Example #1
0
def apply_transform(voxel_grid, orientation, position):
    angle = np.pi / 2.0 * np.random.choice(4)
    R_augment = Rotation.from_rotvec(np.r_[0.0, 0.0, angle])

    z_offset = np.random.uniform(6, 34) - position[2]

    t_augment = np.r_[0.0, 0.0, z_offset]
    T_augment = Transform(R_augment, t_augment)

    T_center = Transform(Rotation.identity(), np.r_[20.0, 20.0, 20.0])
    T = T_center * T_augment * T_center.inverse()

    # transform voxel grid
    T_inv = T.inverse()
    matrix, offset = T_inv.rotation.as_matrix(), T_inv.translation
    voxel_grid[0] = ndimage.affine_transform(voxel_grid[0],
                                             matrix,
                                             offset,
                                             order=0)

    # transform grasp pose
    position = T.transform_point(position)
    orientation = T.rotation * orientation

    return voxel_grid, orientation, position
Example #2
0
    def generate_packed_scene(self, object_count, table_height):
        attempts = 0
        max_attempts = 12

        while self.num_objects < object_count and attempts < max_attempts:
            self.save_state()
            urdf = self.rng.choice(self.object_urdfs)
            x = self.rng.uniform(0.08, 0.22)
            y = self.rng.uniform(0.08, 0.22)
            z = 1.0
            angle = self.rng.uniform(0.0, 2.0 * np.pi)
            rotation = Rotation.from_rotvec(angle * np.r_[0.0, 0.0, 1.0])
            pose = Transform(rotation, np.r_[x, y, z])
            scale = self.rng.uniform(0.7, 0.9)
            body = self.world.load_urdf(urdf,
                                        pose,
                                        scale=self.global_scaling * scale)
            lower, upper = self.world.p.getAABB(body.uid)
            z = table_height + 0.5 * (upper[2] - lower[2]) + 0.002
            body.set_pose(pose=Transform(rotation, np.r_[x, y, z]))
            self.world.step()

            if self.world.get_contacts(body):
                self.world.remove_body(body)
                self.restore_state()
            else:
                self.remove_and_wait()
            attempts += 1
Example #3
0
    def __getitem__(self, i):
        scene_id = self.df.loc[i, "scene_id"]
        ori = Rotation.from_quat(self.df.loc[i, "qx":"qw"].to_numpy(np.single))
        pos = self.df.loc[i, "i":"k"].to_numpy(np.single)
        width = self.df.loc[i, "width"].astype(np.single)
        label = self.df.loc[i, "label"].astype(np.long)
        voxel_grid = read_voxel_grid(self.root, scene_id)

        if self.augment:
            voxel_grid, ori, pos = apply_transform(voxel_grid, ori, pos)

        index = np.round(pos).astype(np.long)
        rotations = np.empty((2, 4), dtype=np.single)
        R = Rotation.from_rotvec(np.pi * np.r_[0.0, 0.0, 1.0])
        rotations[0] = ori.as_quat()
        rotations[1] = (ori * R).as_quat()

        x, y, index = voxel_grid, (label, rotations, width), index

        return x, y, index
Example #4
0
def draw_grasp(grasp, score, finger_depth):
    radius = 0.1 * finger_depth
    w, d = grasp.width, finger_depth
    color = cmap(float(score))

    markers = []

    # left finger
    pose = grasp.pose * Transform(Rotation.identity(), [0.0, -w / 2, d / 2])
    scale = [radius, radius, d]
    msg = _create_marker_msg(Marker.CYLINDER, "task", pose, scale, color)
    msg.id = 0
    markers.append(msg)

    # right finger
    pose = grasp.pose * Transform(Rotation.identity(), [0.0, w / 2, d / 2])
    scale = [radius, radius, d]
    msg = _create_marker_msg(Marker.CYLINDER, "task", pose, scale, color)
    msg.id = 1
    markers.append(msg)

    # wrist
    pose = grasp.pose * Transform(Rotation.identity(), [0.0, 0.0, -d / 4])
    scale = [radius, radius, d / 2]
    msg = _create_marker_msg(Marker.CYLINDER, "task", pose, scale, color)
    msg.id = 2
    markers.append(msg)

    # palm
    pose = grasp.pose * Transform(
        Rotation.from_rotvec(np.pi / 2 * np.r_[1.0, 0.0, 0.0]),
        [0.0, 0.0, 0.0])
    scale = [radius, radius, w]
    msg = _create_marker_msg(Marker.CYLINDER, "task", pose, scale, color)
    msg.id = 3
    markers.append(msg)

    pubs["grasp"].publish(MarkerArray(markers=markers))