Example #1
0
    def __init__(self, unique_str, content_element):
        """ Construct a content container, which is needed by iScroll for nice
        scrolling.

        Both the outer and inner container are required and they both must have
        unique ids for iScroll to work.

        Required:
        str     unique_str          the unique identifier of this content
        Element content_element     the element that should be scrollable

        """
        super(ContentWrapper, self).__init__()
        outer_container_id = "{}-{}".format(
                unique_str,
                self.OUTER_CONTAINER_CLASS)
        inner_container_id = "{}-{}".format(
                unique_str,
                self.INNER_CONTAINER_CLASS)

        self.set_id(outer_container_id)
        self.append_class(self.OUTER_CONTAINER_CLASS)

        inner_container = Div()
        inner_container.set_id(inner_container_id)
        inner_container.append_class(self.INNER_CONTAINER_CLASS)

        inner_container.append_child(content_element)
        self.append_child(inner_container)
Example #2
0
    def __init__(self, game):
        """ Construct a section with BoxscoreMedia.

        Required:
        Game game   the game to create the boxscore from

        """
        super(BoxscoreMedia, self).__init__()
        self.append_class(self.BOXSCORE_MEDIA_CLASS)

        # to allow the outer object to fit the screen width and still
        # wrap the inner floats
        floatable = FloatContainer()

        game_overview = Div()
        game_overview.append_class(self.GAME_OVERVIEW_CLASS)
        final = Span()
        final.set_text(Copy.final)
        game_overview.append_child(final)
        game_overview.append_child(SportComponent(game.sport))
        floatable.append_child(game_overview)

        # FIXME: get_opponents breaks the contract that the view doesnt get
        # access to non-property methods in model.api.Game.

        # Generate Opponent groups.
        if game.is_rivalry:
            floatable.append_child(OpponentsResultGroup(
                    game.get_opponents(game.winner_ids),
                    Copy.won))
            floatable.append_child(OpponentsResultGroup(
                    game.get_opponents(game.loser_ids),
                    Copy.lost))
        else:
            floatable.append_child(OpponentsResultGroup(
                    game.get_opponents(game.camaraderie_ids),
                    Copy.played))

        self.append_child(floatable)