def run(self): '''run method for drawing the screen to dispay''' mainloop = True # set index of list to first item index = 0 # use infinity loop for drawing screen while mainloop: # Limit frame speed to 30 FPS self.clock.tick(30) for event in pygame.event.get(): # draw interface on screen self.interface.list_interface(self.screen, self.library[index].get_title(), self.library[index].get_artist(), self.library[index].get_total_playtime(), self.library[index].get_cover()) # wit for touchscreen event if event.type == pygame.MOUSEBUTTONDOWN: # draw circle for touchscreen feedback pygame.draw.circle(self.screen, YELLOW, pressed(), 10, 0) # update index in library index = self.on_click(index) # exit mainloop if index == 999: mainloop = False # update display pygame.display.flip()
def run(self): '''run method for drawing the screen to dispay''' mainloop = True # set index of list to first item index = 0 # use infinity loop for drawing screen while mainloop: # Limit frame speed to 30 FPS self.clock.tick(30) for event in pygame.event.get(): # draw interface on screen self.interface.list_interface( self.screen, self.library[index].get_title(), self.library[index].get_artist(), self.library[index].get_total_playtime(), self.library[index].get_cover()) # wit for touchscreen event if event.type == pygame.MOUSEBUTTONDOWN: # draw circle for touchscreen feedback pygame.draw.circle(self.screen, YELLOW, pressed(), 10, 0) # update index in library index = self.on_click(index) # exit mainloop if index == 999: mainloop = False # update display pygame.display.flip()
def on_click(self, index): '''recognize touchscreen and mouse selections to run functionalities of buttons''' # get actual position of mouse click click_pos = pressed() # go back to main screen if 10 <= click_pos[0] <= 55 and 190 <= click_pos[1] <= 235: return 999 # scroll to left if 155 <= click_pos[0] <= 200 and 190 <= click_pos[1] <= 235: index -=1 # make negative index to max index to start new round if index == -1: index = len(self.library) -1 return index # scroll to right if 210 <= click_pos[0] <= 255 and 190 <= click_pos[1] <= 235: index = index + 1 # set max index to 0 for start new round if index >= len(self.library): index = 0 return index # select a book if 265 <= click_pos[0] <= 310 and 190 <= click_pos[1] <= 235: # select actual book and go to play window self.function(self.library[index]) return index
def on_click(self, index): '''recognize touchscreen and mouse selections to run functionalities of buttons''' # get actual position of mouse click click_pos = pressed() # go back to main screen if 10 <= click_pos[0] <= 55 and 190 <= click_pos[1] <= 235: return 999 # scroll to left if 155 <= click_pos[0] <= 200 and 190 <= click_pos[1] <= 235: index -= 1 # make negative index to max index to start new round if index == -1: index = len(self.library) - 1 return index # scroll to right if 210 <= click_pos[0] <= 255 and 190 <= click_pos[1] <= 235: index = index + 1 # set max index to 0 for start new round if index >= len(self.library): index = 0 return index # select a book if 265 <= click_pos[0] <= 310 and 190 <= click_pos[1] <= 235: # select actual book and go to play window self.function(self.library[index]) return index
def on_click(self): ''' recognize touchscreen and mouse selections to run functionalities of buttons ''' click_pos = pressed() # stop music and return to previous screen if 10 <= click_pos[0] <= 55 and 190 <= click_pos[1] <= 235: self.music.stop() return False # play previous chapter if 65 <= click_pos[0] <= 110 and 190 <= click_pos[1] <= 235: self.music.previous_chapter() # play next chapter if 115 <= click_pos[0] <= 160 and 190 <= click_pos[1] <= 235: self.music.next_chapter() # pause/unpause the music if 165 <= click_pos[0] <= 210 and 190 <= click_pos[1] <= 235: self.music.pause() # stop the music the music if 215 <= click_pos[0] <= 260 and 190 <= click_pos[1] <= 235: self.music.stop() # play the music if 265 <= click_pos[0] <= 310 and 190 <= click_pos[1] <= 235: self.music.play() # skip to selected position on the progress bar if 10 <= click_pos[0] <= 310 and 160 <= click_pos[1] <= 185: self.music.set_pos(click_pos[0]) return True
def run(self): '''run method for drawing the screen to dispay''' mainloop = True while mainloop: # Limit frame speed to 30 FPS self.clock.tick(30) # draw interface to screen self.interface.player_interface(self.screen, self.book.get_title(), self.book.get_artist(), self.music.get_chapter() + 1, self.book.get_num_chapter(), self.book.get_chapter_playtime()[self.music.get_chapter()], self.music.get_pos(), self.book.get_cover()) for event in pygame.event.get(): if event.type == pygame.USEREVENT: # start playing next chapter when a song ends self.music.next_chapter() # wait for touchscreen pressed if event.type == pygame.MOUSEBUTTONDOWN: # draw touchscreen feedback to screen pygame.draw.circle(self.screen, YELLOW, pressed(), 10, 0) # run functionalities mainloop = self.on_click() # update display pygame.display.flip()
def run(self): '''run method for drawing the screen to dispay''' mainloop = True while mainloop: # Limit frame speed to 30 FPS self.clock.tick(30) # draw interface to screen self.interface.player_interface( self.screen, self.book.get_title(), self.book.get_artist(), self.music.get_chapter() + 1, self.book.get_num_chapter(), self.book.get_chapter_playtime()[self.music.get_chapter()], self.music.get_pos(), self.book.get_cover()) for event in pygame.event.get(): if event.type == pygame.USEREVENT: # start playing next chapter when a song ends self.music.next_chapter() # wait for touchscreen pressed if event.type == pygame.MOUSEBUTTONDOWN: # draw touchscreen feedback to screen pygame.draw.circle(self.screen, YELLOW, pressed(), 10, 0) # run functionalities mainloop = self.on_click() # update display pygame.display.flip()