def _getActiveOutfit(self, vDesc): tankInfo = self.__tankInfo if tankInfo is None: if vDesc: vehicleCD = vDesc.makeCompactDescr() return self.customizationService.getEmptyOutfitWithNationalEmblems( vehicleCD=vehicleCD) return self.itemsFactory.createOutfit() else: vehCompDescr = tankInfo.vehCompDescr if tankInfo.vehOutfitCD: if vDesc is None: vDesc = vehicles.VehicleDescr(vehCompDescr) outfitComp = camouflages.getOutfitComponent( outfitCD=tankInfo.vehOutfitCD, vehicleDescriptor=vDesc, seasonType=tankInfo.seasonType) outfit = self.itemsFactory.createOutfit(component=outfitComp, vehicleCD=vehCompDescr) forceHistorical = self.settingsCore.getSetting( GAME.CUSTOMIZATION_DISPLAY_TYPE ) < outfit.customizationDisplayType() if forceHistorical: outfit = None else: outfit = None if outfit is None: outfit = self.customizationService.getEmptyOutfitWithNationalEmblems( vehicleCD=vehCompDescr) return outfit
def new_cacheAppearance(base, self, vId, info, *args, **kwargs): if g_config.data['enabled'] and getattr(info.typeDescr, 'modelDesc', None) is None: outfitComponent = camouflages.getOutfitComponent(info.outfitCD) outfit = Outfit(component=outfitComponent) player = BigWorld.player() forceHistorical = player.isHistoricallyAccurate and player.playerVehicleID != vId and not outfit.isHistorical() outfit = Outfit() if forceHistorical else outfit vDesc_process(vId, info.typeDescr, 'battle', outfit.modelsSet or 'default') return base(self, vId, info, *args, **kwargs)
def updateSpawnList(self, spawnListData): toAdd = spawnListData.difference(self._spawnList) toRemove = self._spawnList.difference(spawnListData) for data in toAdd: vDesc = VehicleDescriptor(compactDescr=data.vehicleCD) prereqs = set(vDesc.prerequisites()) outfit = Outfit(component=getOutfitComponent(data.outfitCD), vehicleCD=data.vehicleCD) modelsSetParams = ModelsSetParams(outfit.modelsSet, ModelStates.UNDAMAGED, []) compoundAssembler = model_assembler.prepareCompoundAssembler( vDesc, modelsSetParams, BigWorld.camera().spaceID) prereqs.add(compoundAssembler) self._appearanceCache.loadResources(data.vehicleCD, list(prereqs)) for data in toRemove: self._appearanceCache.unloadResources(data.vehicleCD) self._spawnList = spawnListData _logger.debug('SpawnList cache updated=%s', spawnListData)
def _prepareOutfit(self, outfitCD): outfitComponent = camouflages.getOutfitComponent(outfitCD) return Outfit(component=outfitComponent, vehicleCD=self.typeDescriptor.makeCompactDescr())