Example #1
0
def render_image():
    """The method invoked by blender cli that renders the output image
    """

    # Args
    output_file_path = str(sys.argv[sys.argv.index('--') + 1])
    resolution_percentage = int(sys.argv[sys.argv.index('--') + 2])
    num_samples = int(sys.argv[sys.argv.index('--') + 3])
    color = int(sys.argv[sys.argv.index('--') + 4])
    pose_string = sys.argv[sys.argv.index('--') + 5]
    pose = np.array(json.loads(pose_string))

    # Parameters
    hdri_path = "./assets/HDRIs/green_point_park_2k.hdr"

    # Scene Building
    scene = bpy.data.scenes["Scene"]
    world = scene.world

    # Reset
    utils.clean_objects()

    # Objects
    focus_target = set_scene_objects(pose)

    # Camera
    bpy.ops.object.camera_add(location=(0.0, -8.0, 2.0))
    camera_object = bpy.context.object

    utils.add_track_to_constraint(camera_object, focus_target)
    utils.set_camera_params(camera_object.data,
                            focus_target,
                            lens=85,
                            fstop=0.5)

    # Background
    utils.build_rgb_background(world, rgb=(1.0, 1.0, 1.0, 1.0))

    # Render Setting
    # TODO get as arg
    res_x, res_y = 1080, 1080

    utils.set_output_properties(scene, resolution_percentage, output_file_path,
                                res_x, res_y)

    utils.set_cycles_renderer(scene,
                              camera_object,
                              num_samples,
                              use_transparent_bg=True)
Example #2
0
# Parameters
hdri_path = "./assets/HDRIs/green_point_park_2k.hdr"

# Scene Building
scene = bpy.data.scenes["Scene"]
world = scene.world

## Reset
utils.clean_objects()

## Suzannes
focus_target = set_scene_objects()

## Camera
bpy.ops.object.camera_add(location=(0.0, -16.0, 2.0))
camera_object = bpy.context.object

utils.add_track_to_constraint(camera_object, focus_target)
utils.set_camera_params(camera_object.data, focus_target, lens=85, fstop=0.5)

## Lights
utils.build_environment_texture_background(world, hdri_path)

## Composition
build_scene_composition(scene)

# Render Setting
utils.set_output_properties(scene, resolution_percentage, output_file_path)
utils.set_cycles_renderer(scene, camera_object, num_samples)
num_samples = int(sys.argv[sys.argv.index('--') + 3])

# Scene Building
scene = bpy.data.scenes["Scene"]
world = scene.world

## Reset
utils.clean_objects()

## Object
focus_target_object = set_scene_objects()

## Camera
camera_object = utils.create_camera(location=(0.0, -10.0, 2.2))

utils.add_track_to_constraint(camera_object, focus_target_object)
utils.set_camera_params(camera_object.data,
                        focus_target_object,
                        lens=180.0,
                        fstop=2.4)

## Background
utils.build_rgb_background(world, rgb=(0.0, 0.0, 0.0, 1.0))

## Composition
utils.build_scene_composition(scene, dispersion=0.0)

# Render Setting
utils.set_output_properties(scene, resolution_percentage, output_file_path)
utils.set_cycles_renderer(scene, camera_object, num_samples)
Example #4
0
## Reset
utils.clean_objects()

# Animation Setting
utils.set_animation(scene, fps=24, frame_start=1, frame_end=40)  # frame_end will be overriden later

## Scene
focus_target_object = build_scene(scene, input_bvh_path)

## Camera
camera_object = utils.create_camera(location=(0.0, -10.0, 1.0))

utils.add_copy_location_constraint(copy_to_object=camera_object,
                                   copy_from_object=focus_target_object,
                                   use_x=True,
                                   use_y=False,
                                   use_z=False)
utils.add_track_to_constraint(camera_object, focus_target_object)
utils.set_camera_params(camera_object.data, focus_target_object)

## Lights
utils.build_environment_texture_background(world, hdri_path)

## Composition
utils.build_scene_composition(scene)

# Render Setting
utils.set_output_properties(scene, resolution_percentage, output_file_path)
utils.set_cycles_renderer(scene, camera_object, num_samples, use_motion_blur=True)
# Args
output_file_path = str(sys.argv[sys.argv.index('--') + 1])
resolution_percentage = int(sys.argv[sys.argv.index('--') + 2])
num_samples = int(sys.argv[sys.argv.index('--') + 3])

