def CreateNode(ntree, nodeType, nodeName=None, unique=True): nodeLabel = nodeName if nodeName is None: nodeName = LibUtils.GetUUID() if nodeName in ntree.nodes: if not unique: return ntree.nodes[nodeName] else: nodeName = LibUtils.GetUUID() + nodeName node = ntree.nodes.new(nodeType) node.name = nodeName node.label = nodeLabel return node
def CreateFakeName(): return ".VRayFakeTexture@%s" % LibUtils.GetUUID()