Example #1
0
 def ability(self, character, targets):
     ability_range = 1
     base_damage = 20
     damage_scaling = 1.0
     targets = [
         x for x in targets
         if (x.stats['enemy'] != character.stats['enemy']) and (
             (x.stats['rank'] + character.stats['rank']) <= ability_range)
     ]
     target = select_target_by_aggro(targets)
     if target is not None:
         spell_damage = base_damage + damage_scaling * character.stats[
             'spell_damage']
         target.effect(Effect(health=-spell_damage).return_effect())
         print(character.get_name() + ' spat slime at ' +
               target.get_name() + ' for ' + str(spell_damage))
Example #2
0
 def attack(self, targets):
     targets = [
         x for x in targets
         if (x.stats['enemy'] != self.stats['enemy']) and (
             (x.stats['rank'] + self.stats['rank']) <= self.stats['range'])
     ]
     if len(targets) > 0:
         target = utils.select_target_by_aggro(targets)
         if target is not None:
             attack_effect = Effect(
                 health=-self.stats['attack_damage']).return_effect()
             target.effect(attack_effect)
             self.gain_aggro(self.stats['attack_damage'])
             self.charge_gain(damage_dealt=-attack_effect['health'])
             print(self.get_name() + " attacked " + target.get_name() +
                   ' for ' + str(attack_effect['health']))
Example #3
0
 def ability(self, character, targets):
     ability_range = 2
     base_healing = 40
     healing_scaling = 1.0
     targets = [
         x for x in targets
         if (x.stats['enemy'] == character.stats['enemy']) and (
             (x.stats['rank'] + character.stats['rank']) <= ability_range)
     ]
     target = utils.select_target_by_aggro(targets)
     if target is not None:
         spell_damage = base_healing + healing_scaling * character.stats[
             'spell_damage']
         target.effect(effect.Effect(health=spell_damage).return_effect())
         print(character.get_name() + ' healed ' + target.get_name() +
               ' for ' + str(spell_damage))
Example #4
0
 def ability(self, character, targets):
     stat_scaling = 0.2
     stat_change = character.stats['spell_damage'] * stat_scaling
     stat_loss = effect.Effect(attack_damage=-stat_change,
                               spell_damage=-stat_change,
                               speed=-stat_change).return_effect()
     ability_range = 3
     targets = [
         x for x in targets
         if (x.stats['enemy'] != character.stats['enemy']) and (
             (x.stats['rank'] + character.stats['rank']) <= ability_range)
     ]
     target = utils.select_target_by_aggro(targets)
     if target is not None:
         target.effect(stat_loss)
         print(character.get_name() + ' gained ' + str(stat_change) +
               ' strength and speed')
Example #5
0
 def ability(self, character, targets):
     ability_range = 0
     push_distance = 1
     base_damage = 10
     damage_scaling = 0.1
     targets = [
         x for x in targets
         if (x.stats['enemy'] != character.stats['enemy']) and (
             (x.stats['rank'] + character.stats['rank']) <= ability_range)
     ]
     target = utils.select_target_by_aggro(targets)
     if target is not None:
         spell_damage = base_damage + damage_scaling * character.stats[
             'spell_damage']
         target.effect(
             effect.Effect(health=-spell_damage,
                           rank=push_distance).return_effect())
         print(character.get_name() + ' pushed ' + target.get_name() +
               ' for ' + str(spell_damage))