# Scene Building

## Reset
utils.clean_objects()

## Suzannes
center_suzanne = set_scene_objects()

## Camera
camera_object = utils.create_camera(location=(10.0, -7.0, 0.0))

utils.add_track_to_constraint(camera_object, center_suzanne)
utils.set_camera_params(camera_object.data, center_suzanne, lens=50.0)

## Lights
utils.create_sun_light(rotation=(0.0, math.pi * 0.5, -math.pi * 0.1))

# Render Setting
scene = bpy.data.scenes["Scene"]
utils.set_cycles_renderer(scene, resolution_percentage, output_file_path,
                          camera_object, num_samples)

# Rendering
bpy.ops.render.render(animation=False, write_still=True)
# Scene Building
scene = bpy.data.scenes["Scene"]
world = scene.world

## Reset
utils.clean_objects()

## Object
focus_target = set_scene_objects()

## Camera
bpy.ops.object.camera_add(location=(0.0, -12.0, 0.0))
camera = bpy.context.object

utils.add_track_to_constraint(camera, focus_target)
utils.set_camera_params(camera, focus_target, lens=72, fstop=128.0)

## Background
utils.build_rgb_background(world, rgb=(0.89, 0.93, 1.00, 1.00))


## Composition
def build_scene_composition(scene):
    scene.use_nodes = True
    utils.clean_nodes(scene.node_tree.nodes)

    render_layer_node = scene.node_tree.nodes.new(type="CompositorNodeRLayers")

    filter_node = scene.node_tree.nodes.new(type="CompositorNodeFilter")
    filter_node.filter_type = "SHARPEN"
    filter_node.inputs["Fac"].default_value = 0.1
Example #7
0
output_file_path = str(sys.argv[sys.argv.index('--') + 1])
resolution_percentage = int(sys.argv[sys.argv.index('--') + 2])
num_samples = int(sys.argv[sys.argv.index('--') + 3])

# Parameters
hdri_path = "./assets/HDRIs/green_point_park_2k.hdr"

# Scene Building
scene = bpy.data.scenes["Scene"]
world = scene.world

## Reset
utils.clean_objects()

## Suzannes
center_suzanne = set_scene_objects()

## Camera
bpy.ops.object.camera_add(location=(5.0, -10.0, 2.0))
camera_object = bpy.context.object

utils.add_track_to_constraint(camera_object, center_suzanne)
utils.set_camera_params(camera_object.data, center_suzanne, lens=50, fstop=0.2)

## Lights
utils.build_environment_texture_background(world, hdri_path)

# Render Setting
utils.set_output_properties(scene, resolution_percentage, output_file_path)
utils.set_cycles_renderer(scene, camera_object, num_samples)
utils.set_animation(scene, fps=24, frame_start=1, frame_end=40)  # frame_end will be overriden later

## Scene
focus_target = build_scene(scene, input_bvh_path)

## Camera
bpy.ops.object.camera_add(location=(0.0, -10.0, 1.0))
camera = bpy.context.object

utils.add_copy_location_constraint(copy_to_object=camera,
                                   copy_from_object=focus_target,
                                   use_x=True,
                                   use_y=False,
                                   use_z=False)
utils.add_track_to_constraint(camera, focus_target)
utils.set_camera_params(camera, focus_target)

## Lights
utils.build_environment_texture_background(world, hdri_path)

## Composition
utils.build_scene_composition(scene)

# Render Setting
utils.set_cycles_renderer(scene,
                          resolution_percentage,
                          output_file_path,
                          camera,
                          num_samples,
                          use_denoising=True,
                          use_motion_blur=True)
# Args
output_file_path = str(sys.argv[sys.argv.index('--') + 1])
resolution_percentage = int(sys.argv[sys.argv.index('--') + 2])
num_samples = int(sys.argv[sys.argv.index('--') + 3])

# Scene Building

## Reset
utils.clean_objects()

## Suzannes
center_suzanne = set_scene_objects()

## Camera
bpy.ops.object.camera_add(location=(10.0, -7.0, 0.0))
camera = bpy.context.object

utils.add_track_to_constraint(camera, center_suzanne)
utils.set_camera_params(camera, center_suzanne, lens=50)

## Lights
utils.create_sun_light(rotation=(0.0, math.pi * 0.5, -math.pi * 0.1))

# Render Setting
scene = bpy.data.scenes["Scene"]
utils.set_cycles_renderer(scene, resolution_percentage, output_file_path,
                          camera, num_samples)

# Rendering
bpy.ops.render.render(animation=False, write_still=True)