Example #1
0
    def __init__(self,
                 width,
                 height,
                 colormap,
                 color,
                 parent_interactor=None,
                 on_save=None,
                 on_cancel=None):
        self.render_window = vtk.vtkRenderWindow()
        self.render_window.SetWindowName("Color Picker")
        self.render_window.SetNumberOfLayers(3)
        self.render_window.SetSize(width, height)
        self.color_renderer = vtk.vtkRenderer()
        self.parent_interactor = parent_interactor

        if colormap is None:
            colormap = "default"
        if not vcs.iscolormap(colormap):
            colormap = vcs.getcolormap(colormap)

        self.colormap = colormap
        self.colors = [[int(c / 100.0 * 255.0) for c in colormap.index[i]]
                       for i in range(len(colormap.index))]

        self.actor = make_color_plane(16, 16, self.colors)

        self.color_renderer.SetViewport([.1, .1, .9, .9])
        self.color_renderer.SetBackground((.5, .5, .5))
        self.color_renderer.AddActor(self.actor)
        self.color_renderer.InteractiveOff()
        self.color_renderer.SetLayer(1)

        bg = vtk.vtkRenderer()
        bg.SetBackground(1, 1, 1)
        bg.SetViewport([0, 0, 1, 1])
        bg.SetLayer(0)
        self.render_window.AddRenderer(bg)
        self.render_window.AddRenderer(self.color_renderer)
        inter = vtk.vtkRenderWindowInteractor()

        self.style = vtk.vtkInteractorStyleUser()
        inter.SetInteractorStyle(self.style)
        inter.SetRenderWindow(self.render_window)
        manager = vcs.vtk_ui.manager.get_manager(inter)
        self.render_window.AddRenderer(manager.renderer)
        self.render_window.AddRenderer(manager.actor_renderer)
        manager.elevate()
        self.render_window.Render()

        self.on_save = on_save
        self.on_cancel = on_cancel

        maps = vcs.elements["colormap"]

        current_state = None
        states = []
        self.colormaps = []
        for ind, mapname in enumerate(maps.keys()):
            states.append(ButtonState(label=mapname))
            if colormap.name == mapname:
                current_state = ind
            self.colormaps.append(maps[mapname])

        self.colormap_button = Button(inter,
                                      states=states,
                                      action=self.change_map,
                                      left=10,
                                      top=10)
        self.colormap_button.set_state(current_state)

        self.save_button = Button(inter,
                                  action=self.save,
                                  label="Choose Color",
                                  left=int(width * .75) - 10,
                                  top=int(height * .85))
        self.cancel_button = Button(inter,
                                    action=self.cancel,
                                    label="Cancel",
                                    left=10,
                                    top=int(height * .85))

        self.colormap_button.show()
        self.save_button.show()
        self.cancel_button.show()

        self.make_current()

        self.selectedMapper = vtk.vtkDataSetMapper()
        self.selectedActor = vtk.vtkActor()
        self.selectedActor.SetMapper(self.selectedMapper)
        self.selectedActor.GetProperty().EdgeVisibilityOn()
        self.selectedActor.GetProperty().SetEdgeColor(0, 0, 0)
        self.selectedActor.GetProperty().SetLineWidth(3)
        self.color = color
        # Make sure the current color is selected
        self.selectCell(color)
        self.color_renderer.AddActor(self.selectedActor)
        self.click_handler = inter.AddObserver(
            vtk.vtkCommand.LeftButtonReleaseEvent, self.clickEvent)

        def noop(obj, event):
            pass

        self.char_handler = inter.AddObserver(vtk.vtkCommand.CharEvent, noop)
Example #2
0
    def __init__(self, width, height, colormap, color, parent_interactor=None, on_save=None, on_cancel=None):
        self.render_window = vtk.vtkRenderWindow()
        self.render_window.SetWindowName("Color Picker")
        self.render_window.SetNumberOfLayers(3)
        self.render_window.SetSize(width, height)
        self.color_renderer = vtk.vtkRenderer()
        self.parent_interactor = parent_interactor

        if colormap is None:
            colormap = "default"
        if not vcs.iscolormap(colormap):
            colormap = vcs.getcolormap(colormap)

        self.colormap = colormap
        self.colors =  [[int(c / 100.0 * 255.0) for c in colormap.index[i]] for i in range(len(colormap.index))]

        self.actor = make_color_plane(16, 16, self.colors)

        self.color_renderer.SetViewport([.1, .1, .9, .9])
        self.color_renderer.SetBackground((.5, .5, .5))
        self.color_renderer.AddActor(self.actor)
        self.color_renderer.InteractiveOff()
        self.color_renderer.SetLayer(1)

        bg = vtk.vtkRenderer()
        bg.SetBackground(1,1,1)
        bg.SetViewport([0,0,1,1])
        bg.SetLayer(0)
        self.render_window.AddRenderer(bg)
        self.render_window.AddRenderer(self.color_renderer)
        inter = vtk.vtkRenderWindowInteractor()

