = float(Game.count_cards_in_pile(card_name, player.hand)) / 10
        trash_count = float(Game.count_cards_in_pile(card_name, self.trash)) / 10

        return [
            cost,
            vpoints,
            is_victory,
            is_action,
            is_coin,
            is_attack,
            is_reaction,
            is_duration,
            0,
            0,
            0,
            0,
            0,
            0,
            0,
            0,
            0,
            0,
            0,
            0,
            0,
            0,
            supply_left,
            player_deck_count,
            player_discard_count,
            player_hand_count,
            opponent_discards[0],
            opponent_discards[1],
            opponent_discards[2],
            opponent_decks[0],
            opponent_decks[1],
            opponent_decks[2],
            trash_count,
        ]