Example #1
0
def enter_roll_mode():
  global scr
  global mode
  global form
  mode='roll'
  f.change_mode('window')
  f.wipe()
  f.frame('Roll your character')
  f.selector.wipe()
  f.text(20,50,'Choose your race:',fg='green',size=12)
  race_choice=f.selector(['human','orc','dwarf','elf','half-troll'],race_choice_agent)
  race_choice.activate(20,75)
  race_choice.focus(0)
  map=w.load_map()
  c=[rand(0,31),rand(0,31)]
  form['coord']=c
  #f.inform('Your coordinates are: '+str(c))
  while (map[c[0]][c[1]]<40)|(map[c[0]][c[1]]>90): c=[rand(0,31),rand(0,31)]
  f.text(220,50,'Starting location:',fg='blue',size=12)
  f.text(240,80,'('+str(c[0])+','+str(c[1])+')',size=12)
  f.text(50,f.HEIGHT-50,"Press 's' to start...",fg='yellow',size=12)
  if map[c[0]][c[1]]<60:
    f.symbol(230//f.charsize,70//f.charsize+1,'+',color='green')
  else:
    f.symbol(230//f.charsize,70//f.charsize+1,'v',color='brown')
Example #2
0
def enter_battle_mode():
  f.change_mode('symbols')
  f.wipe()
  global mode
  global hero
  global M
  M=e.Karte.generate_map()
  mode='battle'
  hero.glob_coord=form['coord']
  x,y=0,0
  z=0
  while M.get(x,y,z).mat!='air': 
    z+=1
  hero.coord=(x,y,z)
  for x in range(f.W):
    for y in range(f.H):
      f.symbol(x,y,M.get(x+camera[0],y+camera[0],hero.coord[2]-1).sym)
  f.symbol(20,20,'@')
Example #3
0
def move_hero(d):
  global hero,M,T
  if d==KEY['left']:
    hero.coord=(hero.coord[0]-1,hero.coord[1],hero.coord[2])
  elif d==KEY['right']:
    hero.coord=(hero.coord[0]+1,hero.coord[1],hero.coord[2])
  elif d==KEY['up']:
    hero.coord=(hero.coord[0],hero.coord[1]-1,hero.coord[2])
  elif d==KEY['down']:
    hero.coord=(hero.coord[0],hero.coord[1]+1,hero.coord[2])
  elif d==KEY['upz']:
    hero.coord=(hero.coord[0],hero.coord[1],hero.coord[2]+1)
  elif d==KEY['downz']:
    hero.coord=(hero.coord[0],hero.coord[1],hero.coord[2]-1)
  f.inform('Hero coords are: '+str(hero.coord))   
  T.go(1000)
  #f.scr.place(x=0,y=0)
  for x in range(f.W):
    for y in range(f.H):
      f.symbol(x,y,M.get(x+camera[0]+hero.coord[0],y+camera[1]+hero.coord[1],hero.coord[2]-1).sym)
  f.symbol(f.W//2,f.H//2,'@')
Example #4
0
def enter_worldgen_mode():
  global mode
  mode='worldgen'
  f.change_mode('symbols')
  f.wipe()
  w.generate(512)
  w.export()
  map=w.load_map(charnum=min(f.W,f.H))
  for y in range(len(map)):
    for x in range(len(map[y])):
      c=map[x][y]
      if c>90:
        f.symbol(x,y,'^',color='white')
      elif c<40:
        f.symbol(x,y,'~',color='blue')
      elif c>60:
        f.symbol(x,y,'v',color='brown')
      else:
        f.symbol(x,y,'+',color='green')
Example #5
0
def main_menu_agent(option):
  global mode
  if option=='Quit': exit()
  elif option=='New game': 
    enter_roll_mode()
    #alert('Roll your character!')
  elif option=='Continue game':
    f.fill(' ')
    for i in range(10,21):
      f.symbol(i,10,'#')
      f.symbol(i,20,'#')
      f.symbol(10,i,'#')
      f.symbol(20,i,'#')
    for i in range(11,20):
      for j in range(11,20): f.symbol(i,j,'+')
    f.symbol(15,15,'@')
    mode='battle'
  elif option=='Create new world': enter_worldgen_mode()
  elif option=='Credits':
    f.frame(title='Credits menu')
    f.text(100,200,'All hail Andrei Pago!')
    mode='credits'