        self.style = vtk.vtkInteractorStyleUser()
        inter.SetInteractorStyle(self.style)
        inter.SetRenderWindow(self.render_window)
        manager = vcs.vtk_ui.manager.get_manager(inter)
        self.render_window.AddRenderer(manager.renderer)
        self.render_window.AddRenderer(manager.actor_renderer)
        manager.elevate()
        self.render_window.Render()

        self.on_save = on_save
        self.on_cancel = on_cancel

        maps = vcs.elements["colormap"]

        current_state = None
        states = []
        self.colormaps = []
        for ind, mapname in enumerate(maps.keys()):
            states.append(ButtonState(label=mapname))
            if colormap.name == mapname:
                current_state = ind
            self.colormaps.append(maps[mapname])

        self.colormap_button = Button(inter, states=states, action=self.change_map, left = 10, top=10)
        self.colormap_button.set_state(current_state)

        self.save_button = Button(inter, action=self.save, label="Choose Color", left=int(width * .75) - 10, top=int(height * .85))
        self.cancel_button = Button(inter, action=self.cancel, label="Cancel", left=10, top=int(height * .85))

        self.colormap_button.show()
        self.save_button.show()
        self.cancel_button.show()

        self.make_current()

        self.selectedMapper = vtk.vtkDataSetMapper()
        self.selectedActor = vtk.vtkActor()
        self.selectedActor.SetMapper(self.selectedMapper);
        self.selectedActor.GetProperty().EdgeVisibilityOn();
        self.selectedActor.GetProperty().SetEdgeColor(0,0,0);
        self.selectedActor.GetProperty().SetLineWidth(3);
        self.color = color
        # Make sure the current color is selected
        self.selectCell(color)
        self.color_renderer.AddActor(self.selectedActor)
        self.click_handler = inter.AddObserver(vtk.vtkCommand.LeftButtonReleaseEvent, self.clickEvent)
        def noop(obj, event):
            pass
        self.char_handler = inter.AddObserver(vtk.vtkCommand.CharEvent, noop)
Example #3
0
def test():
    import vcs
    import cdms2
    import os
    import support                 # import vcs and cu

    bg = support.bg

    f = cdms2.open(os.path.join(vcs.sample_data, 'clt.nc'))
    s = f('clt')                           # get slab clt
    x = vcs.init()                         # construct vcs canvas

    x.plot(s, 'default', 'isofill', 'quick', bg=bg)  # plot slab the old way
    support.check_plot(x)
    if bg == 0:
        x.geometry(450, 337, 0, 0)              # change the geometry
        x.flush()
        support.check_plot(x)
    x.getcolormapname()			# get the active colormap name

    x.setcolormap("AMIP")		# change the colormap
    support.check_plot(x)

    cont = False
    for anarg in sys.argv:
        if anarg in ['--extended', '--full', '-E', '-F']:
            cont = True
            break
    if cont is False:
        print '\n************* PARTIAL TEST *****************'
        print 'FOR COMPLETE TEST OF THIS MODULE USE '
        print '   -F (--full) or -E (--extended) option'
        print '************* PARTIAL TEST *****************\n'
        sys.exit()

    ############################################################
    # Change the color map cell 31.			      #
    ############################################################
    colors = {}
    cols = [31, 47, 63, 79, 95, 111, 127, 143, 159, 175, 191]
    for c in cols:
        colors[c] = [int(float(c - 16) / (191 - 16) * 100.), ] * 3
    for c in cols:
        vals = colors[c]
        x.setcolorcell(c, vals[0], vals[1], vals[2])
        support.check_plot(x)

    for c in colors.keys():
        okvals = colors[c]
        vals = x.getcolorcell(c)
        if vals != okvals:
            raise Exception(
                "Error setting color %i, should have been : %s, but is %s" %
                (c, str(okvals), str(vals)))

    ##################################################################
    # Retrieve the color map RGB values for the given cell numbers.  #
    ##################################################################

    ##################################################################
    # Using colormap objects.                                        #
    ##################################################################
    # show the list of line secondary objects
    c = x.getcolormap('AMIP')             # get 'quick' colormap object
    # check to see if it is a secondary object
    if not vcs.issecondaryobject(c):
        raise Exception("Error did not get colormap as secondary obj")
    else:
        # check to see if it is a line
        if not vcs.iscolormap(c):
            raise Exception("Error object created is not colormap")

    a = x.listelements('colormap')                      # show list of xyvsy
    r = x.createcolormap('new')     # create colormap
    a2 = x.listelements('colormap')                      # show list of xyvsy
    if a2 == a:
        raise "error cm not created or not added to list"
    x.removeobject(r)                    # remove xyvsy 'test2'
    a3 = x.listelements('colormap')                      # show list of xyvsy
    if a3 != a:
        raise Exception("error cm not removed")
    c3 = x.createcolormap('new')		# create a new colormap object from default
    x.setcolormap('new')			# change the colormap to 'new' colormap
    c3.index				# show just the colormap RGB values
    for c in colors.keys():
        vals = colors[c]
        c3.index[c] = vals                  # change color cell

    for c in colors.keys():
        okvals = colors[c]
        vals = x.getcolorcell(c)
        if vals != okvals:
            raise Exception(
                "Error setting color %i, should have been : %s, but is %s" %
                (c, str(okvals), str(vals)))

    c3.script('test.scr', 'w')		# save 'new' colormap as a VCS script
    c3.script('test', 'w')		# save 'new' colormap as a Python script
    if support.dogui is True:
        x.colormapgui()			# display the colormap GUI

    print '***************************************************************************************'
    print '******                                                                           ******'
    print '******   C O L O R M A P   T E S T   C O M P L E T E D   S U C E S S F U L L Y   ******'
    print '******                                                                           ******'
    print '***************************************************************************************'
Example #4
0
def test():
    import vcs, cdms2 as cdms, time, os, sys, support  # import vcs and cu

    bg = support.bg

    f = cdms.open(
        os.path.join(cdms.__path__[0], '..', '..', '..', '..', 'sample_data',
                     'clt.nc'))
    s = f('clt')  # get slab clt
    x = vcs.init()  # construct vcs canvas

    x.plot(s, 'default', 'isofill', 'quick', bg=bg)  # plot slab the old way
    support.check_plot(x)
    if bg == 0:
        x.geometry(450, 337, 0, 0)  # change the geometry
        x.flush()
        support.check_plot(x)
    x.getcolormapname()  # get the active colormap name

    x.setcolormap("AMIP")  # change the colormap
    support.check_plot(x)

    cont = False
    for anarg in sys.argv:
        if anarg in ['--extended', '--full', '-E', '-F']:
            cont = True
            break
    if cont is False:
        print '\n************* PARTIAL TEST *****************'
        print 'FOR COMPLETE TEST OF THIS MODULE USE '
        print '   -F (--full) or -E (--extended) option'
        print '************* PARTIAL TEST *****************\n'
        sys.exit()

    ############################################################
    # Change the color map cell 31.			      #
    ############################################################
    colors = {}
    cols = [31, 47, 63, 79, 95, 111, 127, 143, 159, 175, 191]
    for c in cols:
        colors[c] = [
            int(float(c - 16) / (191 - 16) * 100.),
        ] * 3
    for c in cols:
        vals = colors[c]
        x.setcolorcell(c, vals[0], vals[1], vals[2])
        support.check_plot(x)

    for c in colors.keys():
        okvals = colors[c]
        vals = x.getcolorcell(c)
        if vals != okvals:
            raise Exception, "Error setting color %i, should have been : %s, but is %s" % (
                c, str(okvals), str(vals))

    ##################################################################
    # Retrieve the color map RGB values for the given cell numbers.  #
    ##################################################################

    ##################################################################
    # Using colormap objects.                                        #
    ##################################################################
    objs = x.listelements(
        'colormap')  # show the list of line secondary objects
    c2 = x.getcolormap()  # get 'default' colormap object
    c = x.getcolormap('AMIP')  # get 'quick' colormap object
    if not vcs.issecondaryobject(
            c):  # check to see if it is a secondary object
        raise Exception, "Error did not get colormap as secondary obj"
    else:
        if not vcs.iscolormap(c):  # check to see if it is a line
            raise Exception, "Error object created is not colormap"

    a = x.listelements('colormap')  # show list of xyvsy
    r = x.createcolormap('new')  # create colormap
    a2 = x.listelements('colormap')  # show list of xyvsy
    if a2 == a:
        raise "error cm not created or not added to list"
    x.removeobject(r)  # remove xyvsy 'test2'
    a3 = x.listelements('colormap')  # show list of xyvsy
    if a3 != a:
        raise Exception, "error cm not removed"
    c3 = x.createcolormap('new')  # create a new colormap object from default
    x.setcolormap('new')  # change the colormap to 'new' colormap
    c3.index  # show just the colormap RGB values
    for c in colors.keys():
        vals = colors[c]
        c3.index[c] = vals  # change color cell

    for c in colors.keys():
        okvals = colors[c]
        vals = x.getcolorcell(c)
        if vals != okvals:
            raise Exception, "Error setting color %i, should have been : %s, but is %s" % (
                c, str(okvals), str(vals))

    c3.script('test.scr', 'w')  # save 'new' colormap as a VCS script
    c3.script('test', 'w')  # save 'new' colormap as a Python script
    if support.dogui is True:
        x.colormapgui()  # display the colormap GUI

    print '***************************************************************************************'
    print '******                                                                           ******'
    print '******   C O L O R M A P   T E S T   C O M P L E T E D   S U C E S S F U L L Y   ******'
    print '******                                                                           ******'
    print '***************************************************************************************'
Example #5
0
 def cmap(self, value):
     if not vcs.iscolormap(value):
         value = vcs.getcolormap(value)
     self._real_map = value
     self._cmap = vcs.createcolormap(Cp_name_src=self._real_map.name)
     self.update_table()